The EU one is the same as the Japanese Super Famicom.i never knew the US SNES looked fugly/different compared to the EU one
eu is so much better
wtf was the point of this difference
The EU one is the same as the Japanese Super Famicom.
While not clapping, this video shows what happens if you hold Up and LR + XY.
http://www.youtube.com/watch?v=gNcIAC30mWI
I don't understand why they removed the colors from the buttons in the US version.
I don't understand why they removed the colors from the buttons in the US version.
"Hey. How do I jump in this game?"Because you don't look at your controller as you play.
"Hey. How do I jump in this game?"
"Press the purple button."
"Matey, they're all purple."
Vs
"Hey. How do I jump in this game?"
"Press the yellow button."
"Thank you very much buddy."
Also I wonder if the image of the SNES/Super Famcom during the Virtual Console bootup screen on the Wii U is at the same angle.
Gross, I don't like the EU's color scheme. NA SNES >>>> EU SNESi never knew the US SNES looked fugly/different compared to the EU one
EU
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US
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eu is so much better
wtf was the point of this difference
Alternatively - "Press the B button".
"Which one's that?!" (yes people do say this)
But they also used those colors as the SNES logo, at least outside NA.Because you don't look at your controller as you play.
Wait, that wasn't all regions?Also concave/convex buttons on the US SNES were easy to differentiate without even looking at the controller.
Nope. All convex, multicolored buttons outside North America.Wait, that wasn't all regions?
You know what? In the early 90s, it was. It's really hard to imagine now, but the US SNES used to look rather mature and futuristic.They probably thought the colors were too childish and wanted to make the console look more "edgy".
This isn't mindblowing for most of you, but it was for me as a kid.
I remember when I played through Pokemon Blue, I thought I was screwed for catching them all, because the Nintendo Power or game guide (I don't remember which my brother said) said you had to NOT use a moonstone on Clefairy, and instead you were supposed to catch Clefable in Mt. Moon. They said there were not enough moonstones in the game to evolve all that needed it. And I'd already evolved Clefairy.
But then, I found another moonstone in the Pokemon mansion in the first room on one of the square pillar things. The guide didn't mention anything about it, nor did they have it on the map.
In fact, to this day, the map on StrategyWiki.org still doesn't show the moon stone (although the descriptive text mentions it):
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("There is also a hidden Moon Stone in one of the pillars on Floor 1, right after you enter the mansion.")
http://strategywiki.org/wiki/Pokémon_Red_and_Blue/Pokémon_Mansion
So I don't know if any of you thought you had to catch a Clefable like me, but you didn't. And I felt really cool for "beating" the guide as a kid.
Alternatively - "Press the B button".
Well that's just crazy. The tactile difference between the rows was genius at the time, why on earth wouldn't they make it universal?Nope. All convex, multicolored buttons outside North America.
So I don't know if any of you thought you had to catch a Clefable like me, but you didn't. And I felt really cool for "beating" the guide as a kid.
Also concave/convex buttons on the US SNES were easy to differentiate without even looking at the controller.
I had that sensation of trying a Super Famicom controller after 20 years of US SNES... You know what? I think I like the all convex buttons better.<mindblown>
Thanks thread. As an owner of a SNES for over 20 years, I never consciously noticed the concave/convex differentiation of the buttons. Just thinking of the controller in my hand, I realize it now. I'd imagine if I had a PAL/JP controller in my hand something would feel "off".
US SNES carts do have more width to them, though.a lot of people imagine the super famicom and its carts being smaller and slicker than the snes but they're actually pretty much the same size.
I don't understand why they removed the colors from the buttons in the US version.
As someone who owns every Asterix comic but has never played Warcraft, I always thought that was the origin of the joke. I had no idea it was on Warcraft.
While not clapping, this video shows what happens if you hold Up and LR + XY.
http://www.youtube.com/watch?v=gNcIAC30mWI
I can't find any evidence on Youtube I'm afraid, but I remember it from my SNES days!
Christ knows how we discovered it.
I discovered this:
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So capcom has just used the same model(fiona from Haunting ground) and made Jill in Resident evil 5... Ok....
In the novelization of resident evil, it says Wesker has a thing for blondes so that explains Jill's re-colored hair.
Jill has a stronger jaw, a different nose, etc. They're both just blonde and use a similar styled skin texture.
Yeah there's a slight resemblance but it hardly looks like the same face model.
In fact isn't Jill's face in RE5 (and other Resident Evil's?) based on an actual actress?
Yeah, there are TONS of hidden items like that in Pokemon. Most of them are in really obviously-placed spots, but people don't bother hunting for them until they get an Itemfinder. I remember finding Ethers, Rare Candies and PP Ups before the 2nd gym in most games.
Might already be known here but this HL1 stuff is pretty neat.
Houndeye Sonic Attack Behavior:
http://www.youtube.com/watch?v=Lqxag2TDqtQ&list=UUVgZw2hguslwhERp-BRYFAg&index=22
Has this been posted? The Rank A mansion from Luigi's Mansion is a background detail in Mario Kart Double Dash:
http://youtu.be/KHBr_7V7JaM
YouTube comment: "But in the opening of Luigi's Mansion Dark Moon he is sitting in a C rank Mansion....THE CONTINUITY!!!"
That's where the Mario timeline splits in two! One leads of Mario Kart and the other to Luigi's Mansion: Dark Moon!
Just like Zelda. And Bubble Bobble.
YouTube comment: "But in the opening of Luigi's Mansion Dark Moon he is sitting in a C rank Mansion....THE CONTINUITY!!!"
That's where the Mario timeline splits in two! One leads of Mario Kart and the other to Luigi's Mansion: Dark Moon!
Just like Zelda. And Bubble Bobble.
Someday if I'm ever truly bored, I will attempt to make a Mario timeline.
Bubble Bobble 2 and Rainbow Islands both claim to be the second game in the series, indicating a split in the timeline. Where do all the Puzzle Bobble games fit into the equation? And what about Parasol Stars and Bubble Memories--they both want to be Bubble Bobble 3!....Bubble Bobble ?
Bubble Bobble Historia has clearly settled this grand debate.Bubble Bobble 2 and Rainbow Islands both claim to be the second game in the series, indicating a split in the timeline. Where do all the Puzzle Bobble games fit into the equation? And what about Parasol Stars and Bubble Memories--they both want to be Bubble Bobble 3!