Kotaku: The Wii U Won't Be Getting Unreal Engine 4

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Time will tell if it gets ports. That's what I'm waiting to see before I decide whether I sell it. I'm not keeping a machine just for Zelda and Metroid any more; the Wii gen basically killed any Nintendo 'loyalty' (for want of a better word) I had.

So why do you own it?

Just for Zombie U?
 
I'll be annoyed knowing the graphics could have been better than what the Wii U's hardware shipped with.
I dont think you will be satisfied with any Wii U game. I am sorry. There is powerful hardware right now yet indie devs dont use them. You make a arrgument then in essence makes sense but feasibly impossible. Is it hurting to you now that there is hardware for BF4 to run at 3K 60 fps yet PS4 wont be able to do it?
 
Why does it need UE4?

Like Mark Rein has said, it has UE3. UE3 was built for current gen consoles in mind, and for all intensive purposes the Wii U is a current gen console. No point of using most of the stuff in UE4 anyways if it can't actually be used because of the lack of grunt. Not like Nintendo would do much with it anyways, they've get to go through the bloom phase and are not about to do any hyperrealistic titles anytime soon.
 
Why does it need UE4?

Like Mark Rein has said, it has UE3. UE3 was built for current gen consoles in mind, and for all intensive purposes the Wii U is a current gen console. No point of using most of the stuff in UE4 anyways if it can't actually be used because of the lack of grunt. Not like Nintendo would do much with it anyways, they've get to go through the bloom phase and are not about to do any hyperrealistic titles anytime soon.

Aside from hurting the pride of N-fans who were so sure it would be getting UE4 and next-gen ports, it also becomes a problem for Nintendo's already shaky third party support if companies start leaving UE3 behind in favor of UE4 as they transition into PS4/Durango/high-end PC development.
 
Why does it need UE4?

Like Mark Rein has said, it has UE3. UE3 was built for current gen consoles in mind, and for all intensive purposes the Wii U is a current gen console. No point of using most of the stuff in UE4 anyways if it can't actually be used because of the lack of grunt. Not like Nintendo would do much with it anyways, they've get to go through the bloom phase and are not about to do any hyperrealistic titles anytime soon.

iPad/iPhone.

Anyway, do you not get it? It's not about Nintendo themselves using it, they have their own engines, it's about third party. No UE4, means no multiplatform games, which a large amount of games will probably use.
 
They tried the arms race before and didn't like the results. Those experiences make them question whether pulling what sony and ms do is ever worth it which by all accounts of history on this subject point to a clear no.

Again, the N64 and GC, while indeed pushing graphics, were half-assed in a ton of other areas. I, along with many others based on some of the reactions to the Wii/WiiU technical capabilities, simply wish Nintendo would have gave it another shot while correcting those other things before throwing their hands up and claiming that standard graphical leaps aren't important anymore.
 
iPad/iPhone.

Anyway, do you not get it? It's not about Nintendo themselves using it, they have their own engines, it's about third party. No UE4, means no multiplatform games, which a large amount of games will probably use.
Yeah, every new major game engine we've seen so far isn't going to support the Wii U apart from CryEngine 3, which no one else apart from Crytek seems to use on consoles. This might mean that none of the major next gen 3rd party multiplatform games will be coming to Wii U, and without the crazy sales/userbase that the Wii had (plus higher development costs compared to the Wii) we'll be seeing way less exclusive third party titles come to the Wii U. The Wii U could potentially have the worst third party support of any Nintendo console if something major doesn't happen.
 
Why does it need UE4?

Like Mark Rein has said, it has UE3. UE3 was built for current gen consoles in mind, and for all intensive purposes the Wii U is a current gen console. No point of using most of the stuff in UE4 anyways if it can't actually be used because of the lack of grunt. Not like Nintendo would do much with it anyways, they've get to go through the bloom phase and are not about to do any hyperrealistic titles anytime soon.

From the comments on how not showing the next Xbox, i would say MS and some third parties, especially those appealing to the dude bro croet.
 
