Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

Well. It's the first think I've ever deleted from my WiiU.

I'm glad others liked it though.
 
Thanks, glad to know it wasn't my imagination. I can already think of ways to maybe benefit from it (spending less time with my thumb on the stick, for one).

You can actually adjust the configuration of the bottom screen menu.

Gonna be incredibly handy for me, as all I need is to move that digital d-pad to the left and I'll be good to go.
 
This is the 1st time I've played Monster Hunter, I DLd the demo on 3DS last night and I can't believe people like this game. Oh wait yes I can its awesome! The controls are no where near as bad as people say. Once I figured out just tapping the L trigger rotates the camera behind u or while at a boss locks onto him it was smooth sailing. Still wondering if it would be better or possible to change the camera tap to the R trigger instead?
I'm actually now considering getting this day 1, but I'll only be playing solo so I'm not sure how much fun it'll be.
 
There's worse things than camping zone lines. At least now Plesioth can't choose to die in unreachable water as a final 'fuck you'

teolava.jpg


And I don't think anything like that ever happened to me in Tri. It looks like you can carve him but you can't. Two rounds of fighting for no carves, urgh.
 
There's worse things than camping zone lines. At least now Plesioth can't choose to die in unreachable water as a final 'fuck you'

teolava.jpg


And I don't think anything like that ever happened to me in Tri. It looks like you can carve him but you can't. Two rounds of fighting for no carves, urgh.
I'm pretty sure that you can kill things while they're in unreachable areas in Tri. It happens most often at the volcano, but it could happen with Alatreon as well.

I'm not sure if I've seen an unreachable dismembered tail yet in Tri, though, so maybe they deserve a little credit for fixing something..
 
I tried the Wii U demo. It's... interesting.
I'll play it some more now that I know where the manual is.
 
Well. It's the first think I've ever deleted from my WiiU.

I'm glad others liked it though.
You'll be back. Well, maybe. I remember that being my first impression with the Wii demo disk. GAF peer pressure made me go back to it. Well that and you could carve the monsters at the end of that demo. That one little nuance was a hook for me of sorts. I wondered what all of these items were for that I was gathering. That got me looking into armor, customization and the prep strategy half (maybe way more than half) of the game. Seriously, once I got into it, I found myself plotting item load outs and strategies while I was at work or in bed at night. I really enjoy those parts of the game when I didn't even have the thing turned on. And I would try out my new ideas with a certain giddiness that few games manage to instill in me.
 
Woo, finally took down Lagombi with the bow. I feel like I'm getting a better hang for it and I like it the more I use it. Then again, that's probably true of basically any weapon type in this game. It's hard to overstate the value of experience.

On that note, with all the recent impressions coming in from people who've tried the demo and aren't quite getting where the fun is, I figured it would be a decent time to lay out some of my thoughts on the games. Hearing people getting written off and claims that "this game's just not for you, go away" after a single bad impression from the demo is pretty disheartening. And while it is true that the game isn't for everyone (true of...well, any game), I feel like this one has a tougher time finding its audience than most, and needs a bit of advocacy to really shine because Capcom doesn't seem to be one for explanations or education. So, with all that being said (and please, MH vets feel free to add to this if there's some aspect I miss):

Monster Hunter is...

...a game that expects a lot from its players. Newcomers have probably gotten this sense already just from playing the demo. The various systems are explained better within the full game, with regards to gathering items, crafting/upgrading equipment, skills, and of course combat, but they largely leave it up to the player to experiment with everything that's laid out for them. Ultimately it's up to you to decide what weapon types you're most effective with, how to use them on each particular monster, what skills you want to specialize in, what items to bring along, and so forth. You're given a ton of options, but it's left up to you to work out the minute details of what's most relevant to you. Don't expect your hand to be held once you start getting to the large monsters.

...about improving yourself as much as improving your character. You can classify Monster Hunter as an action-RPG, but I don't feel that either half of that description really does the game justice. You have equipment with attack and defense stats, elemental effects, special skills and so on, but unlike most games with character progression of that nature, the focus is not solely on getting better gear for your character. It is just as focused on honing your actual ability to play the game. Nothing is more valuable to your success than your own experience, whether it be understanding the maps, learning the monsters' patterns and attacks, or even things as basic as how to best move around using your weapon of choice. You will constantly be learning new things as you go.

