To Halo 4's credit, the penultimate level is a pretty solid storytelling achievement. It's well-written and well-paced, and the gameplay flows well enough for it to be enjoyable.I mean, it's your opinion and I respect it, but wow, I can't believe the line that I bolded. Can anyone seriously look at Halo 3 and how that was mishandled on this front, and seriously say that Halo 4 is somehow worse off in this regard? I felt the dialogue was very well done. It wasn't just great mo-cap, the dialogue and situations that played out were some of the most interesting I've seen in a Halo campaign, up there with Halo's best moments. For example, when the Chief told thescientist that the composer had to be destroyed, basically her life's work and something you knew she was at least very proud of, I thought that scene was handled so extremely well. You actually felt sorry for that lady, you got a sense of how much it hurt her to hear those words. This was an unimportant character, but they made her seem far more than what you usually get out of these kinds of characters. You really thought there was a chance you might save her, and that she may come to play a role in future halo stories, and then bam, dead.
In terms of gameplay, I thought the broadsword section was easily one of the most poorly-executed sections in any Halo game.The broadsword was so damn memorable and well executed.
I absolutely agree that Halo isn't just about wide-open stuff, but it's also absolutely not true that Bungie's 360 games were just about wide-open stuff. Heck, ODST even has a tank section where you're mostly constrained down a very small corridor. Reach arguably does suffer from being a bunch of roundish arenas connected by hallways, and that's probably a source of the complaints that it's "too firefighty," but it still has a huge amount of variety in scale and some corridor fighting.With regards to level design, I felt that the worst thing that could have ever happened to Halo was that once it went to the next generation, Bungie lost sight of mission design and started just going for big battles for the sake of big battles. Halo 4 is called a corridor shooter, when I don't believe it's anything of the sort. I liked that 343i seemed to take tighter control of the mission design, and that levels were better designed and only as big as they needed to be. Some of the most memorable parts of Halo campaigns of the past, even Halo CE, was in fact some of the most linear feeling parts.
Halo 4 isn't? I don't know if you've logged on recently, but have you seen the number of people playing the game?but thats also going to kill franchise.
I think it was Stan Lee who once said fans don't want change, they want the illusion of change. There is definitely a part of the Halo fanbase that just wants to play Halo 2 multiplayer with better graphics and a few slightly remixed Halo 1 maps, but thats also going to kill franchise.
Halo 4 isn't? I don't know if you've logged on recently, but have you seen the number of people playing the game?
http://halocharts.com/2012/chart/dailypeakpopulation/all
if you don't think the franchise is dying you need to take a look at the online population
Yeah, absolutely nothing to do with all of the other dumb shit they added. The fact that it plays nothing like Halo games of yore has LITERALLY ZERO impact on old fans, I'm sure.it's due totally to all those millions of gamers that enjoy playing with a timer so they can get to an overshield first that 343 has left out in the cold.
the primary reason why the forerunner were annoying to fight was because they're fundementally the same enemy kit as the covenant. The elites have a dive/roll similar to the tp movement, they have similar shields, and engineers are pretty much the same as the floaty forerunner, with skirmishers being the equivelent of the dogs.
Say what you will about the flood, but the primary reason why the flood was included was because it was a fundementally different approach to combat. Bungie understood that to keep the 5 minutes of fun and sandbox concept in check you need to constantly change the battle field with weapons, vehicles and enemies. Even in odst they add invisible brutes, snipers and engineers to create vareity. After the flood it was shifted again via covie flood(3way) battles, this forced the player to make choices over which weapons to take into combat. No longer could you just pistol everything to death (the pistol is garbage against the flood), your limited weapon count mattered. In halo 4 there's never a need to pick up any weapon other then scope weapons because the combat mechanics never change to require it. 343 completely lost sight of the design principles which halo was built on in order to produce content which could be sold in MP, and to play catch-up to the carrot on a stick mechanics of other popular shooters.
