roosnam1980
Member
great news , cant wait for nintendo games on game pass , its definitely gonna happen.
That's it, Sony stops making 100% of the sale and starts making only 70%, giving 30% to Valve.Release everything on PC day 1 then. Yotei will probably be in Steam after 3 months anyways
Better than 0% I guessThat's it, Sony stops making 100% of the sale and starts making only 70%, giving 30% to Valve.
In the real world, people reading the specs of Xbox and PS5"Appearing on the GamerTag Radio podcast, Spencer said, "I want people to pick hardware based on the capabilities of that hardware and how that fits into the choices they want to make about where they want to play. We want our hardware to win based on the hardware capabilities that we have."
![]()
Xbox Boss Phil Spencer: "We Want Our Hardware To Win"
"I look at hardware as a critical part of what we do."www.gamespot.com
great news , cant wait for nintendo games on game pass , its definitely gonna happen.
author of the article is on drugs . not me
It's not even about that. Nintendo has IPs like Mario, Zelda, and especially Pokémon. It's amazing how people on this forum can't seem to grasp that these IPs are very unique.People thinking Nintendo game costs won't get to a point where they will also release in other platforms are funny.
Wait 5 years if Switch 2 sales numbers aren't up in comparison with their previous console and we'll see.
They already have games in development for like 6 or 7 years.
If you genuinely believe you'll get Nintendo games on Game Pass….author of the article is on drugs . not me
If you genuinely believe you'll get Nintendo games on Game Pass….
![]()
plus their platform requires it to sell their hardware
Nintendo makes cheap low tech games and sell then for $70/80, so...Nintendo, right now…
![]()
Seems like the current meta will be to draw people to your platform with unique features like backwards compatibility, handhelds, controllers, etc. Part of the reason the Switch was so successful was because it was a hybrid. That's why Sony is now going to reintroduce a handheld to their ecosystem. It gives potential buyers an option that currently only Nintendo provides.
"Appearing on the GamerTag Radio podcast, Spencer said, "I want people to pick hardware based on the capabilities of that hardware and how that fits into the choices they want to make about where they want to play. We want our hardware to win based on the hardware capabilities that we have."
![]()
Xbox Boss Phil Spencer: "We Want Our Hardware To Win"
"I look at hardware as a critical part of what we do."www.gamespot.com
Anyone who calls BOTW or TOTW low tech is not to be taken seriously.Nintendo makes cheap low tech games and sell then for $70/80, so...
Because if their games aren't profitable they lose their job due to layoffs or studio closures.Why would devs give a shit? That's a publishers thing.
There are many types of exclusive games and PS has a ton of them.If you don't have exclusive games, you won't convince people to use your hardware.
The experience isn't the same:I understand where they are coming from, but why do we need multiple platforms then if they all offer the same games and experiences?
What primarily attracts people to Nintendo consoles?
Moving away from Xbox consoles to focus instead on being a multiplatform publisher with Windows as home base is the consequence of their consoles tanking and failing hard to compete against PlayStation, not the cause.Why has XBOX sales suspiciously plummeted as soon as their games went to PC day one and collapsed significantly further now that they are showing up on other consoles? Coincidence???
They want to work on something that will make money so they can continue to have jobs.Why would devs give a shit? That's a publishers thing.
Suck path tracing, much "nanite", wow.Anyone who calls BOTW or TOTW low tech is not to be taken seriously.
Sshsns dkdbei djsjednSuck path tracing, much "nanite", wow.
"Not offering"???Not wrong, but it is all a matter of perspective. Coming from Nintendo's point of view this statement doesn't hold true as they conditioned their costumers for all these decades to play mostly their games while not offering the same third party support as their competitors. And I'm not defending Nintendo, but it is how they do their business and has been working flawlessly so far, meaning there is no incentive to change it.
PAIDAs a gamedev I of course want my game to be played by as many gamers as possible. But if I were living off making games it depends on how much money is payed for exclusively.
Of course, because no one buys on PlayStation.Better than 0% I guess
Not wrong, but it is all a matter of perspective. Coming from Nintendo's point of view this statement doesn't hold true as they conditioned their costumers for all these decades to play mostly their games while not offering the same third party support as their competitors. And I'm not defending Nintendo, but it is how they do their business and has been working flawlessly so far, meaning there is no incentive to change it.
