Videogame facts that blow your mind (SuperMarioBros. SHOCKING SECRET INSIDE p #70)

The EU one is the same as the Japanese Super Famicom.

Yup, got my SFC here:
g8Czml.jpg
 
I don't understand why they removed the colors from the buttons in the US version.

I'm sure I recall a story in a magazine pre-release over here that suggested we'd see the Japanese console form factor with US gamepad button colours. That obviously changed prior to release!
 
Because you don't look at your controller as you play.
"Hey. How do I jump in this game?"
"Press the purple button."
"Matey, they're all purple."

Vs

"Hey. How do I jump in this game?"
"Press the yellow button."
"Thank you very much buddy."


Also I wonder if the image of the SNES/Super Famcom during the Virtual Console bootup screen on the Wii U is at the same angle.
 
"Hey. How do I jump in this game?"
"Press the purple button."
"Matey, they're all purple."

Vs

"Hey. How do I jump in this game?"
"Press the yellow button."
"Thank you very much buddy."


Also I wonder if the image of the SNES/Super Famcom during the Virtual Console bootup screen on the Wii U is at the same angle.

Alternatively - "Press the B button".
 
This isn't mindblowing for most of you, but it was for me as a kid.

I remember when I played through Pokemon Blue, I thought I was screwed for catching them all, because the Nintendo Power or game guide (I don't remember which my brother said) said you had to NOT use a moonstone on Clefairy, and instead you were supposed to catch Clefable in Mt. Moon. They said there were not enough moonstones in the game to evolve all that needed it. And I'd already evolved Clefairy.

But then, I found another moonstone in the Pokemon mansion in the first room on one of the square pillar things. The guide didn't mention anything about it, nor did they have it on the map.

In fact, to this day, the map on StrategyWiki.org still doesn't show the moon stone (although the descriptive text mentions it):
300px-Pokemon_RBY_PokeMansion_F1.png


("There is also a hidden Moon Stone in one of the pillars on Floor 1, right after you enter the mansion.")
http://strategywiki.org/wiki/Pokémon_Red_and_Blue/Pokémon_Mansion

So I don't know if any of you thought you had to catch a Clefable like me, but you didn't. And I felt really cool for "beating" the guide as a kid.
 
They probably thought the colors were too childish and wanted to make the console look more "edgy".
You know what? In the early 90s, it was. It's really hard to imagine now, but the US SNES used to look rather mature and futuristic.

Now both the US and PAL/JPN consoles look like toys, and the PAL/JPN version looks like a cuter, more colorful toy, so most people would give it the advantage. I like both.
 
This isn't mindblowing for most of you, but it was for me as a kid.

I remember when I played through Pokemon Blue, I thought I was screwed for catching them all, because the Nintendo Power or game guide (I don't remember which my brother said) said you had to NOT use a moonstone on Clefairy, and instead you were supposed to catch Clefable in Mt. Moon. They said there were not enough moonstones in the game to evolve all that needed it. And I'd already evolved Clefairy.

But then, I found another moonstone in the Pokemon mansion in the first room on one of the square pillar things. The guide didn't mention anything about it, nor did they have it on the map.

In fact, to this day, the map on StrategyWiki.org still doesn't show the moon stone (although the descriptive text mentions it):
300px-Pokemon_RBY_PokeMansion_F1.png


("There is also a hidden Moon Stone in one of the pillars on Floor 1, right after you enter the mansion.")
http://strategywiki.org/wiki/Pokémon_Red_and_Blue/Pokémon_Mansion

So I don't know if any of you thought you had to catch a Clefable like me, but you didn't. And I felt really cool for "beating" the guide as a kid.

Yeah, there are TONS of hidden items like that in Pokemon. Most of them are in really obviously-placed spots, but people don't bother hunting for them until they get an Itemfinder. I remember finding Ethers, Rare Candies and PP Ups before the 2nd gym in most games.
 
8-4 play talked about why Nintendo changed the snes design for North America on their snes retrospective podcast. It basically comes down to making it appeal more to the 90s American audience. I personally like the design. It looks really nice before turning yellow.

a lot of people imagine the super famicom and its carts being smaller and slicker than the snes but they're actually pretty much the same size.
 
Also concave/convex buttons on the US SNES were easy to differentiate without even looking at the controller.

<mindblown>

Thanks thread. As an owner of a SNES for over 20 years, I never consciously noticed the concave/convex differentiation of the buttons. Just thinking of the controller in my hand, I realize it now. I'd imagine if I had a PAL/JP controller in my hand something would feel "off".
 
<mindblown>

Thanks thread. As an owner of a SNES for over 20 years, I never consciously noticed the concave/convex differentiation of the buttons. Just thinking of the controller in my hand, I realize it now. I'd imagine if I had a PAL/JP controller in my hand something would feel "off".
I had that sensation of trying a Super Famicom controller after 20 years of US SNES... You know what? I think I like the all convex buttons better.

a lot of people imagine the super famicom and its carts being smaller and slicker than the snes but they're actually pretty much the same size.
US SNES carts do have more width to them, though.

But id say the US SNES carts are better.

