So it's all wired?
Yes, at this point in order to keep the overall latency to a minimum, the only way to go is hard wired to your PC.
So it's all wired?
There is a convergence of software and hardware technology that allows consumer VR in and beyond 2012 to be much better as well as cheaper than ever before. You can read the details about that in every early article about the Rift.When has virtual reality worked before?
Who knows? Why should that affect our excitement? We are enthusiasts.Is there an actual market for this besides enthusiasts?
Maybe, maybe not. See above.Will this get the support in years to come?
Because large corporations lack vision and agility, and (like you) have given up on VR. The only reason the Rift even happened is because Palmer was building it literally in his garage.If the device is so enticing why is an unknown company funded by kickstarter making this and not a tech giant with millions of R&D money?
As you say yourself, Oculus is a tiny company. They can't afford to pay off hundreds of journalists and dozens of developers. Or do a huge PR blitz. Thus, it seems very reasonable to assume that the hype is genuine.Maybe I am crazy for thinking these things but something in my head is telling me to hold off until the hypetrain and the pr bull has died down.
All those questions have been answered by the hundreds of articles and interviews about the Rift. You are clearly not reading about it very thoroughly.
Is there any point of pre-ordering if you're not a developer?
Who cares? Enthusiasts can keep very niche products going for decades.When has virtual reality worked before? Is there an actual market for this besides enthusiasts?
Heh.
It's 1280x800, but only half the horizontal resolution per eye (since the screen is split in half with each eye getting its own view).
It's going to be very pixelated, and you're going to be able to see the black space between pixels. From the reviews I've read, the human brain tends to smooth things out, but it's not going to look like an HD display, or even an SD display seen from the standard viewing distance. The point of the kit is for developers to take it and figure out how to make games for VR, so an HD screen wasn't necessary or cost effective.
If you really want to try it now and don't mind it being low-res and most support being experimental.If you really, really want to try it now. Otherwise, no.
Team Fortress 2 patch just dropped, here is a guide to accompany it:
http://wiki.teamfortress.com/wiki/Virtual_Reality
Just read trough it. Sounds reasonable, few things broken, few things left to experimentation, but sounds like it will be great for testing the game.
Yes, at this point in order to keep the overall latency to a minimum, the only way to go is hard wired to your PC.
When has virtual reality worked before? Is there an actual market for this besides enthusiasts? Will this get the support in years to come? If the device is so enticing why is an unknown company funded by kickstarter making this and not a tech giant with millions of R&D money?
These are just a few of the questions I keep asking myself when reading about the oculus. Maybe I am crazy for thinking these things but something in my head is telling me to hold off until the hypetrain and the pr bull has died down.
I'm hoping that there is an easy way to open up the devkit and put in our own display. I can see 7 inch 1080p+ displays becoming very affordable before the consumer kits come out. From all the impressions it sounds like, besides positional tracking, the resolution is the biggest factor holding the devkit back.
PSA for any backers, Woot has got the Razer Hydra available for $45 ($40 + shipping).
http://www.woot.com/offers/hydra-pc-gaming-controllers-1
I'm not an expert, but I think that would require a change of lenses, a change in the SDK code, etc. I'm sure it can be done (people have been making their own DIY Rifts since the design was revealed) but it wouldn't be easy.
FUUUCK I MISSED THIS LAST TIME. THANK YOU!
Bought.
!!!!!
Is there an actual market for this besides enthusiasts?
I'm planning on buying the consumer version of the Rift. Can you tell me why I would want this? How much does it normally cost? I need to be convinced to buy it. How long will this sale last?
Edit: 2 more days. ok. I need to head to the bank and make a deposit so I can afford this thing if it's going to seriously enhance potential OR experiences.
Yeah. There's a guy who does it with HL2 and a home-made Rift and it seems very accurate.How would you even aim accurately when unable to see your hands and gun? With crosshair?
I'm planning on buying the consumer version of the Rift. Can you tell me why I would want this? How much does it normally cost? I need to be convinced to buy it. How long will this sale last?
Edit: 2 more days. ok. I need to head to the bank and make a deposit so I can afford this thing if it's going to seriously enhance potential OR experiences.
I haven't seen many people talk about this, but anyone else just as excited by the prospect of having a virtual movie theater to watch movies and play videogames as they are about fully immersive vr games?
http://youtu.be/85KtcZ4NNL4
It'd be a lot of fun, but the low-res is gonna hamper some actual movie-viewing until we get the consumer+ model.
You can still order one with an estimated May delivery at Oculus's website.
Not much. It would cost less to just buy Oculus than to R&D their own though. A big company would have to worry more about the lack of patents that Oculus holds compared to how much Oculus is probably worrying about that.
Have it networked, with Microsoft Avatars and party chat and you can experience the noisy busy cinema without leaving your home.I haven't seen many people talk about this, but anyone else just as excited by the prospect of having a virtual movie theater to watch movies and play videogames as they are about fully immersive vr games?
http://youtu.be/85KtcZ4NNL4
They definitely want to up the resolution of the consumer version, but nothing has been announced yet.Doesn't the dev kits have a substantially lower resolution than the final build?
Watch videos of it being used in Portal 2 if you want to see what it's capable of. I can't bring myself to buy one personally because I don't know what kind of support there will be and in what games. I'll probably kick myself (and then spend twice as much on one) when Portal 2 support comes around for the OR, but it's a risk I'm willing to take.
