EA Sports Engineer: Wii U is crap, < powerful than 360. No $ 3party. [Tweets Deleted]

Does anybody know how to act like a professional in this industry?

Why does he after to act like a professional, more people should be honest and not go with whatever will cause less attention, if it goes against what they believe.

If it looks like a duck and talks like a duck chances are it's a duck.

People worry more about hurting someones feelings then telling the truth.

The Wii U should be the final nail in the coffin for Nintendo, then it's Mario on everything.
 
LOL at some nameless dev calling out Platinum fucking Games.

Besides, that was built from the ground up on 360 and ported.
Bayo 2 is being built from the ground up on Wii U.

Didn't you just basically call out the EA dev as incompetent?

I think everybody who played Bayonetta on PS3 should call out Platinum for their work.

You are obviously too emotionally attached to the subject. You haven't played or seen Bayonetta 2 on a Wii U yet. You should wait until you see it before claiming that all other devs are incompetent.
 
lol at the negative nintendo threads, its getting really shameful now. i pray no one slips up in the other camps, if this is any evidence. EA are really trying to hurt nintendo. it's none stop. something really bad must have happened in those meetings.

they still hurting over warfighter, army of two etc flopping star wars etc. bad times
 
lol at the negative nintendo threads, its getting really shameful now. i pray no one slips up in the other camps, if this is any evidence. EA are really trying to hurt nintendo. it's none stop. something really bad must have happened in those meetings.

they still hurting over warfighter, army of two etc flopping star wars etc. bad times

Lol. Yes. All one big conspiracy.
 
wait so did Nintendo fuck this dude's chick or something?

UemPZtx.png
LOL
 
Didn't you just basically call out the EA dev as incompetent?

I think everybody who played Bayonetta on PS3 should call out Platinum for their work.

You are obviously too emotionally attached to the subject. You haven't played or seen Bayonetta 2 on a Wii U yet. You should wait until you see it before claiming that all other devs are incompetent.

How is Wii U less powerful than 360 when the quick and dirty ports so far to Wii U run almost as good? These are ports of late generation PS360 titles by companies who had to get the game out for Wii U's launch window, which had little experience with the hardware.

You and other devs that make this claim haven't even begun to scratch the surface of what the system can do. Shouldn't you wait before making such claims?
 
Bro there is a difference between real talk and mad talk. I mean, basically, this EA sports engineer just called Tilman's child an ugly turd. Now, everyone and their mother knows that Tilman's child is really fucken ugly, but no one has the balls to actually say it in public you know? Of course Tilman is going to defend his kid, he grew up with him and in the distant past that ugly turd was a cute cuddly little thing that turned days into hours. But we all gotta wake up and realize that those days are over, the age of pimply teen angst is among us bro, you feel me?

Ahahaha. This can´t be real.
 
How is Wii U less powerful than 360 when the quick and dirty ports so far to Wii U run almost as good? These are ports of late generation PS360 titles by companies who had to get the game out for Wii U's launch window, which had little experience with the hardware.

You and other devs that make this claim haven't even begun to scratch the surface of what the system can do. Shouldn't you wait before making such claims?
almost as good is debatable and honestly not good enough. After these early games bombed hard it's going to much harder to justify making more original games. Soon, ports of existing game will have a larger gap on the Wii U as well.
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How is Wii U less powerful than 360 when the quick and dirty ports so far to Wii U run almost as good? These are ports of late generation PS360 titles by companies who had to get the game out for Wii U's launch window, which had little experience with the hardware.

You and other devs that make this claim haven't even begun to scratch the surface of what the system can do. Shouldn't you wait before making such claims?

I haven't made any claim besides saying that "Wii U is less powerfull than the Xbox 360" is not a lie. I can easily see where a position like this is coming from.
 
Didn't you just basically call out the EA dev as incompetent?

I think everybody who played Bayonetta on PS3 should call out Platinum for their work.

You are obviously too emotionally attached to the subject. You haven't played or seen Bayonetta 2 on a Wii U yet. You should wait until you see it before claiming that all other devs are incompetent.

Platinum didn't do the PS3 port of Bayo. It was Sega.
 
Have you worked on the Wii U?

No, and I don't own one, but the point is every console takes awhile to see its full potential.
Every console is like that.
We are still months away from the Wii U's first anniversary, so naturally we have yet to see what this machine is capable of.
Comparisons to PS360 based on ports rushed to meet launch, when devs are inexperienced with the hardware, aren't particularly valid.

