WiiU "Latte" GPU Die Photo - GPU Feature Set And Power Analysis

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We just don't know what route Nintendo took in creating this software update that improved the OS performance. I do wonder if devs got any recent software updates inking out more performance.


Oh, one more thing, new Rayman demo has anti-aliasing, unless the opening sequence is just video.
 
So, given the current enthusiasm of the WiiU crowd, means that if the speculations are right, WiiU could actually compete with PS4/XB3 (which according to PC GAF are already outdated to the point of a WHOLE generation)?

I mean, one of the fantasy sellers here has already convinced me that WiiU will be better at lighting and DoF than next gen last gen outdated hardwares and so this talk of GPGPU isn't surprising.

Looks like Nintendo may not have to worry about "down" ports after all if the GPU can upclocked.
Nintendo super clocked the Wii U, I didn't even know that was possible, but then when was the last time Nintendo played by the rules of reality?

You know what this means, this means there is no excuse for developers to skip out on Wii U, its damn near as powerful as the fucking PS4, all them GHz was just lying in wait. This Gen has officially been flipped on its head. E3 is Nintendo to lose now, shit if I was Sony I wouldn't even show up, after what happened to Vita now this, time for them to just throw in the towel dot dot dot
 
I know, well maybe lot,b3d?

Now you are making me sad, because B3D is even worse when it comes to Nintendo hardware.

There really isn't a reliable resource for reporting accurate info about Nintendo hardware now that I think of it. Even the pro-Nintendo sites seem to be cashing in on the Wii U bashing click bait articles.

Maybe I should a do a write up for the GPU myself. You would think one of the people who actually dissected the details with do it though.
 
Nintendo super clocked the Wii U, I didn't even know that was possible, but then when was the last time Nintendo played by the rules of reality?

You know what this means, this means there is no excuse for developers to skip out on Wii U, its damn near as powerful as the fucking PS4, all them GHz was just lying in wait. This Gen has officially been flipped on its head. E3 is Nintendo to lose now, shit if I was Sony I wouldn't even show up, after what happened to Vita now this, time for them to just throw in the towel dot dot dot

Actually, there isn't even now. According to Marcan, rating the CPU performance purely based on clock like everyone has is misleading. Though, I should probably take that to the CPU thread.

Why are we discussing a CPU bump in this one anyway?
 
So, given the current enthusiasm of the WiiU crowd, means that if the speculations are right, WiiU could actually compete with PS4/XB3 (which according to PC GAF are already outdated to the point of a WHOLE generation)?

I mean, one of the fantasy sellers here has already convinced me that WiiU will be better at lighting and DoF than next gen last gen outdated hardwares and so this talk of GPGPU isn't surprising.

Looks like Nintendo may not have to worry about "down" ports after all if the GPU can upclocked.

If we're going to start basing generations on power, then yes my newest gaming PC is a generation ahead of the upcoming consoles. It's not my criteria, but many that want to deride Nintendo's weak hardware decisions and relegate them to a previous generation just because their products are released with hardware that don't greatly eclipse Microsoft and Sony's hardware.

That said, the sarcasm in this thread is needless. Even if in some hypothetical update Nintendo frees up more memory or does a minor firmware-based overclock to any of the parts (again, not unheard of - Sony and Nintendo have done this before) that doesn't preclude the fact that the Wii U is orders of magnitude weaker than the upcoming Microsoft and Sony consoles. Nothing can or will change that, because physics never - ever- lie.

The needless "circle jerk" or whatever GAF calls it nowadays on either side of the spectrum isn't necessary.

The fact that the GPU in this console is a marked improvement over the previous generation's GPUs isn't a stretch, and that the CPU isn't being overclocked to 3+ ghz is extremely, incredibly obvious to anyone who knows the type of CPU that's in the console. The end.
 
If we're going to start basing generations on power, then yes my newest gaming PC is a generation ahead of the upcoming consoles. It's not my criteria, but many that want to deride Nintendo's weak hardware decisions and relegate them to a previous generation just because their products are released with hardware that don't greatly eclipse Microsoft and Sony's hardware.

That said, the sarcasm in this thread is needless. Even if in some hypothetical update Nintendo frees up more memory or does a minor firmware-based overclock to any of the parts (again, not unheard of - Sony and Nintendo have done this before) that doesn't preclude the fact that the Wii U is orders of magnitude weaker than the upcoming Microsoft and Sony consoles. Nothing can or will change that, because physics never - ever- lie.

