2013 High-Res PC Screenshot Thread of Let the JPEG Die Already

iQ0wZqMNikRYv.jpg


ilc3JhSrvMugD.jpg
 
This game doesn't suck that badly. Totally worth the $12 Amazon sale.

iSO21gSYPmbA0.png


This wasn't a cutscene, just my own little personal experiment. The bottom third of the shot was ruined by the first-person player shadow, so I decided to try a cinematic effect.
itFGVpP3YfpFX.png
 
Fun going through this again before I get Last Light. All the beautiful shots in this thread are inspiring. Hadn't played 2033 in a while and lost my config changes when SSD died. I don't remember the performance being this bad though. Motion blur at 1FPS doesn't make screenshooting any easier.

I remembered the r_vsync=on tweak which seems to substantially increase framerate but the setting gets reset when making any changes to video options, like when bumping up the image size for screenshots. Were there three locations for the user.cfg file? Can only find two.

Couple shots from the market while I try different settings.

iJq5pgMjOzyio.png


isDTkfxJSTNcp.png

perhaps a bit redundant to ask but did you change them to "read only" ?
 
got curious how this 3DS game would look upressed to 1080 so i tried the demo quickly

As for aa its FXAA and i cant force it through NV inspector.. yet at least .

soo please understand. :)

rerev_demo2013-05-181i0uz5.png


rerev_demo2013-05-1817rufl.png
 
perhaps a bit redundant to ask but did you change them to "read only" ?

Yes, that was the first thing I tried. It seems to work until you make any changes to the video settings.

got curious how this 3DS game would look upressed to 1080 so i tried the demo quickly

As for aa its FXAA and i cant force it through NV inspector.. yet at least .

soo please understand. :)

I tried the demo out on Steam as well. Played for 5 minutes, found that it is definitely a console game...and promptly deleted it.

i41Bw4C4jL5K1.png


Run!
iSriekvTQpl4q.png
 
I've seen that fists in the air salute Metro shot at least 2-3 times in this thread alone already, not to mention on other sites/blogs.

Obviously because it's so damn interesting, but everyone has the same idea...
 
Tweaking up some sweetFX. Game can benefit from it a lot. Nothing to crazy, but I found myself bumping up lights (via DPX, it doesn't create bleeding) and surprisingly I'm not increasing contrast. Trying to reveal dark details more while keeping a great screen contrast.

2omay8.png


1bqan9.png
 
Tweaking up some sweetFX. Game can benefit from it a lot. Nothing to crazy, but I found myself bumping up lights (via DPX, it doesn't create bleeding) and surprisingly I'm not increasing contrast. Trying to reveal dark details more while keeping a great screen contrast.

2omay8.png


1bqan9.png

could you pm me those sweetfx settings ? i want to try them out .
 
They patched it into "what it was supposed to look like".

http://i4.minus.com/iZmODo4QhSGji.png[IMG]

[IMG]http://i1.minus.com/ibgoqKclmPkDVk.png[IMG][/QUOTE]

What do you think of the game post patch?

I'm interested in it and I actually think the visuals look pretty alright.
 
Aliens: Colonial Marines in its current state is absolutely average.

Like an enjoyable 6.5/10. My first experience with the game was Thursday, after all the months of patches and whatnot, and it was a positive first impression.

The graphics were definitely "good". Inconsistent, with lots of weird shadows and lighting, but overall definitely decent and respectable. It's not a bad looking game at this point, not at all. It sure was at release, though, we all know that.

It is a mechanically functional first person shooter. The animation of the xenos is rather atrocious, unfortunately. They react very fucking oddly to being shot, and the feedback you get whether you're actually hitting them is very poor. I never said it was a "good" game.

The story is non-existent. It almost kind of feels like Doom, they just drop you into a world and you start shooting Aliens. Maybe I skipped the cutscene if there was one, I don't even remember at this point. There is almost no plot for this game whatsoever. Any dialogue that exists is laughably terrible.

I do have to say that it's probably one of the better games I've ever bought for $12, though.

I certainly feel the pain of anyone who paid $60 at launch, but at bomba prices and in the game's current patched state, it is worth your money. Can't believe I'm saying that.

I look forward to playing it more.

It's easily the lowest scoring game on Metacritic that I've enjoyed the most, if that makes sense. Certainly only because of patches. I feel like the rating in the 40s is easily deserved for the game in its launch state.

Polygon should re-review it. (lol)

If the game was delayed a few more months and shipped like the way it currently is, I would have expected mid to high 60s instead of the glorious dogpile of which journalist could shit on the game the most we got back in February. (Jim Sterling won that one, by the way, well deserved).

The basic framework of the game is poor enough that no amount of patches will ever make this game good, but they've certainly made it moderately enjoyable.
 
Aliens: Colonial Marines in its current state is absolutely average.

Like an enjoyable 6.5/10. My first experience with the game was Thursday, after all the months of patches and whatnot, and it was a positive first impression.

