Kotaku: The Wii U Won't Be Getting Unreal Engine 4

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Correct me if I'm wrong, but didn't the Gamecube end up being more profitable than the Xbox and PS2 despite being in last palce in overall sales? I have been falling behind on the video game tip but trying to "get back in" so please forgive me.
Xbox, yes. But Xbox was a literal money pit.

Hell no on PS2.
 
Not for Wii U is news, but so is the fact that they were just bullshitting about UE4 being a scalable engine. It's a Microsoft/Sony console engine. Good luck with that.
They're not bulls hitting about it, it will be on mobile even. They just dislike Nintendo.
 
I think people are really losing their heads over this when there really is no need. Just how many companies really will be using UE4? Honestly. Hasn't Epic gone on record of saying it's really more ideal for specific type of games, more closed quarters type of games. Where if you want to do something larger in scope UE3 would actually be better. That's what I recall when UE4 was announced. They actually no reason to replace UE3 as well if it's as wide spread as they claim it is. Also what happen to all the issues people had with UE3 over the past few years? What makes people think that UE4 won't have it's own issues you'll then complain about in the years to come? They should remember that before they start taking joy in this nonsense.

The reason I'm not to concerned is many studios and publishers have moved on to their own internal engines. Some even have several. Ubisoft and Activision for example. That they've put games on the Wii U already and in Ubisoft's case has more games coming shows they have Wii U versions of their engines already done. The same goes for Capcom with MT Framework and so many others. As said many will be using UE3 for years to come. Unless they find something different and cheaper.

That brings us to Unity. More and more smaller developers are using it. The Wii U devkit gives all developers (big, indie, and everything in between) free access to the latest version of the engine along with other middleware they also have free access to as well. The importance this should not be dismissed at all.

I have more of an issue with how Rein acted but then again I've never had a high or positive opinion of Epic's mouth pieces.

Well when the Wii U doesnt get EA's big hitters due to no Frostbite support and no games using UE4, thats very bad. UE3 is still being used because the PS4,720 haven't released. Give it a year or two and see what happens. Also, did you not read about how terribly BLOPS2 sold on the Wii U? Activision wasn't impressed.

The Wii U is in DEEP trouble in regards to AAA 3rd party support and besides Nintendo games it's AAA games that move hardware.
 
I think people are really losing their heads over this when there really is no need. Just how many companies really will be using UE4?

I wonder how many people can name more than one AAA UE4 licensee without googling.

I think gamers are under estimating how many devs now have mature internal engines and how many others will be fine just building their UE3-based engines up instead of paying to start all over again with UE4. UE3's adoption was helped immensely by the Renderware exodus. They don't have the benefit of desperate publishers anymore.
 
Xbox, yes. But Xbox was a literal money pit.

Hell no on PS2.
It's safe to say the PS2 itself, as a platform, made more than Gamecube, but it's true that Nintendo made more than SCE during the generation. However that includes first party software and handhelds.
 
Will Panta Rhei and Luminous be on WiiU or are they skipping it as well? Isn't the next COD supposed to be running on a new engine? I wonder if that'll be skipping the U too.
 
I wonder how many people can name more than one AAA UE4 licensee without googling.

I think gamers are under estimating how many devs now have mature internal engines and how many others will be fine just building their UE3-based engines up instead of paying to start all over again with UE4. UE3's adoption was helped immensely by the Renderware exodus. They don't have the benefit of desperate publishers anymore.

Well thats not surprising since the two consoles wont be out for 6 months. Lets wait 1-2 years.
 
Why do we want multiplat ports on the Wii U? Buy a PS4 for that. You own a Wii U for Nintendo games and exclusive third-party titles that Nintendo courted. People gotta stop acting like Nintendo "failed" by not being included in multiplatform plans. Nintendo boxes are companion consoles. You get them because they do things your PS4/720 doesn't.

michael-jordan-laughing.gif


Last part of cycle: acceptance.

/s

Third party support is vital to any console without it you are no player. I doubt Nintendo want Gamecube situation.
 
Will Panta Rhei and Luminous be on WiiU or are they skipping it as well? Isn't the next COD supposed to be running on a new engine? I wonder if that'll be skipping the U too.
Actually getting the technology to run on a system isn't the important thing, although I would imagine neither of those will be on Wii U. There were Crystal Tools elements running on Wii, but Crystal Tools games weren't ported, because the port would be too destructive. Even if the Wii U had UE4, the issue would be if it's used. Thief is running on UE3, UE3 is supported by PS3, 360, Wii U, and mobile platforms, and none of those are getting the game. PS4, XB3 and PC are.

