Bob.
Truth right here, pthhptth.
Bob.
Speak for yourself, I guess. I wanted to collect that loot. Just as you are not alone, neither am I.I feel we're looking at it from two different perspectives. I agree that it was the developer's intention but if it doesn't have the desired effect on the player that doesn't really matter. It's true that there is incentive but it isn't good incentive, so to speak. You collect loot because you have to, not because you want to. To me it seems that most people play Skyrim for the quests rather than the loot. You might disagree but that's just how I see it. But as I said, I was just nitpicking and I apologize if it came off as a personal attack.
Speak for yourself, I guess. I wanted to collect that loot. Just as you are not alone, neither am I.
The irony here, and I'm not all that surprised this has happened, is that I'm now actually kinda interested in New Leaf.
I never saw that thread and admittedly never did a search, but with this thread I was really interested in getting to the 'true' reason. I appreciate posts like Ragnarok's, articulate, clear and substantiated to the point where people can't really dispute it.
Saying it's fun for the same reasons that anything is fun is true, but I still feel like other games at least have some enriching aspect (testing your abilities, problem solving, telling a story, requiring strategy, etc) whereas AC is strictly 'fun' and 'a way to pass the time'. That might be unfair to say, but then again I really haven't fleshed these thoughts out so go ahead and trash me.
The "kiddy" argument gets thrown at Nintendo a lot, often unfairly, but I think Animal Crossing is a good example of a game that should really stay with kids. Most adults would find a much more enriching experience with a Sims game.
And I think you're hilariously misinformed. The Sims is just as "kiddy". Oh look, your neighbour turned into a vampire. Enriching!
The "kiddy" argument gets thrown at Nintendo a lot, often unfairly, but I think Animal Crossing is a good example of a game that should really stay with kids. Most adults would find a much more enriching experience with a Sims game.
The "kiddy" argument gets thrown at Nintendo a lot, often unfairly, but I think Animal Crossing is a good example of a game that should really stay with kids. Most adults would find a much more enriching experience with a Sims game.
And I think you're hilariously misinformed. The Sims is just as "kiddy". Oh look, your neighbour turned into a vampire. Enriching!
Haha wha? I know you were using the generic you, but the generic you speaks for EVERYONE, which happens to include me.I did. Generic you ftw.
Ehhh, this is like saying that a pig's happiness is the same as a human's. Reduced to a general abstraction, this is true, but the comparison is now meaningless.Well, with more traditional games where you're solving problems it's still similar. You're still playing for positive reinforcers like points, collectibles, in game rewards, completing, etc. The main difference with Animal Crossing is the randomization, and in a way that makes it more addictive. There is still challenge in Animal Crossing in collecting the money necessary to purchase the reinforcers you want, which is the bulk of the gameplay, and even that is randomized a bit. High value bugs, fish, and fossils you can sell show up randomly. But with most traditional games the challenge has a bit of negative reinforcement to it. It creates aversive stimuli that you want to get away from and you feel good when you do what it takes to get away from it. The trick there is making the challenge aversive enough to make getting past it rewarding while not making it so aversive that it's not worth the effort. The main issue with Animal Crossing is getting you to play it long enough to get a reinforcer that makes you want to keep playing.
The "kiddy" argument gets thrown at Nintendo a lot, often unfairly, but I think Animal Crossing is a good example of a game that should really stay with kids. Most adults would find a much more enriching experience with a Sims game.
Why do people enjoy Call of Duty or Mario or Gears or Gran Turismo or God Of War or Luigi's Mansion or Killzone or Halo or Deadly Premonition or Bad Rats or Bacon or Sex or Football or Twerking or Planking or Avatar or GAF or Batman or Comics
Haha wha? I know you were using the generic you, but the generic you speaks for EVERYONE, which happens to include me.![]()
Some things just are fun. I loved the DS title but hated the Wii one. Personally the fact there is always seomthing to do is pure entertaining. a mix of core and casual play that just plain works and is fun.
I am not a quote unquote casual gamer, but I am addicted to Simpson Tapped Out as well. Some games just get you.
ooooh. god help us if Animal Crossing Wii U had microtransactions.
Haha I can't tell if you're being facetious or not but I mean, there's no push to be doing that stuff. It is definitely a leisurely game.
I've never played an Animal Crossing game before, and I believe others who say it's an addicting game, but looking at screens, the art style is horrible.