This extends into multiplayer, no longer is the game one of equality, but one of who has the right load-out and weapon kit. You get punished if you're good with a scoped weapon because you can't just pick up ammo that has been placed on the map, you now have to fuck around with shitty weapon drops, and perks. They actively punish players who are good and limit how those players should play, how this is good game design is well beyond me.
single player wise, halo 4 is the most boring, linear, and directed of the bunch. It's by far the least memorable for me, everything beyond the graphics (do a degree) was a step in the wrong direction. The game has a lot more content, and barely any of that is something which i want to experience. I congradulate 343 on ruining my favorite franchise.
edit: story wise halo 4 was a joke, they ruined cortana's personality so they could fetishize her as the weak bimbo who need help from man, when she clearly should've become the primary villian. The next 3 games would've been so much more interesting if cortana had become corrupted.
You can't believe the bolded?
-Didact--bad
-Del Rio--asshole
-Palmer--grunt
You cited one of the few nuanced interactions in the story, and they are few and far between.
Bungie games never took themselves so seriously. They always struck this great mix of light-heartedness and fun amidst danger and dire circumstances. While the story may have been grandiose, the gameplay was what was truly epic. Halo 4 had nothing that compared to experiences like Attack on the Control Room, The Ark, or the Covenant. They made just about every covenant enemy look shittier, and had glitches up the ass, especially with audio. Oh, and the music and mixing were absolute shit. Davidge made an awesome soundtrack that was paired poorly with the game, and overly compressed to the point of being a travesty to the great music of Halo games.
Halo was what was holding me to the Xbox. No longer now that Bungie is gone. Hey Microsoft, keep your new shitty Halo games.
Yeah, absolutely nothing to do with all of the other dumb shit they added. The fact that it plays nothing like Halo games of yore has LITERALLY ZERO impact on old fans, I'm sure.
Give me a break, dude.
I know people will disagree, but this is my own opinion.
Yes the completely similar gameplay between Halo 1 and Reach, that doesn't vary wildly at all and isn't completely subjective and the fanbase doesn't actively split hairs over on which incarnation is the defacto best.
I'd argue that they should add a true dedicated "Halo Classic" mode, but I doubt they could ever find a happy balance between whatever version you liked the best and whatever version I liked best.
Halo 4 has it's problems, but I can't say those problems are any worse than Reach... but that's my own opinion.
You're right, it's your opinion and you are entitled to it, as we all are, just know that you are in the extreme minority with your opinion, especially amongst longtime fans of the series.
Had you posted this in the Halo community OT, it would have made for better discussion.
Somehow I doubt I'm in the minority. Perhaps the minority involved in this discussion maybe.Even so, I'm not a Halo MP gamer, and never have liked Halo's MP, so perhaps that's why the MP stuff doesn't bother me. And, I guess, secondly, I'm a very new Halo fan. I didn't actually properly play and beat the first two Halos until I already had a 360 for about a year. I wasn't an original Xbox owner, so Halo really meant nothing to me. What got me to buy an Xbox 360 was those two Mistwalker jrpgs, which I loved.
What got me into Halo and got me to give the game a chance was reading the books. So I play Halo games for the story and campaign, and don't bother much with anything else outside of that. So by the very nature of how Halo 4's campaign was designed and executed, I feel like that was the Halo game I've been waiting for, and I'm eager to see where they take the followup, because there's lots of seeds planted for the next installment.
It dances circles around Halo 3, and it did so without all the same hype and plot related advantages that Halo 3 practically fell on top of thanks in large part to Bungie's previously excellent efforts setting the stage just right.
Did you ever question why there was such a massive change between reach and odst?
I'll give you a hint. ODST is what bungie wanted to do, reach is what microsoft wanted bungie to do.
Odst - streamlined, campaign focused.
reach - bloated, multiplayer focused.
Reach looked to introduce those cod aspects, the same ones which ultimately ruined the multiplayer game. I'm guessing that both reach and odst were a testing ground for features in destiny, and bungie has learned a lot from both, but ultimately, i dont think bungie wanted to see the same perk systems, and loadout systems we see in halo 4. Those elements just aren't appropriate for the halo sandbox.
