Kotaku: The Wii U Won't Be Getting Unreal Engine 4

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This was the same song and dance Nintendo fans used to justify the Wii. Higher dev costs, fewer third party games, high cost of PS3 and 360 when it came out, only "fetishists" wanted increase in raw power were all supposedly going to make developers and consumers flock to the Wii, and the exact opposite happened.

And it's amazing that people keep perpetuating this myth, especially in light of the WiiU's abysmal sales. History is repeating itself so hard that it's unbelievable some are still blind to it.
All of the arguments are the same, no doubt
 
Wow, great argument.

When a chip was developed means absolutely nothing. The only thing that matters is performance. There are graphics processors designed in 2012 that have worse performance than stuff released years earlier.

You can point to the 2008 or whatever origin of Wii U's tech all you want, but at the end of the day it does not have next gen performance. Its performance is current gen and only people in serious denial still think otherwise.



No, it isn't.

The sooner people recognize that, the more it will make sense why the future software lineup is as weak as it is.

So the Wii U doesnt have 4x the amount of ram on the PS3,360?
 
I don't see how you can ignore Nintendo exclusives when they are often the games that convey what a system is about. Take Zelda, for example. Your standard Zelda game may not represent a 'gain' since, as you say, it would be expected. However, a Zelda game that takes advantage of game pad functionality to breathe life into the series, and combines it with other features exclusive to WiiU like miiverse, most definitely represents a creative gain. A different angle and new ideas is what worked for them back in 2006 with the Wii and Wii sports, and it is what Nintendo is relying on now. Unfortunately, this time it is taking a while to get the WiiU's point across, partly due to their own incompetence when it comes to marketing, and partly due to a shift in paradigms about game development.

This shift is what interests me most. I don't want to dwell much on Nintendo and the WiiU since my intention was to debate a little about the state of the industry right now. Can developers still come up with amazing fun and new ideas on PS4? Sure! But to me enhanced visual fidelity, that which is consistantly advertised by developers, does not make for new ideas. Whenever I see a demo like Samaritan, I gasp at its beauty like any other geek, but in time I find myself asking "so... What else you got?" New ideas require us to step out of our comfort zones. You've got your power now with the PS4, but how will you use it? You said you were inhibited by technology, but now you have a choice: will you play it safe or take a risk? But why go out of your way when current AAA strategies are so effective at selling games, right? It's what the market wants.

Who is right? Who is wrong? What should be prioritized in game development? Who is alienating who? I don't know, but I know what I prioritize as a gamer. Do I care that UE4 isn't coming to WiiU? Perhaps a little. More games are always welcome, but a new engine doesn't make a good game. Do I care that people care so much that UE4 isn't coming to WiiU? Personally, yes. I find it is backwards thinking. I'm just one guy, however.

What I do know is that things have changed dramatically this generation, and I'm not sure I appreciate this new perspective on what gaming is about.

The thing I find funny is that people always like to treat "creative and fun gaming ideas" as a given when it comes to Nintendo. Like it's all the churn out. Nope.

Outside of the spark they hit early last gen with the Wii, Nintendo's output has been just a creatively bland and devoid of big ideas as most other major publishers. Actually, I'd say more so, since other publishers at least make up for it with increased output of both AAA and mid-tier titles. Whereas with the Wii it took Nintendo damn near 5 years to finally put out the Zelda game that would use the wiimote to the fullest extent.

And now they're trying to sell their new console with a mini-game collection and a "New" Super Mario Bros. game.

The Wii U is in the problem that it's in because it's lacking the support of powerful hardware AND the creative, fun games that show off its premise.
 
So the Wii U doesnt have 4x the amount of ram on the PS3,360?

Only twice as much usable RAM. And much lower bandwidth. And a weak CPU. It's GPU is probably more capable than the 360, but not enough to produce obvious advantages on screen.

And since when does RAM make up for processing limitations? Does the ps4 smoke a gaming PC because it has 8GB GDDR5?
 
I´m fine with Crysis/Crytek diappearing from the console sector, they added nothing of value.

Except that their whole premise of existence is to be the pioneers of graphics development - which is what these next gen consoles are also about.

Heck, even Kotick is saying he's worried about costs, and that it will take a long time for next gen consoles to complete the transition, financially.
 
