What can we expect Gran Turismo PS4 to Look Like?

HooYaH

Member
trees_mem_planes.jpg


Not flat?
 

Pandemic

Member
Avast! just blew up after loading one of your images.. And still is.

But I reckon it'll burn peoples eyes, it'll be THAT good.
 

FordGTGuy

Banned
At lot of the users over at GTplanet think that the GT5 cars, as they are (in photomode) are good enough for GT6. I disagree. I think a lot can be done to improve the look of the cars and the game. We are still a ways away from Photorealism imo.

http://www.gtplanet.net/forum/showthread.php?t=273896

as of this posting 75% of respondents (110 votes) think they are fine as is.

Most people on GTPlanet are most likely incapable of criticizing Gran Turismo in anyway.

Criticism is a great thing it drives people to be improve and fix what's wrong.

We should be saying they aren't good enough and drive them to do better because in reality what happens when DriveClub or PGR or even Forza Motorsport comes out and has better looking cars because Polyphony decided GT5 cars were good enough?
 

Famassu

Member
Gran Turismo 5 seemed to have taken so long because they were basically future-proofing the franchise. IIRC, they modelled the cars in much greater detail than what was possible on PS3 at first and then made PS3-level models out of those, they completely revamped the physics engine in a way that it would be easy continue using that physics engine in the future and stuff. So.. I'd expect GT6 to not take nearly as long to develop as GT5 did. Though, PD people seem to be perfectionists in certain aspects, so it might take 5+ years...
 
At lot of the users over at GTplanet think that the GT5 cars, as they are (in photomode) are good enough for GT6. I disagree. I think a lot can be done to improve the look of the cars and the game. We are still a ways away from Photorealism imo.

http://www.gtplanet.net/forum/showthread.php?t=273896

as of this posting 75% of respondents (110 votes) think they are fine as is.

I think the general feeling there is that the current cars are fine although they'll need to be touched up. That's going to be the case with all next-gen racers. No one is going to rebuild cars from scratch. They'll take their current models and clean up the flaws. Plus, i'm pretty sure that we haven't even seen the really high end models that they built

The level of precision we’ve achieved [in GT5] is actually more suited to the next generation of machines. The detail that goes into a premium model [has] gone beyond the level of the current PlayStation.

http://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/
 

Raonak

Banned
Their premium cars are already super good looking, especially in photo mode.

I'd rather they focus on things where GT5 was weak at. namely the tracks- a lot of them looked like PS2 quality.

Shadows, transparency and stuff like that should be automatically improved because of the hardware upgrade.
 

FordGTGuy

Banned
I think the general feeling there is that the current cars are fine although they'll need to be touched up. That's going to be the case with all next-gen racers. No one is going to rebuild cars from scratch. They'll take their current models and clean up the flaws. Plus, i'm pretty sure that we haven't even seen the really high end models that they built



http://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/

Turn 10 rebuilds their models for every game.
 

noah111

Still Alive
It's not directly related to the graphics quality, but am I the only one who finds GT5's HUD immensely dull? It gets the job done, sure. But man, it looks like something from back in the age of the dinosaurs.
Everything about GT5 is immensely dull. From the "locked" camera (seriously, shake and sway a bit for god sakes) to the menus and HUD. Can't wait to see what DriveClub is like in that regard.
 

FordGTGuy

Banned
Funny then that they keep rebuilding the F40 with the same damn errors that they made in Forza 2...

They dont rebuild the cars at all, they do tweak the shaders and thats it.

Errr.. wrong.

They do rebuild them however they used the same source material when they rebuild them so the same errors are made.

Even Badned has said this.
 

Ding-Ding

Member
Errr.. wrong.

They do rebuild them however they used the same source material when they rebuild them so the same errors are made.

Even Badned has said this.

So they spend time rebulding all the models every single game, so they end up looking exactly the same, with the same poly count

Well i'm convinced as that makes perfect sense.
 

magawolaz

Member
Errr.. wrong.

They do rebuild them however they used the same source material when they rebuild them so the same errors are made.

