Animal Crossing - Why do people enjoy it?

It's fun because it's different from the norm. There's a cognitive dissonance of what makes a game fun, and it changes by definition depending on who you're asking.

I personally find it relaxing. It's a safe little world where bad things don't happen, which is a sharp contrast to what many of us deal with in real life.
 
I have played Animal Crossing on Gamecube and Wii a lot... and I'm looking forward for the Wii U version (eventually). On the PS3 a game that provides a similar experience is Boku no Natsuyasumi 3 (it is Japanese only, but fairly playable).
 
lol there have been so many changes outside of a built in NES emulator.
Yeah, this thought process (which I've seen before) kind of bugs me. I mean, I guess if someone just wanted window-dressing for a NES emulator, that's fine, but the series is so much more and really made huge strides with Wild World in particular.
 
I loved Wild World but barely touched City Folk. It quickly became evident City Folk was a WW Ver. 1.2, with regressive features like turf degradation. Plus, being tied to a TV for a game as lackadaisical as Animal Crossing just doesn't seem right nowadays.

But that's why I'm looking forward to New Leaf: Aside from some major new additions I outlined in a previous post, the game is portable and even available as a digital download this time. Now it's easier than ever to boot up the game for a few minutes' play, or a few hours -- whichever strikes my fancy. It looks really nice, having Wii-like power behind it and being tailored for the 3DS screen (rather than, say, playing the sub-HD City Folk on an HDTV).

And what makes those few minutes of play (or few hours) so appealing? It's not some form of "escape" -- I don't role-play like that when I play games. No, it's simply seeing a town unique to my game and how it changes in ways unique to me, and how that impacts the meta-community, whether I'm sharing custom patterns via QR codes with other players, or furnishing my house in creative new ways before guests come over (and all of the collecting, trading and buying that entails), or trying to complete the insect, fish and fossil catalogues at the museum to create a thriving cultural institution that will attract even more amusing villagers.

Now you can even upload copies of your town for others to explore online, whether you're there or not, and since it's a copy, there's no risk of vandalism. This is even more incentive to create an exciting town with interesting landmarks and layouts and eye-catching design, populated by happy villagers and funny viral catchphrases and so on. And when not playing with others, it's just fun seeing the changes that occur daily, both subtle and striking. The villagers say and do the most amusing things, and you never know when you'll chance upon a rare insect or fish, or when someone will move in or out, or what will change with the time of day, the weather, the season, the holidays. It sounds simple, but it's "the simple things in life" that add up for an addictive ongoing narrative.

Just speaking for myself. I tend to gravitate to action games these days, but I think it's time to return to the world of Animal Crossing. This latest installment looks excellent.
 
Yeah, this thought process (which I've seen before) kind of bugs me. I mean, I guess if someone just wanted window-dressing for a NES emulator, that's fine, but the series is so much more and really made huge strides with Wild World in particular.

A built in "window" to your GB/NES titles would have been nice... but I'm not sure why. With the virtual console being built into the Wii and 3DS, it's sort of unneccesary. Want to play Zelda? Close Animal Crossing, boot Zelda up, go back to Animal Crossing after.
 
It has arguably the best, most complete feedback system in gaming. Even neglecting the game provides feedback (weeds). The game clock mirrors real time, it remembers birthdays, holidays. The NPC's have long term memory. It's a collect-a-thon with items that feel truly valuable, since you can literally spend years trying to find something. It's a completely personalized second life experience
 
Just speaking for myself. I tend to gravitate to action games these days, but I think it's time to return to the world of Animal Crossing. This latest installment looks excellent.
Naw man, I'm with you on most of that. Particularly the bit about portability—City Folk fell flat and hard in my household because it demanded exclusive TV time. I guess if I was living alone it might've worked, but then we run into the whole "slight update to Wild World" thing. New Leaf is looking much more impressive.

I'm not into AC as well, but isn't it kind of similar to the Sims actually, with trading and all shit.
I didn't do much with The Sims other than go money-cheat and create elaborate mansions that I could then set fire to, but I didn't really see much similarity to AC at all.
 
Different strokes for different folks, my girlfriend has poured like 300+ hours into the Wii version. I myself only get as far as paying off the house and don't see the point in continuing and subsequently never touch the game again. Then again, she likes games like "Bakery Story" and "Fashion Story" on iOS (and of course many Harvest Moons).

But hey, those are the types of games that have a particular audience that loves the game or doesn't care for it and not everyone is supposed to like everything for it to be good. It's like me saying I really hate and have not enjoyed one Romantic Comedy and lemme try watching the one coming out this weekend, everyone says it's good.
 
Personally, I play a lot of extremely hard games because that's what I like. But, from time to time I want a change of pace and stuff like Animal Crossing is great for that. I like that there are different things to do on different days and the game's music is relaxing. My wife also plays it and it's a fun game to play together.
 
the writing and the characters aren't what keeps people coming back? this wouldn't be half the game it is without those. the environment it creates is a huge part of the appeal. i also fail to see how the work you have to put in to collect "loot" in certain types of games is considered "empty" next to shooting a bunch of guys in order to get to the end of the level. both are accomplishments. the only different is that you're trying to rationalize your opinion that you think the other is somehow "lesser", which is complete bullshit.
If the bad guys are just 'there' and you need to calmly press buttons to kill them without any challenge, then it's the same experience as Animal Crossing on that level. But if the action game is good, there's probably a lot of challenge, some strategy required, some mastery of the controls, etc.
 
It's simple, charming, plays to my inherent OCD tendencies, and is a game series that both me and my wife enjoy.
 
It never really grabbed me. The one long-running Nintendo franchise I just don't get at all.
 
If the bad guys are just 'there' and you need to calmly press buttons to kill them without any challenge, then it's the same experience as Animal Crossing on that level. But if the action game is good, there's probably a lot of challenge, some strategy required, some mastery of the controls, etc.

so in other words, you have to put in some kind of effort in order to reach the end goal. you're not just pressing A to win, and Animal Crossing and other games like it are the same way. you don't press A to be showered with money and loot.
 
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