Platform holders are responsible to foster an environment to let developers be successful. I'm not even taking about graphics, but a game like Minecraft would be least likely to come from a Nintendo platform than the others.
 
Platform holders are responsible to foster an environment to let developers be successful. I'm not even taking about graphics, but a game like Minecraft would be least likely to come from a Nintendo platform than the others.

Exactly.

Why aren't indies flocking to Wii U? Recent Vita news has made the talk of the Wii U and indies sound silly. And that's the Vita..
 
It's safe to say the PS2 itself, as a platform, made more than Gamecube, but it's true that Nintendo made more than SCE during the generation. However that includes first party software and handhelds.

See I could have sworn there was some article, back when I was in high school. that was released that showed the three platforms and the profitability over their tenure [at the time] and Gamecube was ahead of all three. This was back when I used to have to type in forums.gaming-age.com though so its been a while. But I swear it had a lot of people in a frenzy.

Or maybe I'm just wishing that was the case lol
 
Wow, great argument.

When a chip was developed means absolutely nothing. The only thing that matters is performance. There are graphics processors designed in 2012 that have worse performance than stuff released years earlier.

You can point to the 2008 or whatever origin of Wii U's tech all you want, but at the end of the day it does not have next gen performance. Its performance is current gen and only people in serious denial still think otherwise.



No, it isn't.

The sooner people recognize that, the more it will make sense why the future software lineup is as weak as it is.

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Spending more time on a response is just not worth it...
 
You said that the Wii U isn't more powerful at all. having 2-3x the ram is an area where the Wii U is more powerful. Ofcourse it's offset with being weaker in the other areas. My point still stands.

Which means overall it's on par. A fact evidenced by all the ports released so far and the quality of exclusives not being beyond ps3/360's capabilities.

You can't look at just a single component. You have to look at the whole thing and how it all comes together. The CELL has far more processing grunt inside it than either the 360 or Wii U CPU. Does that mean the ps3 is a more powerful system?

Overall yes but in individual areas it is more powerful I.E. 2-3x ram.

And what other areas is it more powerful in? You said many ways.

You also have to remember the Wii U RAM has half the bandwidth of the ps3 and 360 RAM. Just like with ps4 and 720, 8GB ddr3 isn't the same as 8GB gddr5.
 
I don't see how you can ignore Nintendo exclusives when they are often the games that convey what a system is about. Take Zelda, for example. Your standard Zelda game may not represent a 'gain' since, as you say, it would be expected. However, a Zelda game that takes advantage of game pad functionality to breathe life into the series, and combines it with other features exclusive to WiiU like miiverse, most definitely represents a creative gain. A different angle and new ideas is what worked for them back in 2006 with the Wii and Wii sports, and it is what Nintendo is relying on now. Unfortunately, this time it is taking a while to get the WiiU's point across, partly due to their own incompetence when it comes to marketing, and partly due to a shift in paradigms about game development.

This shift is what interests me most. I don't want to dwell much on Nintendo and the WiiU since my intention was to debate a little about the state of the industry right now. Can developers still come up with amazing fun and new ideas on PS4? Sure! But to me enhanced visual fidelity, that which is consistantly advertised by developers, does not make for new ideas. Whenever I see a demo like Samaritan, I gasp at its beauty like any other geek, but in time I find myself asking "so... What else you got?" New ideas require us to step out of our comfort zones. You've got your power now with the PS4, but how will you use it? You said you were inhibited by technology, but now you have a choice: will you play it safe or take a risk? But why go out of your way when current AAA strategies are so effective at selling games, right? It's what the market wants.

Who is right? Who is wrong? What should be prioritized in game development? Who is alienating who? I don't know, but I know what I prioritize as a gamer. Do I care that UE4 isn't coming to WiiU? Perhaps a little. More games are always welcome, but a new engine doesn't make a good game. Do I care that people care so much that UE4 isn't coming to WiiU? Personally, yes. I find it is backwards thinking. I'm just one guy, however.

What I do know is that things have changed dramatically this generation, and I'm not sure I appreciate this new perspective on what gaming is about.