Even Badned has said this.
So they rebuild them without fixing the problems? Talk about PD's laziness, lol


For GT6 visuals I expect 1080p60 v-synced, hi-def reflections on cars/asphalt, raindrops and snow on cars, better particle effects, tesselation extravaganza, more and better modeled spectators... probably more.

Standard cars won't be in GT6, no need to worry. Yet I'd take low-poly cars over wrongly modeled ones every day of the year, but that's probably just me.
 
Driveclub actually looked pretty impressive. It will only go up from there. Fortunately now they will have the bandwidth to give us full res alpha textures. That pixelated dust/smoke/water in GT5 still gives me nightmares. The game can look so damn impressive but also pretty bad depending on what's going on on the screen, it's more the hardware limitations than anything else though, I'm confident that they will blow us away on PS4.
 

MarkusRJR

Member
I hope they work towards making a consistent graphical experience. GT5 has incredible car models and mediocre environments with a lot of low resolution effects/particles (if that's the correct way to describe it).
 

nOoblet16

Member
At lot of the users over at GTplanet think that the GT5 cars, as they are (in photomode) are good enough for GT6. I disagree. I think a lot can be done to improve the look of the cars and the game. We are still a ways away from Photorealism imo.

http://www.gtplanet.net/forum/showthread.php?t=273896

as of this posting 75% of respondents (110 votes) think they are fine as is.

They are good enough...model detail wise.
Shaders are something that will improve but as far as model goes the photo mode models (not the ones taken during racing but rather the ones where your car is parked in an environment and you can go around and take pictures) don't need improvements as they are extremely detailed.


Turn 10 rebuilds their models for every game.

No they don't. It's stupid to do so, and if they did you wouldn't have a gap of just 2 years between those games.
 

Solal

Member
GT6 will look stunning: i d say it will reuse the photomode assets..in real time.

Asfor the rest of the game: i would not be surprised if they used PS3 premium models of cars ( new-standard cars would be the PS3 premium), i would not be surprised if the UI was still as crappy and slow; if the game was full of bugs (seriously: i ve never seen such a high profile game with so many bugs...one of them being that the physics engine offline and online were different... for 2 years!!!); the cars will probably still sound like vacuum cleaners (perfectly tuned though, as Yamauchi said lately...but i still don't know if he was talking about the cars or the vacuum cleaners), the online system will probably not work day one and still be 10 years late compared to Autolog, the tyres model will still be unrealistic and useless...

PD is absolutely uncapable of putting themseves in question.
 

FordGTGuy

Banned
So they spend time rebulding all the models every single game, so they end up looking exactly the same, with the same poly count

Well i'm convinced as that makes perfect sense.

Forza 2 40,000 polygons avg
Forza 3 400,000 polygons avg
Forza 4 1,000,000 polygons avg

http://jalopnik.com/5808738/how-forza-motorsport-4-will-change-car-culture-forever

So they rebuild them without fixing the problems? Talk about PD's laziness, lol

For GT6 visuals I expect 1080p60 v-synced, hi-def reflections on cars/asphalt, raindrops and snow on cars, better particle effects, tesselation extravaganza, more and better modeled spectators... probably more.

Standard cars won't be in GT6, no need to worry. Yet I'd take low-poly cars over wrongly modeled ones every day of the year, but that's probably just me.

The models are outsourced to a modeling studio, they use the same source material so when the models are recreated the same mistakes are usually made. Some of the cars are not actually done by mistake Forza's version of the Enzo for instance is actually a special version that Ferrari only lets them use.

There is a difference between making a few mistakes modeling 600+ cars and porting 800+ PS2 cars that is a whole other level of laziness.
 

spwolf

Member
I think the general feeling there is that the current cars are fine although they'll need to be touched up. That's going to be the case with all next-gen racers. No one is going to rebuild cars from scratch. They'll take their current models and clean up the flaws. Plus, i'm pretty sure that we haven't even seen the really high end models that they built



http://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/

even in photomode, i will say that they are not showing full detail of the car, they are showing what is possible to show in photomode on PS3... I bet it will be further improved in PS4.

Basically you dont need to "rebuild" the cars if you did it right in the first place. Cars are cars, if you do it well, you can reuse the important parts forever. They dont change.
 