Your art style is horrible.
Your art style is horrible.
I've never played an Animal Crossing game before, and I believe others who say it's an addicting game, but looking at screens, the art style is horrible.
You don't have to worry about that since Iwata is actually against the idea of Animal Crossing with microtransactions. He said it himself too!
As we have already seen such results as the ones yielded by the Fire Emblem title, we will see more downloadable content and add-on content from now on. However, we do not intend to make downloadable or add-on content available for every type of game. We would like to supply consumers with only add-on or downloadable content which they are happy to pay for as compensation for creative work. For example, some might say that it would be unbelievably profitable to provide paid add-on content for "Animal Crossing: New Leaf," but we were concerned that a game in which you enjoy yourself more by the power of money would not be suitable, and we decided to avoid such a feature after an intensive discussion with the development team.
If anyone is curious:
the art style is great, but im a big AC fan and always thought Wild World looked like dog shit
New Leaf seems to be the real deal. Handheld tech caughting up with how the game should look
Put a Mii mask on your Animal Crossing character, (something you can do), and you'll see they look nothing alike.I don't know. I always thought it looked like one of those generic cartoons on tv. The characters also resemble Miis.
I wish I had a family member that would play with me...It's a very relaxing game. I catching fish and filling my house with aquariums. Digging for fossils is also fun.
I hate those gyro things, but my sister got me addicted to collecting them.
Ehhh, this is like saying that a pig's happiness is the same as a human's. Reduced to a general abstraction, this is true, but the comparison is now meaningless.
I don't know. I always thought it looked like one of those generic cartoons on tv. The characters also resemble Miis.
Haha, yeah it's quite fun. My sister no longer plays, but it was fun to browse what each one of us had collected.I wish I had a family member that would play with me...
You're confused.
I owned the GC AC and thought it was fun. If you read my post again, you'll notice that I in no way dispute that it's fun to play. In fact, you can actually tell that I'm suggesting that it IS fun.
If I ask you "why do people enjoy AC?" and you respond "Because it's fun", do you not realize how incredibly circular that argument is?
And I think you're hilariously misinformed. The Sims is just as "kiddy". Oh look, your neighbour turned into a vampire. Enriching!
And I feel like this is equally misinformed. Yes there is silliness in the Sims (mostly due to the expansions and sequels), but mechanically speaking the core game is a much deeper experience. AC always strikes me as Sims-lite - it aims for a similar sort of life simulation, but is much more simplistic in almost every area. Instead of building every aspect of a house from scratch using some awesomely intuitive architecture tools, you just purchase a pre-built one and furnish it. Instead of fostering your character's emotional development through social interactions, you're just running errands for some dog. It's just a much more basic experience to me. You get a lot of customization, sure, in the sense that you can plan out where things will go and how to manage your time. But Sims simply offers more and scratches the same creative itch better with its build mode and create-a-sim. So many people I have talked to about The Sims relish the ability to create their dream house down to the last detail, which you can barely do in AC - maybe if you get really lucky with the randomization and pour 30 hours into the game (another problem), but unlikely.
I also find AC quite limited in terms of the emergent stories that you get out of the game - like the time in The Sims where I was pressed for space, so I put a microwave next to the baby's crib. It caught on fire and spread to the crib, so a social worker came to take the baby away. I took away the door to stop them getting in but they just teleported through the door. The parents were heartbroken and I lost my only microwave. A 'silly' story, sure, but i've never encountered a story worth re-telling like that after hours of playing AC on the Gamecube.
Someone said "Animal crossing is just re-acting our first step in the adulthood over and over again", which is true. The Sims not only offers that, it also allows you to live out an entire life from birth to the grave. It goes several steps beyond just a first steps fantasy, which is something mostly children and teens have. For a lot of adults this chance to, in a sense, re-live it all again is much more appealing. Adults who have shitty lives can escape with a virtually perfect Sims life, and conversely, people who have no money troubles can find it interesting to struggle by as a poor ghetto family. The Sims taps into real life problems and curiosities much more than AC does, and so I feel it connects with adults much better and as a result is more enriching to play for them.
Meanwhile, in AC, you're harvesting some carrots for some new hats - a simplistic "fuck bitches, get paid" narrative compared to The Sims far more nuanced "I need to look for a job and carefully manage my income so that my children can be fed and I can afford to throw a party to climb the neighborhood social ladder".