What can we expect Gran Turismo PS4 to Look Like?

gt5-fire-720p4fedy.gif
Is that two standard models there with some exhaust bangs added in later?
 
It's not even damage modelling that's the problem. It's the complete fundamental lack of a realistic collision system. You hit the walls and other cars like a bumper car. If they had realistic collisions we would be 90% of the way there, even if it didnt have aesthetic damage modelling.
 

FlyFaster

Member
It's not even damage modelling that's the problem. It's the complete fundamental lack of a realistic collision system. You hit the walls and other cars like a bumper car. If they had realistic collisions we would be 90% of the way there, even if it didnt have aesthetic damage modelling.

I agree.

Though it always sounded to me like GT5 cars sound like tubs when they hit one another. Like a plastic tub I'd throw my laundry in. I get this image in my mind every time I hit another car in GT5.

Some new sound fx would be nice, overhaul the existing sound files.

If the corner of the car is hit, maybe a crunching/breaking glass noise could be heard considering it's were the tail/lights are. More metallic sounding crash noises from the front and rear.

Anything expect for bumping tubs and I will be happy.
 

dgrdsv

Member
GT5 was already borderline indistinguishable from reality in certain instances. Tbh, as obnoxious as it sounds, if they don't put out a shot that makes me question if it's an IRL photograph, then they've failed.
Yeah. With driving games it came to the point were you really should have a photo realism in your screenshots. I expect GT6 to look much better than Project CARS does, and that takes us straight into the real life graphics quality.
 

spwolf

Member
I agree.

Though it always sounded to me like GT5 cars sound like tubs when they hit one another. Like a plastic tub I'd throw my laundry in. I get this image in my mind every time I hit another car in GT5.

Some new sound fx would be nice, overhaul the existing sound files.

If the corner of the car is hit, maybe a crunching/breaking glass noise could be heard considering it's were the tail/lights are. More metallic sounding crash noises from the front and rear.

Anything expect for bumping tubs and I will be happy.

you know, everyone is an expert on the internet.

why would head or tail lights make breaking glass sounds? they are not made from glass.
 

shandy706

Member
I expect GT6 to look this good or better.

Backfires are in other sims, and it's neat when they catch you off guard over surround sound. I'd say we can expect this to be blown away in upcoming games.



Now just imagine what next-gen sims are going to look like! I thought DriveClub was ok looking, I expect PD to deliver MUCH better looking games.

I agree with another post that says the environments are GT's weak point. Other racers have some gorgeous ones.

I know PD will deliver something amazing, the question is...how long do we have to wait?
 

Famassu

Member
How does Forza do it then? There is a lot of crossover with car manufacturers between the games.
Eh? The Forza damage modelling is pretty shit as well. And that's simply because they can't go as far with it as they'd probably want to. I mean, it's perhaps a bit better than GT5, but not too much.

We can also see this effect with Criterion's games. Burnout Paradise? Car-wreckage-porn. Need For Speed: Most Wanted with its licensed cars? Bleh.

I think I've read that car manufacturers have gotten a bit "better" with this, as in they aren't as asinine with their cars getting damaged a bit, but it's still in the level of bumps maybe stuff like spoilers falling off, and nowhere near the kind of realistic car-in-bits-&-pieces kind that it would really be if you drove 200km/h and hit a brick wall/tree/another car.
 
I expect GT6 to look better than that Drive Club game. It may be asking too much, but im hoping tje renders in the photo mode.

I fully expect gt6 to have a release date for within a year of the ps4. Whether PD meets that is another question. A gt6 game would move consoles, and an early release would almost guarantee gt7 for ps4 also.
 

Famassu

Member
I agree.

Though it always sounded to me like GT5 cars sound like tubs when they hit one another. Like a plastic tub I'd throw my laundry in. I get this image in my mind every time I hit another car in GT5.

Some new sound fx would be nice, overhaul the existing sound files.

If the corner of the car is hit, maybe a crunching/breaking glass noise could be heard considering it's were the tail/lights are. More metallic sounding crash noises from the front and rear.

Anything expect for bumping tubs and I will be happy.

Well, speaking from personal experience, the sound that two cars make when bumping into each other.. it IS kinda pathetic and not really that far from two tubs bumping (I was actually kind of the reason for two cars crashing/bumping into each other... >_>; ). You get these hugely exaggerated sound effects in movies. Just like hitting someone doesn't sound like smashing water melon or whatever they use in movie SFX. Of course I'm talking about low-speed bumps, not full head-on collisions @ 200km/h.
 

