The car models in GT5 were downgraded for the PS3 hardware.
PD won't have to model the premium cars again.
This is completely untrue, at some point they will have to be remodeled, more accurate techniques will be created(we're only still getting into laser scanning vehicles.) and future hardware power increases will allow higher polygon count and smoother models than even PD has made.
of course they are... I dont know why would someone want to believe that they are rebuilding everything from scratch every game. This are tanglible goods that dont change. Unless you record bad data or not enough data, you should never have to do it again.
Of course, what is shown to the end user depends on other things, such as power of console for instance, and their game engine. But what is recorded should be 100% perfect right now.
When it comes to looks of the vehicle, what they recorded fo GT5 for instance should be good enough forever and never change. Because 2012 Toyota GT86 will always be 2012 Toyota GT86.
He's actually right on this. If the initial readings, measurements, scans etc are detailed and specific enough, the renders and models that can or are produced from them can be way more advanced than the hardware they will actually be used on with games etc. You just downscale the quality of the models specific to the hardware or requirements.
I am almost certain that Team10, Polyphony, Evolution etc are recording and modelling vehicles for use even beyond the PS4/Nextbox. They should be able to recycle many of the assets for the long term.
Techniques to record these vehicles will become better allowing for more accurate and better modeling, there is always room for improvement. Even more so with cars which tend to have tons of small details that make modeling them a pain.
To say they will never have to be remodeled is insane to me, there is always room for improvement.
I think we are shattering his illusions (or is that delusions?)
The guy still probably believes Turn 10's promise for Forza 4 that every track was laserscanned for total accuracy, as well as that Forza photomode used in-game car LOD's, which they were forced to admit was a lie before deleting all references from their forums
I'm not a idiot, I've played enough Forza to know the difference between photomode and in-game models.
You (and your source) are misrepresenting the truth when you claim that Forza 4 sports 1 million poly cars. That only applies to the AutoVista models in AutoVista mode.
The point I was making, of course the 1 million polygons cars are the autovista cars, is that even these cars have room to be improved.
Unless you want to say BADNED is wrong yes each game does have rebuilt models from scratch, models in Forza 3 are not the same models in Forza 4.
What is he saying that is incorrect? He seems to be referring to the 'hard points' of the real cars - wheelbase, suspension mounts/geometry, etc. If that is modeled accurately from the start they don't need to do it again. Obviously the number of polygons tends to increase massively each gen, but in terms of the actual positioning of stuff, it doesn't need to be redone if it was done right first time (unlike Forza's models, which are upsettingly inaccurate in same cases). And even in terms of the polycount, there are many areas that don't require upgrading from GT5. Their models are already superb, as highlighted by photomode. They could reuse most of the GT5 'premium' models again in a PS4 game and remain entirely competitive visually. I mean look at Driveclub:
http://www.youtube.com/watch?v=uL7hm6wUC0I&feature=player_detailpage#t=251s
GT5 has more polys on headlights than that.
He is wrong in saying that we've reached perfection, we haven't even come close there is still ways to improve the models and technology that will allow us to capture even more accurate car models inside and out.
Now I know that you are talking nonsense...
Forza 3's increase was cockpits added to existing models and the 1mil cars are the 26 (out of 400) autovista models (so avg is total bollocks).
Jeez Louise, there is a sucker born every minute
Sorry but no, Forza 3 does not use the same exterior models as Forza 2.
There is nothing wrong with bringing up Forza in a thread like this they are direct competitors and both can be looked at and examined to see the future of either.