The needless "circle jerk" or whatever GAF calls it nowadays on either side of the spectrum isn't necessary.

The fact that the GPU in this console is a marked improvement over the previous generation's GPUs isn't a stretch, and that the CPU isn't being overclocked to 3+ ghz is extremely, incredibly obvious to anyone who knows the type of CPU that's in the console. The end.

Well said, it was fun nevertheless, so this trolls dont take anything away. I am humble enough to say that I am not well versed in this tech stuff, but I enjoy been around and learning something, or just watch the speculation.

If tomorrow it was said that the Wii U has freed up 512mb of RAM for games, I know who will come and downplay it. It is ridiculous, but if the trolls enjoy it, let them be, I just ignore them.
 
Nintendo super clocked the Wii U, I didn't even know that was possible, but then when was the last time Nintendo played by the rules of reality?

You know what this means, this means there is no excuse for developers to skip out on Wii U, its damn near as powerful as the fucking PS4, all them GHz was just lying in wait. This Gen has officially been flipped on its head. E3 is Nintendo to lose now, shit if I was Sony I wouldn't even show up, after what happened to Vita now this, time for them to just throw in the towel dot dot dot
Evolution, between you and me, could we be talking about that Nintendo just...

(╯°□°)╯︵ ┻━┻ the game completly?
 
Guys, I just tested Arkham City for Wii U.
It always bummed me out that the game had so low framerates. (at some places 15fps).

The first level (fighting scene with Cat Woman) always had some performance issues, but now after the update, the game is smooth as butter so far. The only problem is that the video scenes are stuttering some times and the disc drive makes weird sounds. Maybe it's because of the vertical Wii U stand.
 
Guys, I just tested Arkham City for Wii U.
It always bummed me out that the game had so low framerates. (at some places 15fps).

The first level (fighting scene with Cat Woman) always had some performance issues, but now after the update, the game is smooth as butter so far. The only problem is that the video scenes are stuttering some times and the disc drive makes weird sounds. Maybe it's because of the vertical Wii U stand.

Second confirmation of performance increase.

I would test my own but the games I bought are the ones that didn't show issues like crappy launch ports. I would have nothing to compare it to.
 
Second confirmation of performance increase.

I would test my own but the games I bought are the ones that didn't show issues like crappy launch ports. I would have nothing to compare it to.

The only time Arkham City lags is, when the disc drive is loading something. In big open areas for example. I assume that this wouldn't happen with an external storage solution.
 
If we're going to start basing generations on power, then yes my newest gaming PC is a generation ahead of the upcoming consoles. It's not my criteria, but many that want to deride Nintendo's weak hardware decisions and relegate them to a previous generation just because their products are released with hardware that don't greatly eclipse Microsoft and Sony's hardware.

That said, the sarcasm in this thread is needless. Even if in some hypothetical update Nintendo frees up more memory or does a minor firmware-based overclock to any of the parts (again, not unheard of - Sony and Nintendo have done this before) that doesn't preclude the fact that the Wii U is orders of magnitude weaker than the upcoming Microsoft and Sony consoles. Nothing can or will change that, because physics never - ever- lie.

The needless "circle jerk" or whatever GAF calls it nowadays on either side of the spectrum isn't necessary.

The fact that the GPU in this console is a marked improvement over the previous generation's GPUs isn't a stretch, and that the CPU isn't being overclocked to 3+ ghz is extremely, incredibly obvious to anyone who knows the type of CPU that's in the console. The end.
Good post but a slight clarification: An order of magnitude = x10, two orders of magnitude = x100. It is safe to assume that the other next-gen systems will be several times more powerful than the Wii U, but lets not get carried away. ;)
Unlike the 3DS update where pretty much everyone said they were noticing performance improvements prior to any speculation about an upgrade I haven't heard any talk of Wii U game improvements prior to this new overclocking rumor.

I've been playing MH3U non-stop before and after the recent update and I can't say that I've noticed much aside from the very fast load times now. MH never had performance issues though so when I get home I'm going to boot up NG3:RE and take it for a spin. That was always the worst performing Wii U game of my collection.
Which 3DS update that you are talking about? You mean when they partially unlock the second CPU core? Where can I get info on how much of a improvement people was experiencing?
 
Nba 13 would be a good one to test. There's a demo for it. The frame rate bummed me out about the game. I can't test it now, but if someone else can...

On it! I didn't play it before the update though, so I don't know if I'm the best person for that. But I will do it nonetheless.

