Kotaku: The Wii U Won't Be Getting Unreal Engine 4

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At least an overclocked 360 would be superior to a regular 360 in every way. The wiiu actually has performance bottlenecks that the ps3 and 360 don't have.
And it also runs circles around PS3 and 360 in other areas. Something it wouldn't be able to do if it was just an overclocked 360. Again: It isn't that simple.
 
Do you have any data that supports that they are bleeding money?

They forecasted a decent profit for the year before they announced Wiiu would be sold at a loss and now they are projecting that profit to be wiped out. With the 3ds doing ganbusters in Japand selling for a profit elsewhere the Wiiu cant be pulling a small loss. I dont know about bleeding money, but with the horrendous numbers Wiiu are doing they will likely have to stutter productions which will lose them a significant amount of money.

And if they actually end up cutting the price its going to be a bloodbath. From any kind of profit making standpoint the Wii u looks bleak for the near future
 
And it also runs circles around PS3 and 360 in other areas. Something it wouldn't be able to do if it was just an overclocked 360. Again: It isn't that simple.

The ps3 runs circles around the 360 in some areas. The 360 runs circles around the ps3 in some areas. Are you going to tell me those two systems aren't in the same performance class?
 
The finance doesn't matter because I already brought up the Wii U is bleeding money with its weak hardware.

MS and Sony are not irresponsible because they are actually making machines that developers asked for.

You don't have the basic facts right.

Bleeding money is a console that costs $500 to make and you price them at $300.

Wii U profit might be a trickle but that is hugely different than bleeding money.
 
Yeah, I'm sure it will just be some chocobo spinoff game. It's FFXV. Come on dude.



DQX is an old port of a MMO. And MH is not popular on consoles. Sounds like a real big thing Nintendo's got going over there.

Speaking of which, I think today is release day for WiiU DQX in Japan. I'm curious to see how it does.
 
Yeah, I'm sure it will just be some chocobo spinoff game. It's FFXV. Come on dude.



DQX is an old port of a MMO. And MH is not popular on consoles. Sounds like a real big thing Nintendo's got going over there.

"old port of an MMO" ... is that even relevant especially when it comes to MMOs?

FF might as well be Versus XIII shifting platforms or XIV getting an up-port. It's all guess work.

MH is most popular on handhelds, true. Does that invalidate the game existing on Wii U suddenly as a big deal and especially since it seems to be doing quite good overseas?
 
You don't have the basic facts right.

Bleeding money is a console that costs $500 to make and you price them at $300.

Wii U profit might be a trickle but that is hugely different than bleeding money.

If that is the definition of bleeding money, then did the 360 bleed money? How about the Vita? Do you expect the ps4 and 720 to bleed money? Would a Jaguar APU based WiiU with standard controller have bled money?

"old port of an MMO" ... is that even relevant especially when it comes to MMOs?

FF might as well be Versus XIII shifting platforms or XIV getting an up-port. It's all guess work.

MH is most popular on handhelds, true. Does that invalidate the game existing on Wii U suddenly as a big deal and especially since it seems to be doing quite good overseas?

Yes. The ps3 also got a MH, as did the 360. Were those big deals? And no wiiu software is doing "quite good overseas", or anywhere for that matter.

You can't just look at the franchise, you have to look closer. DQX sounds like a game changer on paper...until you actually look and see what it is. Ditto for MH on consoles.

Another example. Both the ps3 and wii received Final Fantasy games this gen. But were they equal in weight?
 
You don't have the basic facts right.

Bleeding money is a console that costs $500 to make and you price them at $300.

Wii U profit might be a trickle but that is hugely different than bleeding money.

This is dumb. I said the console bleeds money, which it is. A Wii U alone doesn't make money.

So they would bleed more money with a more powerful system. Awesome at how flawed this argument continues to be.
How is it flawed?
 
How is it flawed?

Check out PS3's launch. That worked out so well didn't it.

Seriously this is all based on an assumption that PS4 and Nextbox will do just as well. Everyone forgets that PS3 and 360 both had growing pains, PS3 was in hell for a good couple is years before the launch of major first party titles. It's as if everyone just forgets what happened during previous launches and continues to make asinine assumptions. On all sides.
 
You don't have the basic facts right.

Bleeding money is a console that costs $500 to make and you price them at $300.

Wii U profit might be a trickle but that is hugely different than bleeding money.
Dude...

Wii U is sold at a loss, so it's bleeding money. There's no profit, trickle or otherwise. That's all there is to it.
 
Dude...

Wii U is sold at a loss, so it's bleeding money. It costs more than the asking price to make one. That's all there is to it.

Dude...

There is a difference in a difference between 20 bucks and 200 bucks.

"Bleeding money" is a strong term associated with the latter not the former.
 
http://www.joystiq.com/2013/03/30/unreal-engine-4-not-designed-to-work-on-wii-u/

Rein spoke with Engadget and clarified his comment from the presentation, noting that it's totally possible to run Unreal Engine 4 games on Wii U. "You heard the stupid gaffe yesterday about the Wii U," he said. "If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen."

So uh, crisis averted?
 
Dude...

There is a difference in a difference between 20 bucks and 200 bucks.

"Bleeding money" is a strong term associated with the latter not the former.

And you have no idea exactly how much they're losing.

So uh, crisis averted?

No because he said the same thing about UE3 on Wii. Yes if a developer cares about wiiu and wants to strip features out of the engine they can port it to wiiu.
 
Dude...

There is a difference in a difference between 20 bucks and 200 bucks.

"Bleeding money" is a strong term associated with the latter not the former.

