Avalanche (Just Cause) - Wii U dev kits collecting dust, Nintendo is hard to reach

Ugh. Don't be so dense. You arguing it can hit 10 million by November is ignoring all data. If I were to say (I'm not that dumb) that the Wii U won't sell 10 million in its lifetime, I would be ignoring all data. I'm not going to make such a ridiculous statement while you have.

Welp... good luck Nintendo. Moms, grandmas, grandpas aren't buying a Wii U this go around, therefore the install base will be drastically lower than the Wii.

i'm rolling. it's hilarious to see you try to catch people in the act of making unrealistic statements when that's practically all you do. you're right, moms aren't buying Wii Us. lil kids must be selling their trikes off to get their Lego fix.
 
i'm rolling. it's hilarious to see you try to catch people in the act of making unrealistic statements when that's practically all you do. you're right, moms aren't buying Wii Us. lil kids must be selling their trikes off to get their Lego fix.

I'd wager to bet that unlike with the Wii when moms and dads bought Wii's for themselves to enjoy as well, they're buying a Wii U (if they are at all) for their kids.

Know why the Wii sold like hotcakes? It wasn't because the kids wanted it. It was because the blue ocean crowd did. That crowd has abandoned Nintendo so far. Know how I know this? In 6 months the Nintendo has sold 3.5 million Wii U's.
 
I'd wager to bet that unlike with the Wii when moms and dads bought Wii's for themselves to enjoy as well, they're buying a Wii U (if they are at all) for their kids.

Know why the Wii sold like hotcakes? It wasn't because the kids wanted it. It was because the blue ocean crowd did. That crowd has abandoned Nintendo so far. Know how I know this? In 6 months the Nintendo has sold 3.5 million Wii U's.

.......Is there a game you want for Wii U? Or some kind of concept you would like the Wii U to approach that would convince you to buy a Wii U? Or something you'd think other people would if you already have one?
 
I am so freaking tired of the whole "OMG Nintendo is going to die". As much as "OMG Mobile is going to kill console!!"

Nintendo was supposed to die since the 90s..
Console sales are overall down since the market is shared among much more different platforms now
It's a 5 month old console ffs.
And what I found most amusing in the OP: We are a tiny indie developer and NEVER had issues to get in contact with Nintendo. They invited us to a conference in Madrid and are constantly checking what we are doing.

So my impression of Nintendo and their relations to indie is completely different. As a matter of fact they are going out of their way to pamper us.
Nintendo is doing a lot to work with indies. Also, I find it funny that people keep forgetting that Nintendo were the first ones to strike a deal with Unity to drop all license cost to publish on their console.
But of course, in Nintendo's case people call it "desperate" while in Sony's case people call it "smart" and "indiefriendly"
You made the news man
 
I'd wager to bet that unlike with the Wii when moms and dads bought Wii's for themselves to enjoy as well, they're buying a Wii U (if they are at all) for their kids.

Know why the Wii sold like hotcakes? It wasn't because the kids wanted it. It was because the blue ocean crowd did. That crowd has abandoned Nintendo so far. Know how I know this? In 6 months the Nintendo has sold 3.5 million Wii U's.

yea and from your previous statement, you say they'll never get a Wii U. that's the most ridiculous thing i've ever heard. the "blue ocean" crowd isn't a niche group of soccer moms with lattes in one hand and a snuggie in the other, latching on to whatever hip thing they can find next. it's normal people. the kind of people you walk outside and see. they still exist. they bought PS2s last generation. they bought Wiis early on in this generation, and now they're buying mainly Xbox 360s and a minority PS3s. the average consumer is going to move on to something else eventually and i doubt it'll be a $500 box. saying that somehow the Wii U is positioned in a manner to where it'll never be the go-to box for the average gamer is just a ridiculous statement.
 
I am so freaking tired of the whole "OMG Nintendo is going to die". As much as "OMG Mobile is going to kill console!!"