This is a great post, but you can't just look at an exclusive in a vacuum. Sony prides itself on their exclusives as well. The only difference is, they have other games on their systems to compare the exclusives to. When buying a new game for a new system, people are gonna ask, "What makes this game so good when there are other games I can get for every console?" That's what makes a console and its exclusive games stand out: it's multiplatform competition. People will look the exclusive, compare it to the multiplatform offerings say "I'm gonna this buy console to play this game, because it's an experience I can only get on that console."

In the case of the WiiU, it's hard to sell any exclusive titles because currently are THE ONLY TITLES for the system. And when you only have 4 games for a console, and two of them are just subpar multiplatform ports, you're gonna say "I'm good", and save yourself $350.

As far as the rest of your post... It's a copycat industry. As consumers, it's up to us to show which games we support, and who we give our money to. And right now, most gamers support prettier graphics, shoot em up, bald space marines, etc. If you want to see more risks taken, we have to support those games that take those risks, but we don't. There's a reason why Mirror's Edge doesn't have a sequel yet...
 
Exactly.

Why aren't indies flocking to Wii U? Recent Vita news has made the talk of the Wii U and indies sound silly. And that's the Vita..

Yeah, this was interesting. Logically you'd think we would've heard of at least SOME announcements at GDC from the indie scene, but nothing really came. Sony has PSN cross-play to leverage Vita download support, Nintendo should embrace something similar with the 3DS for the Wii U.`
 
Yeah, this was interesting. Logically you'd think we would've heard of at least SOME announcements at GDC from the indie scene, but nothing really came. Sony has PSN cross-play to leverage Vita download support, Nintendo should embrace something similar with the 3DS for the Wii U.`

Nintendo isn't even able to get Miiverse on the 3DS yet. They're still taking their sweet ass slow time adding more games to the virtual network. They aren't even adding GBA games. They don't have have a true account system yet. No way will Nintendo embrace the type of cross-buy/cross-play that Sony has, at least not anytime soon and that will hurt them as well.
 
Which means overall it's on par. A fact evidenced by all the ports released so far and the quality of exclusives not being beyond ps3/360's capabilities.

How do shoddy launch ports and launch exclusives not designed to show off fancy visuals (due to that not being their only selling point) prove anything to that effect? And are you conveniently ignoring Most Wanted and Deus Ex?


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How do shoddy launch ports and launch exclusives not designed to show off fancy visuals (due to that not being their only selling point) prove anything to that effect? And are you conveniently ignoring Most Wanted and Deus Ex?

Yes, yes he is. Most Wanted had affects that were missing from the PS3/360.
 
How do shoddy launch ports and launch exclusives not designed to show off fancy visuals (due to that not being their only selling point) prove anything to that effect? And are you conveniently ignoring Most Wanted and Deus Ex?

There's the potential to get better graphics from Wii U than there is from 360 and PS3. But this potential is nowhere near great enough for it to be seen as a meaningful graphical leap. It's better, but not much better, and due to some poor design decisions there's also the potential for it to look worse.
 
There's the potential to get better graphics from Wii U than there is from 360 and PS3. But this potential is nowhere near great enough for it to be seen as a meaningful graphical leap. It's better, but not much better, and due to some poor design decisions there's also the potential for it to look worse.

I agree with that. The comment that I and a couple others were responding to argued that the Wii U is either WEAKER overall or not more powerful in any area.
 
The thing I find funny is that people always like to treat "creative and fun gaming ideas" as a given when it comes to Nintendo. Like it's all the churn out. Nope.

Outside of the spark they hit early last gen with the Wii, Nintendo's output has been just a creatively bland and devoid of big ideas as most other major publishers. Actually, I'd say more so, since other publishers at least make up for it with increased output of both AAA and mid-tier titles. Whereas with the Wii it took Nintendo damn near 5 years to finally put out the Zelda game that would use the wiimote to the fullest extent.

And now they're trying to sell their new console with a mini-game collection and a "New" Super Mario Bros. game.

The Wii U is in the problem that it's in because it's lacking the support of powerful hardware AND the creative, fun games that show off its premise.

I am a Nintendo fan, have been so since I was six, and I do have some bias. You can argue about the creative value of games like NintendoLand all you want but it will get us nowhere. It is clear we have different priorities, and we won't change each other's minds.

