Kotaku: The Wii U Won't Be Getting Unreal Engine 4

Status
Not open for further replies.
Why wouldn't it be? It's like saying why is UE4 on PS4 and XB3 when UE3 is.

Well, the explanation being given for UE4 not being on Wii U is a power and performance one. This explanation doesn't hold up because UE4 is on phones and tablets which have worse performance and power and an even larger range of architecture.

so I don't understand why people take Mark Reins explanation at face value. It seems to be a remark just to mock Nintendo. He could have just easily told the truth, which is no one is asking for Wii U support in the UE4 while they are demanding it for cell phones and tablets.
 
Even during its worst month in the US the PS3 still sold ~30,000 more units than the WiiU did during its worst month. And that was during the PS3's first summer! Unless the WiiU gets a drastic price cut then their upcoming summer #s are going to make the PS3 look like it was selling gangbusters.

And the PS3 was also never tracking like this...

wxT2UQK.png


PS3 also didn't have a collapsed economy and competition from phones and tablets. It'll be very interesting to see how PS4 and Nextbox do.
 
Well, the explanation being given for UE4 not being on Wii U is a power and performance one. This explanation doesn't hold up because UE4 is on phones and tablets which have worse performance and power and an even larger range of architecture.

so I don't understand why people take Mark Reins explanation at face value. It seems to be a one just to mock Nintendo. He could have just easily told the truth, which is no one is asking for Wii U support in the UE4 while they are demanding it for cell phones and tablets.
Well 'mobile' is a pretty loose term. The Wii U will never be better than it is today (well, it could reduce the OS footprint, so that's not strictly true, but near enough), mobile technology is expanding very rapidly. Epic have to support this technology base for what? Eight years? In just a couple of years mobile technology will destroy the Wii U, in eight it'll be a colossal gulf.

They have to think ahead.
 
PS3 also didn't have a collapsed economy and competition from phones and tablets.

Why are the Ps3 and the X360 still vastly outselling the Wii U then? The Ps3 isn't much cheaper than a Wii U.

In the end, people will buy a platform if it has games. And the Wii U doesn't have any games. It has not always something to do with the economy when a platform is failing.
 
Well 'mobile' is a pretty loose term. The Wii U will never be better than it is today (well, it could reduce the OS footprint, so that's not strictly true, but near enough), mobile technology is expanding very rapidly. Epic have to support this technology base for what? Eight years? In just a couple of years mobile technology will destroy the Wii U, in eight it'll be a colossal gulf.

They have to think ahead.


Well, theoretically Wii U should still be around for at least for 5 years. You'd think their clients that are using UE3 on Wii U would like to use UE4 in the future when their other projects do as well on other systems.

I'd hate to maintain more than one engine when building a multiplatform game.

So I guess Mark Rein is basically saying these companies using UE3 on Wii U won't be support Wii U much longer?
 
PS3 also didn't have a collapsed economy and competition from phones and tablets. It'll be very interesting to see how PS4 and Nextbox do.

There is a strange... bubble people seem to live in. I have been watching it and it's very interesting. Despite the current economy of the world, currency collapses, inflation, joblessness, all of it, despite the millions who JUST bought the PS3 and 360, despite the Wii U launch, and over all low game sales, people believe that the next two system will "save" the industry.

It's strange when you consider we just lost one of the biggest publishers, dozens of studios which were only replaced with mobile studios, budgets going into ridiculous areas and NOT dropping anytime soon as the man this company works for said "well if you DON'T use our engine, budgets will quadruple, but if you DO only double". And you have people in here, believing this nonsense, and preaching, no... celebrating even one of the few companies who are trying to keep things reasonable failing.
 
If Wii U is bleeding money, then PS4 will be a hemorrhaging of epic proportions.


Nintendo spend a lot of money on cutting edge technology to power the gamepad and to get the power draw as low as possible.

Sony doesn't have these same criteria when building the PS4.

Trust me, PS4 will not being losing that much money at launch.
 
Why are the Ps3 and the X360 still vastly outselling the Wii U then?

In the end, people will buy a platform if it has games. And the Wii U doesn't have any games. It has not always to do something with the economy when a platform is failing.


You answered your own question. 6 years and still being $100 cheaper do give them a significant advantage.