They all do that, though. The other options were: "The Console War Might Finally Be Over, As Everyone Seems To Think Exclusives Are A Dying Breed", "Game Developers Agree: Full Exclusivity No Longer Works", and "Exclusive Games Are Losing Power, Devs Say".Bit of a click bait title from the article author. The survey asked if exclusivity will remain a "core strategy", not whether it is a "valid" or "great" strategy.
"Only 6% believe exclusivity will remain a core strategy."
Thanks for putting the source link in the OP
Definitely seems like the game is changing. The next generation is going to be very interesting IMO.Well the way things are right now, and considering the direction they may be going...if Sony/SIE's strategy is reliant on features, they're worst than screwed. Here's some of the areas their platform falters compared to Steam, gaming PC, and in some cases even current Xbox hardware:
-Higher price for base subscription service ($80/year vs $60/year)-$80 paywall for non-F2P online gaming-Terrible browser support (the whole things is hidden/obfuscated)-Horrible refund policy-Lack of transparent game player metrics for GAAS titles usable by the community-No community forums-Cloud saves behind $80 paywall-No 4K UHD Blu Ray movie playback (even current Xbox consoles support this!)-Worst media functionality than the PS3, a console with tech going all the way back to 2004-No support for community mod content-No alternative to Steam Early Access-Limited 3P controller/fight stick/flight stick/racing wheel support compared to Steam & PC-Limited user-side reorganization of store categorization or system folders-Higher latency on average vs. Steam for some competitive games-Limited monitor & refresh rate support vs PC (impacts competitive games, namely FPS and such)-No Quick Resume or a comparable alternative (they got rid of the Cards system :/)-Limited upgradability options (no GPU, CPU, memory etc. upgrade options without buying a whole new system)-Trend of increasing subscription costs (and little to no new features to justify)-Trend of increasing console hardware MSRPs
So yeah, if that is SIE's future strategy in lieu of less or even no exclusives (or just generally shortening the window between PS and PC/other consoles for ports), they've got a LOT of work to do when it comes to being competitive on features, IMO.
I guess it's the old "I don't care about those, so they don't count".It's not even about that. Nintendo has IPs like Mario, Zelda, and especially Pokémon. It's amazing how people on this forum can't seem to grasp that these IPs are very unique.
There is a difference between the three companies. Its obvious and doesn't need explaining, but Nintendo has the most powerful stable of IP on the planet at the moment, and they will dictate where that IP appears.dev cost is catching up to userbase, its inevitable. thats how business works. That is why companies nick and dimed their consumers all over the place.
10 years ago nobody believe console exclusivity will go away, Xbox first, Sony 2nd, and what makes you think this wont happen to Nintendo?
This is a silly argument because Xbox is going to be gone in a few years, it essentially is now. Sony is putting games on PC. I don't see them putting a new God of War on Switch 2 so what are we doing here.
Honestly, with the exception of the guys at Nintendo, I'm starting to believe most of the people involved in this industry are just flat out idiots. They all think they can make all the money, which just isn't true and never has been.
Both Sega Sammy and Square Enix have just released their quarterly reports. The numbers don't lie.
If you want games A, B, C and D and A and B are on all platforms, but all four are on just one platform, which would you choose?In any case, most people buy hardware because of the games available there, not because they are exclusive.
I'd choose the platform that has all 4: PlayStation.If you want games A, B, C and D and A and B are on all platforms, but all four are on just one platform, which would you choose?
I agree it's not just exclusives, it's total games. You want to have a BETTER selection on your platform, not just equivalent.
Isn't 'little effort', Sony is making now twice the money they were making a generation ago because they made big improvements and expansions in all areas:From 2020 → 2023 (pre helldivers 2)
Sony went from $35M → $80M → $250M → $450M
Year Helldivers 2 released they reported $700M
Numbers don't lie. They're making a shitload of money with little effort
Definitely seems like the game is changing. The next generation is going to be very interesting IMO.
There is a difference between the three companies. Its obvious and doesn't need explaining, but Nintendo has the most powerful stable of IP on the planet at the moment, and they will dictate where that IP appears.
Who's gonna tell him?
This is a silly argument because Xbox is going to be gone in a few years, it essentially is now. Sony is putting games on PC. I don't see them putting a new God of War on Switch 2 so what are we doing here.
From 2020 → 2023 (pre helldivers 2)
Sony went from $35M → $80M → $250M → $450M
Year Helldivers 2 released they reported $700M
Numbers don't lie. They're making a shitload of money with little effort