KillerTravis
Banned
Why are people assuming it's Mario Kart? EAD handles that.
It's as stupid as people suggesting Zelda.
Why are people assuming it's Mario Kart? EAD handles that.
Eh, I don't agree with this at all. I think we've gotten plenty of new dynamics not only unique to Zelda but unique to gaming. Maybe you can list some features/area where you think some common western/Retro design could change things up?
Definitely not a full blown "turn it into skyrim" type thing, but I mean more open world and with less stylized (though definitely not "realistic" either). Something that's just a complete different take.
Races all need to be heavily redesigned. The last major enemy/character redesigns were with OoT (compare Zoras from LttP to OoT for an example for how extreme the changes should be)
Hoping for DKCR2 or MP4.
Don't want an FPS if it's not Metroid, I have plenty of those on every other platform I own if I want to play them.
I'm indifferent to them doing a new IP, I wouldn't be excited for one but I'd probably pick it up.
So next year's E3 in Nintendo language.
I don't even think it's needs tons of fixes. It'd say these 3 would be a huge change
1. A large connected world. Twilight Princess attempted to do this but it didn't have...
2. Tons of secrets and areas that allow use of dungeon items outside.
3. More natural dungeons
I think the issue is that the games have bits and pieces of what we want but never all of them together. If we had a large connected overworld like TPs with the level of interaction that each SS "hub area" had, I think those two things would go a LONG way. And then more natural dungeons like the Yeti Mansion
We've waited far too long for this Star Fox x Metroid reveal.
It'll be a Star Fox game in the same vein as the Mass Effect franchise.
He said he doesn't like anything he works on because all he sees are flaws.Didn't the developer of metroid prime come out a while ago saying he was upset with the quality of the titles, ( not sure where I heard or read that or I'm making it up) anyway if true I'm not sure whether to take that as positive or negative regarding metroid as an option
Oddly enough, deep in my heart, I really do believe it will be something metroid is related.
This will be a holiday 2013 release in the West, 2014 in Japan. X will be 2013 in Japan, 2014 elsewhere IMo.
Eh, I don't agree with this at all. I think we've gotten plenty of new dynamics not only unique to Zelda but unique to gaming. Maybe you can list some features/area where you think some common western/Retro design could change things up?
They said it's not a new DKCR way back
The reactions to that would be amusing.
I'm not sure why we're talking about Zelda in here, but I respectfully disagree. Skyward Sword's environments were designed like dungeons, and that really just set in dungeon fatigue far too quickly. Furthermore, I believe Skyward Sword-like locales would be way too restrictive. I hated the corridor-ish maze structure of Faron Woods.I very much agree with these points, and I actually think Twilight Princess did the "natural dungeon" part pretty well. There was the Yeti Mansion that you mentioned, but also the Goron Mines, City in the SKy etc. I also think they somehow tried to do this in SKyward Sword by putting a lot of "dungeon-gameplay" out in the field. However, what I would LOVE is if they would just get rid of the Dungeon-structure all togheter, but keep the dungeon-gameplay and spreading it out over the land you are supposed to traverse. So first time you get to the lost woods, it plays like a traditional Zelda-dungeon, but by solving the puzzles, you open it up for more natural play later on. Of course there can still be some dungeons (like Ganons Tower of whatever), but I think it would do a lot with the immersion if the gameplay remained, but the difference became much more seamless.
Honestly, I suspect it has little to do with new mechanics that would be introduced, and more about Westerners expressing a little bit of ethnocentrism by wanting a Japanese game to "switch sides" and thus become more culturally relevant to them, likely with a change in art style (which probably goes a longer way with people than they'd like to admit).
Someone who read waaaaaaay to deeply into things without actually reading the words that were written.
There is a reason OoT is listed as many people's favorite all time zelda, and it's not because TP, WW, and SS play worse... It's because it was a major departure, it tried new things besides just being a full 3D game.
