This is the always online spin for sure, fuck you MS even if you can hologram a pornstar into my living room to blow me, I'm out out OUT now.
Oh God; I can't take this anymore. My sides are gonna explode!Oh yeah, the cloud is going to bend you over
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I don't think the cloud works like they think it does. The CPU in the Xbone and PS4 is exactly the same. It is only the GPU where Microsoft made a significant decrease in power. The cloud can not fix this. The Cloud can't increase texture size, can't increase frame rate, can't increase resolution, can't increase polygon count, and can't increase AA capabilities. All the cloud can do is process background calculations that are slow, which are typically designated to the CPU anyways.
Was? Don't tell me he was banned.Nah, Reiko was just naive, this guy is definitely worse.
Reiko was still a decent poster, just easily mislead by hype and being overenthusiastic.
Real time virtual weather.
Give me
They are just piggy backing off of their Azure installation.
There is nothing new that Azure does in comparison to other cloud computation services.
This is all deflection PR, and marketing for their services and pay walls.
Well yes, having MMO-like features needs a server. And the Souls series has shown that online elements can greatly contribute to single-player games.
What's absolutely ridiculous here is the insinuation that you can somehow move 75% of your GPU and CPU load in a game "to the cloud".
Ae you really thinking about what you are saying here? If a procedural texture is so detailed or large that it makes sense to take the software complexity and latency hit of "outsourcing" it to some cloud server, how will you stream it to the system? Conversely, if it is small enough that it can be easily streamed, can it truly not be computed more effectively locally?
had to.
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Windows vista
Zune
Kin
OG Xbox
Surface
Window 7 phone
Windows Me
Says hi.
but it's MS they never waste money on products that fails...
Was? Don't tell me he was banned.
Yeah, they probably customized one of the move engines to move model data from the cloud directly to the eSRAM. The extremely low latency of that memory pool will make up for the latency of the cloud request.They have built the system with really fast access to all the system parts, I am sure they are working their whole console into that fast access to cloud data to the rest of the system.
Sure the cloud cannot do the stuff you mentioned but what if they could unload some of the more menial stuff and leave the console to push more of the stuff it needs like textures, models etc.
Surely.
If it rains for real, will rain in the game.
The infinite power of the clouds.
GAF is going to go nuts the first time MS pulls this off confirmed.
had to.
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So what happens when Xbox One is finished? games designed to use the cloud will be impossible to run due to lack of processing power?
I don't get your point, almost everything there bar Vista is great.
GAF is going to go nuts the first time MS pulls this off confirmed.
watYou know how in Skyrim sometimes you can look at a specific part of a specific wall and your framerate will randomly dip down into the afterlife? That workload ... would probably be shifted off to some Microsoft server, and never make it to your Xbox.
Are people really buying this cloud processing nonsense? I really hope not.
I bet we don't hear much of this cloud bullshit after the first couple of years.
That would be a ridiculous insinuation indeed, but I don't think it is what has been claimed. The GPU tasks mostly cannot be done in the cloud, because rendering requires a very low latency, or else the game would slow down.
Cloud computing should only be appropriate for "latency insensitive" tasks, like they say in the above gizmodo article.
Jesus fucking christ.
Please GAF mods, censor the term cloud to magic or something for my own sanity. AAAAAAAaaaaaaaaaaaaaaaa.
You are right we will have accepted always online by then.I bet we don't hear much of this cloud bullshit after the first couple of years.
That would be a ridiculous insinuation indeed, but I don't think it is what has been claimed. The GPU tasks mostly cannot be done in the cloud, because rendering requires a very low latency, or else the game would slow down.
Cloud computing should only be appropriate for "latency insensitive" tasks, like they say in the above gizmodo article.
I am sure more than one of the launch games will use it. I am guessing Forza 5 will use it for something. Advanced Physics calculations? Weather effects? Crazy nerd calculations that racing-sim fans obsess over? I am sure MS will be pushing them.
Yeah, they probably customized one of the move engines to move model data from the cloud directly to the eSRAM. The extremely low latency of that memory pool will make up for the latency of the cloud request.
I may be doing this too well
lol what the...
wat
The fuck? How the hell are dev's supposed to synchronize between local and cloud rendering? This sounds like total bs.
GAF is going to go nuts the first time MS pulls this off confirmed.