Animal Crossing - Why do people enjoy it?

I feel we're looking at it from two different perspectives. I agree that it was the developer's intention but if it doesn't have the desired effect on the player that doesn't really matter. It's true that there is incentive but it isn't good incentive, so to speak. You collect loot because you have to, not because you want to. To me it seems that most people play Skyrim for the quests rather than the loot. You might disagree but that's just how I see it. But as I said, I was just nitpicking and I apologize if it came off as a personal attack.
Speak for yourself, I guess. I wanted to collect that loot. Just as you are not alone, neither am I.
 
The irony here, and I'm not all that surprised this has happened, is that I'm now actually kinda interested in New Leaf.

I never saw that thread and admittedly never did a search, but with this thread I was really interested in getting to the 'true' reason. I appreciate posts like Ragnarok's, articulate, clear and substantiated to the point where people can't really dispute it.

Saying it's fun for the same reasons that anything is fun is true, but I still feel like other games at least have some enriching aspect (testing your abilities, problem solving, telling a story, requiring strategy, etc) whereas AC is strictly 'fun' and 'a way to pass the time'. That might be unfair to say, but then again I really haven't fleshed these thoughts out so go ahead and trash me.

Well, with more traditional games where you're solving problems it's still similar. You're still playing for positive reinforcers like points, collectibles, in game rewards, completing, etc. The main difference with Animal Crossing is the randomization, and in a way that makes it more addictive. There is still challenge in Animal Crossing in collecting the money necessary to purchase the reinforcers you want, which is the bulk of the gameplay, and even that is randomized a bit. High value bugs, fish, and fossils you can sell show up randomly. But with most traditional games the challenge has a bit of negative reinforcement to it. It creates aversive stimuli that you want to get away from and you feel good when you do what it takes to get away from it. The trick there is making the challenge aversive enough to make getting past it rewarding while not making it so aversive that it's not worth the effort. The main issue with Animal Crossing is getting you to play it long enough to get a reinforcer that makes you want to keep playing.
 
The "kiddy" argument gets thrown at Nintendo a lot, often unfairly, but I think Animal Crossing is a good example of a game that should really stay with kids. Most adults would find a much more enriching experience with a Sims game.
 
The "kiddy" argument gets thrown at Nintendo a lot, often unfairly, but I think Animal Crossing is a good example of a game that should really stay with kids. Most adults would find a much more enriching experience with a Sims game.

And I think you're hilariously misinformed. The Sims is just as "kiddy". Oh look, your neighbour turned into a vampire. Enriching!
 
The "kiddy" argument gets thrown at Nintendo a lot, often unfairly, but I think Animal Crossing is a good example of a game that should really stay with kids. Most adults would find a much more enriching experience with a Sims game.

Well, this is a completely unreasoned point. It should only be played by kids because...?

People like to collect rewards.
 
The "kiddy" argument gets thrown at Nintendo a lot, often unfairly, but I think Animal Crossing is a good example of a game that should really stay with kids. Most adults would find a much more enriching experience with a Sims game.

I don't think this could be any farther from the truth. I got into Animal Crossing on GCN, now I'm 32 and AC:NL is, and since announcement has been, my most anticipated 3DS game.
 
And I think you're hilariously misinformed. The Sims is just as "kiddy". Oh look, your neighbour turned into a vampire. Enriching!

move_objects on

watch sims breakdance in bed

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As I said in my first message, the setting is definitely something adults could easily relate in. Animal crossing is just re-acting our first step in the adulthood over and over again :D
 
I find it just a relaxing game. Also loved playing with friends on it, it's kind of fun visiting each other's towns and mess around.
 
why do I enjoy playing minecraft and having a little house and a farm and collecting/sowing crops and having livestock?

its all ultimately pointless really, but relaxing and enjoyable.

For me, more enjoyable than shooting russians in the face, but different strokes for different folks I guess.

I'd love an Animal crossing where you can all be online in the same village directly interacting with each other (I don't think you can do that with this one?) rather than leaving messages etc for each other
 
Well, with more traditional games where you're solving problems it's still similar. You're still playing for positive reinforcers like points, collectibles, in game rewards, completing, etc. The main difference with Animal Crossing is the randomization, and in a way that makes it more addictive. There is still challenge in Animal Crossing in collecting the money necessary to purchase the reinforcers you want, which is the bulk of the gameplay, and even that is randomized a bit. High value bugs, fish, and fossils you can sell show up randomly. But with most traditional games the challenge has a bit of negative reinforcement to it. It creates aversive stimuli that you want to get away from and you feel good when you do what it takes to get away from it. The trick there is making the challenge aversive enough to make getting past it rewarding while not making it so aversive that it's not worth the effort. The main issue with Animal Crossing is getting you to play it long enough to get a reinforcer that makes you want to keep playing.
Ehhh, this is like saying that a pig's happiness is the same as a human's. Reduced to a general abstraction, this is true, but the comparison is now meaningless.
 