To suggest otherwise is ignorant.

We will begin to see what the Wii U can do with E3 and I can't wait for people like him to eat crow.
 
I don't own one, but the point is every console takes awhile to see its full potential.
Every console is like that.
We are still months away from the Wii U's first anniversary, so naturally we have yet to see what this machine is capable of. To suggest otherwise is ignorant.

Don't expect something significant apart from Nintendo. Third parties won't be porting games from the PS4/Nextbox in a year or so. So the best you will get to show off the consoles capability is Nintendo games.
 
As a dev: the first part certainly is no lie.

Being a dev doesn't make you right I'm afraid. You should put together a compelling argument in your posts instead of throwing around your job title and calling it a day like that was an instant "I'm right y'all are wrong" wildcard, so I'm sorry if I'm not that easily impressed. I won't question your competence and won't ask for your CV but I will definitely question your knowledge on this particular matter. It's a blatant lie and spreading misinformation by tackling such matter using comparison criteria in the only way it'd fit his agenda (CPU, to put it easy),

It's like generalizing that the Super Nintendo was weaker then the Genesis. Absolutely ridiculous.
 
Being a dev doesn't make you right I'm afraid. You should put together a compelling argument in your posts instead of throwing around your job title and calling it a day like that was an instant "I'm right y'all are wrong" wildcard, so I'm sorry if I'm not that easily impressed. I won't question your competence and won't ask for your CV but I will definitely question your knowledge on this particular matter. It's a blatant lie and spreading misinformation by tackling such matter using comparison criteria in the only way it'd fit his agenda (CPU, to put it easy),

It's like generalizing that the Super Nintendo was weaker then the Genesis. Absolutely ridiculous.

And that's exactly what I meant. It's not as black and white, you could argue in both directions. I think that the bigger problem here is that the dev is being called a "liar", when you could make an argument in favor of what he said.

Edit: Again, all I ever claimed is that it's no "lie".

Edit 2: I cleared up the first post with an edit, as it seems like it led to some misunderstanding.
 
I think everybody who played Bayonetta on PS3 should call out Platinum for their work.


I'll do it.

Good job, Platinum, on making a very excellent game that ran well on your lead platform. It sucks that Sega messed up the port as bad as they did because the version you guys made was excellent
 
Comparisons to PS360 based on ports rushed to meet launch, when devs are inexperienced with the hardware, aren't particularly valid.

To suggest otherwise is ignorant.

Unfortunately, it IS valid.

Those titles were the transition to the Wii U where Nintendo could say 'we have the same big third party titles'. The issues with those games, even if justifiable by inexperience really hurt the point Nintendo was trying to make. Maybe the devs do have experience now but the Wii U isn't in a great position to justify making Original Exclusives. They also used up the big 3rd party titles from the previous year they had ready. As we move ahead, there will be far fewer big 3rd party games (system sellers) to port with equal quality as the generation winds down. When development moves ahead, 3rd party titles would more often need to be ported from the ps4 or nextbox, making a larger gap in the graphics, and making the 'same game' idea less of a factor

Also, aside from just the software, the console sales of Wii U mean there isn't a large base of potential users to buy these games. You would need to sell these people the game and console when there a good chance they already have a console that can play the 3rd party game.

Those early ports needed to be dead on to make the point for that transition window matter, and that inexperience was big problem.
 
Well obviously in certain areas its more capable. But the question is if being only a little bit more powerful for a 2012 console compared to a 2005 console is acceptable. And it's not.

That's a popular opinion, and yes, newer better graphics tech is very sexy.
But I still had tons of fun with my DS (and still do) despite its graphical limitations.
Most Nintendo fans will be stoked to see what Nintendo does in HD, even if it is only PS3/360 level HD.

Unfortunately, it IS valid.

Those titles were the transition to the Wii U where Nintendo could say 'we have the same big third party titles'. The issues with those games, even if justifiable by inexperience really hurt the point Nintendo was trying to make. Maybe the devs do have experience now but the Wii U isn't in a great position to justify making Original Exclusives.

As pointed out by Bayonetta, ports between PS3 and 360 haven't always been great and that's between consoles that generally are considered fairly equal. Bad ports are simply bad ports, it doesn't mean the console itself is inferior.
We have seen on GAF devs saying their Wii U dev kits are collecting dust. Doesn't sound like they are using them, so therefore they don't have the experience to get the most out of them.