Even if Frostbite ran on Wii U, the next Mass Effect wouldn't be on it.

Last time, that wasn't such a big deal, because Wii development was fairly cheap, and it was a huge success, so it got plenty of side projects, like the Dead Space rail shooter. This time, it won't.
 
I wonder why it's always Nintendo threads that have posts written as if 'fun' is the antithesis of graphics. Usually it's gameplay, but whichever really. There is nothing inherent in making lower performance hardware that results in more fun software, or better gameplay. It just means you can never exceed your limited visual potential. What is done with that performance is totally unrelated. I don't think the Gears of War series are good games really, but I think Mass Effect 2 and BioShock Infinite were. That technology spawned things I think highly of.

The argument that Nintendo making lower spec systems is advantageous is pretty laughable. They've put themselves in a position where this console is going to very literally be the Nintendo player. Being cheaper hasn't done a single positive thing, it hasn't sold more units, it hasn't made a lower barrier of entry for third parties, the gamepad hasn't spawned a huge scene of iPad/uPad multi-SKU games. It's done nothing, other than solidify Nintendo's place as being completely ignored by Western third parties.

I also love the irony of having a Jurassic Park avatar, a film which used technology to it's very height to create an experience people found incredibly fun.

For me fun and gameplay go hand in hand. And I don't think that many people would argue that there's an advantage to creating hardware with less power. I think we all agree that it limits developers to some degree. Developers are free to create "fun" experiences anywhere, but they don't because new ideas are risky in today's market. What I argued, at least, is that there's been a shift in the way developers advertise their games. There's also been a shift in what gamers prioritize. As a consequence, there's a new standard that emphasizes high production values and technological advancement, with original gameplay ideas, creative art direction, and overall "fun" factor taking the back seat.
 
"Hahaha no." Rein said, with expert comedic timing. The room erupted with laughter.
It's certainly still more powerful than your average mobile device.
But our goal for Unreal Engine 4 console-wise is next-gen consoles.
Can GAF Wii U owners use google maps to figure out where to move the goal posts to now?
Does the next Mario or Zelda run on Unreal Engine 4?

Oh wait.

Mark Rein is a cock and the manbabies that hang off his nuts aren't worth my time.

fuck-yo-couch-rick-james-o.gif


This thread is nuts, can't be bothered to go through every page but damn.
 
For me fun and gameplay go hand in hand. And I don't think that many people would argue that there's an advantage to creating hardware with less power. I think we all agree that it limits developers to some degree. Developers are free to create "fun" experiences anywhere, but they don't because new ideas are risky in today's market. What I argued, at least, is that there's been a shift in the way developers advertise their games. There's also been a shift in what gamers prioritize. As a consequence, there's a new standard that emphasizes high production values and technological advancement, with original gameplay ideas, creative art direction, and overall "fun" factor taking the back seat.
Without doubt I would agree with that. However, I also know Nintendo has taken a path that means they gain no fresh 'fun' games, and lose every other game in the process. A net loss.
 
I wonder why it's always Nintendo threads that have posts written as if 'fun' is the antithesis of graphics. Usually it's gameplay, but whichever really. There is nothing inherent in making lower performance hardware that results in more fun software, or better gameplay. It just means you can never exceed your limited visual potential. What is done with that performance is totally unrelated. I don't think the Gears of War series are good games really, but I think Mass Effect 2 and BioShock Infinite were. That technology spawned things I think highly of.

The argument that Nintendo making lower spec systems is advantageous is pretty laughable. They've put themselves in a position where this console is going to very literally be the Nintendo player. Being cheaper hasn't done a single positive thing, it hasn't sold more units, it hasn't made a lower barrier of entry for third parties, the gamepad hasn't spawned a huge scene of iPad/uPad multi-SKU games. It's done nothing, other than solidify Nintendo's place as being completely ignored by Western third parties.

I also love the irony of having a Jurassic Park avatar, a film which used technology to it's very height to create an experience people found incredibly fun.

Great post.

As if 150 million ps360 owners didn't have any fun this gen. I also doubt the satisfaction rate of wii u owners is that high.
 
Actually getting the technology to run on a system isn't the important thing, although I would imagine neither of those will be on Wii U. There were Crystal Tools elements running on Wii, but Crystal Tools games weren't ported, because the port would be too destructive. Even if the Wii U had UE4, the issue would be if it's used. Thief is running on UE3, UE3 is supported by PS3, 360, Wii U, and mobile platforms, and none of those are getting the game. PS4, XB3 and PC are.