Iwata is the CEO, it is his job to maximize profits for the shareholders. The profit they'd make from selling 100 million units of a box with 7 year old technology is a lot more than the profits they'd make from selling 100 million units of a box with current technology. Let's not pretend the route they took is simply because they don't have the means to get into an arms race or that they're just looking to give us gamers a unique experience.
What seven year old technology? Nintendo focussed on getting as much performance as possible out of a very small and affordable piece of kit, and used state-of-the-art technology to achieve that goal. This is no Wii, taking old and tiny chips and clocking them low to get the TDP down.
 
Again, the N64 and GC, while indeed pushing graphics, were half-assed in a ton of other areas. I, along with many others based on some of the reactions to the Wii/WiiU technical capabilities, simply wish Nintendo would have gave it another shot while correcting those other things before throwing their hands up and claiming that standard graphical leaps aren't important anymore.

Storage medium is another debate from graphics or the tech of them.

For nintendo they see no gain to a situation where they would have to be absolute best in every area at a great cost when they keep what works and use devices that don't break their bank. Simple math and logic don't like it don't buy their products you're a consumer you shouldn't feel so entitled to better tech on box you didn't create and have no real stake in. Nintendo isn't going to change the other factors that screw them when making a console so why expect them too?

Their argument is quite simple. The cost to have those standards aren't what they feel they should have to pay especially since it's cutting in to their profit model. Your crowd has no real solution for them and until you do expect more Wii/WiiU situations. Don't like it myself but consoles aren't a pick and choose thing like a pc is, you get what you pay for.
 
What seven year old technology? Nintendo focussed on getting as much performance as possible out of a very small and affordable piece of kit, and used state-of-the-art technology to achieve that goal. This is no Wii, taking old and tiny chips and clocking them low to get the TDP down.

I think he meant machine with performance on par with 7 year old hardware.
 
I think Epic is just extorting money from Sony and MS and their related developers frankly.
Like selling arms to two neighboring countries convincing each they need to spend more money on weapons.
 
People act like N64 and GameCube failed BECAUSE they tried to enter a "graphics war". N64 failed because it got no support due to Nintendo's stubborness and arrogance at the time and games cost a fortune because of cartridges, GameCube failed because the entire imagine of the system was tainted and the PS2 was just a beast that crushed everything. The issue with both systems were mistakes made during their inception which they couldn't recover from.

Wii U may as well just have a standard controller for all the mass market appeal it has. So they're selling a $300-$350 system with no major selling point (gamepad has clearly not been proven to have mass appeal). For that price, you could have built a system that can compete a lot closer to PS4 and 720 hardware wise if you ditched the gamepad.
 
Why does it need UE4?

Like Mark Rein has said, it has UE3. UE3 was built for current gen consoles in mind, and for all intensive purposes the Wii U is a current gen console. No point of using most of the stuff in UE4 anyways if it can't actually be used because of the lack of grunt. Not like Nintendo would do much with it anyways, they've get to go through the bloom phase and are not about to do any hyperrealistic titles anytime soon.

Why do cellphones and tablets need UE4?
 
I think he meant machine with performance on par with 7 year old hardware.
This. And they're somehow managing to lose money on it, so I wouldn't call it affordable. Why they focused on a low power draw when the market at large doesn't give a shit about that is beyond me. Maybe the Japanese, but console gaming in Japan is nowhere near as big as Europe or NA and they sure weren't asking for a low power draw.
 
People act like N64 and GameCube failed BECAUSE they tried to enter a "graphics war". N64 failed because it got no support due to Nintendo's stubborness and arrogance at the time and games cost a fortune because of cartridges, GameCube failed because the entire imagine of the system was tainted and the PS2 was just a beast that crushed everything. The issue with both systems were mistakes made during their inception which they couldn't recover from.
Amen.
 