They also used up the big 3rd party titles from the previous year they had ready. As we move ahead, there will be far fewer big 3rd party games (system sellers) to port with equal quality as the generation winds down. When development moves ahead, 3rd party titles would more often need to be ported from the ps4 or nextbox, making a larger gap in the graphics, and making the 'same game' idea less of a factor

Of course Nintendo's Wii U launch was pathetic and the business strategy makes future 3rd party support unlikely. I don't think anyone is denying that.
 
Well obviously in certain areas its more capable. But the question is if being only a little bit more powerful for a 2012 console compared to a 2005 console is acceptable. And it's not.
Can it play Nintendo games in HD? Can it display lagfree PS3 graphics off TV? Is it a great feature? Can HD twin graphics still produce great games? Does this level of graphics limit financial risks to preserve creativity investments in non AAA games? Is it a good enough foundation for Indies?

Yes.
For everything else, there's mastercard. Sorry I meant PC and co.
 
That's a popular opinion, and yes, newer better graphics tech is very sexy.
But I still had tons of fun with my DS (and still do) despite its graphical limitations.
Most Nintendo fans will be stoked to see what Nintendo does in HD, even if it is only PS3/360 level HD.

And that is totally fine, but implying that other devs are incompetent or outright calling them liars is not going to help anyone.

(I know that it wasn't you calling the EA dev a liar, but it's pretty shitty thing to do anyway.)
 
Being a dev doesn't make you right I'm afraid. You should put together a compelling argument in your posts instead of throwing around your job title and calling it a day like that was an instant "I'm right y'all are wrong" wildcard, so I'm sorry if I'm not that easily impressed. I won't question your competence and won't ask for your CV but I will definitely question your knowledge on this particular matter. It's a blatant lie and spreading misinformation by tackling such matter using comparison criteria in the only way it'd fit his agenda (CPU, to put it easy),

It's like generalizing that the Super Nintendo was weaker then the Genesis. Absolutely ridiculous.

If he is a dev then he is more creditable than anyone. WiiU CPU critique is not solitary.

Frankly that isn't really any news.

WiiU has powerfull GPU (in coparison to x360) and has double amount of ram and ports on WiiU should work flawlesly often boosting better performance and yet ports have problems. That screams CPU bottleneck.
 
Can it play Nintendo games in HD? Can it display lagfree PS3 graphics off TV? Is it a great feature? Can HD twin graphics still produce great games? Does this level of graphics limit financial risks to preserve creativity investments in non AAA games? Is it a good enough foundation for Indies?

Yes.

Indies arent selling Wii U's.
third parties wont be porting bug AAA hardware movers to the Wii U.
When people see what the PS4/NextBox can do, the Wii U will look like am even worse purchase.
The gamepad hasnt caught on and unless hardware is sold, it wont catch on.
 
NeoGAF: Enabling Game Industry Members To Make Asses Of Themselves Since 2007&#8482;

Those were good times. Thanks for the reminder.

I know exactly what tyranny means. Nintendo has a long history of bullying third parties by implying that game design is more important than graphics. And the way they present themselves to their audience doesn't help the industry. Instead of growing some balls, trying to man up and speak the truth like the EA employee they resort to constant apologies and polite answers that somehow are considered to be "professional". What are they, a bunch of babies? Judging by their recent gaming output, seems so.



tyranny-for-dummies1.png

Bravo.
 
As pointed out by Bayonetta, ports between PS3 and 360 haven't always been great and that's between consoles that generally are considered fairly equal. Bad ports are simply bad ports, it doesn't mean the console itself is inferior.
We have seen on GAF devs saying their Wii U dev kits are collecting dust. Doesn't sound like they are using them, so therefore they don't have the experience to get the most out of them.

Well my point is that Nintendo wasn't in a position where they could afford that. A bad port from xbobx to ps3 or vice versa isn't as much of a factor when there are many other choices.
Nintendo was leaning heavily on those titles as part of the crux of the argument to buy the Wii U, which wasn't a great idea to begin with. There's also the fact the bad ports on the other console are still new games and people are more likely to just buy it anyways to play if they don't own both systems. In this case, ports of older games that many people had already played ended up being much worse when there weren't a ton of other options on the Wii U to draw people.

They were really counting on those ports and if they knew that first efforts on the Wii U were going to be a bit rough then, then if was a bad idea to make it such a big point of PR
 
Bah, I'd never call for someone to lose their job, that's ridiculous. I'm glad he came out and made his statements, it's extremely interesting. Whenever someone suggests that, on the whole, there may some prejudice or bias applying to the baffling decisions 3rd parties make on Nintendo systems, a popular response is "lol conspiracy theories". It is pretty clear that there is a substantial body of opinion out there that is against the existence and success of a Nintendo console, that crops up overtly very occasionally, and is a normal low background murmur at other times.