...slow and "clunky," but deliberately so. It makes sense when you think about it. You're not a space marine or some gene-infused supersoldier in Monster Hunter, you are just a regular (albeit extremely well-conditioned) human being, hauling and swinging around weaponry that probably weighs up to several hundred pounds. Of course swinging a great sword is going to be slow to wind-up and recover from. Weaponry has a major sense of weight and momentum to it, and in that sense MH is actually much more realistic than most other games involving weapons like this. As the goal is to defeat monsters without getting your own ass kicked, attacks are meant to be accurate and methodical. Pick your spots wisely and know when to attack, and just as importantly when not to attack. You are fighting beasts many times your own size that are much more powerful than you. You are more vulnerable than they are, keep that in mind.

...more like a fighting game than an action game. What I mean by this is kind of tied to the last two points. Obviously this isn't Street Fighter, but you'll have a bit more success with the controls and pace of the game if you think about it from that mindset more than comparing it to, say, a Devil May Cry or other contemporary action games. Any weapon class you use, you instantly have access to their full array of moves. Every weapon class is given its own diverse set of tools, much like fighting game characters get their same set of attacks and specials right out the gate. Mastery of the game first comes from learning the nuances of the weapon you're using. What sort of combos can be performed, which moves can be roll-cancelled out of, what attacks can you use to boost your mobility, so on and so forth. And also just like a fighting game, the core toolset that you develop has to be tweaked and adjusted to suit the opponent that you face. Just like learning how to predict what moves your opponent will do and countering them with your own, so too must you learn the behaviors of monsters and figure out how to best exploit them using your weapon. Defeating all of the boss monsters in this game comes down to more than just running up, hitting them, healing and repeating. As you fight a monster repeated times, you come to learn their patterns, figure out when and where to dodge, when and where to attack, predict what they're about to do and be ready to punish them when they do it. Your moveset is fixed, but your strategies are always evolving.

...based around the balance of investment and reward. The people that play Monster Hunter often spend a LOT of time playing Monster Hunter. Why is that? There are only so many monsters to fight, it can't take that long...but that's where the investment and reward come into play. Every boss encounter, when you first reach it, is a big affair. They can be difficult, it might take several lengthy attempts before you can bring down a monster that troubles you. Seemingly everybody finds a "wall" beast at some point or another...but the thing about Monster Hunter's most dedicated players is that the boss fights extend beyond simple pass/fail bouts that are completed once and abandoned in favor of the next thing. As I said, the more experience you gain using certain weapons or against certain monsters will sharpen you and give you a better handle on how to fight the next time around. The first time you defeat a monster that gives you trouble is immensely satisfying, but to me just as enjoyable of a feeling is facing a monster until you've got its behavior mastered. Even in Tri I still enjoyed facing the Great Jaggi long after he ceased to be a threat, because I knew how he moved so well that he can be decimated in one or two minutes while barely (or never) taking damage. This doesn't strike me as the sort of game that you play just to beat, rather it's one that you play to master, and you'll feel far more powerful and far more satisfied from slaying a beast and knowing that the victory was won by your own experience and precision rather than simply building up stats over time.

...a game filled with player-generated memorable moments. During one of my earlier forays into bowgunning while playing on Tri with a group of my friends, we took on the Qurupeco. Late in the fight, he began to limp away and took off, intending to fly off to another area to rest. In a fit of desperation I launched my last Crag shot shell into the air long after he was out of everyone else's reach. The resulting explosion dropped him right out of the sky and sent him flopping back down onto the ground where the rest of my team promptly swarmed in and finished him. It was an awesome "oh no you don't!" moment that we all got to laugh and share in, and it's but one of many high-emotion moments to be had. Whether you feel desperation turn to triumph like above, the tension of just barely dodging several attacks in quick succession with just a sliver of health left, taking a huge beast head-on, or even just screwing around with gestures in the multiplayer cities, those patented "Monster Hunter Moments" have become one of the series' hallmarks, and unlike a lot of games nowadays who look to generate memories through deliberate set-piece action shots or plot twists, the highest highs and lowest lows of Monster Hunter are always the ones you experience while wrapped in the midst of play. The cooperative nature of it, to me, makes for much more fun "war stories" than the tales of k/d domination in other multiplayer-focused games.


