Devs Believe Exclusivity For Games Is No Longer A Viable Strategy, Survey Reveals

Assuming your information is correct,

Sony released 34% more games than Nintendo, that's no small difference; but I guarantee that if we analyze production value, impact, ratings, and awards... I think it'll be about 10x the difference.
Is your math comparing Wii Us five years vs PS4s ten years? Because if so... you're posting in bad faith.

Also, you're showing your ass with your goal post moving.
 
I know the thread title is a copy paste of the article but there's some editorialising going on.

This is what is actually written on the game press website.

Platform exclusivity is fading
Only 6% believe exclusivity will remain a core strategy. Most expect limited (28%) or timed exclusives (34%) to become the norm, with 32% predicting exclusivity will become less common altogether.
THANK YOU!

I'm not seeing the full original questions to quore, but he point of the survey isn't about whether random developers think Sony will make more money if they don't put their games on Switch or PC. It's about whether these working development studios consider exclusivity as a viable tactic when putting together a go-to-market strategy for their own productions. (And also, whether they believe that option will even be open for their project in the foreseeable future.)

Platform holders lead the way here, and the fact that even Sony and MS are shifting towards multiplat is a major part of the sway of the survey. However, in-house Nintendo products (or Apple or Meta, for that matter) are produced under specific strategic conditions which rarely if ever apply to the rest of the current market.

Very few developers are offered the luxury of a choice on this matter (or sometimes the market conditions or other factors force their choice) , so it's kind of a moot point, as has been mentioned.
 
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