Is the WiiU a modest increase on the capabilities of the 360? Maybe. Is it "less" than one. No, except in some meaningless paper numbers. People arguing that he was talking about CPU or something are really stretching and need to reassess.

Do early WiiU games look like i.e. Gun for the 360?

Are we going to have to wait for a 1st party graphical showcase to get an idea of the capabilities of the hardware, or at least a gears of war like 2nd party game? Of course. Expected a two man porting team to test or stretch the hardware is ludicrous. Expecting games optimised for a different hardware with different strengths and weaknesses to perform amazing is a non-starter. I see the same faces in all these threads re-iterating the same negative points, grinding out their fallacious POV through volume rather than insight, and it makes me sigh.
 
Well my point is that Nintendo wasn't in a position where they could afford that. A bad port from xbobx to ps3 or vice versa isn't as much of a factor when there are many other choices.
Nintendo was leaning heavily on those titles as part of the crux of the argument to buy the Wii U, which wasn't a great idea to begin with. There's also the fact the bad ports on the other console are still new games and people are more likely to just buy it anyways to play if they don't own both systems. In this case, ports of older games that many people had already played ended up being much worse when there weren't a ton of other options on the Wii U to draw people.

They were really counting on those ports and if they knew that first efforts on the Wii U were going to be a bit rough then, then if was a bad idea to make it such a big point of PR

This has nothing to do with whether or not the Wii U is less powerful than the 360.
 
No, and I don't own one, but the point is every console takes awhile to see its full potential.
Every console is like that.
We are still months away from the Wii U's first anniversary, so naturally we have yet to see what this machine is capable of.
Comparisons to PS360 based on ports rushed to meet launch, when devs are inexperienced with the hardware, aren't particularly valid.

To suggest otherwise is ignorant.

We will begin to see what the Wii U can do with E3 and I can't wait for people like him to eat crow.


Actually, you should be seeing the results by now.

Take the PS3, six months into it's release, in 2007. That was supposedly the hardest system to develop on that developers had ever seen up to that point. Still, you had some good looking games already out, from first and third-parties. Games like Fight Night Rd 3, Motorstorm, Formula one Championship, Oblivion, and MLB The Show. Plus you had seen playable demos of the next-wave games like Ratchet and Clank Future: Tools of Destruction, a game that would debut in the fall of that year, and frankly still looks impressive today.

And that was for the PS3, which was supposed to be more difficult than the Wii U for developers. So I'd figure all things being the same, and with the Wii U not neatly as inscrutable as the PS3's cell to deal with, in the same amount of time, you should have a decent idea by now of what's in store.
 
Didn't you just basically call out the EA dev as incompetent?

I think everybody who played Bayonetta on PS3 should call out Platinum for their work.

You are obviously too emotionally attached to the subject. You haven't played or seen Bayonetta 2 on a Wii U yet. You should wait until you see it before claiming that all other devs are incompetent.


Platinum didn't develop Bayonetta on PS3, that was Nex Entertainment.
 
I'd like to think his weaker than 360 comment confirms 160 shaders, and it might, but it could always get back to the crap CPU for any such a thumbnail approximation.
 
Actually, you should be seeing the results by now.

Take the PS3, six months into it's release, in 2007. That was supposedly the hardest system to develop on that developers had ever seen up to that point. Still, you had some good looking games already out, from first and third-parties. Games like Fight Night Rd 3, Motorstorm, Formula one Championship, Oblivion, and MLB The Show. Plus you had seen playable demos of the next-wave games like Ratchet and Clank Future: Tools of Destruction, a game that would debut in the fall of that year, and frankly still looks impressive today.

And that was for the PS3, which was supposed to be more difficult than the Wii U for developers. So I'd figure all things being the same, and with the Wii U not neatly as inscrutable as the PS3's cell to deal with, in the same amount of time, you should have a decent idea by now of what's in store.

Do you feel those games showcase the full power of the PlayStation 3?
 
Well.. I'm happy with my Wii U purchase.

I'm getting one by the end of the year. haven't bought any EA game in 25 years so it won't bother me but it's true that nintendo put themselves in deep shit with this machine. They kind of deserve what it happening, I just hope that they will wake up somehow.

Wow at the doom and gloom. has it ever been so powerful?
 
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