Even if Frostbite ran on Wii U, the next Mass Effect wouldn't be on it.

Last time, that wasn't such a big deal, because Wii development was fairly cheap, and it was a huge success, so it got plenty of side projects, like the Dead Space rail shooter. This time, it won't.
Quite true but since Capcom seems so supportive I wonder if there'll be a WiiU version of Deep Down running on a different engine maybe? On a sidenote the WiiU has:-

No UE4
No Frostbite 3
No Luminous
No Fox Engine
No CE3 (?)

That is not good.
 
Haha I've been saying this for awhile. Agreed. This console really isn't exactly anything new.

And Asymmetric gameplay just sounds like a limitation and convenience since there can't be 4 gamepads.

"Sounds like"? Give it a try, you'll see it's not just a limitation. And to say that the Wii U isn't exactly anything new... I mean, you can hate the thing, but come on.
 
"Sounds like"? Give it a try, you'll see it's not just a limitation. And to say that the Wii U isn't exactly anything new... I mean, you can hate the thing, but come on.

Well, tablets are already mainstream (and the good ones don't use resistive, single-touch screens) and remote play's already been done. I can see where the argument makes sense.
 
Well, tablets are already mainstream (and the good ones don't use resistive, single-touch screens) and remote play's already been done. I can see where the argument makes sense.

Just like there had been analog sticks before the N64, only not as integral parts of a console. And tablets haven't done anything like the Luigi's Mansion game in Nintendo Land, for example. Or Zombi U.

But yes, it's not such a spectacular innovation like motion controls, so those with an agenda can spin in to fit their purposes. But it's still spin.
 
Cant stand the guy. His tweets look like they're written by an electric overcharged corporate cyborg. Still big N is screwed and im going to go Sony this time.
 
Wasn't it confirm last June to run on the WiiU.

Crytek said it ran "beautifully" on Wii U, so CE3 is supported.

Quite true but since Capcom seems so supportive I wonder if there'll be a WiiU version of Deep Down running on a different engine maybe? On a sidenote the WiiU has:-

No UE4 (Dev can bring UE4 games to Wii U if they want, that's only if they want to though)
No Frostbite 3 (No comment)
No Luminous (Not confirmed but Square said Luminous is very scalable and they even wanted to try to put it on Wii and 3DS if they could)
No Fox Engine (Not confirmed)
No CE3 (Please see above)

That is not good.

My thoughts next to your comment.
 
Crytek said it ran "beautifully" on Wii U, so CE3 is supported.


Just proves Epic is either lazy or does not give a shit about Nintendo platforms. What's the last epic game developed and released for a Nintendo console or handheld.

And are there any UE3 games running on the Wii?
 
Just proves Epic is either lazy or does not give a shit about Nintendo platforms. What's the last epic game developed and released for a Nintendo console or handheld.

I'm sure UE4 will be supported if Nintendo shows them a check/cheque :)

And are there any UE3 games running on the Wii?

As for as I know, nope. But we are in different times so publishers may have to support Wii U even if they don't want to if they need money.
 
They aren't wrapping up shit, this brick will sit on shelves and collect dust under people's TV's for at least 3-4 years with a Nintendo game published every 5-6 months that will make you wish we were back in the N64 days. The big N was wholly unprepared for HD games judging by Pikmin 3, an original Wii game, then a Wii U launch game, then a launch window game, now is looking like a holiday game? Come the fuck on Nintendo, they needed games to drive interest in the Wii U and they failed miserably.
 
Rein and the whole Epic are assholes. Thats the only info or confirmation in this thread.

For not releasing on WiiU? Sounds like a solid and understandable business decision to me. If I was a third party game engine developer. I wouldn't support WiiU either.
 
Just proves Epic is either lazy or does not give a shit about Nintendo platforms. What's the last epic game developed and released for a Nintendo console or handheld.

And are there any UE3 games running on the Wii?
What are you talking about? The fact the Wii U runs the same engine as a PS3 from Crytek means Epic are lazy because Wii U doesn't support their next-gen engine? How is that the same thing at all?
 
Without doubt I would agree with that. However, I also know Nintendo has taken a path that means they gain no fresh 'fun' games, and lose every other game in the process. A net loss.