Lol. You literally just made that up.
ODST was a fun game, but c'mon with the hyperbole and fictional conspiracy tales about Bungie's desires vs. MS.
I've again been a Halo fan since the big box at launch and one of biggest watershed moments in Halo history for me personally was day one of the Reach beta.
It's an unbelievable experience playing and seeing the reaction of how we all felt to have those loadout 'powers' for the first time.
Fast forward and Halo fans outside the internet that I play with literally love what Reach began and won't go backwards other than a few games for nostalgia.
My fave part of discussions like this and when you log off and play with actual core Halo fans they love what H4 has become and how the 'incentive' to progress and open the game up past 50 is finally beyond just a number and title.
Let the haters hate and never play again as they promise on Gaf. Lol.
Halo fans will still be playing and enjoying H4 for years and H5 will be welcomed with open arms when it arrives, just like every game prior.
Lol. You literally just made that up.
ODST was a fun game, but c'mon with the hyperbole and fictional conspiracy tales about Bungie's desires vs. MS.
I've again been a Halo fan since the big box at launch and one of biggest watershed moments in Halo history for me personally was day one of the Reach beta.
It's an unbelievable experience playing and seeing the reaction of how we all felt to have those loadout 'powers' for the first time.
Fast forward and Halo fans outside the internet that I play with literally love what Reach began and won't go backwards other than a few games for nostalgia.
My fave part of discussions like this and when you log off and play with actual core Halo fans they love what H4 has become and how the 'incentive' to progress and open the game up past 50 is finally beyond just a number and title.
Let the haters hate and never play again as they promise on Gaf. Lol.
Halo fans will still be playing and enjoying H4 for years and H5 will be welcomed with open arms when it arrives, just like every game prior.
Did you ever question why there was such a massive change between reach and odst?
All 40,000 of them?Halo fans will still be playing and enjoying H4 for years and H5 will be welcomed with open arms when it arrives, just like every game prior.
yes you are right you know the only "actual halo core fans", seriously shut the eff up lol
I get that people for some reason welcome the change and love the new games but this makes me angry.
Did you ever question why there was such a massive change between reach and odst?
I'll give you a hint. ODST is what bungie wanted to do, reach is what microsoft wanted bungie to do.
Nope. Never came close to claiming I know every one of the millions of core Halo millions fans. So you can follow you own advice and in YOUR words 'shut the eff up lol'
But you definately are the one who made up the fictional story about Bungie and MS. lol
40k is the peak concurrent count, not a total unique user count. I get your point, but the number you're looking for is likely much higher than 40k.So what is your opinion on the fact that out of the "millions" of fans there are only 40k playing per day? Curious to hear your thoughts on that.
So what is your opinion on the fact that out of the "millions" of fans there are only 40k playing per day? Curious to hear your thoughts on that.
40k is the peak concurrent count, not a total unique user count. I get your point, but the number you're looking for is likely much higher than 40k.
Having said that, a good point of comparison would be that when the Reach concurrent online user count was stuck just before Halo 4 launched, it was at about 68k (I think this may have included non-matchmaking users, but I suspect that's a relatively small number two years into the game's life). That's just a few months' separation between the two numbers.
So in your opinion if 343i made Halo 4 exactly like you and only you like it, do you think there would be more?
Then show me the daily stats of every console shooter not named Call of Duty or Halo that's topping that 40K right now.
There's no way to get a UU count, no. I think there might have been one on the bnet Reach matchmaking page at one point, there certainly was for Halo 3. The closest thing we get now is Major Nelson's rankings, which are based on unique users.Do they have a daily user count at all?
Almost a month ago.When was the last ranking thing Major Nelson did?
There's no way to get a UU count, no. I think there might have been one on the bnet Reach matchmaking page at one point, there certainly was for Halo 3. The closest thing we get now is Major Nelson's rankings, which are based on unique users.
