Devs Believe Exclusivity For Games Is No Longer A Viable Strategy, Survey Reveals

No longer a viable strategy to achieve what goal? If the goal is money, then exclusivity didn't hurt Stellar Blade or 13 Sentinels. I tell you what isnt a viable startegy: making shit games.
Neither of these is exclusive and in fact, both posted disappointing sales when they were exclusive. Stellar Blade developers cited PC as a potential platform for sales expansion, and 13 Sentinels needed the Switch port to accrue critical mass sales.
 
Based on what exclusive games? the last exclusive games were done +5 years ago, there are 3 ot them currently on PS5 and all of them were profitable: Astro-bot, Demon's Souls and GT7.

And Nintendo proves exclusivity, real exclusivity, is working.
 
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Nintendo, right now…

Taylor Swift Hair Flip GIF by MOODMAN

Meanwhile Nintendo's revenue is roughly one-third that of Sony's & Microsoft sits between the two but closer to Sony than to Nintendo.

Nintendo:

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The only devs i'd see saying something like that are from Microsoft. When you release disasters like Starfield, Hellblade2, etc, you have no choice but to release those games on other platforms.
 
Meanwhile Nintendo's revenue is roughly one-third that of Sony's & Microsoft sits between the two but closer to Sony than to Nintendo.

Nintendo:

hVarwxbtB1QQbMJ5.gif
I think Nintendo are quite content to break sales records, make more and more cash by continuing to be an actual gaming company rather than the other 2 who are destroying their industry And abandoning all their previous principles and fans in the name of capitalism.

So no, your gif is way off.
 
This is a silly argument because Xbox is going to be gone in a few years, it essentially is now. Sony is putting games on PC. I don't see them putting a new God of War on Switch 2 so what are we doing here.
This Sony is in one of the most dominant position in terms of Console and third party. Everything will be PC and Sony Consoles. Which im sure Sony is happy with that since they support both platforms.

Switch 2 will continue to miss a lot of third party triple A games because the hardware is weak. DLSS or not. Everybody saying Nintendo won but I don't see Switch 2 reaching PS5's lifetime sales unless they do a Switch lite 2 and start putting their games on sale. If we are comparing to PS6 then of course it will have already been out 2 to 4 years prior. Plus alot of the sales are due to supply, FOMO and early adopters. We have yet to see if the switch 2 has legs.
 
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This Sony is in one of the most dominant position in terms of Console and third party. Everything will be PC and Sony Consoles. Which im sure Sony is happy with that since they support both platforms.

Switch 2 will continue to miss a lot of third party triple A games because the hardware is weak. DLSS or not. Everybody saying Nintendo won but I don't see Switch 2 reaching PS5's lifetime sales unless they do a Switch lite 2 and start putting their games on sale. If we are comparing to PS6 them of course it will have already been out 2 to 4 years prior. Plus alot of the sales are due to supply, FOMO and early adopters. We have yet to see if the switch 2 has legs.
Who needs mediocre 3rd party junk when you have the best exclusives around?
 
In a good way or a bad way? Right now I'd give it 50/50 which is....not great.
I'm leaning towards good. I'd put money on the next generation being more interesting than the one we're currently in.

It will probably be bad for people who's enjoyment of games is dependent on who gets to play it.

Ultimately, it sounds like we'll have more options and it'll be up to companies to create nice, feature-rich playgrounds for us. Similar to what Valve did with the Steam Deck. Soon we'll have a new PlayStation portable as an option. The PS6 will still be there. Etc etc.
 
As are the other consoles
They get deals though first party games on Nintendo hardly get any deals. Besides we just seen that article that Gen Z is scaling back alot of the young generations are into Nintendo but with 80 dollar games in this economy will see how Nintendo does.
 