And I would disagree with that. Nintendo can still create fun and original exclusives, and the eShop seems to be attracting a lot of indie developers. Collaborations with third party devs will also ensure further exclusive and original support, especially if they design their games around WiiU's strengths. They will continue to ensure their consoles remain relevant through their own efforts, like they have been doing for a while now.

There is, I agree, a potential loss of creative content from developers who refuse to work on WiiU due to inferior technology. But if things keep going the way they are, how significant is that loss? There's nothing that suggests to me yet that the ps4 and nextbox will drastically alter western developers' focus on game creation and advertising. There's very little that suggests the next-gen consoles will foster new ideas that couldn't have fluorished on current gen consoles. New technology may remove limits on what's possible visually, as well as limits on scope and AI, but developers are still their own worst enemy when it comes to taking risks and doing something totally new. The market - and that means us gamers - is not kind to risk-takers.
 
They aren't wrapping up shit, this brick will sit on shelves and collect dust under people's TV's for at least 3-4 years with a Nintendo game published every 5-6 months that will make you wish we were back in the N64 days since the big N was wholly unprepared for HD games judging by Pikmin 3, an original Wii game, then a Wii U launch game, then a launch window game, now is looking like a holiday game? Come the fuck on, Nintendo needed games to drive interest in the Wii U and they failed miserably.

I agree 100% with the post. Unfortunately.
 
Oh,this WiiU third party situation is turning out to be quite 'interesting'.

Yep, you can say that again.

I think Kojima blatantly dodging whether Wii U would be supported is evidence enough it won't be (anytime soon).

Well both Ubisoft and Activision dodged the question when asked if Watch Dogs and Black Ops 2 will come to Wii U and was confirmed months later that they were, so I wouldn't take that for a fact until confirmed.
 
And I would disagree with that. Nintendo can still create fun and original exclusives, and the eShop seems to be attracting a lot of indie developers. Collaborations with third party devs will also ensure further exclusive and original support, especially if they design their games around WiiU's strengths. They will continue to ensure their consoles remain relevant through their own efforts, like they have been doing for a while now.
Those things are not 'gained'. Nintendo published stuff isn't impacted either way, the Wii U was always going to get that.
 
What are you talking about? The fact the Wii U runs the same engine as a PS3 from Crytek means Epic are lazy because Wii U doesn't support their next-gen engine? How is that the same thing at all?

Epic won't put the time in to officially support the WiiU but will for moble games. Shows how lazy they are
 
I'm sure UE4 will be supported if Nintendo shows them a check/cheque :)



As for as I know, nope. But we are in different times so publishers may have to support Wii U even if they don't want to if they need money.
That would depend on how their games are selling on it and if they see the potential in it.
 
The most commonly used engine these days happens to be Unity, so that strategic partnership was definitely a clever move.
Is there a large list of console games using the Unity engine to suggest it's the most prolifically used game engine? And that it will somehow compensate for lacking middleware like UE4?
My thoughts next to your comment.
So basically... you just like setting yourself up for disappointment.
Epic won't put the time in to officially support the WiiU but will for mobile games. Shows how the mobile game space is considered more lucrative than Wii U development.
Fixed.
 
That's what I thought when the PSP, 360, PS3 and Vita released. Boy was I wrong. There's nothing over yet.

I'm not going to compare home consoles to handhelds because that is silly and there has never been any correlation, but consider the following:

Both the 360 and PS3 were considered "slow starters" in terms of sales when the NPD numbers were released for their first January and February on the market, yet:

January 2006 - 250,000 (360)
January 2007 - 244,000 (PS3)
January 2013 - 57,000 (WiiU)

February 2006 - 161,000 (360)
February 2007 - 127,000 (PS3)
February 2013 - 64,000 (WiiU)

There is just a tiny difference there in disaster severity.

And that doesn't even factor in the other issues the WiiU has that they didn't. Abysmal 3rd party support, lack of upcoming engine support, unclear release timeframe for major upcoming releases, impending competition from consoles that will clearly, to the masses, be superior on a technical level, developers erupting into laughter about it, etc...

But go ahead, keep thinking this is your standard slow-start and the console is just going through typical growing pains. At least that thought is much more rational than the one coming from people who think the WiiU's situation can be compared to the 3DS' slow start...
 
Epic won't put the time in to officially support the WiiU but will for moble games. Shows how lazy they are

The difference between an iPad and a WiiU is that iPads have a install base.

Serious question. If you were a dev. From a business point of view. Why would you bother to develop for WiiU at this point in time?
 
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