Nintendo was supposed to die since the 90s..
Console sales are overall down since the market is shared among much more different platforms now
It's a 5 month old console ffs.
And what I found most amusing in the OP: We are a tiny indie developer and NEVER had issues to get in contact with Nintendo. They invited us to a conference in Madrid and are constantly checking what we are doing.

So my impression of Nintendo and their relations to indie is completely different. As a matter of fact they are going out of their way to pamper us.
Nintendo is doing a lot to work with indies. Also, I find it funny that people keep forgetting that Nintendo were the first ones to strike a deal with Unity to drop all license cost to publish on their console.
But of course, in Nintendo's case people call it "desperate" while in Sony's case people call it "smart" and "indiefriendly"

That's pretty good to see. Nice to have a different perspective from the dev community.
 
I'd wager to bet that unlike with the Wii when moms and dads bought Wii's for themselves to enjoy as well, they're buying a Wii U (if they are at all) for their kids.

Know why the Wii sold like hotcakes? It wasn't because the kids wanted it. It was because the blue ocean crowd did. That crowd has abandoned Nintendo so far. Know how I know this? In 6 months the Nintendo has sold 3.5 million Wii U's.

2.5 million, 3.5 shipped
 
I'm also incredibly excited about this. Of course, it's all talk at this point, but based on the GDDR5 RAM and the fact that Sony is allocating so much of it to the OS, and everything they've said, it seems like Sony's planning to really evolve the gaming OS and take it to the next level.

...

Sony's plans for the PS4 OS, however, not only have the potential to be a huge innovation for the gaming community, but they have the potential to innovate at no cost to 3rd party developers. All of the Share features are OS level; 3rd parties just provide the games and Sony provides the unique experience system-wide. There's some real potential here.

While I agree with your larger point, I'd clarify that the share functionality is largely driven by dedicated hardware in the PS4, (the dedicated video compression/decompression hardware and the secondary, likely ARM-based processor, both of which Cerny has talked about) so share functionality likely won't use up much of that GDDR5 RAM at all. In fact, the "fact" that you claim (Sony dedicating "so much" RAM to the OS) is pretty much speculation outside NDA-protected circles at this time.

The facts that we do know about the "share" button in particular indicate that it is largely a result of foresight in the hardware design, which in and of itself proves your point, even if it wasn't exactly the point you were making. Sony obviously thought it was important and made sure the dedicated hardware was in place to make it happen with a minimal use of main system resources.
 
I won't be saying anything Iwata hasn't already said, but

lots of big games in Q3-4 supplemented by a huge ad push on tv and other media outlets. if any one of these games makes waves (Retro's game has the best chance imo, though Mario, Mario Kart, and Wii Fit also have a chance) sales could increase significantly.

There is so much we don't know that it's silly to target me so heavily for saying 10 million is a possibility. We don't know their release schedule, nor do we know about any surprises that may be in store, ala Wii Sports U.


This is why a 10 million target by year-end isn't reasonable:

Let's assume the "launch period" for the Wii U was the period from its release (late November) to March 31st, 2013, when the FY gets released--four months. So, the Wii U, in its LAUNCH PERIOD, managed 3.46 million unit sales in FOUR months. 3.46 million unit sales at 4 months = 865,000 average worldwide per month

In order to hit 10 million by December 31st, you would have to achieve an average monthly unit sales of 726,667. So Nintendo would have to sell an average of 84% the rate it sold DURING THE LAUNCH PERIOD in order to make a 10 million goal by end of year. That's an incredible sales retention that isn't going to happen.

Why?

The Wii experienced a sales retention of 142% for the 9 months after its first FY quarter compared to its launch. In essence, the Wii U would have to be performing 59% as well as the Wii did in order to hit a 10 million target.

