Nintendo hope to introduce Retro's new Wii U game in 'not so distant future'

Eh, I don't agree with this at all. I think we've gotten plenty of new dynamics not only unique to Zelda but unique to gaming. Maybe you can list some features/area where you think some common western/Retro design could change things up?

I already did...

Definitely not a full blown "turn it into skyrim" type thing, but I mean more open world and with less stylized (though definitely not "realistic" either). Something that's just a complete different take.

Races all need to be heavily redesigned. The last major enemy/character redesigns were with OoT (compare Zoras from LttP to OoT for an example for how extreme the changes should be)

Though I again have to seperate out "western" from "retro" designs. That is my own fault for saying Zelda needs a western reboot when I should have said it needs a Retro Studio style reboot.

(edit) Zoramon: I agree, those changes would go a long way and make a really good Zelda game, but again... it's refinement. I'm not against new traditional Zeldas, I just think more could be done with the series if there was a REAL attempt to change the formula. Real change won't be coming from an internal studio though... and I can't think of any other studio Nintendo has good relations with I'd trust to capture the feel while completely redoing it. I wouldn't trust modern day Capcom with Link and Co. for example.
 
Hope I'm not too late.
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Hoping for DKCR2 or MP4.

Don't want an FPS if it's not Metroid, I have plenty of those on every other platform I own if I want to play them.

I'm indifferent to them doing a new IP, I wouldn't be excited for one but I'd probably pick it up.
 
Hoping for DKCR2 or MP4.

Don't want an FPS if it's not Metroid, I have plenty of those on every other platform I own if I want to play them.

I'm indifferent to them doing a new IP, I wouldn't be excited for one but I'd probably pick it up.

They said it's not a new DKCR way back
 
I don't even think it's needs tons of fixes. It'd say these 3 would be a huge change

1. A large connected world. Twilight Princess attempted to do this but it didn't have...
2. Tons of secrets and areas that allow use of dungeon items outside.
3. More natural dungeons

I think the issue is that the games have bits and pieces of what we want but never all of them together. If we had a large connected overworld like TPs with the level of interaction that each SS "hub area" had, I think those two things would go a LONG way. And then more natural dungeons like the Yeti Mansion

I very much agree with these points, and I actually think Twilight Princess did the "natural dungeon" part pretty well. There was the Yeti Mansion that you mentioned, but also the Goron Mines, City in the SKy etc. I also think they somehow tried to do this in SKyward Sword by putting a lot of "dungeon-gameplay" out in the field. However, what I would LOVE is if they would just get rid of the Dungeon-structure all togheter, but keep the dungeon-gameplay and spreading it out over the land you are supposed to traverse. So first time you get to the lost woods, it plays like a traditional Zelda-dungeon, but by solving the puzzles, you open it up for more natural play later on. Of course there can still be some dungeons (like Ganons Tower of whatever), but I think it would do a lot with the immersion if the gameplay remained, but the difference became much more seamless.
 
I'll hope not a crossover. Anyway, do you remember the rumor that retro studio show thier engine to epic? If this would be true, then it should be a 3D game, right?
 
Didn't the developer of metroid prime come out a while ago saying he was upset with the quality of the titles, ( not sure where I heard or read that or I'm making it up) anyway if true I'm not sure whether to take that as positive or negative regarding metroid as an option


Oddly enough, deep in my heart, I really do believe it will be something metroid is related.
 
Didn't the developer of metroid prime come out a while ago saying he was upset with the quality of the titles, ( not sure where I heard or read that or I'm making it up) anyway if true I'm not sure whether to take that as positive or negative regarding metroid as an option


Oddly enough, deep in my heart, I really do believe it will be something metroid is related.
He said he doesn't like anything he works on because all he sees are flaws.
 
This will be a holiday 2013 release in the West, 2014 in Japan. X will be 2013 in Japan, 2014 elsewhere IMo.