However, right now at this very moment, if hardware was the main concern at the very least we would be seeing more PS360 ports from 3rd part devs, no? After all, WiiU is at least on par with current gen technology, or so gaf says. Instead they all keep talking about "risk." It seems obvious that the AAA scene is not a forgiving business and that it helps to play it safe. Same with UE4. Is it the tech, or is it the risk involved in optimizing the engine for WiiU?

What does this aversion to risk-taking mean for games in the future? I believe it will take a while for the industry to get out of this rut, and personally I think consoles relying on graphical improvement are only perpetuating it all. The WiiU may not be the way to go about it either, and god knows Microsoft still have a lot hidden up their sleeve, but lets not act like we can point fingers at an individual when it seems to be everyone's problem.
 
I'm not going to compare home consoles to handhelds because that is silly and there has never been any correlation, but consider the following:

Both the 360 and PS3 were considered "slow starters" in terms of sales when the NPD numbers were released for their first January and February on the market, yet:

January 2006 - 250,000 (360)
January 2007 - 244,000 (PS3)
January 2013 - 57,000 (WiiU)

February 2006 - 161,000 (360)
February 2007 - 127,000 (PS3)
February 2013 - 64,000 (WiiU)

There is just a tiny difference there in disaster severity.

Funny that you avoid mentioning that the total sales are pretty similar, also 2006 is not equal to 2013, the world is constantly changing, the game industry today is nothing like six-seven years ago, PS4 and the nextbox are going to struggle in first months (you'll see), is not easy anymore to hype the masses about a new product, mostly today people get excited when an existing product turns to be appealable for them, like happen with the Xbox360 and the 3DS (in Japan).

Also first month sales are not good reference to predict the future of a console, the GC for example was a good starter.

And that doesn't even factor in the other issues the WiiU has that they didn't. Abysmal 3rd party support, lack of upcoming engine support, unclear release timeframe for major upcoming releases, impending competition from consoles that will clearly, to the masses, be superior on a technical level, developers erupting into laughter about it, etc...

We're not the masses, for the masses a PC game looks exactly the same as a Xbox360 or PS3 game. Also "developers erupting into laughter about it" is not Nintendo fault, there is no reason to laugh about it even if the console is totally sh*t.

Is not like Nintendo is completely ruined with the Wii U, they still have chance to recover, the main problem right now is the lack of software. Third party support is important but the console can sell with or without it, is not like there was a lot of third party support in the DS and Wii.
 
I mean I can play and love games with SNES graphical fidelity, but Im not going to get on a box yelling about how i would be fine with SNES graphics for years
That's the way I see it and was even arguing that for the past view pages.

Someone even called me a "graphics whore" for it but my avatar doesn't even represent cutting edge visuals (and I really do like the style). XD

I despise the idea no one is allowed to enjoy better graphics anymore. I've been enjoying graphics for over 10 years and still do. It has brought me alot of joy.

I'm not sacrificing my happiness so a corporation half away around the world who probably views me as an insect can earn millions and give me nothing back in return.
 
Overall yes but in individual areas it is more powerful I.E. 2-3x ram.
But it's already been explained the ram is basically twice as much yet half the speed...

Ultimately it's an Xbox 362 or so. It will get current gen ports while developers move to the next gen consoles. If Nintendo wanted to release a transitional console, they should have done it 2-3 years ago. Now they're stuck with a gimped system developers don't care about.

And all this indie talk is spin. I remember Nintendo fans praising The Lord that the WiiU was "powerful" and would get next gen ports; I don't remember much indie talk at all. Indies are doing fine with PC/smartphone titles, and will do fine with the PS4 too. I don't see any evidence that they're excited about another Nintendo console supported by fans who only buy Nintendo games.
 
So this is where we're at in the discussion? Okay.

Just for the sake of putting this in here, I'll say that I do in fact consider the Wii to be current gen.

I consider it current gen because the system incorporates what I consider to be the defining aspects of current gen console gaming -- an actual operating system with support for all-digital services and software. I really think those features have been more important this generation than the improvement in graphics.

In that respect, who's to say what the defining features or advancement of next gen are going to be. All the machines aren't out yet.
 
I agree with that. The comment that I and a couple others were responding to argued that the Wii U is either WEAKER overall or not more powerful in any area.