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They get deals though first party games on Nintendo hardly get any deals. Besides we just seen that article that Gen Z is scaling back alot of the young generations are into Nintendo but with 80 dollar games in this economy will see how Nintendo does.
No idea what this means tbh
 
Phil gets ripped over and over again and then a year or two later, everything he says gets mirrored by the rest of the industry.

He's almost too much of a visionary....

....
 
"Not offering"???
I did state "not offering the same as their competitors", which means in a lesser degree. Anyone looking for third-party support games in a console will generally pick Nintendo last, and if there is no interested in Nintendo games then the chances are high for someone not choosing it as their main platform.
 
I'm leaning towards good. I'd put money on the next generation being more interesting than the one we're currently in.

It will probably be bad for people who's enjoyment of games is dependent on who gets to play it.

Ultimately, it sounds like we'll have more options and it'll be up to companies to create nice, feature-rich playgrounds for us. Similar to what Valve did with the Steam Deck. Soon we'll have a new PlayStation portable as an option. The PS6 will still be there. Etc etc.

FWIW, my value in exclusivity isn't tied to people having access to a game or not. It's due to the inherent benefits of what exclusives games bring to the market, such as:

-Less platforms to target for Day 1 release. Means finite optimization/QA resources can be allocated to one system ensuring higher quality​
-Competitive drive to push the title as a system seller so it stands out better in a crowded market. That game doesn't have a million devices to fall back onto, so this naturally draws out a competitive spirit & creativity from the devs to give it their best effort. The stakes are higher, and the best rise to meet or exceed what's expected of them.​
-Lower costs: not needing to focus on a million devices means less costs for redundant porting teams and members, less SDK & licensing costs per platform = money saved​
-Historically, many of the genre-defining, standard-setting games in the medium have been exclusives one way or another. Mario 64, Virtua Fighter (exclusive to SEGA hardware for many years until PS2), Daytona USA (ditto), Super Metroid, Zelda OoT, Gran Turismo 3 & 4, Parappa the Rapper, the early FF and Dragon Quest games, and then getting into even the Windows/DOS side of things like System Shock, Descent, or various non-IBM compatible microcomputer titles on platforms like Amiga, NEC PC-88 &PC-98, Fujitsu FM-Towns, Sharp X68000 etc.​

Yes there's been a lot of non-exclusives with similar effect; I'm just pointing out how there have been many exclusives with that type of effect on the industry too.

And ultimately, I don't believe any product in the entertainment space can compete purely on features. That's a red herring IMHO. If it were true, then Disney/Marvel wouldn't need to keep their content exclusive to Disney+. Alien: Earth is premiering today; if you want to watch it, you either need Disney+ or access to the FX channel (owned by Disney). You're not watching it on HBO Max or Paramount+.

So even in spaces where things are fully hardware-agnostic, and where we'd expect the platform to compete solely on features, guess what? Exclusives still matter. Companies like Microsoft, SIE/Sony and whoever else wants to buy into the hogwash that they don't, will find out in due time how their thinking is ultimately wrong, mainly because these are not the sort of companies that have competed purely on features. And, when they have, it's actually been at pretty high costs to the consumers because guess what? You can't use content sales as a way to subsidize the cost of the features!

"Compete on features" is IMO the new "compete on hardware", only now without software exclusivity to help subsidize some of those costs. And if platform royalty cuts off software sales end up challenged too (to where platform holders earn way less than 30% off 3P sales), then this "pro-consumer" future some people are lying to themselves about is going to show them real quick how "anti-consumer" the costs & pricing for those features end up becoming to compensate.
 
This Sony is in one of the most dominant position in terms of Console and third party. Everything will be PC and Sony Consoles. Which im sure Sony is happy with that since they support both platforms.