1. End labels
2. Cool dust caps
3. Much easier to stand them up, especially with dust cap. JPN/PAL carts seem they they were designed to fall over. They will just not stand up.
4. I've seen a lot more JPN/PAL carts with yellowing on the plastic.

JPN/PAL are cute in their own way tho.
 
Maybe not mind-blowing, but I just realized that the "they said" meme was originally inspired by a Warcraft quote. Although that Warcraft quote is also a reference to an old running gag in the Asterix Comics :

 
As someone who owns every Asterix comic but has never played Warcraft, I always thought that was the origin of the joke. I had no idea it was on Warcraft.
 
As someone who owns every Asterix comic but has never played Warcraft, I always thought that was the origin of the joke. I had no idea it was on Warcraft.

Neither did I, that's the part that "blew" my mind. ^^ But I suppose many people will experiment it the other way round.
 
While not clapping, this video shows what happens if you hold Up and LR + XY.

http://www.youtube.com/watch?v=gNcIAC30mWI
I can't find any evidence on Youtube I'm afraid, but I remember it from my SNES days!

Christ knows how we discovered it.

1: That is over-the-top clapping, he's just bobbing his head while he does it.
2: You just need to hold up.
3: I do know that it's at the end of like 95% of SMW TAS videos, so that'd be a place to start on Youtube.
4: I know I discovered it from pretty much every video game "cheat" book throughout the 90s, and GameFAQs or (even before then) GameWinners. If no one naturally discovered it, it was probably given as an easter egg to Nintendo Power or something, but I'm sure dozens of people just stumbled across it.
 
I discovered this:
1362857323-jill-valentine-fiona-belli-by-mjorffg.png

So capcom has just used the same model(fiona from Haunting ground) and made Jill in Resident evil 5... Ok....

could very well be.

In the novelization of resident evil, it says Wesker has a thing for blondes so that explains Jill's re-colored hair.
 
Yeah there's a slight resemblance but it hardly looks like the same face model.

In fact isn't Jill's face in RE5 (and other Resident Evil's?) based on an actual actress?

In the novelization of resident evil, it says Wesker has a thing for blondes so that explains Jill's re-colored hair.

There's actually a text pick up in RE5 that explains the reason her hair changed colour. I forget the exact reasoning, something linked to the chemicals used to brainwash here I think.
 
I just realised something today, cant believe I never connected the dots.

Everyone knows sheng long from street fighter is simply chinese for dragon punch. Capcom slid another Chinese word in another game, the original breath of fire. &#34321;&#33735; is translated as mo2 gu1 which means mushroom. Sure enough, mogu is tiny and looks like a mushroom, plus his people live in caves. Nothing earth shattering but one of those DUH moments.
 
Yeah, there are TONS of hidden items like that in Pokemon. Most of them are in really obviously-placed spots, but people don't bother hunting for them until they get an Itemfinder. I remember finding Ethers, Rare Candies and PP Ups before the 2nd gym in most games.

It doesn't help the Itemfinder was confusing and a pain to use in early Gens.

It's actually FUN in Gen V thought. It's the first time I'm using it, lol.
 
Has this been posted? The Rank A mansion from Luigi's Mansion is a background detail in Mario Kart Double Dash:

http://youtu.be/KHBr_7V7JaM

YouTube comment: "But in the opening of Luigi's Mansion Dark Moon&#65279; he is sitting in a C rank Mansion....THE CONTINUITY!!!"

That's where the Mario timeline splits in two! One leads of Mario Kart and the other to Luigi's Mansion: Dark Moon!

Just like Zelda. And Bubble Bobble.
 
YouTube comment: "But in the opening of Luigi's Mansion Dark Moon&#65279; he is sitting in a C rank Mansion....THE CONTINUITY!!!"

That's where the Mario timeline splits in two! One leads of Mario Kart and the other to Luigi's Mansion: Dark Moon!

Just like Zelda. And Bubble Bobble.

Someday if I'm ever truly bored, I will attempt to make a Mario timeline.
 
YouTube comment: "But in the opening of Luigi's Mansion Dark Moon&#65279; he is sitting in a C rank Mansion....THE CONTINUITY!!!"

That's where the Mario timeline splits in two! One leads of Mario Kart and the other to Luigi's Mansion: Dark Moon!

Just like Zelda. And Bubble Bobble.

....Bubble Bobble ?

Someday if I'm ever truly bored, I will attempt to make a Mario timeline.

Mariolee
Member
(Today, 12:52 PM)
 
....Bubble Bobble ?
Bubble Bobble 2 and Rainbow Islands both claim to be the second game in the series, indicating a split in the timeline. Where do all the Puzzle Bobble games fit into the equation? And what about Parasol Stars and Bubble Memories--they both want to be Bubble Bobble 3!
 
Bubble Bobble 2 and Rainbow Islands both claim to be the second game in the series, indicating a split in the timeline. Where do all the Puzzle Bobble games fit into the equation? And what about Parasol Stars and Bubble Memories--they both want to be Bubble Bobble 3!
Bubble Bobble Historia has clearly settled this grand debate.
 
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