Agreed. I was tired of getting my hopes up with each new CG trailer, for previous entries, that I would finally be getting some real character moments in Halo. And with each game, while I enjoyed them, I was constantly let down. Gameplay fun? Sure. Multiplayer a good time? Yep. But if you handed me a notepad and had me scribble down the plot sequences in Halo 2, 3, ODST or Reach, I would hardly fill a page---simply because good character moments burn into my memory the plot surrounding them.Halo 4 at least nailed chief and Cortana. They turned John into a person and not just a machine (Halo 3 had a few fleeting moments like that.)
H4 certainly has its flaws but it didn't come without its successes either.
I have high hopes for the future. Hopefully 343i has learned from their mistakes, and are moving on to creating an awesome Halo 5. The team has the talent, they have an excellent ip in which to show off what they can do. They simply need to extend those talents into creating Halo 5 not Halo with a lot of CoD mixed in.
Because Call of Duty is dead. Such a fallacious assertion.I think it was Stan Lee who once said fans don't want change, they want the illusion of change. There is definitely a part of the Halo fanbase that just wants to play Halo 2 multiplayer with better graphics and a few slightly remixed Halo 1 maps, but thats also going to kill franchise.
I'm very clearly a Bungie fanboy, and I'll state it outright, but I have consumed every piece of the expanded universe, and I have invested more time and money and hope into Halo 4 than most people. The story is shit. The game is shit. It's just a mess. It's better than average in video games, but it is, without a doubt, the worst Halo game (yes, I'm counting Halo Wars) ever made and doesn't deserve to be counted alongside Bungie's games.Del Rio being an asshole doesn't make the storytelling and performances not good. He was an ass, sure, but his character is apart of one of the most intense and well done story scenes in Halo's history. The Master Chief denying that order the way he did and Del Rio getting so pissed by it, even going so far as to suggest an arrest of the Master Chief, was brilliantly handled.
I cited that scientist interaction because it's a sign of just how much this game "gets it" that even such an encounter could be handled so effectively and memorably. Palmer is a grunt, but then are we really and truly surprised to see your typical grunt in a Halo game? I noticed a slight typo in your post. Didact bad? I think you mean badass?But, seriously, I enjoyed the Didact as an enemy more than any other enemy or pseudo rival Halo has ever produced for the Master Chief. The Didact was a very great villain. In fact, he's the best that a Halo campaign has ever produced, which probably isn't saying much, but I don't think Halo 4 is exactly at fault for giving the franchise something it needed. I think the Didact was largely meant to display, to some extent, that even humanities greatest hero can be powerless before an even greater force. The Master Chief isn't commonly man handled like that by anyone or anything if he's not somehow already starting out with a tactical disadvantage. With the Didact they were essentially saying that the Chief's tactical disadvantage was something that which he had no control over, he was merely human. However, the strong undertone of the game that I felt was delivered really well through a number of ways, and the Didact played a key role in this, was that humanity is something much more than what we've come to know them to be, and the Didact for all his power feared this. There is something about humanity that, for whatever reason, the flood or whatever is truly responsible for the flood, favors, and they want humanity to grow and prosper in preparation for something. The Didact remembers his conversation with the Primordial and he knows that thing was hinting strongly at something. I fully expect we're going to see Precursors in future Halo games. In a funny way, the Librarian's intents seem ironically aligned with the floods or maybe the Precursor's own. She, too, wants humanity to grow and prosper. It's what a more dangerous enemy lurking likely wants, but she probably understands that there is no hope for anybody or anything unless humanity grows powerful enough. I felt the other Spartans were treated almost exactly as what I expected them to be, grunts with Mjolnir armor following orders. It was a great contrast for the larger than life vibe surrounding the Master Chief.