Also: Darksiders 2 doesn't seem to have screentearing anymore...I'm not 100% certain.

EDIT: It sitll has screentearing :/
 
If we're going to start basing generations on power, then yes my newest gaming PC is a generation ahead of the upcoming consoles. It's not my criteria, but many that want to deride Nintendo's weak hardware decisions and relegate them to a previous generation just because their products are released with hardware that don't greatly eclipse Microsoft and Sony's hardware.

That said, the sarcasm in this thread is needless. Even if in some hypothetical update Nintendo frees up more memory or does a minor firmware-based overclock to any of the parts (again, not unheard of - Sony and Nintendo have done this before) that doesn't preclude the fact that the Wii U is orders of magnitude weaker than the upcoming Microsoft and Sony consoles. Nothing can or will change that, because physics never - ever- lie.

The needless "circle jerk" or whatever GAF calls it nowadays on either side of the spectrum isn't necessary.

The fact that the GPU in this console is a marked improvement over the previous generation's GPUs isn't a stretch, and that the CPU isn't being overclocked to 3+ ghz is extremely, incredibly obvious to anyone who knows the type of CPU that's in the console. The end.

Are you bummed because I am taking a dig at your assertion of the PC you have to be a generation (whatever standard of power difference your used to get that) ahead of next gen console in the WiiU thread (as if to make the Nintendo fans feel better)? I am simply pointing out the capricious nature of the (hardcore) WiiU fans who like pendulum change position from power to gameplay depending upon whatever rumour fits whichever category. And honestly, it gets exceedingly annoying when certain people (in this thread) constantly cling to the "diminishing return" argument to bolster their justification for purchasing a WiiU.

Does this mean that I see the WiiU to be an incapable console? No. It's simply a platform with limits which can be exploited by the creative software engineers over the years to come to attain better results with each iteration, much like PS4/XB3. People ought to remember that the limits are different between PS4/XB3 and WiiU and upclocking to the point where it can truly be 1:1 is an unrealistic proposition.

Finally, I have never relegated WiiU to an older generation because I tend to base it on chronology and not power. Additionally, I still hold the belief that the true capabilities (visually speaking) of the WiiU will be unlocked by Nintendo themselves because the hardware, as far as it's been discussed, is better than 360/PS3 but, practically by how much, is a mystery.

EDIT: And oh yea, you know I like to mess with you :P
 
If we're going to start basing generations on power, then yes my newest gaming PC is a generation ahead of the upcoming consoles. It's not my criteria, but many that want to deride Nintendo's weak hardware decisions and relegate them to a previous generation just because their products are released with hardware that don't greatly eclipse Microsoft and Sony's hardware.

That said, the sarcasm in this thread is needless. Even if in some hypothetical update Nintendo frees up more memory or does a minor firmware-based overclock to any of the parts (again, not unheard of - Sony and Nintendo have done this before) that doesn't preclude the fact that the Wii U is orders of magnitude weaker than the upcoming Microsoft and Sony consoles. Nothing can or will change that, because physics never - ever- lie.

The needless "circle jerk" or whatever GAF calls it nowadays on either side of the spectrum isn't necessary.

The fact that the GPU in this console is a marked improvement over the previous generation's GPUs isn't a stretch, and that the CPU isn't being overclocked to 3+ ghz is extremely, incredibly obvious to anyone who knows the type of CPU that's in the console. The end.

Wasn't it said tons of times before that the Wii U can handle any game coming to PS4/720 just obviously not at the same level? I know some people said it's the publishers choice if they want to bring a game to Wii U or not.
 
Are you bummed because I am taking a dig your assertions of the PC you have to be a generation (whatever standard of power difference your used to get that) ahead of next gen console in the WiiU thread (as if to make the Nintendo fans feel better)? I am simply pointing out the capricious nature of the (hardcore) WiiU fans who like pendulum change position from power to gameplay depending upon whatever rumour fits whichever category. And honestly, it gets exceedingly annoying when certain people (in this thread) constantly cling to the "diminishing return" argument to bolster their justification for purchasing a WiiU.

I used a standard of arbitrary and useless multiples, just like others who use the power justification for generations. Diminishing returns ARE real - very real, the word just gets used wrong quite often. And it's not just "(hardcore) Nintendo fans" that use it wrong.

Does this mean that I see the WiiU to be an incapable console? No. It's simply a platform with limits which can be exploited by the creative software engineers over the years to come to attain better results with each iteration, much like PS4/XB3. People ought to remember that the limits are different between PS4/XB3 and WiiU and upclocking to the point where it can truly be 1:1 is an unrealistic proposition.