The Wii U game drought is very real though, then again so was the PS3 drought during thier launch. Time will tell but right now it's too early to make such comparisons.
 
Well, theoretically Wii U should still be around for at least for 5 years. You'd think their clients that are using UE3 on Wii U would like to use UE4 in the future when their other projects do as well on other systems.

I'd hate to maintain more than one engine when building a multiplatform game.

So I guess Mark Rein is basically saying these companies using UE3 on Wii U won't be support Wii U much longer?
My point was more than UE3 is sufficient for Wii U, and will always be, mobile technology will go way beyond that within the Wii U's life.

It's not like UE3 is suddenly crap. BioShock 1 was UE2.5, I remember hearing plenty of praise for that at the time.

Personally, I'd say no, no one will be making UE3 games on Wii U in five years, but we'll see.
 
PS3 also didn't have a collapsed economy and competition from phones and tablets. It'll be very interesting to see how PS4 and Nextbox do.

PS3 was significantly expensive than both, so much that it spawned a meme on its own.

Also had a direct competitor in the 360 and the Wii phenomenon that was taking off. Wii U has no "next gen" competitor, it is competing against old consoles, which everyone agrees have been around for far too long as it is.

PS3 also did not launch with a 2D Mario game, the quintessential system seller.

Wii U is alone, first next gen console, 2D Mario, the hottest third party game in the world in Black Ops 2, it should be doing better than it is.
 
Well 'mobile' is a pretty loose term. The Wii U will never be better than it is today (well, it could reduce the OS footprint, so that's not strictly true, but near enough), mobile technology is expanding very rapidly. Epic have to support this technology base for what? Eight years? In just a couple of years mobile technology will destroy the Wii U, in eight it'll be a colossal gulf.

They have to think ahead.
Yeah. UE4 isn't coming to mobiles anytime soon as far as I know. Epic seems to be waiting for better hardware on smartphones/tablets. Wii U on the other hand has specs that are always going to be the same (and UE4 won't be designed for the Wii U's specs). Hell, the new flagship phones are getting pretty powerful as it is.
 
Quarter 3 (ending Dec 31, 2006) 1.68M 1.68M (1.84M shipped)
Quarter 4 (ending Mar 31, 2007) 1.93 3.61 (5 million shipped)
2007 fiscal year sales 3.61 million 3.61 million
Quarter 1 (ending Jun 30, 2007) 0.71 4.32
Quarter 2 (ending Sep 30, 2007) 1.31 5.63
Quarter 3 (ending Dec 31, 2007) 4.90 10.53
Quarter 4 (ending Mar 31, 2008) 2.33 12.85


You sure the Wii U won't best these PS3 sales? Absolutely positive it's not tracking to beat those horrid numberS? I think you're just feeding into and buying into the usual hyperbole and history revision of "oh no PS3 and 360 had GREAT launches." they didn't it's a reason both had to be COMBINED to show a number that bested the Wii and it's the reason to this day people still do. Otherwise they have to admit how horrible both did for most of their lives.

The trajectory is facing the earth not the stratosphere. Nintendo needs to hustle for a healthy second christmas.
 
There is a strange... bubble people seem to live in. I have been watching it and it's very interesting. Despite the current economy of the world, currency collapses, inflation, joblessness, all of it, despite the millions who JUST bought the PS3 and 360, despite the Wii U launch, and over all low game sales, people believe that the next two system will "save" the industry.

It's strange when you consider we just lost one of the biggest publishers, dozens of studios which were only replaced with mobile studios, budgets going into ridiculous areas and NOT dropping anytime soon as the man this company works for said "well if you DON'T use our engine, budgets will quadruple, but if you DO only double". And you have people in here, believing this nonsense, and preaching, no... celebrating even one of the few companies who are trying to keep things reasonable failing.

...lol. you can't even get your data right but feel free to continue regurgitating bullshit sensationalist talking points.
 
This thread is entertaining to read.

To several people that Nintendo shouldn't have tried to match the specs of its competitors due to cost...just look at SNE's earnings over the last 5 years.

I can't believe people think a more powerful Wii U would get any more support.

What process do you think happens when a developer decides to port a game to a system? Do they hit a button, or do they have to use a bunch of tools and hire software devs to port it? What happens if the hardware is obscure and significantly less capable than the competition? Does that impact cost to develop games for Wii U?

