Beast Legacy
Member
That was basically the ending to the first Mortal Kombat movie.
It's the last bossfight? What do you expect? Checkpoints after every two strikes? Those QTEs are also the easiest thing ever. It really takes effort to miss one.
Yeah no, a checkpoint before a QTE would completely undermine its purpose.I expect a checkpoint before the QTE instead of at the second phase of the game. And if it's designed to be so easy, don't have it then.
Yeah no, a checkpoint before a QTE would completely undermine its purpose.
I'm not saying QTEs are the greatest gameplay mechanic ever but having checkpoints directly before them would be fucking stupid.
Nope, there has to be something at stake. Gamers today... *sigh*You know what's more stupid? Having to replay 5 minutes of a bossfight because you failed a QTE.
Nope, there has to be something at stake. Gamers today... *sigh*
Nope, there has to be something at stake. Gamers today... *sigh*
Nope, there has to be something at stake. Gamers today... *sigh*
Nope, I'm calling out gamers who want checkpoints every two steps.Are you seriously defending shitty QTEs?
Nope, I'm calling out gamers who want checkpoints every two steps.
Also, as I already said: those are the easiest QTEs ever. In fact, I played that fight on various difficulties and just saw Gabriel die there for the first time. I'm not exactly a friend of QTEs either but in this game they aren't a big deal at all.
Nope, there has to be something at stake. Gamers today... *sigh*
I should really play a castlevania game one of these days.
Its a shame the PAL version of SOTN is 50hz otherwise I would get it and play on the train.
They could've, but they didn't. I think it's fine that way - because they are so easy. It added a bit of satisfaction to finishing off the bosses.They could have just, you know, let that sequence play out without the QTE. I would be perfectly fine with that.
That's what gamers have become these days.There would be something at stake: having to watch the cutscene that involves the QTE again.
Dracula X Chronicles for PSP includes SOTN.
I dont think its on EU PSN though.![]()
They could've, but they didn't. I think it's fine that way - because they are so easy. It added a bit of satisfaction to finishing off the bosses.
That's what gamers have become these days.
They could've, but they didn't. I think it's fine that way - because they are so easy. It added a bit of satisfaction to finishing off the bosses.
That's what gamers have become these days.
Nope, there has to be something at stake. Gamers today... *sigh*
Hardcore gamer? Those QTEs are fucking easy as shit. And it's not like it was a huge chunk of progress that was lost. It was like 1 or 2 minutes. You don't even have to start the fight from the beginning. And again: it's the LAST boss in the game, not some tutorial fight.You're playing the "hardcore gamer" card over a quick time event. I'll happily play games with consequence for failing, like Dark Souls, XCOM on Ironman, roguelikes, because those games do it through gameplay. Not "did you press the button in time?" alright go do that last section again. Them being easy is irrelevant. QTEs during cutscenes are garbage.
Ugh, that's the worst. "Oh, you reached for a coke? QTE failed, re-do boss!".The best QTEs are the ones you missed because you took your hand off the controller during a cutscene.
Guys, I'm kind of down to play LoS2 now. Is there something wrong with me?
That's what I'm saying, they clearly farted out a Castlevania for their reboot that was all "ye olde world" and shit to not look like they were pissing all over IGA's grave and now we're getting what they actually wanted to make
This man knows what he's talking about.LoS was not farted out. Game was great, and very long. The hate it gets is ridiculous and completely illogical in Giant Bombs case. I mean they ignored it when it released and didnt even review it.
They could've, but they didn't. I think it's fine that way - because they are so easy. It added a bit of satisfaction to finishing off the bosses.
That's what gamers have become these days.
I just told you it added something for me when I played, didn't I? Did you play the game? The QTEs in those scenes are actually pretty well done and well-paced.You see, that's what I'm getting at. It doesn't add anything unless a game is designed well around it (Asura's Wrath). In this context, easy or not, it's a pointless tool used to make sure you keep holding on to your control during cut scenes.
LoS was not farted out. Game was great, and very long. The hate it gets is ridiculous and completely illogical in Giant Bombs case. I mean they ignored it when it released and didnt even review it.
This man knows what he's talking about.
Over time it has become kinda pathetic to watch Jeff desperately trying find things to hate about this game ... you know "for fun".
Hardcore gamer? Those QTEs are fucking easy as shit. And it's not like it was a huge chunk of progress that was lost. It was like 1 or 2 minutes. You don't even have to start the fight from the beginning. And again: it's the LAST boss in the game, not some tutorial fight.
I just told you it added something for me when I played, didn't I? Did you play the game? The QTEs in those scenes are actually pretty well done and well-paced.
I know. But forced jokes aside, you can tell Jeff doesn't "want" to like this game.Jeff's hate is obviously satire because he wasn't going to play it even if it were good. On the podcast, he was basically saying that it was the worst game ever because it wasn't literally the first 2D Castlevania. It's not the best joke ever but it's clearly a joke.
Yeah, except it's not far at all. It's about a minute.You're not getting this. People are saying that they rather get that challenge during the actual boss fight, not a prompt that resets you to a somewhat far checkpoint just because you didn't see the prompt properly.
It's not a one-hit KO either. The boss just regains some of his energy. That's all.Do you not see what's annoying about something that is essentially a one-hit KO, that was presented to you at the last minute, in what people thought was the ending cut scene?
I wasn't impressed, but I wasn't bothered by them either. Most of the time I liked them. It felt somewhat satisfying to dish out the final, cinematic blows by yourself.Well good for you for being so easily impressed. And yes I have played it. What does that have to do with anything though? QTEs used in this context are shit. They were a novelty in the early days, but got old by the time God of War whored it out, and they have been shit in 99% of the games they have been used in ever since. This Castlevania game is no exception.
That stuff on the other hand does bother me because it requires more effort than pressing a button.Reminds me of the stupid touch screen symbols they had you draw in Dawn of Sorrow after boss fights.