MS: Xbox One 40x More Powerful Than 360 with the Cloud, Only 10x Without the Cloud

I can't wait for them to fake this cloud shit at E3.

"Here is Forza 5 played locally." <sparse crowds>

"Here is Forza 5 powered by the cloud." <tons of people in the stand>

Eventhough the Xbone could have already rendered the crowd locally they are going to start making features "cloud exclusive" to both trick people into staying always online and believe their infinite cloud myth.

I can totally see this happening. And people will lap it up.
 

QaaQer

Member
The specs were by design. The realization is that the functionality that Kinect and MS cloud tech provides are more awe-inspiring to the average consumer than 60 frames per second.

Can the average person tell the difference between 60fps and 30fps? No. Can the average person tell the difference between Kinect and Move capabilities? Yes.

Let Sony build a more expensive box. HOPE and PRAY that Sony builds a more expensive box again like they did with PS3 and Vita and PSP. You want to be able to undercut Sony and keep them bleeding money once again. There is no way to lose to Sony in the long term because this server technology rolls out to every Windows & Xbox powered gaming device including Xbox 360, Windows PCs, Xbox One, Phones, embedded TVs, embedded cable boxes, etc.

Eventually the concept of console generations are over as long as MS keeps the Xbox controller consistent across generations, PCs, and devices. Gaikai vs. the company that built Azure and deep neural networks? Good luck Sony.

Hold onto your 360, because before the end of this decade this technology rolls backwards. If they're feeling goofy enough maybe it even rolls backwards to the OG Xbox. Sony could do the same with PS2/Gaikai but they forgot to build Internet connectivity and HDD into those 140M consoles.

your posts are hilarious. I like to picture you on a streetcorner, hair akimbo preaching to the masses.
 
Coding to the cloud>>>>>coding to metal. I wonder what kind of day 1 shenanigans we'll get with future games utilizing the this for AI routines.
 

Cidd

Member
Major Nelson lied to me!!!

He said it was Unlimited power of the Cloud.


40x isn't unlimited disappointed.
 

RetroStu

Banned
Its funny this obsession some people have with cloud gaming and 'its the future' etc, isn't Onlive and other cloud services absolutely dying on their arse at the moment?
 
You: Would you mind explaining the true power of the cloud and how it can benefit graphics/physics in games? Thanks.


XboxOneController_98825_640screen.jpg

It allows them to offload game computations on the local machine so that the local machine can be 100% focused on just graphics. And for some games that have large persistent worlds they can stream computations for parts of the game that are far away or out of sight of the player. Again allowing the local machine to focus 100% of local power solely on what the player is immediately looking at up close.

Major Nelson lied to me!!!

He said it was Unlimited power of the Cloud.




40x isn't unlimited disappointed.

In an OnLive/Gaikai scenario it is unlimited power. In the current mixed implementation they are promising right now it is 40x power. The limitations right now are the local machine. Eventually the local machine becomes irrelevant and you have unlimited power; console generations become an antiquated concept.

Its funny this obsession some people have with cloud gaming and 'its the future' etc, isn't Onlive and other cloud services absolutely dying on their arse at the moment?

I'd bet my life that Onlive/Gaikai technology are the future of this industry. My phone/tablet LTE is already faster than my Verizon FiOS home internet connection. Imagine the world 10 years from now.
 

JCizzle

Member
I can't wait for them to fake this cloud shit at E3.

"Here is Forza 5 played locally." <sparse crowds>

"Here is Forza 5 powered by the cloud." <tons of people in the stand>

Eventhough the Xbone could have already rendered the crowd locally they are going to start making features "cloud exclusive" to both trick people into staying always online and believe their infinite cloud myth.

Brought to you, along with Netflix, by XBL GOLD + CLOUD EDITION. All this for the low monthly price that we now require for even basic components of single player games
 

hachi

Banned
AI:



Physics of structures and debris: How would you propose that as a latency insensitive option? I blow up a building and seconds later it falls? Seconds later the debris starts behaving differently?

Weather: Like what, polling a server for live weather data? Something that requires exactly no hardware power and is done in old simulators.

Vehicles (out of a certain range): What the fuck does that even mean, applying AI to stuff that isn't near you or you are interacting with, making it completely useless?

Animations and physics of people/crowds that you don't directly influence: Again, tell us some actual examples how that would work -- People on the other side in GTA able to perform intensive animations we can't see, the crowd in FIFA clapping extra realistically?

You are just saying shit and providing no actual examples that are RELEVANT and LATENCY INSENSITIVE.


To be fair, you may be overplaying the latency a bit, particularly where AI is concerned. Online multiplayer certainly already exists today that can achieve what appears to be near-synchrony (good enough so to speak, thanks to various clever tricks) between players in genres that require a fair amount of precision.

Now, those remote players could all easily be replaced by AI computed elsewhere, and you'd not be able to immediately discern the difference; that's a first glimpse of one simple use case, ie. cloud-processed AI opponents in your games that are handled like human online opponents. The next step is just to think of those "other AI players" less as players and more as encapsulated objects in the game's ecosystem, because that's effectively what they are. Now you can start to offload the behaviors of other elements in the environment in the same fashion, though certainly with some limitations.

