Forza Motorsport 5 announced

less than 15 days

f5purbvb.jpg
 
Dan in 20 years :
http://bbsimg.NakedDanBeenIncubatingHisBeardWhereDoesTheBeardEndAndThePubesBegin.jpg[img]
"car lovers into gamers, and gamers into car lovers !"[/QUOTE]

Oh man, I'm dying here. Somebody please shop that image into an E3 2033 Forza Motorsport 19 presentation.
 
So what do we all think of FM5's cover art? I like it a lot. I thought FM4's cover was terrible, that awful shot of the 458 badly shopped at an odd angle like the suspension on one side had collapsed or something. I hated it. Reminder:

Edit: totally forgot about the headlight lie.


I think FM5's cover is much, much better as an attractive piece of box art, but doesn't necessarily say Motorsport to me. What do you reckon?
This is gonna sound nitpicky as hell, but I'm really not a fan of the kearning used on "FORZA" in the title on the new cover. And it looks kind of boring and bare, with not a lot of style to it.

For comparison, the others:
vxucKdR.png

yArnA5p.png

ZY7mgLi.jpg


FM4 and 5 just don't seem to have any personality or flair to them.
 
I finished playing pGR4 few days ago and now I am playing Forza4.
All I can say is that after PGR all other racing sp campaigns suck and especially F4. It doesn't make sense. Championships jump all over the world. Cars can be changed during the season. No sense of competing and mastering the car, just endless leveling and car unlocking. While in PGR I learned names of almost all top tier AI players. In one knockout race I was blocking no1 ai in championship the whole race so it finished 3rd and did not qualify for next round. Fun times.

T10 better do something or at least copy PGR.
M. Rossi can't save SP alone anymore :) (asshole already pushed me out of the road twice and I only started 3rd championship
 
Forza is slowly but steadily transforming into something that Gran Turismo doesn't want to be, but sometimes very much is: car porn. Features like Autovista make this all the more clear. I don't feel the game is mostly about racing anymore. Forza 2 was ugly as shit but at least I loved taking cars out for a spin, something that is not as enormously exciting anymore as it once was in 4, for example. The boxarts somewhat mirror this paradigm change.
 
All I can say is that after PGR all other racing sp campaigns suck and especially F4. It doesn't make sense. Championships jump all over the world. Cars can be changed during the season. No sense of competing and mastering the car, just endless leveling and car unlocking. While in PGR I learned names of almost all top tier AI players. In one knockout race I was blocking no1 ai in championship the whole race so it finished 3rd and did not qualify for next round. Fun times.

T10 better do something or at least copy PGR.
M. Rossi can't save SP alone anymore :) (asshole already pushed me out of the road twice and I only started 3rd championship

well, I think that forza sp career mode is more of a "here, we get to show you just a bit of everything thats available in this game", which is diverse. oh, and to start earning game money.

its really up to you to pick up the car(s) that you like, bring it to the class that you like or that it makes sense, and start competing with that, picking the events you like or online.
your opponents is not the ai. your opponents are the players out there, and their laptimes on each and every track. aim for those, starting with your friendlist and keep on competing.

older forzas kept separate leaderboards for single player events, which added to the competition spirit of career events . like if there was a 5 lap event at tsukuba with mazda mx-5 class D, the game would keep a global leaderboard just for this event, both of best clean laptime and of best clean total race time. right now, leaderboards are simplified and do not hold such information, making single player career racing less competitive/rewarding.
but anyway, a simulator can never work truly great as a story game. or if it does, it will only be a subset of the entire experience (of the story, or of the sim).

and yes, I agree with you guys saying that as boxart changes from racing to ..sexy cars, there seems to also be a shift from pure racing to ...I dont know what to call it... :)
Few days ago I wrote here that microsoft now imo uses "forza" as a jack of all trades. hopefully they will deliver.
 
and yes, I agree with you guys saying that as boxart changes from racing to ..sexy cars, there seems to also be a shift from pure racing to ...I dont know what to call it... :)
Few days ago I wrote here that microsoft now imo uses "forza" as a jack of all trades. hopefully they will deliver.
"Jack of all trades" isn't a good thing. As the rest of the saying goes: "...master of none". I kind of appreciate what they're trying to do and who they're trying to focus their primary breadwinner towards, but look at GT... hasn't really changed it's aesthetic or direction (much) since the first one, and it sells bucketloads. FM tries to cast the net wider and wider, but depending on whom you talk to, there are other components that suffer.
 
The whole series has an identity crisis. They don't seem to know what they want it to be marketed as.

Used to have pure racing game look, then it leaned towards GT-like driving simulator style, then GRID/DIRT with Horizon.
 