This is some of how I view the series. If you haven't played Monster Hunter before, tried the demo and still are unsure, but some of this still sounds enticing to you, then I implore you to give the demo another shot. Try fighting Lagombi a couple of times in a row using the same weapon, see if you don't start to get a better handle on what he does and when, and push yourself to defeat him faster than you have before, and take fewer hits than you had before. If you start to be able to see some of the subtlety in learning to master a weapon and learning to read a monster, and if being able to take him down with ease in ways that you struggled to before feels good to you, then Monster Hunter may yet be the game for you after all.
 
man they sure do just drop you into this game in the demo

Personally I wish the real game would drop you into the thick of things instead of making you do a bazillion boring quests for herbs, raw meat, ore, cooked meat, and killing small groups of worthless mobs.
 
Great Jaggi
Great Baggi
Great Wroggi
Qurupeco (and sub)
Barroth (and sub)
Lagombi
Arzuros
Nibelsnarf
Volvidon
Duramboros (and sub)
Lagiacrus (and two subspecies)
Agnaktor (and sub)
Uragaan (and sub)
Barioth (and sub)
Gigginox (and sub)
Zinogre (and sub)
Deviljho
Jhen Mohran (and sub)
Ceadeus (and sub)
Alatreon
Guran Mirasou (spelling or something)

Additionally, Nargacuga has two subspecies that weren't in MHFU.


Thats all bosses I assume?

what about weapons and stuff?


Edit: Nevermind! This site has a big list of stuff a ways down the page. http://monsterhunter.wikia.com/wiki/Monster_Hunter_3_Ultimate
 
... If you start to be able to see some of the subtlety in learning to master a weapon and learning to read a monster, and if being able to take him down with ease in ways that you struggled to before, then Monster Hunter may yet be the game for you after all.

Thought I was doing a good job not to discourage some with negative first impressions, but this, just wow. Thanks for posting!
 
So, the manual doesn't mention the superman dive (unless it's supposed to be obvious that "*Evade" covers that). Why am I not surprised?
 
Is there going to be a strategy guide release? I'm assuming there isn't since I can't find any information, but I think it would be really helpful and it would have nice art.
 
so i decided to give the demo on the 3ds a try, never played MH before. Chose dual blades and the first thing that hit me was that the combat really reminded me of dark souls, trying to get some hits in and then rolling away from enemy attacks, camera is a bit clunk for my taste tho tapping L constantly helped reorient after dodges. Kinda wished there was at least a health bar on the monsters, I could see it starting to slow down but something more concrete would be great. Question, do you always have to put away weapons before using potions and items? I could switch between them in combat but couldn't figure out how to use them
 
And yet you hop online and no one knows what they're doing.

"No, I don't have any honey, farm some like the rest of us."
All the one star online quests are tutorial level quests anyway, so might as well learn to play online because you can actually get to the interesting parts of the game sooner.

so i decided to give the demo on the 3ds a try, never played MH before. Chose dual blades and the first thing that hit me was that the combat really reminded me of dark souls, trying to get some hits in and then rolling away from enemy attacks, camera is a bit clunk for my taste tho tapping L constantly helped reorient after dodges. Kinda wished there was at least a health bar on the monsters, I could see it starting to slow down but something more concrete would be great. Question, do you always have to put away weapons before using potions and items? I could switch between them in combat but couldn't figure out how to use them
Yeah, that's a feature. Only sword and shield can use items while the weapon is unsheathed.
 
Is there going to be a strategy guide release? I'm assuming there isn't since I can't find any information, but I think it would be really helpful and it would have nice art.