It's not complete nonsense, we just need to see how it plays out.
 

Kaako

Felium Defensor
I just want to take this moment and thank MS for providing us with some of the best entertainment in years during this whole week. As someone who works with the biggest cloud provider there is, let me just say that you guys are in for a real treat! Bwahahaha.
 

Klocker

Member
I can't wait for them to fake this cloud shit at E3.

"Here is Forza 5 played locally." <sparse crowds>

"Here is Forza 5 powered by the cloud." <tons of people in the stand>

Eventhough the Xbone could have already rendered the crowd locally they are going to start making features "cloud exclusive" to both trick people into staying always online and believe their infinite cloud myth.

the point being that whatever was done server side could now free up local to do it's job better, expanding the power of the local box
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
The cloud can do two things.

1.) Store shit.
2.) Compute something, then provide a result, typically in the form of a web page. This typically involves looking at a database to produce a result.

The current big use is #1 in the form of "cloud drives" such as dropbox. #2 is used primarily in web based applications like Google docs, or ERP solutions like SAP.

The fact that people are considering this as a feasible option... just wow.
Some people will defend anything to save face.
 

nib95

Banned
I can't wait for them to fake this cloud shit at E3.

"Here is Forza 5 played locally." <sparse crowds>

"Here is Forza 5 powered by the cloud." <tons of people in the stand>

Eventhough the Xbone could have already rendered the crowd locally they are going to start making features "cloud exclusive" to both trick people into staying always online and believe their infinite cloud myth.

Probably going to be exactly this, only the PS4 games will still look better and have everything and more than Microsoft claims the XO is doing via the "cloud".
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
So if this makes it four times as powerful, it'd have no problem taking a game from 30fps to 60fps. Which by your own admission it won't do. So that claim is FUD pure and simple.

I'm grasping what it's going to be used for, but until the propaganda machine stops talking non-sense about just how great the impact is, I'm going to ridicule the messengers.

I probably didn't explain myself well enough in my post, but the type of computations that will be offloaded to the cloud will be those that aren't latency bound. Graphics processing is latency bound, it will be hard for cloud computations to free up resources for graphics.
 
I just want to take this moment and thank MS for providing us with some of the best entertainment in years during this whole week. As someone who works with the biggest cloud provider there is, let me just say that you guys are in for a real treat! Bwahahaha.

I can picture you laughing manically while reading the OP.
 
It allows them to offload game computations on the local machine so that the local machine can be 100% focused on just graphics. And for some games that have large persistent worlds they can stream computations for parts of the game that are far away or out of sight of the player. Again allowing the local machine to focus 100% of local power solely on what the player is immediately looking at up close.
and how is that information then brought back in-game?
 

ironcreed

Banned
"Bullshit, nobody needs the wheel, we are doing fine with our horses. PS4 is the best horse."

This is you guys atm.

Nonsense. It's more like comparing a reliable, time-proven automobile design, to the promises of someone who says they can make you wings that will enable you to fly. As at least the PS4 is delivering with actual hardware. Whereas, Microsoft is making promises of giving you a rocket science, wizard-jizz performance boost that is entirely dependent on your internet connection. I'll take the hardware, thanks.
 

LiquidMetal14

hide your water-based mammals
No way they have 300,000 servers!!

Not that I really care to compare since we know nothing on Sony's server structure but when they talked about the network at the PS4 unveil they described it as the largest ever. Not sure what that means as I'm not as informed on those bits about the platform by my contacts as I am about the SW and indie side of things.
 

fuenf

Member
The cloud can do two things.

1.) Store shit.
2.) Compute something, then provide a result, typically in the form of a web page. This typically involves looking at a database to produce a result.

The current big use is #1 in the form of "cloud drives" such as dropbox. #2 is used primarily in web based applications like Google docs, or ERP solutions like SAP.

The fact that people are considering this as a feasible option... just wow.
Some people will defend anything to save face.

yep, I wonder how many of those 300.000 servers will be dedicsted to fantasy football stats, skype, tv guide recommendations and user behaviour analysis..
 

i-Lo

Member
The specs were by design. The realization is that the functionality that Kinect and MS cloud tech provides are more awe-inspiring to the average consumer than 60 frames per second.

Can the average person tell the difference between 60fps and 30fps? No. Can the average person tell the difference between Kinect and Move capabilities? Yes.

Let Sony build a more expensive box. HOPE and PRAY that Sony builds a more expensive box again like they did with PS3 and Vita and PSP. You want to be able to undercut Sony and keep them bleeding money once again. There is no way to lose to Sony in the long term because this server technology rolls out to every Windows & Xbox powered gaming device including Xbox 360, Windows PCs, Xbox One, Phones, embedded TVs, embedded cable boxes, etc.