This. And they're somehow managing to lose money on it, so I wouldn't call it affordable. Why they focused on a low power draw when the market at large doesn't give a shit about that is beyond me. Maybe the Japanese, but console gaming in Japan is nowhere near as big as Europe or NA and they sure weren't asking for a low power draw.

The japanese don't even care about the Wii U, so power draw doesn't seem to be that attractive.

in the end, power draw is inconsequential to gaming. In fact, it has NOTHING to do with gaming. Nintendo but more emphasis on power draw than things that actually impact games.

Do you want to know why? Lower power draw means more reliable system, aka Nintendo saves money in the long run by not having to replace systems under warranty.


Again, Nintendo is more worried about their bottom line then games.
 
People act like N64 and GameCube failed BECAUSE they tried to enter a "graphics war". N64 failed because it got no support due to Nintendo's stubborness and arrogance at the time and games cost a fortune because of cartridges, GameCube failed because the entire imagine of the system was tainted and the PS2 was just a beast that crushed everything. The issue with both systems were mistakes made during their inception which they couldn't recover from.

Wii U may as well just have a standard controller for all the mass market appeal it has. So they're selling a $300-$350 system with no major selling point (gamepad has clearly not been proven to have mass appeal). For that price, you could have built a system that can compete a lot closer to PS4 and 720 hardware wise if you ditched the gamepad.

My favorite argument of all time is the "Nintendo tried it before".

Nintendo has not made a developer's system since the SNES. Them sticking to carts was a big "FUCK YOU DEVS WE WANT YOUR MONEY". The gamecube had tiny discs and was a lunchbox. I love how this is glossed over "ERMEGEHRD GAMECUBE WAS A BEAST AND LOOK WHAT HAPPEN" It was a fucking purple purse when it released, no one wanted that shit. Wii came out and again, did not have the developer's wishes in mind.

Nintendo will not create a console to cater to western developers. They have japanese devs (mostly themselves) and their pocket books in mind when creating consoles.

Good luck Nintendo.


I think that if Nintendo took a shit in a box, a number of people would comment on how perfectly shaped and aromatic the turd was. Truly a shit that put all others to shame.
 
My favorite argument of all time is the "Nintendo tried it before".

Nintendo has not made a developer's system since the SNES. Them sticking to carts was a big "FUCK YOU DEVS WE WANT YOUR MONEY". The gamecube had tiny discs and was a lunchbox. I love how this is glossed over "ERMEGEHRD GAMECUBE WAS A BEAST AND LOOK WHAT HAPPEN" It was a fucking purple purse when it released, no one wanted that shit. Wii came out and again, did not have the developer's wishes in mind.

Nintendo will not create a console to cater to western developers. They have japanese devs (mostly themselves) and their pocket books in mind when creating consoles.

Good luck Nintendo.


I think that if Nintendo took a shit in a box, a number of people would comment on how perfectly shaped and aromatic the turd was. Truly a shit that put all others to shame.

Will MS ever create a product that caters to the Japanese devs?
And didn't we have an interview awhile back talking about how JP devs thought that the ps4 was clearly crafted for the West this go around?

Please don't act as though those two always make their products with everyone in mind.
 
I think he meant machine with performance on par with 7 year old hardware.
Nintendo had shitty tools and no final silicon until H2 2012, yet even some launch (window) games managed to surpass their PS360 counterparts. We haven't seen what the system is capable of yet. Not by a long shot. If someone honestly believes Nintendo, IBM and AMD invested millions of dollars and spent years to just achieve parity, I have a nice bridge to sell.
 
People act like N64 and GameCube failed BECAUSE they tried to enter a "graphics war". N64 failed because it got no support due to Nintendo's stubborness and arrogance at the time and games cost a fortune because of cartridges, GameCube failed because the entire imagine of the system was tainted and the PS2 was just a beast that crushed everything. The issue with both systems were mistakes made during their inception which they couldn't recover from.