I remember there being a post on GAF saying they are going to release a strategy guide. TBH, I would recommend GAF and MHWikia. You will get questions generally answered in a community. Monster Hunter is a community-based game, and I know there are tons of people who are willing to help.

so i decided to give the demo on the 3ds a try, never played MH before. Chose dual blades and the first thing that hit me was that the combat really reminded me of dark souls, trying to get some hits in and then rolling away from enemy attacks, camera is a bit clunk for my taste tho tapping L constantly helped reorient after dodges. Kinda wished there was at least a health bar on the monsters, I could see it starting to slow down but something more concrete would be great. Question, do you always have to put away weapons before using potions and items? I could switch between them in combat but couldn't figure out how to use them

Only weapon you can do that is with the Sword and Shield. Every other weapon you have to sheathe. Press Y to use items. Check the manual which you can access when you press home and it will be at the bottom of the touchscreen.
 
And yet you hop online and no one knows what they're doing.

"No, I don't have any honey, farm some like the rest of us."
THIS. The game seems to be one big tutorial for playing online. You have to learn how to farm and mine. There's no easy way around it if you want to last against the tougher monsters.
 
Kinda wished there was at least a health bar on the monsters, I could see it starting to slow down but something more concrete would be great.

Monsters don't slow down when they are low on health. They will still do all their moves, still go into rage mode, etc when low on health. You probably noticed the monster get tired, which isn't a reflection of it's health.

Think about monster's having 3 different stages.
1. Normal stage. This is how you will find them when you first meet them.
2. Exhausted stage. If you do enough exhaust damage or they eventually tire themselves out. You'll notice them drooling, tired looking, slow, fall over, etc.
3. Rage mode. Happens after they do a roar, they'll usually have black smoke coming out of their nose. They'll be faster, more aggressive, and do extra moves. For instance the bunny will do 3 slides in a row instead of 2.

During Rage mode you'll want to be a bit more defensive. During Exhausted mode you'll want to go all out on them. But they still can hit you hard so don't be careless.

But no health bar, that's kinda a staple of Monster Hunter. It's part of what keeps you on your toes and forces you to really learn/master the monsters. That would also make it too easy to capture monsters.
 
Great advice! How do you fish?

In the easy level/tundra, there is an area you can drop down into that is next to the river. You can take the worms in the blue box to a spot by the river to fish. Fishing is super simple, though. Just wait for the bobber to drop below the surface of the water and then pull in the reel.

Tundra is an awesome level because there's no swimming in it.
 
I remember there being a post on GAF saying they are going to release a strategy guide. TBH, I would recommend GAF and MHWikia. You will get questions generally answered in a community. Monster Hunter is a community-based game, and I know there are tons of people who are willing to help.



Only weapon you can do that is with the Sword and Shield. Every other weapon you have to sheathe. Press Y to use items. Check the manual which you can access when you press home and it will be at the bottom of the touchscreen.

Monsters don't slow down when they are low on health. They will still do all their moves, still go into rage mode, etc when low on health. You probably noticed the monster get tired, which isn't a reflection of it's health.

Think about monster's having 3 different stages.
1. Normal stage. This is how you will find them when you first meet them.
2. Exhausted stage. If you do enough exhaust damage or they eventually tire themselves out. You'll notice them drooling, tired looking, slow, fall over, etc.
3. Rage mode. Happens after they do a roar, they'll usually have black smoke coming out of their nose. They'll be faster, more aggressive, and do extra moves. For instance the bunny will do 3 slides in a row instead of 2.

During Rage mode you'll want to be a bit more defensive. During Exhausted mode you'll want to go all out on them. But they still can hit you hard so don't be careless.

But no health bar, that's kinda a staple of Monster Hunter. It's part of what keeps you on your toes and forces you to really learn/master the monsters. That would also make it too easy to capture monsters.

Ah ok thanks, sounds like this game requires quite the time investment to really understand what it's all about. Kinda wish I knew more ppl with a 3ds to play with when it does come out :/
 
Try fighting Lagombi a couple of times in a row u to get a better handle on what he does and when, and push yourself to defeat him faster than you have before, and take fewer hits than you had before. If you start to be able to see some of the subtlety in learning to master a weapon and learning to read a monster, and if being able to take him down with ease in ways that you struggled to before feels good to you, then Monster Hunter may yet be the game for you after all.