The graphics were definitely "good". Inconsistent, with lots of weird shadows and lighting, but overall definitely decent and respectable. It's not a bad looking game at this point, not at all. It sure was at release, though, we all know that.

It is a mechanically functional first person shooter. The animation of the xenos is rather atrocious, unfortunately. They react very fucking oddly to being shot, and the feedback you get whether you're actually hitting them is very poor. I never said it was a "good" game.

The story is non-existent. It almost kind of feels like Doom, they just drop you into a world and you start shooting Aliens. Maybe I skipped the cutscene if there was one, I don't even remember at this point. There is almost no plot for this game whatsoever. Any dialogue that exists is laughably terrible.

I do have to say that it's probably one of the better games I've ever bought for $12, though.

I certainly feel the pain of anyone who paid $60 at launch, but at bomba prices and in the game's current patched state, it is worth your money. Can't believe I'm saying that.

I look forward to playing it more.

It's easily the lowest scoring game on Metacritic that I've enjoyed the most, if that makes sense. Certainly only because of patches. I feel like the rating in the 40s is easily deserved for the game in its launch state.

Polygon should re-review it. (lol)

If the game was delayed a few more months and shipped like the way it currently is, I would have expected mid to high 60s instead of the glorious dogpile of which journalist could shit on the game the most we got back in February. (Jim Sterling won that one, by the way, well deserved).

Thanks for the thoughts.

It does seem like one of those games that you know "Hey this is mediocre but I'm enjoying it for what it is" types of things.

I look forward to playing it more.

This part in particular is what I mean. The sort of game you know isn't amazing, but you still wanna play what ever comes next.
 
This is my favorite one so far. That skybox kills it a bit though :(. And weird tree mergings.

The game seems to have done a great job of creating environments that are based on standard apocalyptic tropes, but are very uniquely wrought. Respeck.

What weird tree mergings? That's just the tree style, I guess. Skybox is a bit rough though. This area is nothing short of incredible. The highlight of the game for me
 
http://steamcommunity.com/sharedfiles/filedetails/?id=146086592[IMG]

[IMG]http://steamcommunity.com/sharedfiles/filedetails/?id=146086506[IMG]

[IMG]http://steamcommunity.com/sharedfiles/filedetails/?id=146086809[IMG][/QUOTE]

This is the perfect storm. I need a defibrillator.

[quote="Berto, post: 58046774"]What the hell happened to Jill? Face surgery? =([/QUOTE]

Even scarier than the Resident Evil game itself is the fact that it's a 3DS port on PC. I admire the effort, but after playing the demo it's absolutely not something I want. And they're askin' FIFTY BUCKS for it. A 3DS game that came out 2 years ago with minor upgrades and basically still looks like a 3DS game on a PC. Fifty fucking dollars. I can't even believe the balls.

Hell, even RE6 launched on PC at $40. What is this shit?
 
Ouch, first of the page... Guess I'll give crappy Metro shots...

ibpZPCoXJm7j5Q.png


i7eiUhPW7697z.png




Aliens: Colonial Marines in its current state is absolutely average.

Like an enjoyable 6.5/10. My first experience with the game was Thursday, after all the months of patches and whatnot, and it was a positive first impression.

The graphics were definitely "good". Inconsistent, with lots of weird shadows and lighting, but overall definitely decent and respectable. It's not a bad looking game at this point, not at all. It sure was at release, though, we all know that.

It is a mechanically functional first person shooter. The animation of the xenos is rather atrocious, unfortunately. They react very fucking oddly to being shot, and the feedback you get whether you're actually hitting them is very poor. I never said it was a "good" game.

The story is non-existent. It almost kind of feels like Doom, they just drop you into a world and you start shooting Aliens. Maybe I skipped the cutscene if there was one, I don't even remember at this point. There is almost no plot for this game whatsoever. Any dialogue that exists is laughably terrible.

I do have to say that it's probably one of the better games I've ever bought for $12, though.

I certainly feel the pain of anyone who paid $60 at launch, but at bomba prices and in the game's current patched state, it is worth your money. Can't believe I'm saying that.

I look forward to playing it more.

It's easily the lowest scoring game on Metacritic that I've enjoyed the most, if that makes sense. Certainly only because of patches. I feel like the rating in the 40s is easily deserved for the game in its launch state.

Polygon should re-review it. (lol)

If the game was delayed a few more months and shipped like the way it currently is, I would have expected mid to high 60s instead of the glorious dogpile of which journalist could shit on the game the most we got back in February. (Jim Sterling won that one, by the way, well deserved).

The basic framework of the game is poor enough that no amount of patches will ever make this game good, but they've certainly made it moderately enjoyable.

Not trying to start shit, but I seem to remember you having some very different feelings towards RE6. Is it because of your love for the previous games? I would say RE6 is at least a few levels above ACM in terms of single player, and leaps over it in Mercs mode.
 
Top Bottom