Switch 2 will continue to miss a lot of third party triple A games because the hardware is weak. DLSS or not. Everybody saying Nintendo won but I don't see Switch 2 reaching PS5's lifetime sales unless they do a Switch lite 2 and start putting their games on sale. If we are comparing to PS6 then of course it will have already been out 2 to 4 years prior. Plus alot of the sales are due to supply, FOMO and early adopters. We have yet to see if the switch 2 has legs.
There is almost zero chance the Switch 2 doesn't outsell PS5 (which, reminder, is more expensive than Switch 2)
 
Good the more games releasing day 1 on PC the better. XBOX already day 1 on PC just need PS to do the same with their Ratchet and Clank, Final Fantasy, and Stellar Blade games.
 
Budgets sizes are what is largely unviable and publishers and studios are quickly running out of options to keep them away from be backed into a corner.
 
There is almost zero chance the Switch 2 doesn't outsell PS5 (which, reminder, is more expensive than Switch 2)
If we go by history with Nintendo usually the successor of there console preceding it sells less. Wii U sold less than Wii, 3DS Sold less than DS. The first switch came at a great time where it was the first of its kind being a hybrid console. Now you got alot of portable pc's that can do that. Both Wii U and 3DS sold way less than a 100 million. Plus PS5 is still going and it's at 80 million it will definitely get to a 100 million.
 
If we go by history with Nintendo usually the successor of there console preceding it sells less. Wii U sold less than Wii, 3DS Sold less than DS. The first switch came at a great time where it was the first of its kind being a hybrid console. Now you got alot of portable pc's that can do that. Both Wii U and 3DS sold way less than a 100 million. Plus PS5 is still going and it's at 80 million it will definitely get to a 100 million.
The handheld PCs you named have, all put together, in three years, sold 6 million

Switch 2 sold 6 million in six weeks.

They do not represent competition for the Switch 2 any more than PCs represent competition for PS5 (in fact, I would say they are even less competitive than that).

PS5 is not going to impact Switch 2 sales, any more than PS4 impacted Switch 1.

Nintendo does have a history of fumbling successors, but every single example you named was fumbled from the get go – 3DS was in trouble at launch, Wii U was in trouble at launch, GameCube was in trouble at launch. There has never been a case of Nintendo having a record breaking launch and then fumbling after that to under 2/3rds of the previous system.

The Switch 2 will assuredly not sell more than Switch 1, that goes without saying. But the Switch 1 will have sold 160 million units by the end of its life. Even selling 105 million for Switch 2 would be a 33% contraction, while still keeping it higher selling than any other hardware this generation.
 
If Exclusive made by Third Parties, sure, since they can't manege budgets, might as well try to sell to every device possible and maximize returns, but First Party? How is, let's say, the next God of War going multiplatform, help the platform holder that needs the exclusives to sell the HW + ecosystem (walled garden) embedded with (more First Party games + Third Party games allowing Sony to get their 30% + PS Essential/Premium/Deluxe subs) when someone like me, knowing that I don't need their system to play their games anyomre, I'm going to just wait for a Steam release + discount sale?

All the while N will keep racking up stacks of cash with the same approach that worked so well for them throughout the years
 
They're going to market them as the most affordable place to play online games with friends.

Maybe if they drop the forced psplus for multi-player.

I wondered if they up their class in better services or something like that but if its being a little bit more affordable is all they have left 🤟.
 
The handheld PCs you named have, all put together, in three years, sold 6 million

Switch 2 sold 6 million in six weeks.

They do not represent competition for the Switch 2 any more than PCs represent competition for PS5 (in fact, I would say they are even less competitive than that).

PS5 is not going to impact Switch 2 sales, any more than PS4 impacted Switch 1.

Nintendo does have a history of fumbling successors, but every single example you named was fumbled from the get go – 3DS was in trouble at launch, Wii U was in trouble at launch, GameCube was in trouble at launch. There has never been a case of Nintendo having a record breaking launch and then fumbling after that to under 2/3rds of the previous system.

The Switch 2 will assuredly not sell more than Switch 1, that goes without saying. But the Switch 1 will have sold 160 million units by the end of its life. Even selling 105 million for Switch 2 would be a 33% contraction, while still keeping it higher selling than any other hardware this generation.
Ok but fact remains I don't see Switch 2 outselling PS5. The PS5 can easily do 105 million by the time the PS6 comes with GTA 6 and price cuts.
 