Anybody excited for how they're going to manage controlling third person Samus on the ground while tactically positioning the Arwing in the sky above?
Ah, sorry, I wasn't talking about you in particular, just how some other gamers come off when they nag about it.
Skyward sword plays near identically to OoT (same dungeon layouts).
There is a reason OoT is listed as many people's favorite all time zelda... it tried new things besides just being a full 3D game.
I wouldn't be too mad at that if Nintendo let Retro have free reign to re-invent the series. Sonic & All-Stars Racing Transformed upped the stakes in the genre significantly, especially in creating gameplay you can just jump in and have fun with while also offering a significant challenge to the core. A fresh take on Mario Kart could be a shot in the arm the series needed.
I'm not sure why we're talking about Zelda in here, but I respectfully disagree. Skyward Sword's environments were designed like dungeons, and that really just set in dungeon fatigue far too quickly. Furthermore, I believe Skyward Sword-like locales would be way too restrictive. I hated the corridor-ish maze structure of Faron Woods.
Already marking my calendar. I'll bring the popcorn. You can take care of the beverages.
Someone who read waaaaaaay to deeply into things without actually reading the words that were written.
I stated quite clearly the reasoning... Nintendo has gotten stuck in a cycle of refinement in Zelda. Nothing about the recent Zelda games is particularly bad or wrong, but too samey. Besides motion controls and a stamina gage, Skyward sword plays near identically to OoT (same puzzles, same dungeon layouts, same "unlock item and use it to defeat the boss"). Again, this isn't necessarily BAD so much as it tends to be boring an anti-innovative.
There is a reason OoT is listed as many people's favorite all time zelda, and it's not because TP, WW, and SS play worse... It's because it was a major departure, it tried new things besides just being a full 3D game.
I already said it doesn't necessarily have to be a "western" take, so much as it has to be a different take and Retro is one of the few studios I feel personally could be trusted with such a project and not just turn it into RANDOM WESTERN FANTASY RPG.
Na, I herd they won't be @ E3.E3, hooray.
Metroid x Starfox?Anybody excited for how they're going to manage controlling third person Samus on the ground while tactically positioning the Arwing in the sky above?
"Secret Retro Game" reminds me of the "Secret PS3 game" from the first two years of the PS3's life.
People are putting so much hype into something we really don't know anything about.
Lets not kid ourselves it will be Metroid. The Gamepad is too perfect for it.
"I hope to introduce it to you in the not so distant future."
"Secret Retro Game" reminds me of the "Secret PS3 game" from the first two years of the PS3's life.
People are putting so much hype into something we really don't know anything about.
I thought it was made evident that Retro was tired of Metroid after Corruption. Maybe a few years of reprieve rekindled their interest in the series, but I'm not sure. I'd love to be wrong, though.
My main reasoning would be:
-They worked on Mario Kart 7
-This is unveiling in the not too distant future, and so is Mario Kart 8
-Nintendo has a history of using other studios like this to help finish products, like Monolith helping build out art assets for Zelda, so it's not like Mario Kart 7 is a complete anomaly
-Nintendo already outsourced Smash Bros in an effort to get it out sooner, so putting Retro on Mario Kart 8 frees up Nintendo's resources to better support the 3DS and finish the Wii U titles they're still doing internally in Japan
To note, if they are working on Mario Kart, I don't think it's the *only* thing they're working on, but might be the only thing in the immediate future.
I would LOVE a traditional F-Zero-game, but I also think it would be cool if somebody would give F-Zero the "Star Fox Adventures-treatment". And by that I DO NOT mean a mediocr Zelda-clone, but a game that tried to take Captain Falcon out of the car and maybe doing a Yakuza or GTA-lite style action-adventure where racing was only a part of the gameplay. That F-Zero-Universe have to much potential to not being used like this imo. Open world futuristic action-adventure playing as Captain Falcom? Sounds awesome to me.