PRjumpman124
Member
Whatever the scores are, the reviews confirm the fears a lot of us had with the game.
I'll get the game for cheap but this game definetly kill the Tomb Raider games as we know it.
And what fear was that?
Whatever the scores are, the reviews confirm the fears a lot of us had with the game.
I'll get the game for cheap but this game definetly kill the Tomb Raider games as we know it.
Yeah I got a laugh out of that, and then sighed when I realized that good deep gameplay is now considered "outdated".
Hidden feature?Yes. There's even a new hidden feature from AMD.
I like how the GT review hardly praises the game but gives it an 8.5
lel, gaming journalism.
The GT review makes it look like Ludonarrative Dissonance: The Game
Hidden feature?
Whatever the scores are, the reviews confirm the fears a lot of us had with the game.
I'll get the game for cheap but this game definetly kill the Tomb Raider games as we know it.
Hidden feature?
Here's my review over on EGM. Interesting that some people seem to be saying that the first hour is the worst, when I thought the first hour was the most representative to what I had wanted from the game.
The tomb puzzles are extremely simple.
I do have one personal beef with the mode: the complete lack of selectable female characters for one of the two factions presented in multiplayer. In a series built around a strong female protagonist, a lack of gender equality in one of its included portions is unacceptable.
People are thinking it's TressFX.
French for "hair" pretty much so that hair tech...
If they can pull it off, that'll look amazing during the rain and storms.
A new feature from AMD that will be announced tomorrow.
Eurogamer:
"The problem with Tomb Raider is not that it's trying to do something new. The problem is it's trying to do what everyone else is doing.
It succeeds in that aim. The boxes can be ticked, several times over - collectables, upgrade systems, big fat guns, blood and gore, pretty graphics, set pieces, boss battles, cut-scenes where the characters' lip movements almost match what they are saying, multiplayer modes, art galleries, quick-time events, more collectables. All of these tricks are pulled off with competence and polish."
Edge:
"Its got the kill-confirming XP popup of Call Of Duty; the gentle, optional stealth of an Assassins Creed; and Batmans Detective mode. Its got the linear, cinematic spectacle of Uncharted, with the narrative fleshed out by audiologs borrowed from BioShock. Platforming is Drake by way of Ezio Auditore, and combat borrows from, well, take your pick"
Rev3:
"incredibly over simplified. They rarely, if ever, extend beyond a single room and even with some of the more involved puzzles, the challenge seems to come more from precisely timed platforming than critical problem solving."
Shacknews:
"In the end, I enjoyed the Tomb Raider ride, but in a B-grade thriller sort of way. A lot of that has to do with the new direction it takes, which skews towards a much different and action-oriented balance of gameplay than its predecessors, and a script that can't quite bear the weight of the story's serious tone. There are a lot of exciting, cinematic moments and action to experience within, even though they come at the expense of the spirit of exploration and environmental puzzling the IP was originally built upon."
Gametrailers:
"A few things about the new Tomb Raider come across as wasted effort. The story of Laras transformation is sabotaged by the gameplay, and is frankly a little dorky, with an after-school special style multi-ethnic cast filled by lame sterotypes like angry black woman and scrap-happy Scotsman. Likewise a multiplayer mode, which nobody familiar with Tomb Raider would expect or even think to ask for, is competent but utterly unremarkable and requires underpowered newbies to grind for more effective weapons and perks to level a wonky playing field.
The payoff from this pre-packaged drama and live-target online practice barely amount to the value of a single, raidable tomb, and its easy to imagine the resources spent on these being better utlized to bloster the games strengths. The road to the triple-A summit hasnt been reached in a single game, but theres hope that Lara could reach greater heights in the inevitable sequel."
The game is being rewarded with too many high scores, and the content of each review just doesn't add up to the final score. S-E must have spent a shitload on bribes.
Perfectly happy to answer questions!