The "kiddy" argument gets thrown at Nintendo a lot, often unfairly, but I think Animal Crossing is a good example of a game that should really stay with kids. Most adults would find a much more enriching experience with a Sims game.

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Man you have no clue how much you just offended a bunch of grown ass men and women. Especially the women.

Why do people enjoy Call of Duty or Mario or Gears or Gran Turismo or God Of War or Luigi's Mansion or Killzone or Halo or Deadly Premonition or Bad Rats or Bacon or Sex or Football or Twerking or Planking or Avatar or GAF or Batman or Comics

This.

Also Cinnamon Toast Crunch.

Animal Crossing is simply awesome due to day to day interaction and discovery while on a real time clock, you're free to play at your on pace, and it's always filled with surprises. Playing with other people is definitely the hook. Me and a friend of mine used to play City Life together, and we used to troll the shit out of each other. Like tricking each other into resetting our own games, trying to steal each other's shit, graffitti, trolling neighbors, fishing, and nothing compares to discovering NES items to put in your house. (Fire Flower, Flagpole, Some other stuff.) And then... there's those dancing cacti... I forgot their name.

And K.K. Fucking Slider.
 
It's a nice game to play to relax. There are goals, but you're not forced to do them (aside from the small tutorial), you can't lose. I love to play it an hour each day, talking to the animals, cleaning up my town, check the store for new items, etc.
 
I struggle to settle into Animal Crossing sometimes but I'm still really excited for New Leaf.

Is it incredibly laid back? Yes and that's the charm, you can just pop in for 5 minutes to do a bit of running around or even spend hours farming the area for goodies and taking part in the daily doings of your town. No matter when you pop into AC you know you'll find something to do and the game doesn't ask for too much of your time.

For creatives the level of customisation helps, being able to create your own shirt/hat/flag designs is pretty fun and you can mess with the town tunes. There are also events going on like fishing tourneys and even world celebrations that keep things kind of fresh (wild world technically suffered a lack of this, but I oddly like it a lot still)

Not to mention your rewarded for the effort you put in. Raise the bells to pay your mortgage and you get a bigger house, send letters and put effort into knowing your neighbors and they'll send you items. Go somewhere like Brewsters at the right time and you might run into someone who you wouldn't normally see outside of services they offer you in-game.

Yes there is no end, eventually you will drop out of playing or decide thats enough and move onto the next thing, but animal crossing can be a blast while it lasts.
 
Call of Duty is the most boring game-series outside of sports games to me, I don't see the appeal at all. Different strokes man.
 
The main thing is, playing Animal Crossing doesn't stop you also playing the other games. It's not like you need to dedicate an evening to Animal Crossing and so lose time for other things. Playing a little each day is the best way.
 
Haha wha? I know you were using the generic you, but the generic you speaks for EVERYONE, which happens to include me. :P

It's a generalization based on my opinion is what I'm saying. The motivation to collect loot doesn't come from the loot itself but because the game mechanics require you to do so. It's the same with mission objectives in shooters. You do them because your mission log says you have to do them. As opposed to going for crazy combos in Devil May Cry or exploring in open-world games. Both can be fun but the motivation isn't the same.
 
Some things just are fun. I loved the DS title but hated the Wii one. Personally the fact there is always seomthing to do is pure entertaining. a mix of core and casual play that just plain works and is fun.

I am not a quote unquote casual gamer, but I am addicted to Simpson Tapped Out as well. Some games just get you.

ooooh. god help us if Animal Crossing Wii U had microtransactions.
 
Some things just are fun. I loved the DS title but hated the Wii one. Personally the fact there is always seomthing to do is pure entertaining. a mix of core and casual play that just plain works and is fun.

I am not a quote unquote casual gamer, but I am addicted to Simpson Tapped Out as well. Some games just get you.

ooooh. god help us if Animal Crossing Wii U had microtransactions.

You don't have to worry about that since Iwata is actually against the idea of Animal Crossing with microtransactions. He said it himself too!
 
Haha I can't tell if you're being facetious or not but I mean, there's no push to be doing that stuff. It is definitely a leisurely game.

iirc the mortgage is not optional, but at least Nook doesn't send round the heavies to drill holes in your knees if you don't pay.
 
I've never played an Animal Crossing game before, and I believe others who say it's an addicting game, but looking at screens, the art style is horrible.
 
I've never played an Animal Crossing game before, and I believe others who say it's an addicting game, but looking at screens, the art style is horrible.

the art style is great, but im a big AC fan and always thought Wild World looked like dog shit

New Leaf seems to be the real deal. Handheld tech caughting up with how the game should look
 
You don't have to worry about that since Iwata is actually against the idea of Animal Crossing with microtransactions. He said it himself too!