As I said, physics never lie. Even if I tend to overuse the "orders of magnitude" incorrectly lol.

Wasn't it said tons of times before that the Wii U can handle any game coming to PS4/720 just obviously not at the same level? I know some people said it's the publishers choice if they want to bring a game to Wii U or not.

Is it possible? Yes (depending on the nature of the game and its strain on components like CPU and memory, of which the Wii U isn't stacked with). Unlike the Wii, the prospect of down-porting isn't completely out of reach. Sort of like a PC running a game on Very High and one that's struggling to run it on low. lol

Something like Witcher 2 or Watchdogs or even BF3 and Crysis 3, Far Cry, etc are examples of games that are being shoehorned onto much weaker hardware with sometimes decent results (othertimes, not so much).

The problem isn't the ability of the machine to receive ports, the problem is that it won't receive very many. We know this already though.
 
Yeah that's true, has anybody tried measuring nintendoland? I have the game but not the tools to measure. When i play nintendoland the fan seems louder than what it once was weeks ago, could be me though.

Tried Nintendoland. It's stable around 30W, give or take 1W. The WiiU menu as well. This shouldn't be a surprise. Running software isn't like shifting gears in a car.

Realistically, the WiiU can be made faster by improving system libraries, this may also improve frame rates, loading times, pop-up, etc. Nintendo did this with the recent 3DS update. Just don't expect any miracles.
 
Update 3.0.0 was a performance and stability update. Whether there was some overclocking done, and to what degree, is irrelevant: performance increases should have been suspected anyway.
 
I used a standard of arbitrary and useless multiples, just like others who use the power justification for generations. Diminishing returns ARE real - very real, the word just gets used wrong quite often. And it's not just "(hardcore) Nintendo fans" that use it wrong.

I agree that diminishing return objectively exists but are we at a point where it can be justifiably overused? IIRC Tim Sweeney said that we need computational power roughly 2000 times of 2.5TF to mimic reality (I have no idea whether it's just graphical or an all-encompassing mimicry).
 
Tried Nintendoland. It's stable around 30W, give or take 1W. The WiiU menu as well. This shouldn't be a surprise. Running software isn't like shifting gears in a car.

Realistically, the WiiU can be made faster by improving system libraries, this may also improve frame rates, loading times, pop-up, etc. Nintendo did this with the recent 3DS update. Just don't expect any miracles.

Strange how these statements and analysis never come up when people are belittling a games performance on the hardware.
 
The only games with some type of issues that I have are Black Ops 2 and Lego City U.

Lego City U from watching the wife and kids has less framerate dips. Black Ops 2 I finished the game after the update from about 2/3 up, it was running smooth but i had 1 freeze.
 
Now you are making me sad, because B3D is even worse when it comes to Nintendo hardware.

There really isn't a reliable resource for reporting accurate info about Nintendo hardware now that I think of it. Even the pro-Nintendo sites seem to be cashing in on the Wii U bashing click bait articles.

Maybe I should a do a write up for the GPU myself. You would think one of the people who actually dissected the details with do it though.

B3D is much better than this thread, that is for sure.
 
I agree that diminishing return objectively exists but are we at a point where it can be justifiably overused? IIRC Tim Sweeney said that we need computational power roughly 2000 times of 2.5TF to mimic reality (I have no idea whether it's just graphical or an all-encompassing mimicry).
Actually, is that calculation is proof of diminishing returns? We have came a long ways on approaching reality in the last 30 years in gaming, yet we are still need hardware 1000s of times stronger than high-end PC to reach that goal of feasibly mimic reality.
 
Here we go again, if games are running better it could be software at the system level, no one is saying there was actually a bump in CPU and GPU.

Easy, just joking.

I don't know if they have raised clock or not. But polishing OS and system drivers may help overall performance just by reducing overhead.
 
OH MY GOD! OH MY GOD! PLUG IT UP! PLUG IT UP! THE BEAST HAS BEEN UNLEASHED!"

XD
The CPU overclock expansion plug?
Guys, I just tested Arkham City for Wii U.
It always bummed me out that the game had so low framerates. (at some places 15fps).