At the same time, do you really think we'll ever see a Wii U game that looks as good as the best from current gen consoles? I seriously doubt Nintendo will ever put out a game for it on par with what Sony has lined up for PS3 this year.
 
At the same time, do you really think we'll ever see a Wii U game that looks as good as the best from current gen consoles? I seriously doubt Nintendo will ever put out a game for it on par with what Sony has lined up for PS3 this year.

They have the opportunity to with Zelda, imho. With the fantasy setting it has, it would be nice if they did something as epic and visually spectacular as, say, God of War.
 
Exactly.

Why aren't indies flocking to Wii U? Recent Vita news has made the talk of the Wii U and indies sound silly. And that's the Vita..

Well... it's not like we had to wait around a year to see indies hugely investing in Vita... And Vita has a big advantage against WiiU : PS3.
These kind of things still takes time, especially with indies.

At the same time, do you really think we'll ever see a Wii U game that looks as good as the best from current gen consoles? I seriously doubt Nintendo will ever put out a game for it on par with what Sony has lined up for PS3 this year.

Zelda, Metroid or next Retro game, maybe next Monolith, even next 3D Mario... there's room for good-looking games from Nintendo. When you see how they squeezed DS with Metroid Prime Hunters or Wii with Mario Galaxy/Xenoblade/Smash Bros, we can be confident they can spit something hot on technical standpoint.
 
They have the opportunity to with Zelda, imho. With the fantasy setting it has, it would be nice if they did something as epic and visually spectacular as, say, God of War.
Spoiler: they won't. That's not who Nintendo is. I can't imagine Nintendo releasing anything that looks better than the best current gen titles graphics wise. Maybe Retro will.
 
Funny that you avoid mentioning that the total sales are pretty similar

That is because there are other factors that came into play, like shortages. Using the respective platforms first January and February is a much better way to compare demand considering we're past things like shortages and the holidays.

also 2006 is not equal to 2013, the world is constantly changing, the game industry today is nothing like six-seven years ago, PS4 and the nextbox are going to struggle in first months (you'll see)

Please give me some reasoning behind your prediction. And I hope it amounts to more than "The 3DS, Vita, and WiiU have all struggled!" The handhelds are competing for mind share in a market with smartphones and tablets. And the WiiU is, well, the WiiU.

Also first month sales are not good reference to predict the future of a console, the GC for example was a good starter.

What?! Here are the NPD numbers for the Gamecube's first January and February:

January 2002 - 61,685
February 2002 - 78,413

Not exactly blazing out of the gate either...

Third party support is important but the console can sell with or without it, is not like there was a lot of third party support in the DS and Wii.

The N64 and Gamecube had sparse third-party support and they sold poorly compared to the market leader of the time. Those are much better comparisons than the DS, a handheld, which have always sold well for Nintendo, and the Wii, a system that caught lightning in a bottle and briefly captured a market that has moved on.
 
So this is where we're at in the discussion? Okay.

Just for the sake of putting this in here, I'll say that I do in fact consider the Wii to be current gen.

I consider it current gen because the system incorporates what I consider to be the defining aspects of current gen console gaming -- an actual operating system with support for all-digital services and software. I really think those features have been more important this generation than the improvement in graphics.

In that respect, who's to say what the defining features or advancement of next gen are going to be. All the machines aren't out yet.

Your definition of what current gen is has little to do with a discussion about Unreal Engine 4.
 
That's the way I see it and was even arguing that for the past view pages.

Someone even called me a "graphics whore" for it but my avatar doesn't even represent cutting edge visuals (and I really do like the style). XD

I despise the idea no one is allowed to enjoy better graphics anymore. I've been enjoying graphics for over 10 years and still do. It has brought me alot of joy.

I'm not sacrificing my happiness so a corporation half away around the world who probably views me as an insect can earn millions and give me nothing back in return.

That's not how things work though.

You're not losing a quantifiable amount of happiness by playing a game with older graphics. It's what you make of it.

On the other hand, you can like new graphics as much as you want to. I'm guessing that other guy called you a graphics whore because you were insistent on the idea that no one should ever want to play a game with older graphics, for any reason.

I don't know how you turned that around into the idea that no one is allowed to enjoy newer graphics.
 
there's definitely some discrimination against nintendo in the video game industry these days...

it's a shame that developers disrespect the company that CREATED the industry.
 
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