If anyone is curious:

As we have already seen such results as the ones yielded by the Fire Emblem title, we will see more downloadable content and add-on content from now on. However, we do not intend to make downloadable or add-on content available for every type of game. We would like to supply consumers with only add-on or downloadable content which they are happy to pay for as compensation for creative work. For example, some might say that it would be unbelievably profitable to provide paid add-on content for "Animal Crossing: New Leaf," but we were concerned that a game in which you enjoy yourself more by the power of money would not be suitable, and we decided to avoid such a feature after an intensive discussion with the development team.
 
the art style is great, but im a big AC fan and always thought Wild World looked like dog shit

New Leaf seems to be the real deal. Handheld tech caughting up with how the game should look

I don't know. I always thought it looked like one of those generic cartoons on tv. The characters also resemble Miis.
 
I don't know. I always thought it looked like one of those generic cartoons on tv. The characters also resemble Miis.
Put a Mii mask on your Animal Crossing character, (something you can do), and you'll see they look nothing alike.

Anyway, I remember when New Leaf was first shown, I hated the taller human characters. Now I love them.
 
It's a very relaxing game. I catching fish and filling my house with aquariums. Digging for fossils is also fun.

I hate those gyro things, but my sister got me addicted to collecting them.
 
It's a very relaxing game. I catching fish and filling my house with aquariums. Digging for fossils is also fun.

I hate those gyro things, but my sister got me addicted to collecting them.
I wish I had a family member that would play with me...
 
Ehhh, this is like saying that a pig's happiness is the same as a human's. Reduced to a general abstraction, this is true, but the comparison is now meaningless.

But it's not meaningless. All animals are motivated by reinforcement and at the base level that's what makes games enjoyable. Humans are more complex, though, and we have things like language where we internally reinforce ourselves and create superstitious thoughts and we have complex socialization as reinforcement. But because we can create more complex explanations for what we do, it doesn't change that basic level of why. Do you think there's anything inherently fun about pulling a slot machine lever? Why are they pulling it? Because they want money. Why do they want money? So they can purchase things. Why do they want those things? Because of their extremely complex personal experience and socialization. It's a complex string of conditioning that makes the slot machine reinforcing, but it all comes down to it randomly reinforcing them. The twisted deal with the slot machine is that it causes people to forget the original reason they were playing it and become reinforced by the machine itself. People will lose more money than they win but keep coming back. In that way our more complex brains are also kind of a double edged sword.

What leads people to find some activities and others not comes down to their personal experience. Why do you become a gamer in the first place? First you have to be exposed to games. In game rewards are not inherently reinforcing. I would imagine that the most common reason games become reinforcing is because they get paired with social reinforcement from family and peers, and/or you learned that overcoming challenge is socially reinforcing through unrelated behaviors and generalized that to games. Families and schools teach you to find games enjoyable with social reinforcement.

But then some people learn through their personal experience that games reduce social reinforcement as they grow older and move away from games as they become aversive. Games become "childish" and people avoid them. Among gamers people will do this selectively with certain genres, franchises, or games to be part of a gaming clique.

So if you want a complete answer, you're more likely to find AC enjoyable if through your personal experience you've learned that collecting things is reinforcing so that you can generalize that to AC. The schedules of reinforcement won't work if collectibles aren't a reinforcer. AC doesn't do a good job of teaching that collectibles are reinforcing.
 
It's like RuneScape. It sounded boring when it was described to me by a few people, but I tried it anyway and got hooked. It's strange like that.
 
I wish I had a family member that would play with me...
Haha, yeah it's quite fun. My sister no longer plays, but it was fun to browse what each one of us had collected.

I wish my wife played, but she's a nurse so she doesn't have as much time as me to invest in a "daily" game like AC.
 
You're confused.

I owned the GC AC and thought it was fun. If you read my post again, you'll notice that I in no way dispute that it's fun to play. In fact, you can actually tell that I'm suggesting that it IS fun.

If I ask you "why do people enjoy AC?" and you respond "Because it's fun", do you not realize how incredibly circular that argument is?

Well, yeah that's what I was going for. I don't want to give a long statement detailing why I enjoy the game because I think it wouldn't change your mind about enjoying it. If you already played it and thought it was fun but felt empty, then maybe the game isn't for you. What you describe in the OP is the real core of the game, simulation games rely on its customization depth and AC just has a ton to offer in that department which makes players enjoy the game and play it for the whole year round. Also it's just really fun to play. :)
 
And I think you're hilariously misinformed. The Sims is just as "kiddy". Oh look, your neighbour turned into a vampire. Enriching!