FordGTGuy

Banned
even in photomode, i will say that they are not showing full detail of the car, they are showing what is possible to show in photomode on PS3... I bet it will be further improved in PS4.

Basically you dont need to "rebuild" the cars if you did it right in the first place. Cars are cars, if you do it well, you can reuse the important parts forever. They dont change.

You know absolutely nothing about car games.
 

eso76

Member
Watch GT5 intro.
Same assets as the game, but smoother with a perfect IQ, much higher res shadow maps..

If it matched GT5 intro in 1920x1080 alone it would be glorious.

But it will be much more than that.
 

Ding-Ding

Member
Forza 2 40,000 polygons avg
Forza 3 400,000 polygons avg
Forza 4 1,000,000 polygons avg

http://jalopnik.com/5808738/how-forza-motorsport-4-will-change-car-culture-forever



The models are outsourced to a modeling studio, they use the same source material so when the models are recreated the same mistakes are usually made. Some of the cars are not actually done by mistake Forza's version of the Enzo for instance is actually a special version that Ferrari only lets them use.

There is a difference between making a few mistakes modeling 600+ cars and porting 800+ PS2 cars that is a whole other level of laziness.

Now I know that you are talking nonsense...

Forza 3's increase was cockpits added to existing models and the 1mil cars are the 26 (out of 400) autovista models (so avg is total bollocks).

Jeez Louise, there is a sucker born every minute
 
GT5 photomode models with a next-gen version of their engine and you won't be able to tell the difference between real life and the game.

I've played GT5 more than any other game this gen and I'm still constantly amazed by the graphics of the game.

ikipIFMFhb4bg.gif


irjttc7zDnasE.gif
 
You know absolutely nothing about car games.
What is he saying that is incorrect? He seems to be referring to the 'hard points' of the real cars - wheelbase, suspension mounts/geometry, etc. If that is modeled accurately from the start they don't need to do it again. Obviously the number of polygons tends to increase massively each gen, but in terms of the actual positioning of stuff, it doesn't need to be redone if it was done right first time (unlike Forza's models, which are upsettingly inaccurate in same cases). And even in terms of the polycount, there are many areas that don't require upgrading from GT5. Their models are already superb, as highlighted by photomode. They could reuse most of the GT5 'premium' models again in a PS4 game and remain entirely competitive visually. I mean look at Driveclub:

http://www.youtube.com/watch?v=uL7hm6wUC0I&feature=player_detailpage#t=251s

GT5 has more polys on headlights than that.
 

DasMarcos

Banned
I'm pretty pumped at what it'll have to offer. You know it'll be fantastic because we have yet to hear anything about it. They aren't going to prematurely show anything about this landmark title.
 

WickedlNl

Banned
GT became such a graphics powerhouse that nowdays people only want the best look out of it. I know some people might hate me for saying this but GT5 after some time just became downright boring. It has the realistic precision but the whole bumper car effect, no damage and that 3 seconds punishment for crashing into something wasnt doing it for me. Maybe on the PS2 but I def wasnt expecting the same thing on PS3. It just isnt exciting, it became about driving the perfect lines and not about that last second head rush will you be first or second with some good tunes to go with it. I seriously hope they lay off the damage agenda how they arent allowed or how they cant show it faitfully. GRID and even NFS did it just fine.
 

saladine1

Junior Member
GT5's lighting is amazing so I can only imagine GT6. Cars look ridiculously good also.

The only letdown imo, is environmental visuals. If they can work on that and match them with the lighting and cars, then it's all over.

Another thing they can work on is toning down the 'cleanliness' somewhat. I would like to see a little more grit..
 

FlyFaster

Member
Forza 2 40,000 polygons avg
Forza 3 400,000 polygons avg
Forza 4 1,000,000 polygons avg

http://jalopnik.com/5808738/how-forza-motorsport-4-will-change-car-culture-forever



The models are outsourced to a modeling studio, they use the same source material so when the models are recreated the same mistakes are usually made. Some of the cars are not actually done by mistake Forza's version of the Enzo for instance is actually a special version that Ferrari only lets them use.

There is a difference between making a few mistakes modeling 600+ cars and porting 800+ PS2 cars that is a whole other level of laziness.