But that's a situation where:

* The Wii had ridiculously fantastic, word-of-mouth marketing
* The Wii had instantly recognizable IPs that drove system sales through the roof on the outset
* An initial massive hardware shortage that drove up consumer demand to rabid levels


It will be three months into the new fiscal year come this E3, and Nintendo will not have put out ANYTHING that has captivated the imagination of the audiences. So that's already three months lost (out of their nine month window). And not only that, but the Wii U has problems that directly counter the Wii's boons:

* The Wii U has horrible, confusing marketing and DEAD word-of-mouth appeal
* The Wii U has IPs that, while fun and engaging, don't sell the system sufficiently and aren't even close to being as iconic
* No hardware shortages at all with plenty of stock on the shelf, and dwindling hardware demand from retailers

That's way too many problems to fix to try and meet even 60% of the Wii's success by December 31st.

AND, even if Nintendo just announces derivative IPs like Mario Kart and 3D Mario U and Wii Sports U, there's always the NSMB perception issue that could plague rapid hardware adoption.
 
While I agree with your larger point, I'd clarify that the share functionality is largely driven by dedicated hardware in the PS4, (the dedicated video compression/decompression hardware and the secondary, likely ARM-based processor, both of which Cerny has talked about) so share functionality likely won't use up much of that GDDR5 RAM at all. In fact, the "fact" that you claim (Sony dedicating "so much" RAM to the OS) is pretty much speculation outside NDA-protected circles at this time.

"Thanks" for the "clarification."

<3
 
I am pretty sure he meant NEXT November, as in November 2014. He had it italized.

Not that far fetched then.

Weird. I've always understood "Next" to mean "Upcoming."

So "Next November" = November 2013.


He should have said "November 2014" to avoid his opinion being misconstrued.

Nevertheless, this is targeted towards anyone who believes a 10 million target by year-end is feasible.
 
Weird. I've always understood "Next" to mean "Upcoming."

So "Next November" = November 2013.


He should have said "November 2014" to avoid his opinion being misconstrued.

Nevertheless, this is targeted towards anyone who believes a 10 million target by year-end is feasible.

Next in the context of months generally means in the next year because otherwise you would say this november or just november. Weird little quirk.
 
This is why a 10 million target isn't reasonable:

Let's assume the "launch period" for the Wii U was the period from its release (late November) to March 31st, 2013, when the FY gets released--four months. So, the Wii U, in its LAUNCH PERIOD, managed 3.46 million unit sales in FOUR months. 3.46 million unit sales at 4 months = 865,000 average worldwide per month

In order to hit 10 million by December 31st, you would have to achieve an average monthly unit sales of 726,667. So Nintendo would have to sell an average of 84% the rate it sold DURING THE LAUNCH PERIOD in order to make a 10 million goal by end of year. That's an incredible sales retention that isn't going to happen.

Why?

The Wii experienced a sales retention of 142% for the 9 months after its first FY quarter compared to its launch. In essence, the Wii U would have to be performing 59% as well as the Wii did in order to hit a 10 million target.

But that's a situation where:

* The Wii had ridiculously fantastic, word-of-mouth marketing
* The Wii had instantly recognizable IPs that drove system sales through the roof on the outset
* An initial massive hardware shortage that drove up consumer demand to rabid levels


It will be three months into the new fiscal year come this E3, and Nintendo will not have put out ANYTHING that has captivated the imagination of the audiences. So that's already three months lost (out of their nine month window). And not only that, but the Wii U literally has problems that directly counter the Wii's boons:

* The Wii U has horrible, confusing marketing and DEAD word-of-mouth appeal
* The Wii U has IPs that, while fun and engaging, don't sell the system sufficiently and aren't even close to being as iconic
* No hardware shortages at all with plenty of stock on the shelf, and dwindling hardware demand from retailers

That's way too many problems to fix to try and meet even 60% of the Wii's success by December 31st.

AND, even if Nintendo just announces derivative IPs like Mario Kart and 3D Mario U and Wii Sports U, there's always the NSMB perception issue that could plague rapid hardware adoption.