Storage medium greatly effects graphics especially if we are talking about the amount one can store or how fast it can be transferred. They lost exactly because nintendo isn't suited to building a machine half as smart as sony, ms or other companies who deal with hardware far more often than they do. MS is not a joke in the hardware buisness they either make or find someone to make what they want and they refine it death same for sony in a variety of ways including sound and display technology.

I'm not acting like anything I clearly laid out why n64 bombed that alone made the system a hard sell to devs and to consumers for a variety of reasons. I never said anything in absolutes just one huge reason why in the case of one system it wasn't appealing. Both systems failed for tons of reasons both tech and industry politics related. Ignoring either aspects is why nintendo keeps falling in to the same trap each generation since.

I only mentioned those two systems cause as usual in a topic like this people forget nintendo can actually make a powerful system but with faults in them.They suck at this aspect we have 4 3d consoles to take apart and show how since the snes they can't make the right balance for shit.
 
My favorite argument of all time is the "Nintendo tried it before".

Nintendo has not made a developer's system since the SNES. Them sticking to carts was a big "FUCK YOU DEVS WE WANT YOUR MONEY". The gamecube had tiny discs and was a lunchbox. I love how this is glossed over "ERMEGEHRD GAMECUBE WAS A BEAST AND LOOK WHAT HAPPEN" It was a fucking purple purse when it released, no one wanted that shit. Wii came out and again, did not have the developer's wishes in mind.

Nintendo will not create a console to cater to western developers. They have japanese devs (mostly themselves) and their pocket books in mind when creating consoles.

Good luck Nintendo.


I think that if Nintendo took a shit in a box, a number of people would comment on how perfectly shaped and aromatic the turd was. Truly a shit that put all others to shame.

That's a reason why people are begging Iwata to leave, so Nintendo can make a western centric console and ditch Japanese thoughts.
 
Will MS ever create a product that caters to the Japanese devs?
And didn't we have an interview awhile back talking about how JP devs thought that the ps4 was clearly crafted for the West this go around?

Please don't act as though those two always make their products with everyone in mind.

Hardware should be catered to the market that buys them. The western market buys mainly western games. There is no market in Japan for console and the market for Japanese games is limited in the west.

Nintendo had shitty tools and no final silicon until H2 2012, yet even some launch (window) games managed to surpass their PS360 counterparts. We haven't seen what the system is capable of yet. Not by a long shot. If someone honestly believes Nintendo, IBM and AMD invested millions of dollars and spent years to just achieve parity, I have a nice bridge to sell.

There is nothing impressive about anything shown for the Wii U at all in any way shape or form graphically. It cannot play any last gen titles running at 720 p comfortably at 1080 p. It cannot take a 30 fps game and run it at 60 fps comfortably. At best we've seen a port of a racing game with some improved textures and little else. The machine is 45 watts and I don't expect much more. Whatever Retro is working on will impress artistically and little else from anyone else is going to do the same.
 
That is because there are other factors that came into play, like shortages. Using the respective platforms first January and February is a much better way to compare demand considering we're past things like shortages and the holidays.

From what I know, neither PS3 and Xbox360 had shortage problems also I don't see why holidays would be different for each console.


Please give me some reasoning behind your prediction. And I hope it amounts to more than "The 3DS, Vita, and WiiU have all struggled!" The handhelds are competing for mind share in a market with smartphones and tablets. And the WiiU is, well, the WiiU.

Well PS3 and Xbox360, even with their first January and February much better than the Wii U, they started to see success years later, and probably both MS and Sony will struggle with their nextgen consoles with people that has no reason to spent 400~500 dolars in a new consoles when most of their games will release also for PS3 and 360 (with the only difference in graphics). And I don't see why don't compare the 3DS, Vita with home consoles when all of them are devices focused in games, yes the 3DS and Vita are competing in the mobile market, but Wii strategy was exactly the same as the DS strategy, and now the Wii U has the same problems that 3DS had. Ensure the failure of the Wii U only for the first months is the same as ensure that the Wii U will finish to sell well, it needs time to see how the Wii U turns, specially when big hitters software arrives.