FWIW, my value in exclusivity isn't tied to people having access to a game or not. It's due to the inherent benefits of what exclusives games bring to the market, such as:

-Less platforms to target for Day 1 release. Means finite optimization/QA resources can be allocated to one system ensuring higher quality

-Competitive drive to push the title as a system seller so it stands out better in a crowded market. That game doesn't have a million devices to fall back onto, so this naturally draws out a competitive spirit & creativity from the devs to give it their best effort. The stakes are higher, and the best rise to meet or exceed what's expected of them.

-Lower costs: not needing to focus on a million devices means less costs for redundant porting teams and members, less SDK & licensing costs per platform = money saved

-Historically, many of the genre-defining, standard-setting games in the medium have been exclusives one way or another. Mario 64, Virtua Fighter (exclusive to SEGA hardware for many years until PS2), Daytona USA (ditto), Super Metroid, Zelda OoT, Gran Turismo 3 & 4, Parappa the Rapper, the early FF and Dragon Quest games, and then getting into even the Windows/DOS side of things like System Shock, Descent, or various non-IBM compatible microcomputer titles on platforms like Amiga, NEC PC-88 &PC-98, Fujitsu FM-Towns, Sharp X68000 etc.​

Yes there's been a lot of non-exclusives with similar effect; I'm just pointing out how there have been many exclusives with that type of effect on the industry too.

And ultimately, I don't believe any product in the entertainment space can compete purely on features. That's a red herring IMHO. If it were true, then Disney/Marvel wouldn't need to keep their content exclusive to Disney+. Alien: Earth is premiering today; if you want to watch it, you either need Disney+ or access to the FX channel (owned by Disney). You're not watching it on HBO Max or Paramount+.

So even in spaces where things are fully hardware-agnostic, and where we'd expect the platform to compete solely on features, guess what? Exclusives still matter. Companies like Microsoft, SIE/Sony and whoever else wants to buy into the hogwash that they don't, will find out in due time how their thinking is ultimately wrong, mainly because these are not the sort of companies that have competed purely on features. And, when they have, it's actually been at pretty high costs to the consumers because guess what? You can't use content sales as a way to subsidize the cost of the features!

"Compete on features" is IMO the new "compete on hardware", only now without software exclusivity to help subsidize some of those costs. And if platform royalty cuts off software sales end up challenged too (to where platform holders earn way less than 30% off 3P sales), then this "pro-consumer" future some people are lying to themselves about is going to show them real quick how "anti-consumer" the costs & pricing for those features end up becoming to compensate.
I thought you said you were 50/50? Doesn't sound like it. I'd put you in the extremely pessimistic camp.
 
Ok but fact remains I don't see Switch 2 outselling PS5. The PS5 can easily do 105 million by the time the PS6 comes with GTA 6 and price cuts.
Switch 2 sold 6 million in about 30 mins and has barely started, it will be an absolute beast.
Why wouldn't it be able to sell 70% of what Switch did?
 
in reality exclusives does not work for Sony and Microsoft anymore
But why?

Sony have 80M users. Why isn't exclusivity working for them?

People wait for PC ports?
Not enough games for kids and families?
Games aren't good enough for the userbase or aimed at a different target audience?
Games are too expensive?
Games are too similar to previous games?
Subscription service libraries is enough?

Maybe it's a combination of all but I feel like everything can be corrected.
Send out a survey and ask what would get people to buy more games.
 
Ok but fact remains I don't see Switch 2 outselling PS5. The PS5 can easily do 105 million by the time the PS6 comes with GTA 6 and price cuts.
You can have that opinion, and we can coexist back to it in a few years. I think you will be wrong, when Animal Crossing, Pokemon are out, there will be be no contest as to which one of the two sells more.
 
