Gemüsepizza
Member
TressFX was heavily promoted by (and co-developed by) AMD, who have a DirectCompute advantage over Nvidia. Considering the rest of Tomb Raider on the PC seems like it barely looks better than the console editions I think it's fairly unlikely Crystal Dynamics would've implemented it without AMD's support.
AMD is also powering the PS4. And the impact of TressFX is the same on AMD and nvidia systems ( link ). Shouldn't it run worse on a nvidia card if AMD has an compute advantage? There are 4 parties interested in such a feature: Sony and the third party devs (who have to compete with Sony's first party putput) because it will help software sales, AMD because it advertises their brand and consumers because games will look better. So the incentive is there. Of course it would take a little effort, but not much if the power is there. I can see something like this happening.
No they won't.
Basically if the Durango sells more than the PS4 (or the other way around) expect that version to get the most attention. Nobody is going to bother with the lesser selling console to add in extra fluff.
If they can improve a version which has bad sales (the PS4 versions won't have bad sales) with very little effort because of the superior specs, don't you think those devs will do it? Also, see above.