i dont know much but i heard stuff in pm's especially back then. a good source told me durango dev kits were always unremarkable and in line with 1.2tf although he didnt know the specific model.
That's not true afaik.

i dont know much but i heard stuff in pm's especially back then. a good source told me durango dev kits were always unremarkable and in line with 1.2tf although he didnt know the specific model.
That's not true afaik.![]()
i dont know much but i heard stuff in pm's especially back then. a good source told me durango dev kits were always unremarkable and in line with 1.2tf although he didnt know the specific model.
anyway it's on it's face stupid for a million reasons. nuumber 1 being it just doesn't even make sense for your dev kit to vastly outpower your planned retail.
I know people would dislike this but I sort of dug it when I first saw it.
thugway specifically said Durango kits were way overpowered and Sony started out with very weak kits.
I think both were targeting 7970 or GTX 680 in terms of performance. This is probably true since all the "next gen" games shown at e3 last year were running on GTX 680 .
thugway specifically said Durango kits were way overpowered and Sony started out with very weak kits.
I think both were targeting 7970 or GTX 680 in terms of performance. This is probably true since all the "next gen" games shown at e3 last year were running on GTX 680 .
Looks like a "splash screen/screensaver". How does it look like any "systems" graphics? Lol
This is true
@Reiko : Targetting real-life gaming performance - not raw power.
@Reiko : Targetting real-life gaming performance - not raw power.
I hope you guys enjoy this it took me 3-4 hours to make.
![]()
thugway specifically said Durango kits were way overpowered and Sony started out with very weak kits.
I think both were targeting 7970 or GTX 680 in terms of performance. This is probably true since all the "next gen" games shown at e3 last year were running on GTX 680 .
I hope you guys enjoy this it took me 3-4 hours to make.
![]()
I hope you guys enjoy this it took me 3-4 hours to make.
![]()
I hope you guys enjoy this it took me 3-4 hours to make.
![]()
200+ frames 10~ faces.
I hope you guys enjoy this it took me 3-4 hours to make.
![]()
200+ frames 10~ faces.
thugway specifically said Durango kits were way overpowered and Sony started out with very weak kits.
I think both were targeting 7970 or GTX 680 in terms of performance. This is probably true since all the "next gen" games shown at e3 last year were running on GTX 680 .
![]()
Lightened and cropped.... with my Windows Phone! Lol
I hope you guys enjoy this it took me 3-4 hours to make.
![]()
200+ frames 10~ faces.
Sorry for going OT, but I'm really bothered every time you refer to Thuway as "thugway"
Is it intentional?
I hope you guys enjoy this it took me 3-4 hours to make.
![]()
200+ frames 10~ faces.
This is true
@Reiko : Targetting real-life gaming performance - not raw power.
I hope you guys enjoy this it took me 3-4 hours to make.
![]()
200+ frames 10~ faces.
not unless ms and sony had no idea what they were planning.
weak kits is believable, 360 kits were weak compared to final. but then again 360 had cutting edge hardware so there was no choice. there is no such excuse this time.
I hope you guys enjoy this it took me 3-4 hours to make.
![]()
200+ frames 10~ faces.
A+I hope you guys enjoy this it took me 3-4 hours to make.
![]()
200+ frames 10~ faces.
You shouldn't spin this too much. Last year Luminous was running on GTX 680, this year it was running well on PS4 according the Square's technical director. There will be issues like 30 FPS, weaker shadows, less draw distance but most games will look fine IMO.
thugway was way too negative though, he said MS will show mind blowing games at e3 and they will be downgraded by launch....I don't know what to say
Ghosts doesn't interest me at all. Too bad MS is throwing a shitton of money at it for timed DLC.
I hope you guys enjoy this it took me 3-4 hours to make.
![]()
200+ frames 10~ faces.
Well, some guys said that is because first kits must to emulate all the hardware (not only GPU and CPU), like the sound chip.
LOL!!
Major Nelson requested an "Only on Xbox" Gif.
![]()
Well, some guys said that is because first kits must to emulate all the hardware (not only GPU and CPU), like the sound chip.
I hope you guys enjoy this it took me 3-4 hours to make.
![]()
200+ frames 10~ faces.
LOL!!
Major Nelson requested an "Only on Xbox" Gif.
![]()
LOL!!
Major Nelson requested an "Only on Xbox" Gif.
![]()
LOL!!
Major Nelson requested an "Only on Xbox" Gif.
![]()
LOL!!
Major Nelson requested an "Only on Xbox" Gif.
![]()
I hope you guys enjoy this it took me 3-4 hours to make.
![]()
seems suspect logic also. if you're reffering to console optyimization first of all many argue it doesnt exist (eg 8800GTX from 2006 runs 720P games better than consoles!). Second when you'e deving on a console dev kit, console optimization should be self evident regardless of specs (since you are only deving on ONE hardware). but oh well guess i should drop this.
someone twitter him with it.
There's a lot of custom stuff that you can do on a final console chip, especially in an APU, that would need to be brute forced in dev kits, hence the higher end cards. Stuff like advanced compute calculations and the DX11.x equivalent functions both consoles have. No lower end cards are available that can do stuff as well as next gen GPUs will be able to so they need to use something higher until those are ready. Devs know the target hardware and can plan accordingly, the different GPUs are essentially an emulator.