Forget E3. The next "big" Wii U game is Pikmin 3 which doesn't ship til August. Pikmin 1 sold ~1.2m units total, so even if that success could translate to 1.2m more Wii U consoles in homes (it can't), you'd still be looking at having to sell through 6m more consoles in the space of four months (Sept - Dec 31).

Nintendo couldn't even manufacture and ship that many consoles, let alone sell them. And that's being really generous because in reality, Pikmin 3 isn't even going to sell through the currently shipped Wii U units, let alone another 200k on top of that.

10million by the end of calendar year isn't just a challenge. It's literally impossible.
 
10 million by the end of the year? Yes. People explained thoroughly in the last couple of pages why 10 million by the end of the year was pretty much out of the question.
The subject in question isn't 10M by the end of the year anyway, it's "10M+" by "the time the PS4/next XBOX launch."

Shipments of 10M by Dec 31st isn't entirely impossibly just relatively unlikely at this stage.
Are the financial years and the calendars years not getting mixed up here?
Probably. The fiscal year periods are really more useful to use since we'll get actual data to compare to later.
 
The subject in question isn't 10M by the end of the year anyway, it's "10M+" by "the time the PS4/next XBOX launch."

Shipments of 10M by Dec 31st isn't entirely impossibly just relatively unlikely at this stage.

Nah I am pretty sure 10m by the end of the year is pretty much out of the question. Not even Nintendo is expecting 10m by March 2014.

It would take a really huge turn around for it to be achieved.

Yeah I guess not "literally" impossible, this type of things are affected by a lot of factors so anything could truly happen, but Its pretty much out of anyone's most sane's expectations.
 
.......Is there a game you want for Wii U? Or some kind of concept you would like the Wii U to approach that would convince you to buy a Wii U? Or something you'd think other people would if you already have one?

I already have one. I don't believe Nintendo will get the same buyers they got with the Wii because they don't have a mass market gimmick this time. Thats all that comes down to. They can release all the Marios they want. The problem is the gamepad isn't what people care about. Nintendo can't change that. It is wjat it is. Releasing their big hitters will help them get to GC numbers but thats about it IMO.

I have said repeatedly that I prefer the Wii U 10x over to the Wii but I am only one person. Nintendo won last gen with the blue ocean and they will have lost this gen due to losing the blue ocean. Its as simple as that.
 
Nah I am pretty sure 10m by the end of the year is pretty much out of the question. Not even Nintendo is expecting 10m by March 2014.

It would take a really huge turn around for it to be achieved.

Yeah I guess not "literally" impossible, this type of things are affected by a lot of factors so anything could truly happen, but Its pretty much out of anyone's most sane's expectations.

Us yes they are. They are expecting 12.5 million by March 2014. 9 million is for this fiscal year but they already shipped 3.5
 
Nah I am pretty sure 10m by the end of the year is pretty much out of the question. Not even Nintendo is expecting 10m by March 2014.

It would take a really huge turn around for it to be achieved.

Yeah I guess not "literally" impossible, this type of things are affected by a lot of factors so anything could truly happen, but Its pretty much out of anyone's most sane's expectations.

While I agree that Nintendo probably won't hit 10m by March 2014...


Take a closer look at Nintendo's earnings releases.

The Wii U has shipped 3.45 million as of March 31st, 2013.

By March 31st, 2014, Nintendo expects to ship ANOTHER 9 million consoles for a total of 12.45 million shipped at the end of FY 2014.
 
Nah I am pretty sure 10m by the end of the year is pretty much out of the question. Not even Nintendo is expecting 10m by March 2014.

It would take a really huge turn around for it to be achieved.

Yeah I guess not "literally" impossible, this type of things are affected by a lot of factors so anything could truly happen, but Its pretty much out of anyone's most sane's expectations.
Nintendo are expecting 12.45M LTD by end of FY. I don't think they'll achieve that, but that's their target.

Something like 5-6M through the first three quarters of the FY is more likely/realistic I think and on the generous side. Full fiscal year probably around 6-7M. (This is if there's a recovery of sorts, IMO).
 
