The problem, with, well "problems with the game" in terms of changes to Tomb Raider isn't that they are poorly designed or actually problematic. But since it is called Tomb Raider, people are going to compare what their expectations of a game with that name are against what is presented to them. It's inevitable. When the game doesn't provide the experience they were looking for in terms of what they expect a Tomb Raider game to provide, it becomes "subjectively bad" to them. That's what's happening here. You don't have to agree with their way of approaching the game. The game may be "objectively good" in terms of mechanics, control, camera, etc. But you aren't going to change their expectations, thus their view of the game. They might seem hardheaded, but in retrospect you probably seem the same to them. We're allowed to like different things. Shocker!