I'm trying to understand why you don't see this.
 
And you have people in here, believing this nonsense, and preaching, no... celebrating even one of the few companies who are trying to keep things reasonable failing.
Are you referring to Nintendo?

The Wii U does little to differentiate itself from other consoles on the market while costing more. That's not my idea of being reasonable.
 
During the presentation the day before, another journalist asked if Unreal Engine 4 would work on Nintendo's Wii U -- a console that straddles the line between next-gen and the current one in terms of horsepower. "Hahahaha, no," he responded, which sent a wave of laughter through the room of journalists. But that's not technically true, he admitted the next day, walking back his gaffe. "You heard the stupid gaffe yesterday about the Wii U," he said. "If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen." While that game might not look as pretty as it would on a "true" next-gen console, the new engine is scalable to a variety of platforms, including mobile.

http://www.engadget.com/2013/03/29/mark-rein-interview-gdc-2013/
did someone post this yet?
 
It's strange when you consider we just lost one of the biggest publishers, dozens of studios which were only replaced with mobile studios, budgets going into ridiculous areas and NOT dropping anytime soon as the man this company works for said "well if you DON'T use our engine, budgets will quadruple, but if you DO only double". And you have people in here, believing this nonsense, and preaching, no... celebrating even one of the few companies who are trying to keep things reasonable failing.

You realize devs could make games with realistic budgets for either system, right?

And many developers clearly want more power - hence threads like this appearing on a near daily basis. They don't want or need Nintendo to look after them and provide them with lower specs.
 
By the end of the year Nintendo will probably barely acknowledge the gamepad.

I strongly agree. There are only 2 financially sane choices for Nintendo regarding Wii U:
1. Discontinue it early and take a brand hit, make a new console with lessons learned (Sega Dreamcast did this, but Sega was way less financially stable).
2. Drop the pad and focus on lots of games with just classic and Wii controls.

That is assuming they are telling the truth about the COGS for the pad.

If they just continue using it, they're stuck in a ditch of losses and poor sales.
 
I am not a tech head but for arguments sake for those who are what sort of console power wise would nintendo of been able to sell for £300 without losing money? If there was no gamepad realistically what sort of spec would you be looking at and how much more powerful would a said console be more than 360/PS3 and where would it look in comparison to the PS4?

Pardon my ignorance if this cant be answered, just would like an answer as so many people say they shouldnt of went the way they did with the Wii u so would like to know what the alternative would be?
 
You realize devs could make games with realistic budgets for either system, right?

And many developers clearly want more power - hence threads like this appearing on a near daily basis. They don't want or need Nintendo to look after them and provide them with lower specs.

Man, this.

People aren't making high budget games because they're being forced to by the PS4/720 specs, they're doing it because they see it as the best gamble for mass appeal and MASSIVE PROFITS.

"Oh Nintendo wants to save the industry by keeping dev costs low"

No, they know they're the master of their own platform and so can get away with making cheap games.
 
Even during its worst month in the US the PS3 still sold ~30,000 more units than the WiiU did during its worst month. And that was during the PS3's first summer! Unless the WiiU gets a drastic price cut then their upcoming summer #s are going to make the PS3 look like it was selling gangbusters.

And the PS3 was also never tracking like this...

wxT2UQK.png

ouch
 
People aren't making high budget games because they're being forced to by the PS4/720 specs, they're doing it because they see it as the best gamble for mass appeal and MASSIVE PROFITS.
How many times has this gamble worked out well, let's say on an average out of ten times?

Is EA making money? Is Activision making money? Square-Enix? THQ? Etc.

And now their games are cheap? Man, keep it coming guys :P
What? You didn't know? Developing a mainline Zelda game for 3-4 years costs basically nothing. GAF knows, I trust GAF.
 
...lol. you can't even get your data right but feel free to continue regurgitating bullshit sensationalist talking points.

What data was wrong? was THQ not one of the largest publishers we had? are game budgets not huge? did Epic not say if you don't use their engine budgets will quadruple? lol if none of that happened, perhaps your one line drive by would be valid. but since it's all true you're just full of shit and trying to derail the conversation. and oh those numbers are real, that's what the PS3 did in that period.. It's not hard to find.

