What can we expect Gran Turismo PS4 to Look Like?

Sounds that way but I always picture racing as a high octane rush with pumping music rather than white glove wearing 60yr old driving his 1964 BMW. Just the change of music in GT will make it 40% more exciting. PGR4 was killer in that regard.

One of the more amusing analogies I've read regarding GT's music choices :D
 
x5.
gt5damageunuqf.gif
 

nib95

Banned
You know absolutely nothing about car games.

He's actually right on this. If the initial readings, measurements, scans etc are detailed and specific enough, the renders and models that can or are produced from them can be way more advanced than the hardware they will actually be used on with games etc. You just downscale the quality of the models specific to the hardware or requirements.

I am almost certain that Team10, Polyphony, Evolution etc are recording and modelling vehicles for use even beyond the PS4/Nextbox. They should be able to recycle many of the assets for the long term.
 

Ding-Ding

Member
Sounds that way but I always picture racing as a high octane rush with pumping music rather than white glove wearing 60yr old driving his 1964 BMW. Just the change of music in GT will make it 40% more exciting. PGR4 was killer in that regard.

Thats a boy racers fantasy when someone has watched Fast & Furious to many times. GT is aimed at the pure petrolheads who want a more realistic approach to speed.

While I fall mainly into the latter, the former does have a place. Both types can live together without expecting them to crossover to appeal to the others fans
 
Sounds that way but I always picture racing as a high octane rush with pumping music rather than white glove wearing 60yr old driving his 1964 BMW. Just the change of music in GT will make it 40% more exciting. PGR4 was killer in that regard.

GT has high octane music when you're on the track. I'm not sure why some want to have Rammstein or DMX blaring through their speakers when they're looking through menus.
 
I loved how pieces of string had an invisible barrier like a brick wall in GT5

GT5 was a transitional product. It was obviously taking too much time with the premium assets (man hours 6months per car, 2years per track)

Rather than come out with just 200+ cars and a handful of tracks, they included GT4 assets (they probably remembered the bitching regarding GT3's lack of content)

I doubt very much if GT6 suffers the same fate as GT5. It will be premium across the board
Two years per track? That is hilarious.

I know some of them are very detailed, but that is still ridiculous.
 

Ding-Ding

Member
I loved how pieces of string had an invisible barrier like a brick wall in GT5

Yeah but until you put in a flawless penalty system, its always going to be like that.

I cant tell you how many times I have lost a race online because I refuse to jump a corner

Two years per track? That is hilarious. I know some of them are very detailed, but that is still ridiculous.

Its not just the detailing but positioning. While there are some errors, GT has some of the most realistic layouts going. Its that attention why to alot of people Forza just doesn't stack up.

Ive done hundreds of laps at Silverstone in real life. When I play Forza's version, it makes me cringe
 

saladine1

Junior Member
So you basically want GT to copy the tone of every other racing game on the market?

Not really the tone of other games but a better replication of real life.

We all know what a race track/race day looks, feels and sounds like and it certainly isn't the cold sterility we see in GT.
The race day atmosphere is electric. It's buzzing with intense emotions. It's alive with a very heavy human presence. It's dirty it's loud,it's exciting,it's raw...

I believe all racing games (that feature traditional racing) should try and faithfully replicate that very same tone in order to deliver a truly immersive experience..
 

spwolf

Member
He's actually right on this. If the initial readings, measurements, scans etc are detailed and specific enough, the renders and models that can or are produced from them can be way more advanced than the hardware they will actually be used on with games etc. You just downscale the quality of the models specific to the hardware or requirements.

I am almost certain that Team10, Polyphony, Evolution etc are recording and modelling vehicles for use even beyond the PS4/Nextbox. They should be able to recycle many of the assets for the long term.

of course they are... I dont know why would someone want to believe that they are rebuilding everything from scratch every game. This are tanglible goods that dont change. Unless you record bad data or not enough data, you should never have to do it again.

Of course, what is shown to the end user depends on other things, such as power of console for instance, and their game engine. But what is recorded should be 100% perfect right now.

When it comes to looks of the vehicle, what they recorded fo GT5 for instance should be good enough forever and never change. Because 2012 Toyota GT86 will always be 2012 Toyota GT86.
 

hwy_61

Banned
Good god, OP. You took me down memory lane (pun intended) with those pics. I remember playing the shit out of GT3 when I got it. Loved that game.