Eventually the concept of console generations are over as long as MS keeps the Xbox controller consistent across generations, PCs, and devices. Gaikai vs. the company that built Azure and deep neural networks? Good luck Sony.

Hold onto your 360, because before the end of this decade this technology rolls backwards. If they're feeling goofy enough maybe it even rolls backwards to the OG Xbox. Sony could do the same with PS2/Gaikai but they forgot to build Internet connectivity and HDD into those 140M consoles.

I wonder what it is like to be in that head of yours.
 

Dario ff

Banned
AI: You are just saying shit and providing no actual examples that are RELEVANT and LATENCY INSENSITIVE.

The funny thing is, the only examples that could probably be relevant to this are in genres that don't even come normally to consoles anyway. Like say, Civilization running on a pretty low-power device and processing each turn's AI on "the cloud". I can't really think of any other examples that wouldn't turn this into a nightmare for programmers.

Even then I doubt the latency this would involve would really be worth the effort.
 
The cloud, so far, has been great at sending data to it, having it crunch a ton of numbers, and then sending the solution back to the device.

Realtime application of cloud computing doesn't sound reasonable. It could however be crunching away at procedurally generating a world and then sending that world to the device in chunks.

It could also do lightmapping offline and sending those light textures back. So you would get the benefit of GI lighting as a texture updating in a time of day lighting scenario. Visually that would be pretty incredible.
 
the point being that whatever was done server side could now free up local to do it's job better, expanding the power of the local box
But it would also add instability to every one of those game elements, as nobody's internet is perfect. So an offline box could render a crowd in a racing game, for example, no problem - but what would the cloud-powered crowd look like once you have a nice spike of lag?

You'd have to be able to fallback to local processing for anything you offload to the cloud, otherwise you'd have to force any game modes that use these features to be 100% connected at all times.

Nope, even as a cool idea, I see more drawbacks than benefits.
 

Hrothgar

Member
Them cloud powered game will have an amazing shelf life... not.

"Oh but they can just patch it so the game won't require the cloud anymore"

Yes, because the One would somehow be able to make up for the loss of 75% power from the magic cloud? When the One will get retired, you won't be able to play any games because the cloud is gone.

This is just getting grand. Then again, I guess they can just turn off Cheetah speed when the cloud is strained.
 

thefil

Member
I really don't understand where they are going with this. It's not an edge in any conceivable way. Querying data from the internet and integrating it in software is not something that their hardware is any better at than any other device?

Are they specifically offering remote computation to devs on their 300k servers?
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
But it would also add instability to every one of those game elements, as nobody's internet is perfect. So an offline box could render a crowd in a racing game, for example, no problem - but what would the cloud-powered crowd look like once you have a nice spike of lag?

You'd have to be able to fallback to local processing for anything you offload to the cloud, otherwise you'd have to force any game modes that use these features to be 100% connected at all times.

Nope, even as a cool idea, I see more drawbacks than benefits.

Yep, not all packets make it to the destination.
 

IceIpor

Member
No, no, no guys. You've got it all wrong.
The Xbone is definitely going to off-load tons of information to the cloud that your console will never have to process!

What games you've recently played, what you recently surfed/viewed, what the Kinect is hearing and sending back to the servers...

Procedural ads generated in mere seconds! Tailored to your needs! Amazing.
 

nib95

Banned
One thing I will say, is Microsoft will use these servers to get a leg up in online gaming. The benefits of the servers lie in low latency advantage, less computational. What will happen is they'll just push bigger versions of online modes, more players in maps, bigger maps, less lag etc etc that are problematic on P2P systems.
 

1-D_FTW

Member
The cloud can do two things.

1.) Store shit.
2.) Compute something, then provide a result, typically in the form of a web page. This typically involves looking at a database to produce a result.

The current big use is #1 in the form of "cloud drives" such as dropbox. #2 is used primarily in web based applications like Google docs, or ERP solutions like SAP.

The fact that people are considering this as a feasible option... just wow.
Some people will defend anything to save face.

A tower built of a million bricks. That somebody launches a missile into. It's online. Once that missle is launched, the game knows where it's going to impact.

If you were to calculate where all 1 million bricks smashed to, it'd bring a GPU to its knees. If the world instead calculated those figures, you could send the results to all the client players and they could just render the results.

That's a real world application. But it's also kind of meaningless. Because who really cares if those 1 million bricks crumpled according to the laws of physics, or fake physics. It looks very similar either way.

So I get the usefulness, but come on, it's not this massive thing that the headline implies.
 
Boohoo, probably the best effect for this cloud help will be when you are playing multiplayer and GAF people don't play campaign. So what's the problem. Secret sauce in the cloud!
 
The funny thing is, the only examples that could probably be relevant to this are in genres that don't even come to consoles anyway. Like say, Civilization running on a pretty low-power device and processing each turn's AI on "the cloud". I can't really think of any other examples that wouldn't turn this into a nightmare for programmers.

Even then I doubt the latency this would involve would really be worth the effort.

I'd love to see an AI vs AI chess game using the cloud. That could be really impressive.
 
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