MS: Xbox One 40x More Powerful Than 360 with the Cloud, Only 10x Without the Cloud

Ollie Pooch

In a perfect world, we'd all be homersexual
Your message has been heard.

(in case anyone cares: it is "the company that built deep neural networks" that finally set me off. Together with the "Windows Kernel" stuff. If there's one thing I hate its throwing around technical terms in a vain attempt to lend credence to marketing bullshit)
God, you're not wrong. That is the most blatant marketing shitspeak I've read on this forum. I can smell the coffee from the PR agency.
 

Risette

A Good Citizen
Your message has been heard.

(in case anyone cares: it is "the company that built deep neural networks" that finally set me off. Together with the "Windows Kernel" stuff. If there's one thing I hate its throwing around technical terms in a vain attempt to lend credence to marketing bullshit)
look back a few weeks, months, all the way to the end and middle into his post history

it is like 98% microsoft stuff. not just xbox.
 
Your message has been heard.

(in case anyone cares: it is "the company that built deep neural networks" that finally set me off. Together with the "Windows Kernel" stuff. If there's one thing I hate its throwing around technical terms in a vain attempt to lend credence to marketing bullshit)

Oh wow.

Third degree burns.

Edit: and he's gone.
 

nib95

Banned
Hehehehahahahahahahuahuahuaha at godhandiscen and dopeyfish promoting this bullshit. Of course.

Godhandiscen is the guy who gave the info that got Reiko banned. Just so people know. You know, the info that turned out to be BS about the Xbox One having much better hardware than it actually ended up having lol.

Out of curiosity, how many servers does GaiKai have?
 

Dipswitch

Member
Not even factoring in the practical implementation issues with using elastic computing in games, who is going to pay for this computational power?

Last I checked, the elastic computing model was that implementers of these computing resources had to pay for it. In this case, I'm assuming publishers would be on the hook for it.

We're in an era when we have publishers shutting off servers 2 years after a game is released to save money. And we're supposed to believe they're going to be opening up their wallets to pay for cloud computing resources in addition to the normal development budgets?

Unless MS is feeling generous and is tossing in Azure resources as part of their XBL hosting agreements, I'm calling major bullshit on this feature gaining any kind of traction with penny pinching publishers.
 

Bunta

Fujiwara Tofu Shop
Oh wow.

Third degree burns.

Aaaand he's banned.

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Are you fucking kidding me? It only needs to be calculated 30 or 60 times per second, yep.

My God this thread.

Uhh, no. Mirrors Edge uses computationally crazy lightmaps for its global illumination. When they built the levels they had to set them up to be baked out to textures via Beast which took a very long time. The lighting never changes in the environment but still looks beautiful. The cloud *could* be doing this computation and sending the user lightmaps in chunks. As the direction of the light changes it would crank out more textures for the users general vicinity.
 
I am talking about to you. In reality it has huge benefits.

I'll gladly eat my hat if these benefits were to manifest, but it goes against all common experience and is far more likely that it's merely PR bullshit to justify DRM, like every use of this kind of "technology" has shown to be.
 

ymmv

Banned
Because its really fucking hard to elaborate when I'm working

I'd have to go into very fine detail over specific things

I'm telling you that's what can be done and that's really good enough.

I'm not sitting here saying sensational horseshit like "omg it will allow you to render at 60 FPS with 64xAA with 10x the texture resolution and 30x the polygonal budget"

No.

There is finite limits in which to work with (because of latency and bandwidth), that's why it will be based around "experience" ie it won't really make the game you're looking at much better.

Things that are done in cloud and locally alternate. So when you take an action against an AI opponent or they are within "range" to do the same, local system takes over. When I say structural physics, I mean if it is something you can't directly interact with. When I say weather, I am talking about charting where it's raining, wind currents (which the rendering engine can work off). Right now it's uni directional and like a light switch.

When I'm talking physics of everything, imagine you looking down from a tall building at all the cars moving around, the physics of the cars just driving around are a resource waste, the AI that is controlling the cars are a resource waste.

You shoot one of those cars, local system takes over for physics as its latency sensitive, AI may be shifted locally, animations? Moved from cloud and done locally

Thing is, a lot of pieces in the game environment are not latency sensitive, you wouldn't notice if they were done locally or remotely

But when you interact, local system takes over. When you leave the area or are not directly interacting with these objects, they are then shifted to the cloud.

