Fun going through this again before I get Last Light. All the beautiful shots in this thread are inspiring. Hadn't played 2033 in a while and lost my config changes when SSD died. I don't remember the performance being this bad though. Motion blur at 1FPS doesn't make screenshooting any easier.
I remembered the r_vsync=on tweak which seems to substantially increase framerate but the setting gets reset when making any changes to video options, like when bumping up the image size for screenshots. Were there three locations for the user.cfg file? Can only find two.
Couple shots from the market while I try different settings.
![]()
![]()
perhaps a bit redundant to ask but did you change them to "read only" ?
got curious how this 3DS game would look upressed to 1080 so i tried the demo quickly
As for aa its FXAA and i cant force it through NV inspector.. yet at least .
soo please understand.![]()
Incredible shot.
I'm about 3 hours into Last Light and this is the most impressive looking game I've ever played. I enjoy turning on my flashlight and casting shadows.
I've seen that fists in the air salute Metro shot at least 2-3 times in this thread alone already, not to mention on other sites/blogs.
Obviously because it's so damn interesting, but everyone has the same idea...
Even if i slow down the game 90% there still motion blur lol
How did you slow the game down?
What the hell happened to Jill? Face surgery? =(
Tweaking up some sweetFX. Game can benefit from it a lot. Nothing to crazy, but I found myself bumping up lights (via DPX, it doesn't create bleeding) and surprisingly I'm not increasing contrast. Trying to reveal dark details more while keeping a great screen contrast.
![]()
![]()
could you pm me those sweetfx settings ? i want to try them out .
They patched it into "what it was supposed to look like".
http://i4.minus.com/iZmODo4QhSGji.png[IMG]
[IMG]http://i1.minus.com/ibgoqKclmPkDVk.png[IMG][/QUOTE]
What do you think of the game post patch?
I'm interested in it and I actually think the visuals look pretty alright.
Aliens: Colonial Marines in its current state is absolutely average.
Like an enjoyable 6.5/10. My first experience with the game was Thursday, after all the months of patches and whatnot, and it was a positive first impression.
The graphics were definitely "good". Inconsistent, with lots of weird shadows and lighting, but overall definitely decent and respectable. It's not a bad looking game at this point, not at all. It sure was at release, though, we all know that.
It is a mechanically functional first person shooter. The animation of the xenos is rather atrocious, unfortunately. They react very fucking oddly to being shot, and the feedback you get whether you're actually hitting them is very poor. I never said it was a "good" game.
The story is non-existent. It almost kind of feels like Doom, they just drop you into a world and you start shooting Aliens. Maybe I skipped the cutscene if there was one, I don't even remember at this point. There is almost no plot for this game whatsoever. Any dialogue that exists is laughably terrible.
I do have to say that it's probably one of the better games I've ever bought for $12, though.
I certainly feel the pain of anyone who paid $60 at launch, but at bomba prices and in the game's current patched state, it is worth your money. Can't believe I'm saying that.
I look forward to playing it more.
It's easily the lowest scoring game on Metacritic that I've enjoyed the most, if that makes sense. Certainly only because of patches. I feel like the rating in the 40s is easily deserved for the game in its launch state.
Polygon should re-review it. (lol)
If the game was delayed a few more months and shipped like the way it currently is, I would have expected mid to high 60s instead of the glorious dogpile of which journalist could shit on the game the most we got back in February. (Jim Sterling won that one, by the way, well deserved).
I look forward to playing it more.
This is my favorite one so far. That skybox kills it a bit though. And weird tree mergings.
The game seems to have done a great job of creating environments that are based on standard apocalyptic tropes, but are very uniquely wrought. Respeck.
From reading the book, that's pretty much exactly what I imagine the Zone to look like.Me want STALKER game with open world areas like this now!!!
![]()
http://steamcommunity.com/sharedfiles/filedetails/?id=146086592[IMG]
[IMG]http://steamcommunity.com/sharedfiles/filedetails/?id=146086506[IMG]
[IMG]http://steamcommunity.com/sharedfiles/filedetails/?id=146086809[IMG][/QUOTE]
This is the perfect storm. I need a defibrillator.
[quote="Berto, post: 58046774"]What the hell happened to Jill? Face surgery? =([/QUOTE]
Even scarier than the Resident Evil game itself is the fact that it's a 3DS port on PC. I admire the effort, but after playing the demo it's absolutely not something I want. And they're askin' FIFTY BUCKS for it. A 3DS game that came out 2 years ago with minor upgrades and basically still looks like a 3DS game on a PC. Fifty fucking dollars. I can't even believe the balls.
Hell, even RE6 launched on PC at $40. What is this shit?
Me want STALKER game with open world areas like this now!!!
Aliens: Colonial Marines in its current state is absolutely average.
Like an enjoyable 6.5/10. My first experience with the game was Thursday, after all the months of patches and whatnot, and it was a positive first impression.
The graphics were definitely "good". Inconsistent, with lots of weird shadows and lighting, but overall definitely decent and respectable. It's not a bad looking game at this point, not at all. It sure was at release, though, we all know that.
It is a mechanically functional first person shooter. The animation of the xenos is rather atrocious, unfortunately. They react very fucking oddly to being shot, and the feedback you get whether you're actually hitting them is very poor. I never said it was a "good" game.
The story is non-existent. It almost kind of feels like Doom, they just drop you into a world and you start shooting Aliens. Maybe I skipped the cutscene if there was one, I don't even remember at this point. There is almost no plot for this game whatsoever. Any dialogue that exists is laughably terrible.
I do have to say that it's probably one of the better games I've ever bought for $12, though.
I certainly feel the pain of anyone who paid $60 at launch, but at bomba prices and in the game's current patched state, it is worth your money. Can't believe I'm saying that.
I look forward to playing it more.
It's easily the lowest scoring game on Metacritic that I've enjoyed the most, if that makes sense. Certainly only because of patches. I feel like the rating in the 40s is easily deserved for the game in its launch state.
Polygon should re-review it. (lol)
If the game was delayed a few more months and shipped like the way it currently is, I would have expected mid to high 60s instead of the glorious dogpile of which journalist could shit on the game the most we got back in February. (Jim Sterling won that one, by the way, well deserved).
The basic framework of the game is poor enough that no amount of patches will ever make this game good, but they've certainly made it moderately enjoyable.