FlyFaster

Member
you know, everyone is an expert on the internet.

why would head or tail lights make breaking glass sounds? they are not made from glass.

It was just the best way I could describe it. I've been around a lot of car accidents, this is what it mostly sounds like to me.

The overall point I was making however, was that the crashing sounds need to be improved.
 

MDSLKTR

Member
to be honest if they just scraped the UI and made in modern and added better sound I would be happy

Wat? GT has the best UI and menu music in the business. That coffee break music becomes ethereal after countless hours of game time.
 

velociraptor

Junior Member
Wat? GT has the best UI and menu music in the business. That coffee break music becomes ethereal after countless hours of game time.
Forza 2 has the best menu music. At least I think it was Forza 2? It was 100% electronic. Hell, Forza 3 and Forza 4 have better music and UI than GT5 (convuluted and boring)

Gran Turismo 1 also had amazing menu music.
 

FordGTGuy

Banned
The car models in GT5 were downgraded for the PS3 hardware.

PD won't have to model the premium cars again.

This is completely untrue, at some point they will have to be remodeled, more accurate techniques will be created(we're only still getting into laser scanning vehicles.) and future hardware power increases will allow higher polygon count and smoother models than even PD has made.

of course they are... I dont know why would someone want to believe that they are rebuilding everything from scratch every game. This are tanglible goods that dont change. Unless you record bad data or not enough data, you should never have to do it again.

Of course, what is shown to the end user depends on other things, such as power of console for instance, and their game engine. But what is recorded should be 100% perfect right now.

When it comes to looks of the vehicle, what they recorded fo GT5 for instance should be good enough forever and never change. Because 2012 Toyota GT86 will always be 2012 Toyota GT86.

He's actually right on this. If the initial readings, measurements, scans etc are detailed and specific enough, the renders and models that can or are produced from them can be way more advanced than the hardware they will actually be used on with games etc. You just downscale the quality of the models specific to the hardware or requirements.

I am almost certain that Team10, Polyphony, Evolution etc are recording and modelling vehicles for use even beyond the PS4/Nextbox. They should be able to recycle many of the assets for the long term.

Techniques to record these vehicles will become better allowing for more accurate and better modeling, there is always room for improvement. Even more so with cars which tend to have tons of small details that make modeling them a pain.

To say they will never have to be remodeled is insane to me, there is always room for improvement.


I think we are shattering his illusions (or is that delusions?)

The guy still probably believes Turn 10's promise for Forza 4 that every track was laserscanned for total accuracy, as well as that Forza photomode used in-game car LOD's, which they were forced to admit was a lie before deleting all references from their forums

I'm not a idiot, I've played enough Forza to know the difference between photomode and in-game models.

You (and your source) are misrepresenting the truth when you claim that Forza 4 sports 1 million poly cars. That only applies to the AutoVista models in AutoVista mode.

The point I was making, of course the 1 million polygons cars are the autovista cars, is that even these cars have room to be improved.

Unless you want to say BADNED is wrong yes each game does have rebuilt models from scratch, models in Forza 3 are not the same models in Forza 4.

What is he saying that is incorrect? He seems to be referring to the 'hard points' of the real cars - wheelbase, suspension mounts/geometry, etc. If that is modeled accurately from the start they don't need to do it again. Obviously the number of polygons tends to increase massively each gen, but in terms of the actual positioning of stuff, it doesn't need to be redone if it was done right first time (unlike Forza's models, which are upsettingly inaccurate in same cases). And even in terms of the polycount, there are many areas that don't require upgrading from GT5. Their models are already superb, as highlighted by photomode. They could reuse most of the GT5 'premium' models again in a PS4 game and remain entirely competitive visually. I mean look at Driveclub:

http://www.youtube.com/watch?v=uL7hm6wUC0I&feature=player_detailpage#t=251s

GT5 has more polys on headlights than that.

He is wrong in saying that we've reached perfection, we haven't even come close there is still ways to improve the models and technology that will allow us to capture even more accurate car models inside and out.

Now I know that you are talking nonsense...

Forza 3's increase was cockpits added to existing models and the 1mil cars are the 26 (out of 400) autovista models (so avg is total bollocks).

Jeez Louise, there is a sucker born every minute

Sorry but no, Forza 3 does not use the same exterior models as Forza 2.

