Not that I'm a Halo player, I only properly played Halo 2 (and enjoyed it) on my brother's Xbox back in the days, but I really appreciate Bungie as a dev and can't wait for Destiny.
But there is one thing: can you guys explain me in simple words what did 343i do to Halo 4 that so much people ended up hating it? What is so different from previous ones? They fucked the story, right?
I can only talk from my perspective but there's a couple of issues.
Campaign wise.
1. they made cortana a whiney bimbo in contrast to the badass hasley.
2. they made the game needlessly look at your hand every time you pushed a button, even if you were in a room of crowded enemies and were trying to escape.
3. a) the enemy encounters felt stagnant after a while because they're primarily the same as covenant encounters.
3. b) the enemy designs were weak, they added nothing to the sand box in terms of new gameplay encounters.
3. c) the enemy designs are difficult to understand, its hard to find weakspots or to tell if your dealing dmg
4. a) weapons were bloated, there are too many similar ones.
4. b) many of the weapons were hard to understand, such as the promethean grenades
4. c) the weapons felt more like additional purchases for the multiplayer then meaningful gameplay additions.
5. you're never forced into changing gaming habits through the game due to repetetive game design, enemy design and limited sandbox.
6. vehicle sections forced and were often fustrating, or they were simply linear rail sections.
7. weapons despawned
8. graphics meant that lod was an issue with zooming in and overall it was harder to see what was happening or what/where enemies were.
9. QTEs
10. the story was hard to understand unless you activated the terminals.
11. level designs were smaller and more linear
12. encounters were smaller and provided less opportunities for custom gameplay choices
13. ai felt less challenging
I'm sure theres more.
multiplayer wise is more of a fundemental change in game design philosphy.
pretty much everything stems from the fact that the game doesn't place everyone on equal footing and that map design lacks weapon spawns which remove tactical advantages of positioning. These are conerstones of halo 2-3. In reach the addition of loadouts were heavily frowned upon, in halo 4 they were expanded upon further with perks and custom loadouts. The codifying of the multiplayer meant that there was no competetive aspect to the game anymore, add in a lot of the broken and unblanced mechanics, and killstreaks which actively punish good players it's just not the halo experience I want.
Overall.
the removal of features like theater. The net code and matchmaking was less spectacular, and spartan ops is something i keep forgeting about, which tells you hoe impactful that is on me.
either way, theres a lot of stuff in halo 4 that I'm just not a fan of.