It's not rocket science.

It still doesn't make much sense. It's not like the Xbox One is a vastly underpowered piece of hardware and the computational task you're talking about slow it down enormously. All the things you're talking about could be done by a PS2 without breaking a sweat. So why is it that suddenly a brand new console lacks the power to do so and cloud computing has tho save the day? The benefits don't seem to outweigh the cons. Plus another thing: programmers have to make the game run just as well without an internet connection. According to MS the X1 has to be connect to the mothership once every 24 hours. What you're proposing are games that have to be online otherwise large portions of the game won't work. Or programmers have to make the game work both in online and offline mode. That will only double the work load for the programming team.
 
Let's do some really top-line math here:

Microsoft says they have 300,000 servers. Those are for Xbox Live, not for cloud computing necessarily, but let's use that number anyway.

Say, at the end of year 1, there are 10,000,000 Xbox One consoles out there. Are 300,000 servers going to provide enough computing power to "enhance" all those consoles by a factor of 4?

Seems to me you'd be better off asking people to leave their Xboxes on, so those 10,000,000 machines could do computations for each other.

Or, to put it simply: doesn't add up. I'm not saying you can't offload some computations. But "4x more powerful" is such bullshit.
 

PJV3

Member
It's more likely the 300, 000 servers are going to be monitoring all the data from the kinects, and working out what shit to sell everyone.
 
When I'm talking physics of everything, imagine you looking down from a tall building at all the cars moving around, the physics of the cars just driving around are a resource waste, the AI that is controlling the cars are a resource waste.
Those aren't resource wastes considering that processing them locally means you don't need to go out to the internet to process them.

How does any of this work without a direct connection to the cloud? Wouldn't I *have* to be online to get these benefits? And if so, as a developer, do you code fallback logic in case my connection drops? Or do you just go "fuck it, you have to be online to play this game 100% of the time"? I can guess.

Basically, the concept of single player games would die entirely if these cloud APIs were to be depended upon at all, and if they aren't depended upon than using them in the first place is a resource waste of developer time.
 
Oh man this thread has been mental.

This is blood for blood and by the gallons. These are the old days man, the bad days, the all-or-nothing days. They're back! There's no choices left. And we are ready for war.
 

sestrugen

Member
Your message has been heard.

(in case anyone cares: it is "the company that built deep neural networks" that finally set me off. Together with the "Windows Kernel" stuff. If there's one thing I hate its throwing around technical terms in a vain attempt to lend credence to marketing bullshit)

I think I like to delusion myself into thinking that this doesn't happen as much as people claim it does on GAF, I'd like to believe that this person is not working for MS but I can't say it with a straight face. It's a sad day when this happens.
 

QaaQer

Member
If it makes you feel better, I've heard companies pay terrible for message board posters. Even if he's hitting all the talking points, I doubt he's making minimum wage. It's considered crowd sourcing and is done on a contract basis.

depends. if you hire a top notch PR firm and give them a fat contract, they will have some very well paid people doing a really good job at. It will be invisible to almost everyone except those who have experience in pr.
 

DopeyFish

Not bitter, just unsweetened
It still doesn't make much sense. It's not like the Xbox One is a vastly underpowered piece of hardware and the computational task you're talking about slow it down enormously. The benefits don't seem to outweigh the cons. Plus another thing: programmers have to make the game run just as well without an internet connection. According to MS the X1 has to be connect to the mothership once every 24 hours. What you're proposing are games that have to be online otherwise large portions of the game won't work. Or programmers have to make the game work both in online and offline mode. That will only double the work load for the programming team.

It would have to be connected at all times for this

It's calculating and sending info to the game which then uses that information to construct the world and render (whatever pieces are required)

Cloud computing is for large data sets
 

Sethos

Banned
I am talking about to you. In reality it has huge benefits.

And all those, frankly useless suggestions are missing one key element; the developers and implementation into the game. Oh yeah, I'm sure in these times where game studios are falling left and right, where developers are being pushed to long eyes and shoddy work conditions, where DLC and micro-transactions are running rampant that they would spend a lot of time coding weather and wind patterns, peripheral stuff more realistically, coding realistic, hardware intensive animations, 'vehicles out of range' as you so eloquently put it an superior AI that isn't even being done in PC exclusives because good AI is hard to code.