"Jack of all trades" isn't a good thing. As the rest of the saying goes: "...master of none". I kind of appreciate what they're trying to do and who they're trying to focus their primary breadwinner towards, but look at GT... hasn't really changed it's aesthetic or direction (much) since the first one, and it sells bucketloads. FM tries to cast the net wider and wider, but depending on whom you talk to, there are other components that suffer.

yeap! implementation of leaderboards being just one of them.

but then you see how t10 did jump to say "we do kinect" last time, and now you see how dan speaks about the cloud, and you see the first nextgen video of forza, and instead of it being bathurst or a new rainy nurburgring, you see exactly what you would expect from pgr, you see a city and oem cars. and you can try and count all the additions that cater to non-racing crowd, against those additions for the core crowd on the last couple of games...

and then, you've got those who take forza seriously, that expect garage, dynos, pitstops, strategy, more precision in tuneups, in damage, precision racetracks etc.

that's why I said hopefully they'll deliver. because I hope :)
 
The whole series has an identity crisis. They don't seem to know what they want it to be marketed as.

Used to have pure racing game look, then it leaned towards GT-like driving simulator style, then GRID/DIRT with Horizon.
Pretty much what I've echoed through this thread. I think I even used the word "identity". Glad I'm not the only one who's come up with that conclusion on their own.

yeap! implementation of leaderboards being just one of them.

but then you see how t10 did jump to say "we do kinect" last time, and now you see how dan speaks about the cloud, and you see the first nextgen video of forza, and instead of it being bathurst or a new rainy nurburgring, you see exactly what you would expect from pgr, you see a city and oem cars. and you can try and count all the additions that cater to non-racing crowd, against those additions for the core crowd on the last couple of games...

and then, you've got those who take forza seriously, that expect garage, dynos, pitstops, strategy, more precision in tuneups, in damage, precision racetracks etc.

that's why I said hopefully they'll deliver. because I hope :)
This is true. They're never going to successfully cater to both crowds at the same time, because both will suffer. Point being, GT has almost never tried to diversify their game to include "casual" people (obviously there are exceptions, but they all still feel like they fit within the game's ethos) and they still sell bucketloads. FM1-3 were entirely about racing through distinct seasons and progressing through a championship that made sense. FM4 loses focus by completely removing difficulty levels for some reason (I still want my drivatar back, damnit!) and not really tying one career race to the next, despite having a quasi-season setup. Maybe there just should've been races where they say "Fuck it, we're not letting you choose which car you want to use. You're using a RWD A-class and you're going to fucking enjoy it".

People need options a lot of the time, but also need options taken away so we can challenge ourselves and learn new things rather than be given the choice to take the easy way out... because too many people do it, then don't come away with anything at the end. I'd have loved to see something like, as a weird concept, the complete removal of the driving line option once you hit a somewhat high-ish level (around 20 or 30 would suffice, I'd think). Have in-car only races once every so often. That sort of thing.

To use an example of how that could be a good thing, only just the other day I decided to fire up PGR4 (that's not the surprise) and ride the bikes around on the first-person view with no HUD, just for shits and giggles. Holy fucking shit it was sublime. I'm not saying force something that intense onto people, but at least get them to try something different that they may not have chosen. Not more difficult per se, but force their hand so they go out of their comfort zone once in a while.

Fuck me, that veered off-topic something fierce. But I still wanted to get it out there, so I'm leaving it :)
 
Man, these next two weeks are gonna drag. I'm looking forward to seeing FM5 with great anticipation but also with a smidgen of dread. Anticipation for everything that FM5 could be, should be, and dread... well, dread for the unknown. What can we reasonably expect from a launch title on brand-new hardware? How full will the feature set be? Has the game taken a sudden unexpected direction? Have our various prayers over the past six-odd years finally been answered? Will this be the definitive version of the definitive racer? JUST HOW LONG WILL DAN'S BEARD ACTUALLY BE?
 
I am confident in simulation-foundation of FM5 as Helios politely informed us.

But wheel support will make it or brake it for me.

In the moment FM5 was announced as launch game for XBOne it was 100% bought for me.

In the moment we saw announcement regarding non-working X360 peripherals and complete silence regarding this issue on all imaginable places - and official forums being most prominent example of aforementioned - it became absolutely not relevant to my interests.

I bought both Xbox and X360 on very Day 1 and I was happy I will be able to play FM5 on XBOne Day 1.

My happiness is now on deep cold.
 
So what do we all think of FM5's cover art? I like it a lot. I thought FM4's cover was terrible, that awful shot of the 458 badly shopped at an odd angle like the suspension on one side had collapsed or something. I hated it. Reminder:

Edit: totally forgot about the headlight lie.