The N64 and Gamecube had sparse third-party support and they sold poorly compared to the market leader of the time. Those are much better comparisons than the DS, a handheld, which have always sold well for Nintendo, and the Wii, a system that caught lightning in a bottle and briefly captured a market that has moved on.

First Xbox sales were similar to the Gamecube and still it had a lot more third party support than the GC.
 
Nintendo had shitty tools and no final silicon until H2 2012, yet even some launch (window) games managed to surpass their PS360 counterparts. We haven't seen what the system is capable of yet. Not by a long shot. If someone honestly believes Nintendo, IBM and AMD invested millions of dollars and spent years to just achieve parity, I have a nice bridge to sell.

Which ones are these? I only remember port after port performing worse than ps360 versions. At best equal. Regardless, the differences between all three in the big scheme have been minor. All three consoles are the same.

And do you really think at any point during Wii U's creation that they were concerned about where it ended up relative to current gen? The whole idea for the console was the tablet controller. The system itself just needed to be capable of HD graphics and be small and power efficient.
 
Nintendo had shitty tools and no final silicon until H2 2012, yet even some launch (window) games managed to surpass their PS360 counterparts. We haven't seen what the system is capable of yet. Not by a long shot. If someone honestly believes Nintendo, IBM and AMD invested millions of dollars and spent years to just achieve parity, I have a nice bridge to sell.

As I've said before, the notion that "seven year old hardware" with a rather different slant on CPU / GPU & (until recently) shoddy tools would run late gen PS3/360 (in many cases assembled by skeleton crews) in time for launch is completely hilarious to me. The bias / myopia is incredible and frankly, there are certain folks who should stick to discussing games as games.

These people should be DISGUSTED that 360 stuff circa 2006 wasn't as impressive as the games it's been receiving over the last two or three years.
 
People weren't moaning about the 360 specs? Xbox 1.5?
Hell even now people are calling the Durango specs weak. It's clear that the type of people that visit forums wants monster consoles just as the PS3 was for its time. That in itself would be a terrible path for Nintendo to walk down.

And I'm saying that no matter what people here think Durango will get almost every game the PS4 does and that your argument that a more modern console would severely hurt Nintendo is flawed. Nintendo is not a destitute company
 
Hardware should be catered to the market that buys them. The western market buys mainly western games. There is no market in Japan for console and the market for Japanese games is limited in the west.



There is nothing impressive about anything shown for the Wii U at all in any way shape or form graphically. It cannot play any last gen titles running at 720 p comfortably at 1080 p. It cannot take a 30 fps game and run it at 60 fps comfortably. At best we've seen a port of a racing game with some improved textures and little else. The machine is 45 watts and I don't expect much more. Whatever Retro is working on will impress artistically and little else from anyone else is going to do the same.

So consoles should only focus on one audience then? How is that a developer's system?
Unless you mean the PS4 and Durango are Western Developer's system, which I would agree with wholeheartedly.
 
You honestly believe that Sony isn't regretting their hardware decisions with the PS3? The system that lost them a billion or so dollars?

The PS4 is Sony's tacit admission that the PS3 was a colossal fuckup.

Yup, making final judgments based on 3 months of bad sales right after a very good launch surely is a reasonable thing to do.

It's easy to make the judgement that it will never be anything on par with the Wii. And without proper third party support, it won't even be on par with 360/PS3. It can still be a success, but some of the absolutely brain-dead decisions they've made has limited the amount of success they should realistically expect.
 
Yup, making final judgments based on 3 months of bad sales right after a very good launch surely is a reasonable thing to do.

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Yup, making final judgments based on 3 months of bad sales right after a very good launch surely is a reasonable thing to do.

It´s absolutely obvious at this point that the WiiU is a colossal failure that is going to cost Nintendo a tremendous amount of money.
 
But what does "western focused" mean to a Japanese developer? More power? How is that not something they want?

Japanese people do not see videogames as a hightech industry like tv, cellphones, cameras, etc. So they do not demand "power" the same way western developers
 
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