Anywho, I would also agree with previous posts that current car models are fine. I think they need to up the ante on exhaust smoke, and environment. Racing games are gonna look so bad ass next gen, you guys.
 

Jay Sosa

Member
I imagine it will look pretty stunning BUT what use is it when the gameplay will probably be even more outdated? It's a bit sad to see that the game that revolutionized the genre is kinda like an old and broken athlete that still thinks he can compete. Hell even the most dedicated GT lovers I know (and there a lot of them since we all grew up playing GT1 and 2 for as trillion hours) admitted that the last one is a horrible game.

Don't wanna derail this thread, just saying..
 

Solal

Member
Not really the tone of other games but a better replication of real life.

We all know what a race track/race day looks, feels and sounds like and it certainly isn't the cold sterility we see in GT.
The race day atmosphere is electric. It's buzzing with intense emotions. It's alive with a very heavy human presence. It's dirty it's loud,it's exciting,it's raw...

I believe all racing games (that feature traditional racing) should try and faithfully replicate that very same tone in order to deliver a truly immersive experience..

My point. Exactly. Dam you ! ;)
 
Not really the tone of other games but a better replication of real life.

We all know what a race track/race day looks, feels and sounds like and it certainly isn't the cold sterility we see in GT.
The race day atmosphere is electric. It's buzzing with intense emotions. It's alive with a very heavy human presence. It's dirty it's loud,it's exciting,it's raw...

I believe all racing games (that feature traditional racing) should try and faithfully replicate that very same tone in order to deliver a truly immersive experience..

That's actually what PD has been working toward. You could see that in the Vision GT trailer and in what they did with the garages/pre-race scenes in Prologue. I think their version of the 24h Nurburgring does a pretty good job of this where you're driving around and can see vans and people parked on the hills and even some people barbecuing. So that's certainly their ultimate goal for the series. Kaz has even been spending a lot of time entering and visiting races to pick up on certain things.

But I think the menus should be handled differently. I don't want DIRT-style extreme menus in GT. They can obviously improve and such. But they should continue to aim for a classy look and sound when you're viewing the menus.
 

ZaCH3000

Member
PD needs to invest more resources to environment design. Cars will receive an obvious upgrade, but I think what breaks the illusion of realism isn't the cars but the environments.
 
They should focus all of their efforts on completely revamping the racing IMO, it's still way too "bumper car" for my liking. I couldnt care less about trackside graphics or realistic upholstery modelling, get some realistic physics and damage going and ill come back to the series.
Fucking this.

There were so many immersion breakers in GT5. They need to fix ALL of them.
 

tapedeck

Do I win a prize for talking about my penis on the Internet???
Some of you guys really need to raise the bar.

The actual in game graphics in GT5 are very lacking, however the photo mode is gorgeous. I fully expect the in game graphics of GT6 to look much better than GT5's photo mode.
 

saladine1

Junior Member
That's actually what PD has been working toward. You could see that in the Vision GT trailer and in what they did with the garages/pre-race scenes in Prologue. I think their version of the 24h Nurburgring does a pretty good job of this where you're driving around and can see vans and people parked on the hills and even some people barbecuing. So that's certainly their ultimate goal for the series. Kaz has even been spending a lot of time entering and visiting races to pick up on certain things.

But I think the menus should be handled differently. I don't want DIRT-style extreme menus in GT. They can obviously improve and such. But they should continue to aim for a classy look and sound when you're viewing the menus.

Oh, I certainly don't want GT to resemble the flashy UI of Grid or Dirt. They should keep the jazz music and elegance. That's a trademark.
It's only when I hit the track that I want to remove my double breasted suit and don my racing overalls.

As you've stated, PD know exactly what race day immersion entails. They've given us tidbits here and there so hopefully they can go all out for GT6.
 

Famassu

Member
I'd imagine something like this:

Black_square.jpg


Because it'll never be finished.

Look at how long it took Polyphony to develop GT5, a game consisting of 75% crudely upscaled content from GT4. All those years in development, and what we got was the least polished, overall worst version of Gran Turismo to ever hit consoles.

