At lot of the users over at GTplanet think that the GT5 cars, as they are (in photomode) are good enough for GT6. I disagree. I think a lot can be done to improve the look of the cars and the game. We are still a ways away from Photorealism imo.
http://www.gtplanet.net/forum/showthread.php?t=273896
as of this posting 75% of respondents (110 votes) think they are fine as is.
![]()
Not flat?
At lot of the users over at GTplanet think that the GT5 cars, as they are (in photomode) are good enough for GT6. I disagree. I think a lot can be done to improve the look of the cars and the game. We are still a ways away from Photorealism imo.
http://www.gtplanet.net/forum/showthread.php?t=273896
as of this posting 75% of respondents (110 votes) think they are fine as is.
The level of precision weve achieved [in GT5] is actually more suited to the next generation of machines. The detail that goes into a premium model [has] gone beyond the level of the current PlayStation.
I expect this. When I saw Trail Mountain in GT5 I was so unexpectedly dismayed at how "PS2" it still looked.
I think the general feeling there is that the current cars are fine although they'll need to be touched up. That's going to be the case with all next-gen racers. No one is going to rebuild cars from scratch. They'll take their current models and clean up the flaws. Plus, i'm pretty sure that we haven't even seen the really high end models that they built
http://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/
Turn 10 rebuilds their models for every game.
Hopefully somebody is making a racing game that only has inclement weather..my god look at that.Hopefully like this
![]()
![]()
![]()
Everything about GT5 is immensely dull. From the "locked" camera (seriously, shake and sway a bit for god sakes) to the menus and HUD. Can't wait to see what DriveClub is like in that regard.It's not directly related to the graphics quality, but am I the only one who finds GT5's HUD immensely dull? It gets the job done, sure. But man, it looks like something from back in the age of the dinosaurs.
Funny then that they keep rebuilding the F40 with the same damn errors that they made in Forza 2...
They dont rebuild the cars at all, they do tweak the shaders and thats it.
Errr.. wrong.
They do rebuild them however they used the same source material when they rebuild them so the same errors are made.
Even Badned has said this.
So they rebuild them without fixing the problems? Talk about PD's laziness, lolErrr.. wrong.
They do rebuild them however they used the same source material when they rebuild them so the same errors are made.
Even Badned has said this.
At lot of the users over at GTplanet think that the GT5 cars, as they are (in photomode) are good enough for GT6. I disagree. I think a lot can be done to improve the look of the cars and the game. We are still a ways away from Photorealism imo.
http://www.gtplanet.net/forum/showthread.php?t=273896
as of this posting 75% of respondents (110 votes) think they are fine as is.
Turn 10 rebuilds their models for every game.
So they spend time rebulding all the models every single game, so they end up looking exactly the same, with the same poly count
Well i'm convinced as that makes perfect sense.
So they rebuild them without fixing the problems? Talk about PD's laziness, lol
For GT6 visuals I expect 1080p60 v-synced, hi-def reflections on cars/asphalt, raindrops and snow on cars, better particle effects, tesselation extravaganza, more and better modeled spectators... probably more.
Standard cars won't be in GT6, no need to worry. Yet I'd take low-poly cars over wrongly modeled ones every day of the year, but that's probably just me.
I think the general feeling there is that the current cars are fine although they'll need to be touched up. That's going to be the case with all next-gen racers. No one is going to rebuild cars from scratch. They'll take their current models and clean up the flaws. Plus, i'm pretty sure that we haven't even seen the really high end models that they built
http://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/
even in photomode, i will say that they are not showing full detail of the car, they are showing what is possible to show in photomode on PS3... I bet it will be further improved in PS4.
Basically you dont need to "rebuild" the cars if you did it right in the first place. Cars are cars, if you do it well, you can reuse the important parts forever. They dont change.
"in certain instances", but good job stopping right before that.
GT5 [...] failed.
Watch GT5 intro.
Same assets as the game, but smoother with a perfect IQ, much higher res shadow maps..
If it matched GT5 intro in 1920x1080 alone it would be glorious.
But it will be much more than that.
Forza 2 40,000 polygons avg
Forza 3 400,000 polygons avg
Forza 4 1,000,000 polygons avg
http://jalopnik.com/5808738/how-forza-motorsport-4-will-change-car-culture-forever
The models are outsourced to a modeling studio, they use the same source material so when the models are recreated the same mistakes are usually made. Some of the cars are not actually done by mistake Forza's version of the Enzo for instance is actually a special version that Ferrari only lets them use.
There is a difference between making a few mistakes modeling 600+ cars and porting 800+ PS2 cars that is a whole other level of laziness.
What is he saying that is incorrect? He seems to be referring to the 'hard points' of the real cars - wheelbase, suspension mounts/geometry, etc. If that is modeled accurately from the start they don't need to do it again. Obviously the number of polygons tends to increase massively each gen, but in terms of the actual positioning of stuff, it doesn't need to be redone if it was done right first time (unlike Forza's models, which are upsettingly inaccurate in same cases). And even in terms of the polycount, there are many areas that don't require upgrading from GT5. Their models are already superb, as highlighted by photomode. They could reuse most of the GT5 'premium' models again in a PS4 game and remain entirely competitive visually. I mean look at Driveclub:You know absolutely nothing about car games.
Forza 2 40,000 polygons avg
Forza 3 400,000 polygons avg
Forza 4 1,000,000 polygons avg
http://jalopnik.com/5808738/how-forza-motorsport-4-will-change-car-culture-forever
The models are outsourced to a modeling studio, they use the same source material so when the models are recreated the same mistakes are usually made. Some of the cars are not actually done by mistake Forza's version of the Enzo for instance is actually a special version that Ferrari only lets them use.
There is a difference between making a few mistakes modeling 600+ cars and porting 800+ PS2 cars that is a whole other level of laziness.
GT5's lighting is amazing so I can only imagine GT6. Cars look ridiculously good also.
The only letdown imo, is environmental visuals. If they can work on that and match them with the lighting and cars, then it's all over.
Another thing they can work on is toning down the 'cleanliness' somewhat. I would like to see a little more grit..
GT5 photomode models with a next-gen version of their engine and you won't be able to tell the difference between real life and the game.
I've played GT5 more than any other game this gen and I'm still constantly amazed by the graphics of the game.
[IM]http://i.minus.com/ikipIFMFhb4bg.gif[/IMG]
[IG]http://i.minus.com/irjttc7zDnasE.gif[/IMG]
You (and your source) are misrepresenting the truth when you claim that Forza 4 sports 1 million poly cars. That only applies to the AutoVista models in AutoVista mode.
Everything about GT5 is immensely dull. From the "locked" camera (seriously, shake and sway a bit for god sakes) to the menus and HUD. Can't wait to see what DriveClub is like in that regard.
Exactly! i hate how GT trys to get some kind of pompous classy gentleman "jazzy" dentist style!
Bring us some burnt rubber smell, some dirt, some broken glass et some oil leaks... I want the game to look more like a car garage than a surgery room.
Be more living, more human...
Uh. What?
I'd imagine something like this:
![]()
Because it'll never be finished.
Look at how long it took Polyphony to develop GT5, a game consisting of 75% crudely upscaled content from GT4. All those years in development, and what we got was the least polished, overall worst version of Gran Turismo to ever hit consoles.
The pressure to fully utilize the PS4 hardware will break Polyphony Digital, mark my words. Kazunori Yamauchi's head is going to explode.
So you basically want GT to copy the tone of every other racing game on the market?