Can Crusher
Banned
The importance of. i.e. the whole paragraph was alluding to the importance of taking car depreciation values into consideration, which I firmly believe far outweigh games costing $60.
Cars are longer term investments for most people. No game review I've read will talk about the game's depreciation value. It's just not important enough to warrant mentioning.
Apart from completely ignoring the main point of the argument, you're comparing percentages, which you seemingly think is better, but spending $10,000, and spending $10 is different to the average consumer. I don't care about what I will get from a game, but I do factor in depreciation values between a honda or a volkswagen and ford or a vauxhall.
It's completely different. The two examples (car vs gaming) are limited analogous examples. heck, even when you sell a car you have to let the government know, so you can switch ownership details. And there is no fee attached to it. And you don't need to 'phone back home' to Ford for this.
On a separate note, there are reports that claim people are buying more new cars today, due to better fuel economies on newer cars. So newer cars offering something positive for the consumer is what is driving demand, and not er hypothetical keys that lock out new sales or whatever.
Well yeah, I didn't say car analogies were good ones. I was just saying that even if you wanted to use car analogy in favor of 2nd hand games, you really couldn't.