But why?

Sony have 80M users. Why isn't exclusivity working for them?

People wait for PC ports?
Not enough games for kids and families?
Games aren't good enough for the userbase or aimed at a different target audience?
Games are too expensive?
Games are too similar to previous games?
Subscription service libraries is enough?

Maybe it's a combination of all but I feel like everything can be corrected.
Send out a survey and ask what would get people to buy more games.

I think Sony's done a good job of selling more games to people. There was a time when hitting a million units was a smashing success and it wasn't that long ago. Things to think about:

-One of their biggest selling franchises, Spider-Man, comes with some hefty licensing attached. I think the Insomniac leak showed with development, licensing, and marketing that Sony need to sell 7 million units to break even.
-Sony Game Studios core strength lies in single player games and they haven't figure out ways to further monetize those with the likes of MTX and Season Passes. It's why Sony made such a big GAAS push as they thought their success in developing single player content would translate over to games that were easier to further monetize.
-With development costs rising and Sony seemingly unwilling to use first party games as loss leaders to bolster the platform and those games don't lend themselves well to additional revenue streams, they'll need to look outside of their ecosystem to generate more revenue which can partially explain porting games to other platforms (PC primarily), but I also think the GAAS push had a lot to do with this initiative.
-They're primary competitor hasn't been competition in well over a decade so it's probably easier for them to let go of exclusives. And while the PC is competition, component pricing skyrocketing still puts the PlayStation in a comfortable place of offering reasonable performance to play all the latest games with a low barrier of entry pricepoint.

My guess is, based on their monthly active users, they've probably reached a saturation point with how far they can push sales for the type of games they are good at making. And development costs will most likely not go backwards even if I think budgets and design goals should.
 

Shift Up themselves flat out said they expected higher sales from the PC port, when asked about the lower than expected sales total for the game by investors


13 Sentinels had sold under half a million by early 2021. The Switch release was April 2022. A year after that, Atlus announced 1 million sold.


There is no bullshit, there are facts and numbers, which go against your fanboy narrative and you reject.
 
I think Sony's done a good job of selling more games to people. There was a time when hitting a million units was a smashing success and it wasn't that long ago. Things to think about:

-One of their biggest selling franchises, Spider-Man, comes with some hefty licensing attached. I think the Insomniac leak showed with development, licensing, and marketing that Sony need to sell 7 million units to break even.
-Sony Game Studios core strength lies in single player games and they haven't figure out ways to further monetize those with the likes of MTX and Season Passes. It's why Sony made such a big GAAS push as they thought their success in developing single player content would translate over to games that were easier to further monetize.
-With development costs rising and Sony seemingly unwilling to use first party games as loss leaders to bolster the platform and those games don't lend themselves well to additional revenue streams, they'll need to look outside of their ecosystem to generate more revenue which can partially explain porting games to other platforms (PC primarily), but I also think the GAAS push had a lot to do with this initiative.
-They're primary competitor hasn't been competition in well over a decade so it's probably easier for them to let go of exclusives. And while the PC is competition, component pricing skyrocketing still puts the PlayStation in a comfortable place of offering reasonable performance to play all the latest games with a low barrier of entry pricepoint.

My guess is, based on their monthly active users, they've probably reached a saturation point with how far they can push sales for the type of games they are good at making. And development costs will most likely not go backwards even if I think budgets and design goals should.
Fair points. But still, they have 80M customers now on just PS5. How can it not be enough?

Astrobot sold like 3M copies. A GOTY awarded game everybody loves.

What are people playing? 77M people are playing Fortnite, GTA5, Minecraft, COD??
 
Nintendo has the most valuable IP's in the World!

Nintendo will never Release their Video Games on Competitors Consoles.

Nintendo is already investing and expanding in different Areas like Movies and Theme Parks instead of releasing their IP's on Competitors Consoles like Sony and Microsoft to expand their Video Game Business.
 
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