And I feel like this is equally misinformed. Yes there is silliness in the Sims (mostly due to the expansions and sequels), but mechanically speaking the core game is a much deeper experience. AC always strikes me as Sims-lite - it aims for a similar sort of life simulation, but is much more simplistic in almost every area. Instead of building every aspect of a house from scratch using some awesomely intuitive architecture tools, you just purchase a pre-built one and furnish it. Instead of fostering your character's emotional development through social interactions, you're just running errands for some dog. It's just a much more basic experience to me. You get a lot of customization, sure, in the sense that you can plan out where things will go and how to manage your time. But Sims simply offers more and scratches the same creative itch better with its build mode and create-a-sim. So many people I have talked to about The Sims relish the ability to create their dream house down to the last detail, which you can barely do in AC - maybe if you get really lucky with the randomization and pour 30 hours into the game (another problem), but unlikely.

I also find AC quite limited in terms of the emergent stories that you get out of the game - like the time in The Sims where I was pressed for space, so I put a microwave next to the baby's crib. It caught on fire and spread to the crib, so a social worker came to take the baby away. I took away the door to stop them getting in but they just teleported through the door. The parents were heartbroken and I lost my only microwave. A 'silly' story, sure, but i've never encountered a story worth re-telling like that after hours of playing AC on the Gamecube.

Someone said "Animal crossing is just re-acting our first step in the adulthood over and over again", which is true. The Sims not only offers that, it also allows you to live out an entire life from birth to the grave. It goes several steps beyond just a first steps fantasy, which is something mostly children and teens have. For a lot of adults this chance to, in a sense, re-live it all again is much more appealing. Adults who have shitty lives can escape with a virtually perfect Sims life, and conversely, people who have no money troubles can find it interesting to struggle by as a poor ghetto family. The Sims taps into real life problems and curiosities much more than AC does, and so I feel it connects with adults much better and as a result is more enriching to play for them.

Meanwhile, in AC, you're harvesting some carrots for some new hats - a simplistic "fuck bitches, get paid" narrative compared to The Sims far more nuanced "I need to look for a job and carefully manage my income so that my children can be fed and I can afford to throw a party to climb the neighborhood social ladder".
 
I have no idea, maybe because it's relaxing. I loved the gamecube game, played it for years.

surprisingly, I hate The Sims, I don't get why people compare it to animal crossing. In one you can just play casually collecting cool stuff, running around town with cool music, not a care in the world, while the other has you worrying about getting a job, making ends meet, feeding the baby and goddamnit the father just pissed in the living room.
 
And I feel like this is equally misinformed. Yes there is silliness in the Sims (mostly due to the expansions and sequels), but mechanically speaking the core game is a much deeper experience. AC always strikes me as Sims-lite - it aims for a similar sort of life simulation, but is much more simplistic in almost every area. Instead of building every aspect of a house from scratch using some awesomely intuitive architecture tools, you just purchase a pre-built one and furnish it. Instead of fostering your character's emotional development through social interactions, you're just running errands for some dog. It's just a much more basic experience to me. You get a lot of customization, sure, in the sense that you can plan out where things will go and how to manage your time. But Sims simply offers more and scratches the same creative itch better with its build mode and create-a-sim. So many people I have talked to about The Sims relish the ability to create their dream house down to the last detail, which you can barely do in AC - maybe if you get really lucky with the randomization and pour 30 hours into the game (another problem), but unlikely.

I also find AC quite limited in terms of the emergent stories that you get out of the game - like the time in The Sims where I was pressed for space, so I put a microwave next to the baby's crib. It caught on fire and spread to the crib, so a social worker came to take the baby away. I took away the door to stop them getting in but they just teleported through the door. The parents were heartbroken and I lost my only microwave. A 'silly' story, sure, but i've never encountered a story worth re-telling like that after hours of playing AC on the Gamecube.

Someone said "Animal crossing is just re-acting our first step in the adulthood over and over again", which is true. The Sims not only offers that, it also allows you to live out an entire life from birth to the grave. It goes several steps beyond just a first steps fantasy, which is something mostly children and teens have. For a lot of adults this chance to, in a sense, re-live it all again is much more appealing. Adults who have shitty lives can escape with a virtually perfect Sims life, and conversely, people who have no money troubles can find it interesting to struggle by as a poor ghetto family. The Sims taps into real life problems and curiosities much more than AC does, and so I feel it connects with adults much better and as a result is more enriching to play for them.

Meanwhile, in AC, you're harvesting some carrots for some new hats - a simplistic "fuck bitches, get paid" narrative compared to The Sims far more nuanced "I need to look for a job and carefully manage my income so that my children can be fed and I can afford to throw a party to climb the neighborhood social ladder".

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