There is nothing wrong with bringing up Forza in a thread like this they are direct competitors and both can be looked at and examined to see the future of either.
 

ActionMan

Member
GT6 should look polished. There was not a single thing in GT5 that looked like it did not need more work. Premium cars have great and accurate geometry, but shadows and reflections are wrong. The standard cars looked like they were from GT PSP, not even GT4 quality. GT4 seemed like a polished game and despite PS2 limitations, it was a finished product and felt consistently high quality. GT5 felt like playing a beta.

Also, don't do 32 cars on a silly small circuit. Don't waste power on dozens of cars on the track when it can be spent on believeable weather and better track detail.

Unrelated to visuals:

More rare and classic cars. I go to GT to drive the cars I'll never be able to drive irl. Don't much care for the modern day Audis and Mercs. Don't need that many tuner cars either. Instead allow a lot more customization than was available in GT5. I should be able to do any modification to any car, even if it'll totally ruin the car's balance. Even the Supercars. If I bought it, let me ruin it with engine and suspension mods.

The career mode should take things slow - it's a long game, does not come out every year. After the first 5 events or championships You're on easy street and have cash to buy an expensive car just to complete a championship of 3 races. It should not be that easy.

Used Golf GTi should require more maintenance than just an oil change to return it to factory spec.

Sound. I don't thing cars should sound like the exhaust is blowing right in your ear (Hollywood film studio sound engineers need not apply) and there's no firewall between you and the engine. However, You should definetly be able to tell what car it is with your eyes closed. Also, You should be able to hear the difference a modification makes.
 

ruttyboy

Member
GT6 should look polished. There was not a single thing in GT5 that looked like it did not need more work. Premium cars have great and accurate geometry, but shadows and reflections are wrong. The standard cars looked like they were from GT PSP, not even GT4 quality. GT4 seemed like a polished game and despite PS2 limitations, it was a finished product and felt consistently high quality. GT5 felt like playing a beta.

/sigh

The bolded is not even close to being true...


If we are talking non-visual stuff though, then what I need in the next GT is leaderboards, and specifically ones you can split by car and track as well as by 'class'. One of my favourite things to do in Forza 3 was taking my Fiat 131 around the world and seeing where I could get it on the leaderboards. Being in 15,000th place is meaningless when the top 14,999 places are all using F1 cars...
 
There is nothing wrong with bringing up Forza in a thread like this they are direct competitors and both can be looked at and examined to see the future of either.

There's a reason that this thread exists

http://www.neogaf.com/forum/showthread.php?t=375000

It's because threads about each game would get derailed due to fans fighting over each series.

Also, don't do 32 cars on a silly small circuit. Don't waste power on dozens of cars on the track when it can be spent on believeable weather and better track detail.

I agree with this. 16 is a good number for now. I want them to put their primary focus on greatly improving the weather effects. The PS3 obviously held them back quite a bit due to the RAM limitations and how poor it was at handling alpha effects. I want dynamic weather and day/night cycles on every track. I want to see puddles form due to rain and snow pack onto the track.

Sound. I don't thing cars should sound like the exhaust is blowing right in your ear (Hollywood film studio sound engineers need not apply) and there's no firewall between you and the engine. However, You should definetly be able to tell what car it is with your eyes closed. Also, You should be able to hear the difference a modification makes.

I think that we could hear something very different with the next GT since Kaz said that he feels that they might need to sex things up. I don't know if they'll go all the way to NFS territory, but I expect engines to have much more pop. They should already have it since they obviously know what people want the cars to sound like. That's why some trailers have stock engines sounds added to them. And they sound fantastic!

If we are talking non-visual stuff though, then what I need in the next GT is leaderboards, and specifically ones you can split by car and track as well as by 'class'. One of my favourite things to do in Forza 3 was taking my Fiat 131 around the world and seeing where I could get it on the leaderboards. Being in 15,000th place is meaningless when the top 14,999 places are all using F1 cars...

They need something similar to Autolog. I think that's really the single best feature to come out of racing games this generation.
 

saladine1

Junior Member
I'm not particularly a graphics whore so I'm happy with whatever is thrown our way in that regard.

However, other things like sound, AI, physics..etc I am very interested in.

I would like to think that those areas would benefit greatly from the upgraded power of the PS4. I'm hoping this time around, racing game devs concentrate on these things with a passion.
 
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