This is pretty much exactly what I did. Never played a MH game before, started the "easy" lagombi hunt with the greatsword and got my ass handed to me. I felt like I spent most of the time walking around covered in snow, unable to do anything. At this point I thought "Fuck this game, I'm out" and quit.

After a while I tried again, this time with dual swords. Planning my attacks, dodging incoming attacks and being patient I was able to kill him. It felt good. On subsequent attempts, I keep getting better and faster, and am having more and more fun.

Since then, I've beat him within 10min and with multiple different weapons. Demo has made this a day one purchase for me. I'm psyched.
 
So how does the lock on work? I kept pressing L but it would focus the camera on the boss but then the camera would go crazy if he left the screen. It was very frustrating. Half the battle was the camera!
 
So how does the lock on work? I kept pressing L but it would focus the camera on the boss but then the camera would go crazy if he left the screen. It was very frustrating. Half the battle was the camera!

It's not really a lock on, you're just supposed to tap the L button and the camera points to the monster.
 
It's not really a lock on, you're just supposed to tap the L button and the camera points to the monster.

That seems very clunky.....why is there no lock on like in Dark Souls? What advantage is there to not having a lock on? In my opinion it makes the game worse. I didn't have a lot of fun my in my first battle.
 
This is pretty much exactly what I did. Never played a MH game before, started the "easy" lagombi hunt with the greatsword and got my ass handed to me. I felt like I spent most of the time walking around covered in snow, unable to do anything. At this point I thought "Fuck this game, I'm out" and quit.

After a while I tried again, this time with dual swords. Planning my attacks, dodging incoming attacks and being patient I was able to kill him. It felt good. On subsequent attempts, I keep getting better and faster, and am having more and more fun.

Since then, I've beat him within 10min and with multiple different weapons. Demo has made this a day one purchase for me. I'm psyched.

You see? Investment and reward. ;)
Welcome aboard!
 
That seems very clunky.....why is there no lock on like in Dark Souls? What advantage is there to not having a lock on? In my opinion it makes the game worse. I didn't have a lot of fun my in my first battle.

Because that's not how the game works. There is no lock-on by design. You can try to embrace the challenge of tracking monsters that move around or keep comparing it to other games.

THIS. The game seems to be one big tutorial for playing online. You have to learn how to farm and mine. There's no easy way around it if you want to last against the tougher monsters.

The early part is some what of a tutorial. But the single player isn't just "one big tutorial" by any means.
 
That seems very clunky.....why is there no lock on like in Dark Souls? What advantage is there to not having a lock on? In my opinion it makes the game worse. I didn't have a lot of fun my in my first battle.

Mmmm, lock-on would be bad. You need to have the ability to attack specific points of the monster, and lock-on would constrict this horribly. You need some kind of camera freedom. I think it's perfect how it is.

Anyone else tired of MH being compared to Souls? Lol.
 
I'll be honest, first impression so far is not great for me. I've tried Lagombi on both 3DS and Wii U and it seems okay, but nothing great. I'm sure the game is great with other people, but right now, just doesn't feel right for me. I'll give it a few more tries with different weapons. but I'm thinking about canceling my pre-order. I understand there's probably a substantial time investment in these games as well, which is another negative for me cause i have so little time and such a great backlog. I'm glad the demo is received well by others though, so far.
 
Mmmm, lock-on would be bad. You need to have the ability to attack specific points of the monster, and lock-on would constrict this horribly. You need some kind of camera freedom. I think it's perfect how it is.

Anyone else tired of MH being compared to Souls? Lol.

I think that letting people lock onto only the center of mass would really be okay. They would probably have to be lucky to break/cut everything, but them's the breaks.

Just my opinion, though.
 
That seems very clunky.....why is there no lock on like in Dark Souls? What advantage is there to not having a lock on? In my opinion it makes the game worse. I didn't have a lot of fun my in my first battle.

It wouldn't work as well with lock on. There are other enemies in the area and you have to attack different parts of each monster for different dammage, stun effects etc...
 
Mmmm, lock-on would be bad. You need to have the ability to attack specific points of the monster, and lock-on would constrict this horribly. You need some kind of camera freedom. I think it's perfect how it is.