Nah I am pretty sure 10m by the end of the year is pretty much out of the question. Not even Nintendo is expecting 10m by March 2014

Actually there prediction for fy 14 is 9 million so that would put them at 12.5 shipped by march 13. I think they will miss this forecast (they haven't hit one in several years).
 
Us yes they are. They are expecting 12.5 million by March 2014. 9 million is for this fiscal year but they already shipped 3.5

Oooh Failed to take already shipped ones into account. I missread that statement and assumed they were expecting 6.5 more by March.

March 2014 with 10 M is not impossible, but its not going to be in any way or form easy to achieve.

I guess we can all agree that 10m by December 2013 is just not going to happen.
 
Forget E3. The next "big" Wii U game is Pikmin 3 which doesn't ship til August.

This reminds me of the OG Xbox scenario so much. There was a huge gap in releases from a couple of months post launch until the holidays, which caused a "Xbox Has no games" stigma that lasted almost the life of the entire console. Sales were also pitiful, but I wonder if the mantra also had caused the Xbox to lose quite a bit of mindshare.

People were repeating the saying even after the 360 launched.
 
I am so freaking tired of the whole "OMG Nintendo is going to die". As much as "OMG Mobile is going to kill console!!"

Nintendo was supposed to die since the 90s..
Console sales are overall down since the market is shared among much more different platforms now
It's a 5 month old console ffs.
And what I found most amusing in the OP: We are a tiny indie developer and NEVER had issues to get in contact with Nintendo. They invited us to a conference in Madrid and are constantly checking what we are doing.

So my impression of Nintendo and their relations to indie is completely different. As a matter of fact they are going out of their way to pamper us.
Nintendo is doing a lot to work with indies. Also, I find it funny that people keep forgetting that Nintendo were the first ones to strike a deal with Unity to drop all license cost to publish on their console.
But of course, in Nintendo's case people call it "desperate" while in Sony's case people call it "smart" and "indiefriendly"
But are you nordic? And if you are, which fjord is your studio at? I hear nintendo can be ok to devs from even fjords and absolute assholes to devs from odd fjords, when counted counter-clockwise, starting from, erm, that big fjord over there.
 
Dat GamePad. There will come a time when people can afford one with their Mario Kart machine. GamePad is awesome, a differentiator, an asset GC lacked.

GamePad has nothing to do with post launch sales decline. Iwata got it wrong again with the early adopters sales potential. Selling a console + a game at a profit = at a high price, is wrong in this economy. Obviously, moreso with the SW delays.

So Nintendo will have to reduce the price again, when SW is ready. And bring on a new ambassador program so that's it's a win win for us early adopters.
 
Dat GamePad. There will come a time when people can afford one with their Mario Kart machine. GamePad is awesome, a differentiator, an asset GC lacked.

GamePad has nothing to do with post launch sales decline. Iwata got it wrong again with the early adopters sales potential. Selling a console + a game at a profit = at a high price, is wrong in this economy. Obviously, moreso with the SW delays.

So Nintendo will have to reduce the price again, when SW is ready. And bring on a new ambassador program so that's it's a win win for us early adopters.

But Nintendo can't lower the price this time around. The Wii U is already selling a tad bit under cost. A price reduction would mean a significant loss per console sold.
 
Oooh Failed to take already shipped ones into account. I missread that statement and assumed they were expecting 6.5 more by March.

March 2014 with 10 M is not impossible, but its not going to be in any way or form easy to achieve.

I guess we can all agree that 10m by December 2013 is just not going to happen.

Of course it isn´t, the WiiU is selling below Gamecube level at this point and we are looking at ~ 25-30 million lifetime sales in a best case scenario. That means 5-6 million units a year.
 
But Nintendo can't lower the price this time around. The Wii U is already selling a tad bit under cost. A price reduction would mean a significant loss per console sold.

So they claimed. I see no reason to believe that.
And it´s not like Nintendo has a choice in this, it´s either cut the price or sink like a rock for the WiiU.
 