That's just being picky.

Nintendo is losing money per system sold on Wii U. That's bleeding money. Doesn't matter how much money it is.

This is especially true considering Nintendo doesn't usually take a loss on their hardware, so even a little bit is a big deal for them.
 
No way in hell the Wii U has sold 3.06mln units in 2012.

I don't even think they've reached that number four months into 2013...
 
And you have no idea exactly how much they're losing.

Unless they lied, wasn't 1 extra game that Nintendo made, ontop of the Wii U all that was needed and they went positive on making money?


Rest would be math to see how big of a loss they made id think.
 
No. It's like saying if you want to make a UE4 game on the Pebble you can. It's not support, you're just free to butcher your game if you feel the need to do so.

Not really. There wouldn't be talk if it as a mobile platform if that were the case.

In terms of performance and additional frippery it might not offer much more than UE3, but if you are using the new engine and come to find Wii U ports financially viable, using the new one across the board would be a sound choice. Scaling vs more involved work.
 
Not really. There wouldn't be talk if it as a mobile platform if that were the case.

In terms of performance and additional frippery it might not offer much more than UE3, but if you are using the new engine and come to find Wii U ports financially viable, using the new one across the board would be a sound choice.
Mobile is officially supported, Wii U is not.
 
I think back and wonder at which point gaming became more about graphics and less about having fun...


Since "The Bit Wars" in the early 90s, i remember it, I was there, Gandalf. I was there twenty one years ago. I was there the day the strength of gamers fell


On a more serious note, if by Feb-Mar 2014 and after a expected price drop, various bundles, another Xmas season and a few big games (Mario Kart) things have not improved or have only marginally improved, then i think you can legitimately be very worried about the Wii U, i would believe at that time they would cold the cord and ponder whether to maybe pull the plug.

I hope and do not expect this will happen, but this industry is crazy, who knew the successor to the absolute phenomenon that was the Wii would struggle this badly, worldwide even.

Similar fate goes to Vita, and i wonder if Vita's life depends on how well the PS4 does. If that thing flies off the shelves will that get more publishers to hop on the Vita ship, or if the PS4 struggles will Sony deem it impossible to try to rescue 2 struggling platforms?
 
Mobile is officially supported, Wii U is not.

If you are a publisher making extensive use of UE4 & find Wii U development viable, getting the engine up and running with or without Epic's support - and if there's enough interest down the line, it will be in Epic's best interests to throw support out there - you may find it is worth your while to have it running for Wii U, despite the initial investment.
 
If you are a publisher making extensive use of UE4 & find Wii U development viable, getting the engine up and running with or without Epic's support - and if there's enough interest down the line, it will be in Epic's best interests to throw support out there - you may find it is worth your while to have it running for Wii U, despite the initial investment.
And all of that was true of UE3, and none of that happened, and none of it will happen now.

Thief is UE3, and Wii U isn't even getting it.
 
Yes. The ps3 also got a MH, as did the 360. Were those big deals? And no wiiu software is doing "quite good overseas", or anywhere for that matter.

You can't just look at the franchise, you have to look closer. DQX sounds like a game changer on paper...until you actually look and see what it is. Ditto for MH on consoles.

Another example. Both the ps3 and wii received Final Fantasy games this gen. But were they equal in weight?

Oo
http://ukie.info/content/ukie-week-12-2013-uk-video-games-charts-0
http://www.explosion.com/26743/wii-u-sales-improving-in-europe-thanks-to-monster-hunter-3-ultimate/

Not saying it's huge but your complete dismissal is insane.

And the FF comparison is a little silly, really.
 
The PS3 didn't stop being powerful all its life nor was there a shortage of games.
When did the investment start earn them money? I think maybe I saw people guesstimates that MS filled in the investment hole they dug and were now on the positive side.
Sony I really doubt they have even made it to 0 with the PS3 from conception to now.
 
Check out PS3's launch. That worked out so well didn't it.

Seriously this is all based on an assumption that PS4 and Nextbox will do just as well. Everyone forgets that PS3 and 360 both had growing pains, PS3 was in hell for a good couple is years before the launch of major first party titles. It's as if everyone just forgets what happened during previous launches and continues to make asinine assumptions. On all sides.

Even during its worst month in the US the PS3 still sold ~30,000 more units than the WiiU did during its worst month. And that was during the PS3's first summer! Unless the WiiU gets a drastic price cut then their upcoming summer #s are going to make the PS3 look like it was selling gangbusters.

And the PS3 was also never tracking like this...

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So has anyone explained why UE4 is on cellphones and tablets if UE3 is already out?
UE4 isn't on smartphones/tablets yet. The hardware isn't there yet, but iirc they're going to eventually go on them once the hardware is capable. And why wouldn't UE4 replace UE3? Progress is a good thing.
 
So has anyone explained why UE4 is on cellphones and tablets if UE3 is already out?

Well, some smartphones and tablets are getting pretty powerful. UE4 probably offers better and more efficient tools for creating games.

And the smarphone/tablet market is HUGE. Epic creating a UE4 engine for those devices could be very lucrative.
 
I really don't understand some of the delusional mentalities up in this thread. I own a Vita, I think it's an awesome piece of hardware. But make no mistake, I damn well know it's as dead as dead gets in the west. Doesn't effect my enjoyment of the system, it just limits the range of games available unfortunately.


And really at the end of the day, Wtf is the point of scaling down UE4 to ANY current gen tech?

http://www.youtube.com/watch?v=UsjrAU51IR4&t=4m26s

I mean really isn't that what UE3 is for?
 
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