The first level (fighting scene with Cat Woman) always had some performance issues, but now after the update, the game is smooth as butter so far. The only problem is that the video scenes are stuttering some times and the disc drive makes weird sounds. Maybe it's because of the vertical Wii U stand.
I saw some posts a while back in the uh, "Wii U Satisfaction Thread" (or the games one?) saying performance was better than at launch, I think that was before the recent system update so I imagine the game itself has been patched at some point to fix issues on their own.
So truly, what would the TDP implications be if this rumor were true? Yet another mystery?
Depends on the original TDP (I forget what people guessed this was) and how much power would be needed to overclock it. So yeah just more mysteries. From some quick reading clock increases are linear power wise, but more voltage is usually needed past a certain point, and that's where the exponential increase comes from. Unless the original consumption was super low and/or the voltage increase was minimal I'm guessing it'd have been a noticeable bump to the power draw.
Which 3DS update that you are talking about? You mean when they partially unlock the second CPU core? Where can I get info on how much of a improvement people was experiencing?
I think with the last minor update people were saying Luigi's Mansion had less slowdown in places, and some other examples I forget. Last I saw the thread I think people were debating whether it was a placebo effect or not though.
 
I think with the last minor update people were saying Luigi's Mansion had less slowdown in places, and some other examples I forget. Last I saw the thread I think people were debating whether it was a placebo effect or not though.

Could be for sure. But for Lego City U I am pretty sure as I finished the game before the update and it suffered some noticeable dips. After the update I have watch the kids or the wife play and it is very smooth now.

Is there a log somewhere for Game Updates. I have the automatic download option active so game updates could happen without even noticing.
 
The only games with some type of issues that I have are Black Ops 2 and Lego City U.

Lego City U from watching the wife and kids has less framerate dips. Black Ops 2 I finished the game after the update from about 2/3 up, it was running smooth but i had 1 freeze.

Black Ops 2 freezes aren't exclusive to the Wii U. My X360 copy of it freezes pretty frequently, actually. Not sure why.
 
As always beware the placebo effect. FYI I do recall reading about a patch for Arkham City to address issues and it's very possible framerate was optimized in that patch. ZombiU also had a patch that absolutely optimized its framerate a great deal. (Check out multiplayer mode, the difference was dramatic.)

I'm still playing through Lego City though, and it has just as much slowdown as it did before as far as I can tell. I ran around some of the same areas such as the exterior of police HQ and it dropped by 5-10 frames in the same places as before the patch. (Digital version, not running off disc.)
 
8gigs of DDR5 was not just some pipe dream.

It was always feasible even during my cries of "2 gigs in the PS4 most likely." It was just expensive to do so, and could have ended up with an overly complicated board. This meant much less than I would have thought. Neither price nor the potentiality of complexity stopped Sony from going the extra mile.
 
As always beware the placebo effect. FYI I do recall reading about a patch for Arkham City to address issues and it's very possible framerate was optimized in that patch. ZombiU also had a patch that absolutely optimized its framerate a great deal. (Check out multiplayer mode, the difference was dramatic.)

I'm still playing through Lego City though, and it has just as much slowdown as it did before as far as I can tell. I ran around some of the same areas such as the exterior of police HQ and it dropped by 5-10 frames in the same places as before the patch. (Digital version, not running off disc.)

Yeah, Lego City still chugs in places. Truth be told, all the launch window software probably suffered from being built mostly with shoddy early dev tools. A lot of them could benefit a lot from a patch, but honestly it probably doesn't make sense to patch it for most of them given the time and money it would take to fix things.
 
As always beware the placebo effect. FYI I do recall reading about a patch for Arkham City to address issues and it's very possible framerate was optimized in that patch. ZombiU also had a patch that absolutely optimized its framerate a great deal. (Check out multiplayer mode, the difference was dramatic.)

I'm still playing through Lego City though, and it has just as much slowdown as it did before as far as I can tell. I ran around some of the same areas such as the exterior of police HQ and it dropped by 5-10 frames in the same places as before the patch. (Digital version, not running off disc.)

I dont remember downloading or installing a Patch for Batman.
 
As always beware the placebo effect. FYI I do recall reading about a patch for Arkham City to address issues and it's very possible framerate was optimized in that patch. ZombiU also had a patch that absolutely optimized its framerate a great deal. (Check out multiplayer mode, the difference was dramatic.)

I'm still playing through Lego City though, and it has just as much slowdown as it did before as far as I can tell. I ran around some of the same areas such as the exterior of police HQ and it dropped by 5-10 frames in the same places as before the patch. (Digital version, not running off disc.)

Is it installed to the system flash memory?(assuming you have the deluxe model) or is it installed onto a usb drive? Flash memory might yield to a slight decrease in load times.
 