This is what I have been thinking for a while

I hope its Metroid, which would be the best way for Nintendo to show off high level HD graphics on WiiU using one of their franchises
 
Eh, I don't agree with this at all. I think we've gotten plenty of new dynamics not only unique to Zelda but unique to gaming. Maybe you can list some features/area where you think some common western/Retro design could change things up?

Honestly, I suspect it has little to do with new mechanics that would be introduced, and more about Westerners expressing a little bit of ethnocentrism by wanting a Japanese game to "switch sides" and thus become more culturally relevant to them, likely with a change in art style (which probably goes a longer way with people than they'd like to admit).

Not to say Western minds wouldn't have a novel take on the franchise, but it wouldn't necessarily be better, only different. That said, Retro has employed incredibly talented artists, so I wouldn't be worried on that front.
 
I very much agree with these points, and I actually think Twilight Princess did the "natural dungeon" part pretty well. There was the Yeti Mansion that you mentioned, but also the Goron Mines, City in the SKy etc. I also think they somehow tried to do this in SKyward Sword by putting a lot of "dungeon-gameplay" out in the field. However, what I would LOVE is if they would just get rid of the Dungeon-structure all togheter, but keep the dungeon-gameplay and spreading it out over the land you are supposed to traverse. So first time you get to the lost woods, it plays like a traditional Zelda-dungeon, but by solving the puzzles, you open it up for more natural play later on. Of course there can still be some dungeons (like Ganons Tower of whatever), but I think it would do a lot with the immersion if the gameplay remained, but the difference became much more seamless.
I'm not sure why we're talking about Zelda in here, but I respectfully disagree. Skyward Sword's environments were designed like dungeons, and that really just set in dungeon fatigue far too quickly. Furthermore, I believe Skyward Sword-like locales would be way too restrictive. I hated the corridor-ish maze structure of Faron Woods.
 
Honestly, I suspect it has little to do with new mechanics that would be introduced, and more about Westerners expressing a little bit of ethnocentrism by wanting a Japanese game to "switch sides" and thus become more culturally relevant to them, likely with a change in art style (which probably goes a longer way with people than they'd like to admit).

Someone who read waaaaaaay to deeply into things without actually reading the words that were written.

I stated quite clearly the reasoning... Nintendo has gotten stuck in a cycle of refinement in Zelda. Nothing about the recent Zelda games is particularly bad or wrong, but too samey. Besides motion controls and a stamina gage, Skyward sword plays near identically to OoT (same puzzles, same dungeon layouts, same "unlock item and use it to defeat the boss"). Again, this isn't necessarily BAD so much as it tends to be boring an anti-innovative.

There is a reason OoT is listed as many people's favorite all time zelda, and it's not because TP, WW, and SS play worse... It's because it was a major departure, it tried new things besides just being a full 3D game.

I already said it doesn't necessarily have to be a "western" take, so much as it has to be a different take and Retro is one of the few studios I feel personally could be trusted with such a project and not just turn it into RANDOM WESTERN FANTASY RPG.
 
Anybody excited for how they're going to manage controlling third person Samus on the ground while tactically positioning the Arwing in the sky above?
 
Someone who read waaaaaaay to deeply into things without actually reading the words that were written.

Ah, sorry, I wasn't talking about you in particular, just how some other gamers come off when they nag about it.

There is a reason OoT is listed as many people's favorite all time zelda, and it's not because TP, WW, and SS play worse... It's because it was a major departure, it tried new things besides just being a full 3D game.

I do, however, disagree with you on this point. OoT isn't really a major departure from its immediate predecessor, LttP - it has the same game structure, roaming through dungeons, save the land plot, even overlapping locations (at least in name). The move to 3D really is its biggest contribution, because of some mechanical changes necessarily brought on my 3D visualization. If anything, OoT introduced a decrease in free-form exploration compared to LttP, which has set something of a standard for future Zelda games.