But are you nordic? And if you are, which fjord is your studio at? I hear nintendo can be ok to devs from even fjords and absolute assholes to devs from odd fjords, when counted counter-clockwise, starting from, erm, that big fjord over there.

Hehe, Norway.
I haven't heard of any clique or favoritism among devs yet. And at the latest invited Nintendo event there were indies from all over the world.

The States, UK, Brazil, Germany, Norway, Sweden, Spain, Greece, Finland, Denmark..and more I am sure..those were only the ones I remember of the top of my head.
 
Of course it isn´t, the WiiU is selling below Gamecube level at this point and we are looking at ~ 25-30 million lifetime sales in a best case scenario. That means 5-6 million units a year.

"Best case scenario" is stretching it a bit.

There is still a possibility for Nintendo, with a MASSIVE overhaul of the Wii U's fortunes, to ramp that up to 10 million a year initially and then extend with a 6 year lifecycle to 70 million units.

But considering the Wii U's fortunes will plot in a conservative, predictable trajectory, GameCube LTD unit sales (22 million) are likely.

The moment we should lose hope is if, in late April when it's announced that Nintendo could not meet anywhere close to their 12.45 million FY 2014 Wii U shipment predictions.

This holiday season is a crucial determinate factor for the system's future.
 
"Best case scenario" is stretching it a bit.

There is still a possibility for Nintendo, with a MASSIVE overhaul of the Wii U's fortunes, to ramp that up to 10 million a year initially and then extend with a 6 year lifecycle to 70 million units.

But considering the Wii U's fortunes will plot in a conservative, predictable trajectory, GameCube LTD unit sales (22 million) are likely.

The moment we should lose hope is if, in late April when it's announced that Nintendo could not meet anywhere close to their 12.45 million FY 2014 Wii U shipment predictions.

This holiday season is a crucial determinate factor for the system's future.

I don´t think it is, the WiiU is in a worse position than the Gamecube was 10 years ago. Nintendo has even less support from the industry, far worse hardware and no price advantage since they are fighting a two front war against the cheaper (hardware and software ) 360/PS3 which are about on the same level (or even better) quality wise and the PS4/720 which are going to blow the WiiU out of the water in nevery single aspect except price.
 
Oh, we've turned to "the economy" now as the reason why a $300/$350 new console isn't selling?
"Best case scenario" is stretching it a bit.

There is still a possibility for Nintendo, with a MASSIVE overhaul of the Wii U's fortunes, to ramp that up to 10 million a year initially and then extend with a 6 year lifecycle to 70 million units.

But considering the Wii U's fortunes will plot in a conservative, predictable trajectory, GameCube LTD unit sales (22 million) are likely.

The moment we should lose hope is if, in late April when it's announced that Nintendo could not meet anywhere close to their 12.45 million FY 2014 Wii U shipment predictions.

This holiday season is a crucial determinate factor for the system's future.
Conservatively, it will likely outsell the GameCube, but the proviso is how long it's on the market.
 
I don´t think it is, the WiiU is in a worse position than the Gamecube was 10 years ago. Nintendo has even less support from the industry, far worse hardware and no price advantage since they are fighting a two front war against the cheaper (hardware and software ) 360/PS3 which are about on the same level (or even better) quality wise and the PS4/720 which are going to blow the WiiU out of the water in nevery single aspect except price.

Are you implying a truncated lifecycle for the Wii U shorter than the five years of the GameCube?

Because Nintendo can maintain a baseline minimum for Wii U sales, given the current strength of their IPs.

As shinra-bansho said, they can exceed GameCube LTD sales assuming no major revolutions in console sales.
 
Are you implying a truncated lifecycle for the GameCube shorter than five years?

Because Nintendo can maintain a baseline minimum for Wii U sales, given the current strength of their IPs.

As shinra-bansho said, they can exceed GameCube LTD sales assuming no major revolutions in console sales.

Word.
 
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