I don't believe in stone-clad objective rules when it comes to assessing a game. I take each thing on a case by case basis, and in a game that relies too heavily in its narrative would indeed have deserved more ragging on the failure to keep this theme consistent. In Tomb Raider, it simply did not matter that much.
In the case of Tomb Raider, the taking of human life is only ever a light theme, not something consistently portrayed or heavily important to the narrative. Hence, it only came across as an amusing irony than a glaring literary sin. That, coupled with the fact that the combat design is something I found beautiful in its elegance, contributed to my being forgiving.
Narrative is important, it absolutely is. But its importance varies by game, as does its themes, depending on which ones the writer chooses to emphasize the most.
You like it? When is your review coming up?
The game is being rewarded with too many high scores, and the content of each review just doesn't add up to the final score. S-E must have spent a shitload on bribes.
There are tons of games in the industry that are (even more) similar to other titles or their own predecessors and get even higher scores. I don't really see why this should be focused so much on Tomb Raider. Well, besides lots of people somehow hating the game's guts.The game is being rewarded with too many high scores, and the content of each review just doesn't add up to the final score. S-E must have spent a shitload on bribes.
It's a site by hipsters for hipsters. You wouldn't understand.What the hell is going on with Polygon. This is my first time on that site and....monochrome gifs? What?
Some of you are trying waaaay to hard.
But NeoGaf led me to believe that this game would be terrible. What is this shit?
Eurogamer:
"The problem with Tomb Raider is not that it's trying to do something new. The problem is it's trying to do what everyone else is doing.
It succeeds in that aim. The boxes can be ticked, several times over - collectables, upgrade systems, big fat guns, blood and gore, pretty graphics, set pieces, boss battles, cut-scenes where the characters' lip movements almost match what they are saying, multiplayer modes, art galleries, quick-time events, more collectables. All of these tricks are pulled off with competence and polish."
Edge:
"Its got the kill-confirming XP popup of Call Of Duty; the gentle, optional stealth of an Assassins Creed; and Batmans Detective mode. Its got the linear, cinematic spectacle of Uncharted, with the narrative fleshed out by audiologs borrowed from BioShock. Platforming is Drake by way of Ezio Auditore, and combat borrows from, well, take your pick"
Rev3:
"incredibly over simplified. They rarely, if ever, extend beyond a single room and even with some of the more involved puzzles, the challenge seems to come more from precisely timed platforming than critical problem solving."
Shacknews:
"In the end, I enjoyed the Tomb Raider ride, but in a B-grade thriller sort of way. A lot of that has to do with the new direction it takes, which skews towards a much different and action-oriented balance of gameplay than its predecessors, and a script that can't quite bear the weight of the story's serious tone. There are a lot of exciting, cinematic moments and action to experience within, even though they come at the expense of the spirit of exploration and environmental puzzling the IP was originally built upon."
Gametrailers:
"A few things about the new Tomb Raider come across as wasted effort. The story of Laras transformation is sabotaged by the gameplay, and is frankly a little dorky, with an after-school special style multi-ethnic cast filled by lame sterotypes like angry black woman and scrap-happy Scotsman. Likewise a multiplayer mode, which nobody familiar with Tomb Raider would expect or even think to ask for, is competent but utterly unremarkable and requires underpowered newbies to grind for more effective weapons and perks to level a wonky playing field.
The payoff from this pre-packaged drama and live-target online practice barely amount to the value of a single, raidable tomb, and its easy to imagine the resources spent on these being better utlized to bloster the games strengths. The road to the triple-A summit hasnt been reached in a single game, but theres hope that Lara could reach greater heights in the inevitable sequel."
The game is being rewarded with too many high scores, and the content of each review just doesn't add up to the final score. S-E must have spent a shitload on bribes.
So you call other people's opinion 'shit' and then your 'opinion' is something worth than others.
Fuck you.joking, but some people just hated the game.
I like how the GT review hardly praises the game but gives it an 8.5
lel, gaming journalism. Will try to find Underworld on eBay.
What the hell is going on with Polygon. This is my first time on that site and....monochrome gifs? What?