Anyone else tired of MH being compared to Souls? Lol.

I'm a huge Dark Souls/Demon's Souls fan. I've only attempted the easy boss once so I'm not familiar with Monster Hunter at all. If there is no lock on by design then I'm sure that is the best way to play, I'm just not used to it yet. I had a really bad first experience. I'm all for deep combat systems and less hand holding so if this is how the game is supposed to be played I will learn it. I guess no lock on is part of what makes the battles frantic. I will dive back in and try again!
 
Mmmm, lock-on would be bad. You need to have the ability to attack specific points of the monster, and lock-on would constrict this horribly. You need some kind of camera freedom. I think it's perfect how it is.

Anyone else tired of MH being compared to Souls? Lol.

lol. great point about positioning.

and yes, nothing wrong with appreciating other games, but comparisons sometimes can be unfair or, at the least, rigid.
 
That seems very clunky.....why is there no lock on like in Dark Souls? What advantage is there to not having a lock on? In my opinion it makes the game worse. I didn't have a lot of fun my in my first battle.

The advantage is being able to target different body parts. It makes the game better that the player has to target the monster manually.

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The advantage is being able to target different body parts. It makes the game better that the player has to target the monster manually.

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Interesting. I fought the rabbit wombat snow boss and I was just slashing like crazy. I didn't think it mattered where I hit him. So with ranged weapons you get to target reticle? Seems like it would be difficult to hit the top part of a monster with a melee weapon.
 
Oh man playing the demo brings back some good memories.

Looking forward to hunting with gaf and somewhat knowing what I'm doing this time!
 
Interesting. I fought the rabbit wombat snow boss and I was just slashing like crazy. I didn't think it mattered where I hit him. So with ranged weapons you get to target reticle? Seems like it would be difficult to hit the top part of a monster with a melee weapon.

each weapon has it's own strengths and weaknesses. picking a good weapon based on the monster you are about to hunt adds to the variety in strategy.
 
Interesting. I fought the rabbit wombat snow boss and I was just slashing like crazy. I didn't think it mattered where I hit him. So with ranged weapons you get to target reticle? Seems like it would be difficult to hit the top part of a monster with a melee weapon.

With a monster like the one picture on that damage chart, it's annoyingly easy to do so actually. Escepcially when you've knocked them down and are going for big impact damage. Doesn't help that everything bounces off of the wings too, so you can't combo.
 
I'm a huge Dark Souls/Demon's Souls fan. I've only attempted the easy boss once so I'm not familiar with Monster Hunter at all. If there is no lock on by design then I'm sure that is the best way to play, I'm just not used to it yet. I had a really bad first experience. I'm all for deep combat systems and less hand holding so if this is how the game is supposed to be played I will learn it. I guess no lock on is part of what makes the battles frantic. I will dive back in and try again!

Cool, sounds good. MH is a very deep game that no demo can hope to showcase. The combat is all about learning the combos (check the manual!), when to use them, and how to strike a monster in the correct location. Dodging is pivotal.

Of course, the best part of the game is starting with jack crap, hunting and killing your first few monsters, and forging better weapons (and armor). You'll have to gather, mine, and carve fallen monsters to get these materials, which is an aspect that I love. In fact, I'm glad that you can't copy your progression from Tri to 3U, as I'm excited about starting from scratch.

I have nothing against the Souls franchise. :)
 
It's clunky when you're new because you're still learning the flow. When you start getting better at the game you start executing everything with purpose and each move will flow into the next. What was clunky becomes incredibly smooth.
 
Interesting. I fought the rabbit wombat snow boss and I was just slashing like crazy. I didn't think it mattered where I hit him. So with ranged weapons you get to target reticle? Seems like it would be difficult to hit the top part of a monster with a melee weapon.

Yup. For a lot of monsters, their head is usually the weakest spot. And many monsters have parts that break off after taking so much damage (like claws, fins, tails, etc.).

With Bowguns you can bring up a reticule (if you want) and you can manually aim with Bows.

And yeah, some weapons won't be able to get some parts (say like Alatreon for example; its wings are hard to break without a ranged weapon unless you're using Bombs).
 
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