All this marketing fluff has to actually be coded, implemented and then have an off-site server calculate it PLUS you have to take one thing into account; is it worth it? 95% of that stuff is trivial as hell when most games are 8-10 hour throwaway products.
 

Risette

A Good Citizen
I think I like to delusion myself into thinking that this doesn't happen as much as people claim it does on GAF, I'd like to believe that this person is not working for MS but I can't say it with a straight face. It's a sad day when this happens.
There is no way it doesn't happen a lot. Probably more than you think too. GAF is big, and Microsoft is notorious for using astroturfers.
 
TIL The Cloud is good for handling tasks that are static and latency independent that somehow also burden the CPU and GPU in the Xbox One.
 
It would have to be connected at all times for this

It's calculating and sending info to the game which then uses that information to construct the world and render (whatever pieces are required)

Cloud computing is for large data sets

Here's my problem with this: we all know that when a constant-internet-required DRM game is released, the servers always fail to meet demand. That's merely for check-ins. You're telling me that with more work done by servers, we'll be able to play within the first month?
 

RetroStu

Banned
Let's do some really top-line math here:

Microsoft says they have 300,000 servers. Those are for Xbox Live, not for cloud computing necessarily, but let's use that number anyway.

Say, at the end of year 1, there are 10,000,000 Xbox One consoles out there. Are 300,000 servers going to provide enough computing power to "enhance" all those consoles by a factor of 4?

Seems to me you'd be better off asking people to leave their Xboxes on, so those 10,000,000 machines could do computations for each other.

Or, to put it simply: doesn't add up. I'm not saying you can't offload some computations. But "4x more powerful" is such bullshit.

Not only that but could you imagine the price all this would cost!, it would of been much cheaper for them just to make a hugely powerful 'future proof' console and just take a loss on them.
This is obviously bullshit and simply cringeworthy PR bullshit to get the masses on board.
 

ironcreed

Banned
Oh man this thread has been mental.

This is blood for blood and by the gallons. These are the old days man, the bad days, the all-or-nothing days. They're back! There's no choices left. And we are ready for war.

Correction, sir. These past few days have been mental. I suspect the circus is just getting started as well.
 
LOL, the face on that cloud... perfection.

I want a red t-shirt with that little guy on it.

Should it say 'Clowd Gaming!' or 'you can't be 40x!' ?

It would have to be connected at all times for this

It's calculating and sending info to the game which then uses that information to construct the world and render (whatever pieces are required)

Cloud computing is for large data sets

It has to be connected once a day, so there is going to be a massive discepency. Also see above, they are not going to multiply the power of 10 million connected consoles by 3 times at once.
 
Xbox 1.5 all over again, gaf is going to eat an ocean full of crows if they deliver on their 'BS'

This is MS, a software company with insane levels of expertise in the networking area. Relax

There's a difference between then and now, Sony is not planning on tripping out the gate and falling right on their face this time around.

And let's not act like MS' past releases been resounding successes (WinPhone/Surface) either.
 
All this marketing fluff has to actually be coded, implemented and then have an off-site server calculate it.
All to guarantee that single player games can be purposefully gimped without an active online connection.

"Better with the Cloud"

Thats what being xboned looks like.

Like Kinect, the best uses for this tech will be found outside of gaming.
 

Respawn

Banned
Xbox 1.5 all over again, gaf is going to eat an ocean full of crows if they deliver on their 'BS'

This is MS, a software company with insane levels of expertise in the networking area. Relax

I hope you and most know these are not 300,000 physical servers. Ever heard of a Citrix environment? I can spin up 10 servers on my PC if I wanted to. Thats what I have to manage as one of the IT guys on my job since the entire company has gone virtual into the cloud recently. Guess what happens when one server load begins to eat cpu cycles and peaks? Or bandwidth becomes starved? Wake up and stop being such a dodo.
 

Bunta

Fujiwara Tofu Shop
It would have to be connected at all times for this
"Hey look guys, it's not always online!"
"Hey guys, check out this awesome feature. The cloud will make your xbone 40x more powerful than the 360! You just have to be connected to the internet at all times!"

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People will not disconnect their Xbox just out of convenience (not only because it's a mandatory requirement) and game developers like Bungie and Respawn will build their AAA games with the requirement of always-online server connections.

If Penguins brought us anything is that Respawn and Bungie are both going to have always-online games.

Also re-confirms Respawn is giving XBone exclusivity as per Crazy Buttocks on a Train.
 
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