The short list of OR add-ons is the PS Move, the Wii Motion Plus, the Leap Motion, and the Hydra. No one knows which will come out on top.
It's a dev toy. If you are waiting for the consumer version, you can probably wait on this too. I edited my post with a couple of youtube vids showing some basic functionality.
Here's portal 2 eyefinity (huge FOV) with the hydra:
http://www.youtube.com/watch?v=RZWjbfL6qH4
I'd be shocked if the SDK didn't have all of the demos they've shown thus far (various Unity and Unreal demos mostly).
It's a dev toy. If you are waiting for the consumer version, you can probably wait on this too. I edited my post with a couple of youtube vids showing some basic functionality.
Here's portal 2 eyefinity (huge FOV) with the hydra:
http://www.youtube.com/watch?v=RZWjbfL6qH4
Doesn't the dev kits have a substantially lower resolution than the final build?
I was hoping the same, but from the Verge article today:
"Setup is a breeze, just a matter of plugging in three cables and installing the software on a sufficiently powerful PC, a few minutes to adjust the Rift precisely to your head, and then a click on one of the included samples in the Oculus SDK to jump right in. There’s a simple demo of sensor fusion to let you see how the Oculus motion tracker works in three dimensions, a barebones room with some hand-coded virtual objects to navigate, and then the pièce de résistance: a picturesque cliffside villa named Tuscany. The feeling the Oculus Rift gives you is really beyond description, but I’ll try anyhow: With the 3D visuals, the wide field of view, and the motion tracking that shows you whatever your head points at, it feels like you’re truly in another world... only you’re looking at that world through a mesh helmet. The reality is that you’re seeing the actual rows of pixels, but your brain fills in some of the blanks."
Could be more, but they only mention those. Even if Tuscany is the only fully rendered sample demo, that's fine. I was fearing that they wouldn't supply any. And now that the TF2 update has already been released, we know there are 2 things that will work 100% for sure Day 1. Hawken is still planned for Day 1 support but as far as I know it hasn't actually been implemented yet.
Hmmm, I've heard that the low resolution being described as blurry before, but this is the first time I hear mesh helmet. Sounds like there's some serious screendoor effect going on here. I wonder how big of an issue this will be.
I was hoping the same, but from the Verge article today:
"Setup is a breeze, just a matter of plugging in three cables and installing the software on a sufficiently powerful PC, a few minutes to adjust the Rift precisely to your head, and then a click on one of the included samples in the Oculus SDK to jump right in. There’s a simple demo of sensor fusion to let you see how the Oculus motion tracker works in three dimensions, a barebones room with some hand-coded virtual objects to navigate, and then the pièce de résistance: a picturesque cliffside villa named Tuscany. The feeling the Oculus Rift gives you is really beyond description, but I’ll try anyhow: With the 3D visuals, the wide field of view, and the motion tracking that shows you whatever your head points at, it feels like you’re truly in another world... only you’re looking at that world through a mesh helmet. The reality is that you’re seeing the actual rows of pixels, but your brain fills in some of the blanks."
Could be more, but they only mention those. Even if Tuscany is the only fully rendered sample demo, that's fine. I was fearing that they wouldn't supply any. And now that the TF2 update has already been released, we know there are 2 things that will work 100% for sure Day 1. Hawken is still planned for Day 1 support but as far as I know it hasn't actually been implemented yet.
Hmmm, I've heard that the low resolution being described as blurry before, but this is the first time I hear mesh helmet. Sounds like there's some serious screendoor effect going on here. I wonder how big of an issue this will be.
Hmmm, I've heard that the low resolution being described as blurry before, but this is the first time I hear mesh helmet. Sounds like there's some serious screendoor effect going on here. I wonder how big of an issue this will be.
I eagerly await the HDMI consumer version then with full surround audio.
it seems like they're aiming for a 5-inch 1080p panel for the consumer version. What companies make those for phones? I have no idea about resolutions for mobile devices.
It does. Did I imply that it didn't? O_O
The more scenic areas to just walk around in on day one, the better.
It'd be a lot of fun, but the low-res is gonna hamper some actual movie-viewing until we get the consumer+ model.
I didn't mean to imply you did.
I was actually just asking. Wasn't sure about the answer. I was really tempted to order this, so I could play it early. But I'm not sure if it's worth dropping $300 to get a downgraded version (resolution wise). I mean, if you aren't a dev, you are basically biting the bullet to get early access. Which there is nothing wrong with that. But I know for a fact I'll be buying the consumer build. So I would basically be paying twice for this.
Still, really jealous of everyone getting to try this out so early.
I haven't seen it in action yet, but lets not forget this thing has a higher native resolution than the DVD format.
I've very infrequently read of the screen door effect with the Rift. Seems like it's something people notice at first but then quickly goes away as they get sucked into the game.
When has virtual reality worked before? Is there an actual market for this besides enthusiasts? Will this get the support in years to come? If the device is so enticing why is an unknown company funded by kickstarter making this and not a tech giant with millions of R&D money?
These are just a few of the questions I keep asking myself when reading about the oculus. Maybe I am crazy for thinking these things but something in my head is telling me to hold off until the hypetrain and the pr bull has died down.
People previously had exposure to the old 5 inch screen, which may have had a less pronounced screen door effect.
People previously had exposure to the old 5 inch screen, which may have had a less pronounced screen door effect.