Hell, I'm onboard with 343's vision for the future of Halo's campaign. They had an impossible task to do in taking over one of the biggest franchises out there, and I think they outdid themselves. It's my opinion that they made the best Halo campaign experience ever put together, and that they managed to do for the franchise what I think Bungie was largely unable to do since the franchise hit the 360. This isn't about 343's graphical talent or anything of the such, but they made a Halo campaign experience that, as incredible as Bungie's games were, and I take nothing away from them, Bungie simply didn't match with any of their 360 efforts. I know people will disagree, but this is my own opinion. Halo Reach is the best overall game that Bungie has made this gen. It dances circles around Halo 3, and it did so without all the same hype and plot related advantages that Halo 3 practically fell on top of thanks in large part to Bungie's previously excellent efforts setting the stage just right. What should have been one of the greatest gaming experiences this generation mostly ended up as forgettable. 343 did what they had to do. Why should they be afraid to make changes or take creative risks with a franchise that they now bare the ultimate responsibility for? I respect Bungie and thoroughly enjoyed their games, and am looking forward to Destiny, but people are placing them on a pedestal as if 343 are flawed or ineffective in ways that Bungie never was. All you would have to do is take a good hard look at Halo 3's campaign to know that this is far from true. Bungie made mistakes, too. Serious mistakes.
In conclusion, I respect everybody's opinion on this, and obviously there's a range of opinions, some who like some things, some who hate specific things, and some that just hate everything about Halo 4. My main intent while giving my opinion of Halo 4 is that 343's work isn't entirely hated. They've won some people over. As it stands now, if not for a guarantee of a followup to their previous effort, I may not have any reason at all to want the new xbox, because three's a lot of things that, while I enjoy, I'm just fine being without. Barring an announced sequel to Blue Dragon, new Mistwalker jrpgs or new game announcements that I just must have, I have no significant reason to want the next Xbox besides more Halo. So I think 343 did a good job.
NUTSHELLI thought they ruined Cortana in Halo 4. They turned her into a sexualized damsel in distress instead of what was an equal partner.
CoD series is the perfect example of an illusion of change. Multiplayer in COD4 to BLOPS2 has been changed around the edges where it doesn't really matter, but at the core they're nearly identical. Unlike the big shift with multi that happened in Halo Reach, and went even further down the rabbit hole in 4.Because Call of Duty is dead. Such a fallacious assertion.
Halo 3's greatest sin was it's failure in plot-tension. There was some end-of-the-world shit going on, yet Bungie somehow did a terrible job of selling me on it. At no point did I feel like there was a massive war going on. And at no point did I feel like if I failed as Master Chief, the world was doomed. Perfect example of this tension done right? Mass Effect 1. Mass Effect had an on-the-edge-of-your-seat ending. It gave the feeling "If I fail, the world is fucked." What's even more impressive is they built up to this amazing climax in just one game. Halo 3 had 2 previous entries that paved the way. The door was there and all Halo 3 had to do was walk through.Halo 3 was a fucking amazing game that did nearly everything right and in some ways overreached with its grand design.
I thought they ruined Cortana in Halo 4. They turned her into a sexualized damsel in distress instead of what was an equal partner.
343 needs to find a different way to balance the split between the competitive needs of the sandbox and the feedback loop you need to draw in new players and retain new players. Not a refinement of what is currently here, but a different approach. Some of the stuff they've curled back on, but much of the stuff, much of the important stuff, they've refused to budge, and I don't know if anything can be done beyond what's already been said with regards to trying to give them the message.I come from the competitive background in Halo, so guys did a reaction live-show about the panel (mostly the last 15 minutes).
Glad to see Josh apologize about the wheelchair picture along with hinting towards casual and competitive playlist being different. I hope 343 learned from this game after this panel with the reaction by a lot of the community.
ps: Good post btw Ghaleon, nice to see you talking Halo again.
I thought they ruined Cortana in Halo 4. They turned her into a sexualized damsel in distress instead of what was an equal partner.