Oh,I have a 580 anyways.
AMD's marketing manager for high end discrete GPUs commented on this topic at OCN:
We're not going to do the same, because we don't believe in cutting out half of the market with proprietary technologies. The OpenCL/DirectCompute capabilities of Graphics Core Next, or your friendly local processor, are capable of everything PhysX is doing without locking users out of features they should be able to run if it weren't for a silly and arbitrary lockout.
Few people know that PhysX is a carbon copy of OpenCL with a handful of NVIDIA-specific features. That means if PhysX can do it, OpenCL can do it. Gamers should be asking game developers to do more open physics work, because that is the roadblock.
http://www.overclock.net/t/1364404/gpu-physx-coming-to-amd/0_100#post_19374275
It sounds like this won't be a proprietary technology.
Some people were worried this game might be a decent game, but nothing like the Tomb Raider games they new.So you call other people's opinion 'shit' and then your 'opinion' is something worth than others.
Fuck you.joking, but some people just hated the game.
Modern day reviewing:
YOU GET AN 8!
YOU GET AN 8!
YOU GET AN 8!
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That is absolutely fair, and you're welcome to disagree. I can see why, for some, this would be a big deal to them and don't blame them for feeling put off by it. I can't fault a person for placing more importance on different elements than I do. The order in which you stack a game's elements can, of course, lead to very different impressions, even if you agree on every individual element.Thanks for that excellent answer. I understand and respect your point, but I would still disagree with the notion that such a flaw of gameplay clashing with narrative does not matter much. This disagreement is motivated by the internal contradiction actually existing in the game in the first place, which I frankly cannot overlook. But that simply might be because I'm probably not as forgiving as you![]()
Uncharted borrowed alot from the tomb raider games, heck alot of games did.
Are you saying the makers should not borrowed what some of the most highly rated games of this gen have been doing.
Why is this game under fire for what every single game does.
Perfectly happy to answer questions!
I don't believe in stone-clad objective rules when it comes to assessing a game. I take each thing on a case by case basis, and in a game that relies too heavily in its narrative would indeed have deserved more ragging on the failure to keep this theme consistent. In Tomb Raider, it simply did not matter that much.
In the case of Tomb Raider, the taking of human life is only ever a light theme, not something consistently portrayed or heavily important to the narrative. Hence, it only came across as an amusing irony than a glaring literary sin. That, coupled with the fact that the combat design is something I found beautiful in its elegance, contributed to my being forgiving.
Narrative is important, it absolutely is. But its importance varies by game, as does its themes, depending on which ones the writer chooses to emphasize the most.
The game is being rewarded with too many high scores, and the content of each review just doesn't add up to the final score. S-E must have spent a shitload on bribes.
"It's not like the old games, therefore it's bad".
"It's too much like the old games, are they even trying?"
I guess they gotta find that happy medium or dudes will be mad...
I never knew the old Tomb Raider games where masterpieces. Once again opinions and all that but I don't think that type of gameplay aged well just like the old Resident Evil games.
Maybe you need to just take it for what it is instead of what Tomb Raider used to be.
Unlike RE6 (which from the little I played wasn't as awful as everyone says...I played very little mind you), this seems to be a solif competant game.
Not everything is going to be perfect and godlike guys.
Perfectly happy to answer questions!
I don't believe in stone-clad objective rules when it comes to assessing a game. I take each thing on a case by case basis, and in a game that relies too heavily in its narrative would indeed have deserved more ragging on the failure to keep this theme consistent. In Tomb Raider, it simply did not matter that much.
In the case of Tomb Raider, the taking of human life is only ever a light theme, not something consistently portrayed or heavily important to the narrative. Hence, it only came across as an amusing irony than a glaring literary sin. That, coupled with the fact that the combat design is something I found beautiful in its elegance, contributed to my being forgiving.
Narrative is important, it absolutely is. But its importance varies by game, as does its themes, depending on which ones the writer chooses to emphasize the most.
Awesome art though... If anything, I love Lara's character design.