You (and your source) are misrepresenting the truth when you claim that Forza 4 sports 1 million poly cars. That only applies to the AutoVista models in AutoVista mode.
 

Solal

Member
GT5's lighting is amazing so I can only imagine GT6. Cars look ridiculously good also.

The only letdown imo, is environmental visuals. If they can work on that and match them with the lighting and cars, then it's all over.

Another thing they can work on is toning down the 'cleanliness' somewhat. I would like to see a little more grit..


Exactly! i hate how GT trys to get some kind of pompous classy gentleman "jazzy" dentist style!

Bring us some burnt rubber smell, some dirt, some broken glass et some oil leaks... I want the game to look more like a car garage than a surgery room.

Be more living, more human...
 

Brofist

Member
Open your door and look outside at your driveway, and it'll look just like that. Especially if you happen to own 200 different Nissan Skylines.
 
GT5 photomode models with a next-gen version of their engine and you won't be able to tell the difference between real life and the game.

I've played GT5 more than any other game this gen and I'm still constantly amazed by the graphics of the game.

[IM]http://i.minus.com/ikipIFMFhb4bg.gif[/IMG]

[IG]http://i.minus.com/irjttc7zDnasE.gif[/IMG]

The LFA is probably the most photogenic car in GT5

6484109529_66b7aa444axypag.jpg


7077312339_67bf4b57b3okrs4.jpg


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8261718281_c1f1a55eeaptqzf.jpg


8500297292_6a401d74a1r2odr.jpg
 

Ding-Ding

Member
You (and your source) are misrepresenting the truth when you claim that Forza 4 sports 1 million poly cars. That only applies to the AutoVista models in AutoVista mode.

I think we are shattering his illusions (or is that delusions?)

The guy still probably believes Turn 10's promise for Forza 4 that every track was laserscanned for total accuracy, as well as that Forza photomode used in-game car LOD's, which they were forced to admit was a lie before deleting all references from their forums
 

Mogwai

Member
Everything about GT5 is immensely dull. From the "locked" camera (seriously, shake and sway a bit for god sakes) to the menus and HUD. Can't wait to see what DriveClub is like in that regard.

How the hell could I forget that? That locked chase cam was also just a pita. I know it's a simulator and all, but many people actually likes to play in chase cam. If you want precision, chase cam is not the thing to use anyway.

Nauseating as hell!
 
Exactly! i hate how GT trys to get some kind of pompous classy gentleman "jazzy" dentist style!

Bring us some burnt rubber smell, some dirt, some broken glass et some oil leaks... I want the game to look more like a car garage than a surgery room.

Be more living, more human...

So you basically want GT to copy the tone of every other racing game on the market?
 

ScOULaris

Member
I'd imagine something like this:

Black_square.jpg


Because it'll never be finished.

Look at how long it took Polyphony to develop GT5, a game consisting of 75% crudely upscaled content from GT4. All those years in development, and what we got was the least polished, overall worst version of Gran Turismo to ever hit consoles.

The pressure to fully utilize the PS4 hardware will break Polyphony Digital, mark my words. Kazunori Yamauchi's head is going to explode.
 

Ding-Ding

Member
I'd imagine something like this:

Black_square.jpg


Because it'll never be finished.

Look at how long it took Polyphony to develop GT5, a game consisting of 75% crudely upscaled content from GT4. All those years in development, and what we got was the least polished, overall worst version of Gran Turismo to ever hit consoles.

The pressure to fully utilize the PS4 hardware will break Polyphony Digital, mark my words. Kazunori Yamauchi's head is going to explode.

GT5 was a transitional product. It was obviously taking too much time with the premium assets (man hours 6months per car, 2years per track)

Rather than come out with just 200+ cars and a handful of tracks, they included GT4 assets (they probably remembered the bitching regarding GT3's lack of content)

I doubt very much if GT6 suffers the same fate as GT5. It will be premium across the board
 

WickedlNl

Banned
So you basically want GT to copy the tone of every other racing game on the market?

Sounds that way but I always picture racing as a high octane rush with pumping music rather than white glove wearing 60yr old driving his 1964 BMW. Just the change of music in GT will make it 40% more exciting. PGR4 was killer in that regard.
 
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