256px-Forza_Motorsport_4_cover.jpg


I think FM5's cover is much, much better as an attractive piece of box art, but doesn't necessarily say Motorsport to me. What do you reckon?


Forza 4's cover looks bad to you because you bought the wrong version, cheap ass.
 
yeap! implementation of leaderboards being just one of them.

but then you see how t10 did jump to say "we do kinect" last time, and now you see how dan speaks about the cloud, and you see the first nextgen video of forza, and instead of it being bathurst or a new rainy nurburgring, you see exactly what you would expect from pgr, you see a city and oem cars. and you can try and count all the additions that cater to non-racing crowd, against those additions for the core crowd on the last couple of games...

and then, you've got those who take forza seriously, that expect garage, dynos, pitstops, strategy, more precision in tuneups, in damage, precision racetracks etc.

that's why I said hopefully they'll deliver. because I hope :)

You can't expect them to showcase a 100% core trailer at the event unveiling and trying to sell the console to millions.
I think there might be some hints for us in the trailer though :
- New, unexpected, city location
- What appears to be visual tire wear indicating simulation is still at the core
- A lot of work on the shaders
- Working headlights and DRL
- Radiolemans commentator, who, other than hardcore fans, would recognise the man who gave his voice to the trailer ?

Granted all those possible hints don't mean anything until we've had a full info blow out, but it's still something.

They had to show an "in your face" trailer for this event, I wouldn't be surprised if there's a similar tone in the E3 trailer with the true core reveal being saved for demos behind closed door.
 
G-rom,

- the new city does not mean much to the core racers. core want real racetracks digitized with precision.
and since they showed already one city, maybe there's another one?
what does this indicate about real life tracks?

- visual tire wear indicator. ok. do the tires burst? do they puncture? do you have to keep a tire strategy now on your race? do tires became useless if abused?
if these things are done, then the visual showpiece of a piece of rubber flying, its very good!
if on the other hand, all the above things do not happen, then the flying rubber is for show only. thus, basically meaningless for the core.

- work on the shaders. exactly the same. thats not a core feature. thats just (expected) eye candy. every single game being released on a new platform will have that.

- working headlights. as if I could care less. :)

- commentator. even if bill gates was singing, its not of the basic features I would run to add. self explained.


these are nice additions, but add nothing to the core game. hopefully Dan & team will be locked in a room somewhere at E3, spending their time showing us what goodies they prepared for us, not for marketing.


p.s. Sarbear, I got the "right" version but still aint much better boxart. just a blue oem bmw instead of the red ferrari, just sitting there parked trying to look cool :p
 
yeah, i couldnt care less about city or fantasy tracks. but they re part of fm and always will be. never was a game just for us sim fans (what makes it so special, since everyone finds his place)
i am still hoping for new real world racetracks and an overhaul of the old ones and of course better wheel integration.

but its been stated here before. chances for this arent high, since it would eat up a lot of ressources.

BUT i hope they release DLC tracks this time. thats what annoyed me the most with fm3 and 4.
 
Today we had the Microsoft FORZA Team at The Mustang Shop doing some recording on our dyno, for an upcoming game release. They recorded our Tech Matt Kaiser's own 2013 Mustang GT and an older Corvette ZR1 they brought with them.

TwCBGyt.jpg

EWUZnw0.jpg

KbHgJ3t.jpg
 
I'm really glad they got rid of the gradients and shitty strokes around the logo. They were pretty bad in the loading screens.

AI commentators would be HUGE, i'd love to hear that in a replay.
 
I am expecting with all these Live servers they are now claiming and whatnot that F5 will have a shit ton of leaderboards and I only hope local info on how I do with EACH of my cars and in each class for me to compare too in SP. Along with history of speeds at each track and ghosts of each car for each track... also I want to be able to go to my (virtual 3d) garage and select it and have it give me all the race events for that car that I can get into directly

...and better racing AI where I have to pay if I bully my way through traffic too much...

come on T10, make it happen


Nice. I went to their FB and I found this related...it was posted before?

http://www.youtube.com/watch?v=s7fstY4gZWo

sweet
 
Seems strange you would record the sound of an air filter with an AKG D112??
dont know a thing about microphones, but since you do, if that mic can record sound in extreme distortion conditions and very high db's, then that's why they picked it.
dont think "air filter". think "engine" ;)
 
YT comment section didn't disappoint, I can tell you that.
basically it is impossible that the car will sound like that in the game, unless in the game you can put the car on a dyno with no/little load on the rollers and run through the gears.. lol

but yeah, this time I'm expecting engine sounds and chassis sounds and road sounds in the plural!
memory is not a problem anymore, nor is "run from dvd". and these are imo the two best things that will bring improvements to forza this time.
and blueray instead of dvd for extra space to store stuff.
 
Top Bottom