The pressure to fully utilize the PS4 hardware will break Polyphony Digital, mark my words. Kazunori Yamauchi's head is going to explode.
As I said earlier, much of GT5's development seemed to have also been about preparing for the future. Cars & tracks were modeled with incredible detail that PS3 and not even PS4 can handle and IIRC they completely overhauled the way they handled the physics engine stuff so that they could adjust all the aspects of it much more easily in future games as well.

They were also kind of in the same boat as Square Enix in that people's expectations of the technical prowess of Polyphony Digital's games is off the scale and so they can't really develop a mediocre looking game, but they weren't quite prepared for development on a HD console like PS3 to achieve that kind of quality within a reasonable time frame.

That's why I'd expect GT6 to arrive relatively early in PS4's lifespan, especially in comparison to GT5. They already have a sizable number of cars modeled in crazy detail, tracks as well, and after 5 they should be more experienced with "AAA" level development, so achieving high level of graphical quality should probably be a bit easier for them.


And lol @ people demanding better damage modelling. It's not gonna happen, ever, unless PD either 1) starts using only "fake" cars, not real ones or 2) they somehow miraculously negotiate a deal with the car manufacturers where manufacturers suddenly allow game devs to implement damage modelling where their cars can get totally wrecked. And... I don't think that's gonna happen any time soon.
 

Limanima

Member
I think it's time for PD to move on.
Of course, Sony can't abandon it's stronger IP, but just hand it over to another studio with PD support. Let's face it, the hard part is done. With the new consoles anyone can make a game look good.
What is it left to do in GT?
 

-Amon-

Member
Not really the tone of other games but a better replication of real life.

We all know what a race track/race day looks, feels and sounds like and it certainly isn't the cold sterility we see in GT.
The race day atmosphere is electric. It's buzzing with intense emotions. It's alive with a very heavy human presence. It's dirty it's loud,it's exciting,it's raw...

I believe all racing games (that feature traditional racing) should try and faithfully replicate that very same tone in order to deliver a truly immersive experience..

This is a great way of imagining what the goals should be.
 
GT5 photomode models with a next-gen version of their engine and you won't be able to tell the difference between real life and the game.

I've played GT5 more than any other game this gen and I'm still constantly amazed by the graphics of the game.

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im not even a racing fan but honestly how do you improve on that? seriously.
 
I would be happy if GT6 looked like that.

That's mostly lighting, motion blur and really good image quality. Should be something that they could easily pull off on the PS4.

I think it's time for PD to move on.
Of course, Sony can't abandon it's stronger IP, but just hand it over to another studio with PD support. Let's face it, the hard part is done. With the new consoles anyone can make a game look good.
What is it left to do in GT?

Move on to what? That studio revolves around cars and racing.
 

Zaptruder

Banned
Better textures, better post processing.

Most importantly, full blown damage modeling. Soft body deformations style.

Look PD, I don't care what licensing or marketing reasons you have for not having damage.

It's essential to the racing experience; to help people understand the extraordinary skill it takes to race in such a fragile vehicle, pushing them beyond their limits; it's part of the spirit of the sport.

Plus it looks great, and the machine finally has the capacity to do it justice!
 

The_Monk

Member
All this discussion is greatly increasing my already big Hype for Gran Turismo 6, it's one of those games that If I do not have a PS4 by then, I'll be out of excuses.
 
I hope photomode. And consistency. The one thing that really pushed me to Forza 4 for my racing fix was GT5 would be gorgeous one minute then choppy pixelated smoke and shadows the next. It really pulled me out of it. If they fix that and the AI it could be great.

Non "look" related things I'd like to see fixed is the career mode. I saw another poster in here mention the 'feel' of the race, electric and such. That would be a great first step. I really want to feel I'm part of something. Horizon does a really good job of this I just wish you could turn off the "Hey, you should really do [NEXT RACE] to move forward" comments that I hear so often.

For the graphics alone:

1) More detailed tracks
2) Consistency with effects
3) Photomode quality cars (all of them, I don't want to see 'standard' models
4) Consistent 30/60 FPS, no dips

And lol @ people demanding better damage modelling. It's not gonna happen, ever, unless PD either 1) starts using only "fake" cars, not real ones or 2) they somehow miraculously negotiate a deal with the car manufacturers where manufacturers suddenly allow game devs to implement damage modelling where their cars can get totally wrecked. And... I don't think that's gonna happen any time soon.

How does Forza do it then? There is a lot of crossover with car manufacturers between the games.
 
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