Also, I don't feel like playing Skyward Sword is just like playing prettier OoT. Yes, there are some obvious similarities that are just necessary (you control a young man in 3D by pushing an analog stick), but Link controls differently, his moveset is expanded in terms of mobility and attacks, the puzzles and dungeons are not at all the same outside of yes, what Zelda games have been doing since LttP, which is finding important items to defeat enemies and progress. I don't remember being able to trick eyeballs with my rotating sword, roll a boulder around in lava, sprint up huge sand slopes, communicate with ancient robots, or spin like a goddamned dolphin in OoT.
 
Skyward sword plays near identically to OoT (same dungeon layouts).

There is a reason OoT is listed as many people's favorite all time zelda... it tried new things besides just being a full 3D game.

Well this is wrong, the first point is fairly obvious but OoT really didn't do much other than be lttp in 3D.
 
I wouldn't be too mad at that if Nintendo let Retro have free reign to re-invent the series. Sonic & All-Stars Racing Transformed upped the stakes in the genre significantly, especially in creating gameplay you can just jump in and have fun with while also offering a significant challenge to the core. A fresh take on Mario Kart could be a shot in the arm the series needed.

It's never going to be like Sonic. That's a pure racing game & really not very family friendly at all. I don't consider it part of the same genre really.
 
I'm not sure why we're talking about Zelda in here, but I respectfully disagree. Skyward Sword's environments were designed like dungeons, and that really just set in dungeon fatigue far too quickly. Furthermore, I believe Skyward Sword-like locales would be way too restrictive. I hated the corridor-ish maze structure of Faron Woods.

I agree it didnt work very well in Skyward Sword. First, it needs to be instead of dungeons, not in addition to them, and secondly, you need to be able to unlock shortcuts that make it like a normal "field"-type of area next time you traverse it. So Hyrule Field wouldnt fit here, but The Lost Woods (think Link to the Past) definitely would, and the same with Death Mountain and lots of other types of locations.
 
Someone who read waaaaaaay to deeply into things without actually reading the words that were written.

I stated quite clearly the reasoning... Nintendo has gotten stuck in a cycle of refinement in Zelda. Nothing about the recent Zelda games is particularly bad or wrong, but too samey. Besides motion controls and a stamina gage, Skyward sword plays near identically to OoT (same puzzles, same dungeon layouts, same "unlock item and use it to defeat the boss"). Again, this isn't necessarily BAD so much as it tends to be boring an anti-innovative.

There is a reason OoT is listed as many people's favorite all time zelda, and it's not because TP, WW, and SS play worse... It's because it was a major departure, it tried new things besides just being a full 3D game.

I already said it doesn't necessarily have to be a "western" take, so much as it has to be a different take and Retro is one of the few studios I feel personally could be trusted with such a project and not just turn it into RANDOM WESTERN FANTASY RPG.

I agree somehow. Skyward Sword DOES play quite a bit like Ocarina. Except there is Motion+ control, stamina and lots of other stuff, and also NEW levels and NEW puzzles. I would be all for more change, but I think this is actually much more change than what we see in most series where only the levels and obstacles (enemies, puzzles, whatever) are new. I'm not sure if this applies to you, but I have a feeling a lot of the people who wants some dramatical new direction for the Zelda-series, are simply tired of the puzzle-based gameplay, which is fine of course, but personally I think it would be a far to big of a departure to go away from that. They need to continue giving us that same Zelda-gameplay, while doing new stuff like Motion+, but they should not change the game-genre or something more drastic like that imo.
 
"Secret Retro Game" reminds me of the "Secret PS3 game" from the first two years of the PS3's life.

People are putting so much hype into something we really don't know anything about.
 
"Secret Retro Game" reminds me of the "Secret PS3 game" from the first two years of the PS3's life.

People are putting so much hype into something we really don't know anything about.

I don't see how people hyping a game that has been referenced multiple times and from a dev that has only put out quality titles to a game that was simply said to possibly be in development for the PS3. Basically the situations aren't really alike...
 
Mario Kart and Star Fox suggestions feels like a waste of their talent. Honestly, I feel Wii U needs a new Metroid Prime, there has to be a flagship title to prove to third parties that there is a demand for action games on Wii, MP4 would be the perfect title for this.