I dont remember downloading or installing a Patch for Batman.

This is just based off talk on the gamefaqs board for the game, where there's also an ongoing conversation about people getting sent replacement discs due to unfixable problems in the game (??).

Is it installed to the system flash memory?(assuming you have the deluxe model) or is it installed onto a usb drive? Flash memory might yield to a slight decrease in load times.

It's been on both, seems to run about the same.
 
So, they increased the clock by 2.5+ times and increased the eSRAM 250Mhz?

And all of a sudden this heat sink is going to keep this thing cool? Yeah, I doubt that.

Have you felt the Wii U even BEFORE the update? That fan blew out COLD air. I would play Black ops 2 for hours and I couldn't believe how cool the air was from that thing. My 360 slim is a space heater after 5 minutes. Although 3.24 GHz seems a bit high its totally possible. Even Iwata himself said on a Nintendo Direct said that the Wii U could output up to 75 watts. We aren't even half that now. Also it would be smart to run the Wii U OS at it's lowest clock speed during the Wii U menu and its highest in games. Of course this would have no affect on current games and we would have to see the "new clockspeed power" in a new game like Pikmin 3 to test this.
 
Have you felt the Wii U even BEFORE the update? That fan blew out COLD air. I would play Black ops 2 for hours and I couldn't believe how cool the air was from that thing. My 360 slim is a space heater after 5 minutes. Although 3.24 GHz seems a bit high its totally possible. Even Iwata himself said on a Nintendo Direct said that the Wii U could output up to 75 watts. We aren't even half that now. Also it would be smart to run the Wii U OS at it's lowest clock speed during the Wii U menu and its highest in games. Of course this would have no affect on current games and we would have to see the "new clockspeed power" in a new game like Pikmin 3 to test this.

The main problem with that number isn't about cooling, it's that the architecture of the Wii U's CPU just wasn't made to be run at those clockspeeds; 1.24GHz is already higher than it was designed for, 3.24GHz is just plain ridiculous.

I dont remember downloading or installing a Patch for Batman.

Under Data Management you can see if the games have downloaded updates. Batman only shows Save Data while COD shows Save Data and Update Data.
 
The main problem with that number isn't about cooling, it's that the architecture of the Wii U's CPU just wasn't made to be run at those clockspeeds; 1.24GHz is already higher than it was designed for, 3.24GHz is just plain ridiculous.

Yeah to that degree I agree too, which is what I also stated earlier. whether I feel that there really is a clockspeed bump after an update or not, 3.24 GHz doesn't really match up to CPU multipliers. Something like 2.16 GHz is more believable.
 
The main problem with that number isn't about cooling, it's that the architecture of the Wii U's CPU just wasn't made to be run at those clockspeeds; 1.24GHz is already higher than it was designed for, 3.24GHz is just plain ridiculous.

you made the wii u cpu? you know what it was designed for? it obviously was designed for at least 1.24ghz, it isn't just 3 broadways duct tapped together
 
The main problem with that number isn't about cooling, it's that the architecture of the Wii U's CPU just wasn't made to be run at those clockspeeds; 1.24GHz is already higher than it was designed for, 3.24GHz is just plain ridiculous.



Under Data Management you can see if the games have downloaded updates. Batman only shows Save Data while COD shows Save Data and Update Data.

So Batman has no update then. The supposed perf increase is not bec of an update.
 
you made the wii u cpu? you know what it was designed for? it obviously was designed for at least 1.24ghz, it isn't just 3 broadways duct tapped together
4-stage pipeline CPU's generally have never been clocked higher than 1.6 GHz. It's kind of unnecessary when you're talking about that short of a space between "Go!" and "Done!"
 
you made the wii u cpu? you know what it was designed for? it obviously was designed for at least 1.24ghz, it isn't just 3 broadways duct tapped together

I meant that PPC750, which is apparently what Espresso is based on, was originally designed to be a low clockspeed chip. Also, this is based on what people that know a lot more than I do said over at the CPU thread.
 
I meant that PPC750, which is apparently what Espresso is based on, was originally designed to be a low clockspeed chip. Also, this is based on what people that know a lot more than I do said over at the CPU thread.

the 750cl (broadway) could do 1.1ghz and was on a 90nm process, espresso is on a 45nm process
 
Why is that a requirement for understanding how a CPU architecture works?

no but its a requirement for knowing what this particular chip was designed for, especially as it is a completely unique chip not seen anywhere else (yet at least) unlike its predecessor which was available elsewhere
 
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