Not sure what this is based on but according to this graph: http://halocharts.com/2012/chart/dailypeakpopulation/all the H4 multiplayer population is at an all time low. I really hope that 343 takes this into consideration and takes out all the generic CoD gameplay elements that have made it such a bland and unenjoyable multiplayer experience.
The folks at 343 are passionate people who clearly care about Halo. But I think they've taken it down the wrong path, and I didn't see any signs they recognized that. Bummer.
Such a weird game.
It wastes so much potential with the campaign. They built a great world and had an interesting premise to work with, only to put it into a really standard and by-the-book campaign.
Then the MP hardly even feels like Halo anymore with all the CoD inspired changes. Map count was also lacking.
The folks at 343 are passionate people who clearly care about Halo. But I think they've taken it down the wrong path, and I didn't see any signs they recognized that. Bummer.
I thought they ruined Cortana in Halo 4. They turned her into a sexualized damsel in distress instead of what was an equal partner.
Not sure what this is based on but according to this graph: http://halocharts.com/2012/chart/dailypeakpopulation/all the H4 multiplayer population is at an all time low. I really hope that 343 takes this into consideration and takes out all the generic CoD gameplay elements that have made it such a bland and unenjoyable multiplayer experience.
more good points. I didn't give one single fuck about the books. I thought they were a nice touch for a game that I love, but now it seems like they've hampered the creativity of the makers instead of inspiring it.
I was thinking most of the same things you were while watching it. That talk was less a postmortem and more of a "secrets of our success". They seem oblivious or incapable of being forthright about why they chose the directions they did and whether those choices made sense.The folks at 343 are passionate people who clearly care about Halo. But I think they've taken it down the wrong path, and I didn't see any signs they recognized that. Bummer.
Yep. Its damn hard to imagine otherwise.I'm not sure how corporate driven the decision making is there but virtually every decision made on Halo 4 sounds like they did some focus groups and decided to do what was popular and just copy what CoD (the most popular game on the market) does as well.
I'm glad the game is resonating with some. I loved Halo for years and and glad it's finding fans even if I am not one of them. For me they cut too many features I loved (campaign theater, custom options, Firefight) and built in too many internal contradictions (recharging shields are in direct conflict with instant respawn; the removal of asymmetric gametypes, but they made asymmetric maps; the way global and personal ordnance decimate game flow, etc.) And I disliked the campaign greatly, the only Halo campaign I had no desire to ever revisit.Completely disagree, not only do I think 343 took the game into a better direction, I think they did a much better job making Halo 4 than Bungie ever could.
ODST was also not supposed to be a full game either, it wasn't a "tentpole" Halo release and that reflects in the narrative and the single-player design... I don't attribute that specfically to any more or less interference from MS.
No matter how we slice it, both ODST were contractual obligation games and suffered to a various degree because of that. I'm not going to attribute all the good to Bungie and the bad to MS, both contributed to the final product.
I'd argue the brutes in Halo 3 are just as bad as the enemies in Halo 4, and every Halo's multiplayer has and muddled multiplayer sandboxes filled with both hits and misses.
Personally, no Halo sequel has really capitalized on the best elements and promise of Halo 1, a wider-open sandbox battlefield in multiplayer that the OXM Halo 2 article painted.
Instead of incorporating COD-elements, I'd much rather see Battlefield-like battles, the Halo universe has the settings/vehicles/weapons to really have an expansive multiplayer experience instead of the standard deathmatch meat grinder.
You might have a point if this was some kind of on the spot story change that caused this but it was quite clear and known way before Halo 4 that the AI's only lived for so long and that Cortana was close to breaking down, if anything at the end of Halo 4 you were the damsel and she saved you.
Completely disagree, not only do I think 343 took the game into a better direction, I think they did a much better job making Halo 4 than Bungie ever could.
This is crap, the reason Halo has any kind of a good lore is because of the books, every franchise that has existed for a while creates laws and rules that must be followed in the lore. If it weren't for these limitations or rules it wouldn't be Halo at all.
The books(Fall of Reach in particular) are pretty damn good and setup a great lore for the games to follow.