But continue with your nonsense, and calling me sensational lol. I don't have a real dog in this race btw since PC will be the most powerful and continue to have the most exclusive content this generation just like last.
 
I am not a tech head but for arguments sake for those who are what sort of console power wise would nintendo of been able to sell for £300 without losing money? If there was no gamepad realistically what sort of spec would you be looking at and how much more powerful would a said console be more than 360/PS3 and where would it look in comparison to the PS4?

Pardon my ignorance if this cant be answered, just would like an answer as so many people say they shouldnt of went the way they did with the Wii u so would like to know what the alternative would be?
I'm not an expert on this at all, but Nintendo sells the Game Pad replacements for $140, so assuming there's a decent mark up they probably cost anywhere from $70-$120. They could have just used Wii remote pluses or Pro controllers and used the leftover money for having better hardware.
 
How many times has this gamble worked out well, let's say on an average out of ten times?

Is EA making money? Is Activision making money? Square-Enix? THQ? Etc.

I'd imagine Ubisoft, EA and Activision are making money. But that isn't the point. The point is publishers want stronger hardware because they see it as a tool to drive sales.

What? You didn't know? Developing a mainline Zelda game for 3-4 years costs basically nothing. GAF knows, I trust GAF.

Don't be silly. Cheap is a relative term. Compared to Assassins Creed or GTA, Skyward Sword is a cheap production.
 
And now their games are cheap? Man, keep it coming guys :P

Well, what he's saying is not entirely wrong. I bet Zelda SS was considerably cheaper to make than Ass Creed 3.

Which one was more worth the effort, the financial investment, and your money? That's an entirely different question (thankfully).

Ha, nice timing, dude ^
 
I'm not an expert on this at all, but Nintendo sells the Game Pad replacements for $140, so assuming there's a decent mark up they probably cost anywhere from $70-$120. They could have just used Wii remote pluses or Pro controllers and used the leftover money for having better hardware.

Yes but what would that Hardware be? I want to know if that Hardware would mean a significant jump from the current gen and would of it been future proof?
 
Man, this.

People aren't making high budget games because they're being forced to by the PS4/720 specs, they're doing it because they see it as the best gamble for mass appeal and MASSIVE PROFITS.

"Oh Nintendo wants to save the industry by keeping dev costs low"

No, they know they're the master of their own platform and so can get away with making cheap games.

Well in a way they are forced to because the majority of gamers of those platforms don't buy games that don't have those astronomical budgets generally.
 
Well, what he's saying is not entirely wrong. I bet Zelda SS was considerably cheaper to make than Ass Creed 3.

Which one was more worth the effort, the financial investment, and your money? That's an entirely different question (thankfully).

I agree on your last part, I'm disagreeing with the notion that less of a budget than PS360 games equals a cheap game.
 
Yes but what would that Hardware be? I want to know if that Hardware would mean a significant jump from the current gen and would of it been future proof?
Well I'm not sure on that but the costs of the Wii U hardware are already expensive for what they are since they're using custom chips. If they didn't use them and didn't have the game pad I'm pretty sure they could make a console that'd at the very least be capable of running next gen engines and able to get next gen ports.
 
You have nothing to back up what you're saying. As far as anyone's concerned, its baseless conjecture.

Common sense backs up the idea making a AAA HD PS360 game costs more than an AAA SD Wii game. That's the whole point of the system. Isn't this the argument Nintendo fans make most the time? That the HD business model is killing studios?
 
I agree on your last part, I'm disagreeing with the notion that less of a budget than PS360 games equals a cheap game.

He means it literally. Well, not really, because Zelda SS is only relatively cheap. But yes, I would agree that compared to other AAA productions, Zelda SS and the Mario Galaxy games were on the cheap side.

Not in terms of quality or attention to detail - they just cost less money to make. I don't thing he meant that as an insult at all.

Well in a way they are forced to because the majority of gamers of those platforms don't buy games that don't have those astronomical budgets generally.

This is a good point though.
 
Common sense backs up the idea making a AAA HD PS360 game costs more than an AAA SD Wii game. That's the whole point of the system. Isn't this the argument Nintendo fans make most the time? That the HD business model is killing studios?
And this isn't true in your opinion? Because it is.
 
Status
Not open for further replies.
Top Bottom