Regarding Zelda discussion. The games are very self-contained, so no need for a reboot for a western release. Just choose a timeplace for it in one of the four time frames available and have fun with it. In this case, I am not opposed to a Zelda game by Retro. Metroid Prime's areas are basically big dungeons without an overworld connecting them, I have no doubt a Retro's Zelda would have amazing dungeon design if the Metroid games are any indicative.
 
Lets not kid ourselves it will be Metroid. The Gamepad is too perfect for it.

I thought it was made evident that Retro was tired of Metroid after Corruption. Maybe a few years of reprieve rekindled their interest in the series, but I'm not sure. I'd love to be wrong, though.
 
I'm still hoping it's a new IP entirely. I'd settle for a star tropics... but I'm not sure how you'd even go about modernizing it... you'd more or less be making an absolutely new game where the hero uses a yoyo as a weapon.

I'd much rather see 2D true sequel/complete remake to that.



I would, however, settle for an F-zero... but that's as low as I go without being greatly disappointed.
 
"Secret Retro Game" reminds me of the "Secret PS3 game" from the first two years of the PS3's life.

People are putting so much hype into something we really don't know anything about.

It's not the same thing at all because this time we do know something, that the game is being made by one of the best developers in the business.
 
I would LOVE a traditional F-Zero-game, but I also think it would be cool if somebody would give F-Zero the "Star Fox Adventures-treatment". And by that I DO NOT mean a mediocr Zelda-clone, but a game that tried to take Captain Falcon out of the car and maybe doing a Yakuza or GTA-lite style action-adventure where racing was only a part of the gameplay. That F-Zero-Universe have to much potential to not being used like this imo. Open world futuristic action-adventure playing as Captain Falcom? Sounds awesome to me.
 
I thought it was made evident that Retro was tired of Metroid after Corruption. Maybe a few years of reprieve rekindled their interest in the series, but I'm not sure. I'd love to be wrong, though.

The ending of MP3 made it pretty obvious that they weren't done with the franchise for good, there's going to be an MP4 sooner or later.

Edit: Unless MP3 is supposed to be before hunters or something, I can't remember the Metroid timeline atm.
 
My main reasoning would be:

-They worked on Mario Kart 7
-This is unveiling in the not too distant future, and so is Mario Kart 8
-Nintendo has a history of using other studios like this to help finish products, like Monolith helping build out art assets for Zelda, so it's not like Mario Kart 7 is a complete anomaly
-Nintendo already outsourced Smash Bros in an effort to get it out sooner, so putting Retro on Mario Kart 8 frees up Nintendo's resources to better support the 3DS and finish the Wii U titles they're still doing internally in Japan

To note, if they are working on Mario Kart, I don't think it's the *only* thing they're working on, but might be the only thing in the immediate future.

I think they're probably just contributing to it like they did MK7. They weren't the main team on that though at all iirc.
 
Ugh...God the wait for Retro's new project is absolutely unbearable. Silly stupid me at one point thought it would get revealed at E3 2011 for fucks sake...If its not a new Metroid with a Prime-esque style, I'm going to seriously lose my shit. But I'll still buy it anyway, because even if its not Metroid, it'll surely still be a fantastic addition to the Wii U's library.
 
I would LOVE a traditional F-Zero-game, but I also think it would be cool if somebody would give F-Zero the "Star Fox Adventures-treatment". And by that I DO NOT mean a mediocr Zelda-clone, but a game that tried to take Captain Falcon out of the car and maybe doing a Yakuza or GTA-lite style action-adventure where racing was only a part of the gameplay. That F-Zero-Universe have to much potential to not being used like this imo. Open world futuristic action-adventure playing as Captain Falcom? Sounds awesome to me.

If they were to go that route I think the game would do well to start with a new character, leave CF to be a mentor or side character. Someplace where he can be expanded on, but not too involved as to, you know, ruin the game.
 
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