Forza Motorsport 5 announced

Mark my words guys, FM5 will just be an upscaled FM4 with the lighting from the homespaces finally getting it's way into the actual races.

crystal-ball_420-420x0.jpg
 
So, what do people prefer, night racing or weather?

Depends on the genre imo. Night for Arcade racers and Weather simulations for racing sims.

I'd like to see games such as Forza with changing weather effects while racing. At first it may be a little cloudy and later at a random point in the race it could start raining. That would be cool.
 
Mark my words guys, FM5 will just be an upscaled FM4 with the lighting from the homespaces finally getting it's way into the actual races.

W.T.F post of the year...the pre-E3 state of mind is slowly permeating neogaf.
 
I will wait for real gameplay, with all these racing games people trot out replays or photomode pictures then i play the game and it doesnt look anywhere near as good.
 
Depends on the genre imo. Night for Arcade racers and Weather simulations for racing sims.

I'd like to see games such as Forza with changing weather effects while racing. At first it may be a little cloudy and later at a random point in the race it could start raining. That would be cool.

I remember Dan Greenawalt mentioning that he didn't like rain in his racing games. Perhaps he has changed his mind I don't know but if done properly, it would be a massive step towards variety and challenge. It doesn't even have to rain. Just a wet track perhaps just after a downpour would be good enough.

Although, I absolutely loved night racing in SHIFT 2. Physics aside, racing in pitch black darkness on Mount Panorama was quite something else. If night is replicated like that for FM5, I would be one happy chappy..
 
Another troll for the block list.
Nah, don't block him... any junior who has 100% of their posts in a thread dedicated to a series that he doesn't even like has to come up with some pearlers eventually.

PS. Day and night is basically a given, and I think rally will be a lock as well. Almost everything engine-wise that was new to Horizon I saw as a trial run/proof-of-concept for next-gen Forza Motorsport. Whether that includes rally, I don't know... but I guarantee you that day/night will use VERY similar techniques in FM5 as in Horizon.
 
so, first post on gaf
So the footage pretty much confirms No-time of day and No-weather. Dem static shadows, the infinite power of the cloud. GT5 is still technically superior.

second post
Static lighting. It says it all.
But at least the cars don't look like plastic anymore and have windshields.

third post
Mark my words guys, FM5 will just be an upscaled FM4 with the lighting from the homespaces finally getting it's way into the actual races.


looking forward to your fourth post. clearly you are not stupid.
 
So, what do people prefer, night racing or weather?

If I had to choose (I DON'T HAVE TO CHOOSE, DO I?!) then I'd take weather every time.

Night is good for a change, but adds little to the actual gameplay (unless broken headlights come into play - was it Shift 2 did this?). Day/night transitions are nicer, but again it's mainly a purely visual change unless track temperatures drop accordingly and affect aspiration, grip etc.

Weather however opens up a whole plethora of variables that can add so much more unpredictability to the racing. Static weather conditions are all well and good (eg a totally wet race) but surely it's dynamic variable weather that we should be expecting from next-gen hardware now. The possibilities are very exciting:

  • sudden downpours on dry tracks leading to mad scrambles to the pits for tyre changes
  • standing water and aquaplaning (YES I KNOW, SHANEUS!)
  • localised showers so only part of a track is wet
  • wet tracks drying out over time leading to decisions when best to pit
  • dry racing line, wet off-line
  • mist and fog patches on low-lying parts of the track
  • blustery cross winds on exposed areas of the track
  • black ice
  • thunderstorms turning bright days into much darker, almost night-like conditions
  • glare from wet tarmac
  • etc etc etc

We have the hardware power now to do variable weather justice, not just from the physics side of things but also graphically: no hits on framerate performance and totally believable visuals.
 
So the footage pretty much confirms No-time of day and No-weather. Dem static shadows, the infinite power of the cloud. GT5 is still technically superior.

Doesn't mean much. We've had Forza teasers in the past that have hinted at night racing and weather only for neither to make it into the final game.
 
mascot... stop hurting us. you know this is not going to happen.
but it sounds so... beautiful

If weather is achievable, so is daylight changes.

We will get either both or nothing. Main problem is resources and planning it so every track can acutally have them. That is the real issue.
 
If weather is achievable, so is daylight changes.

We will get either both or nothing. Main problem is resources and planning it so every track can acutally have them. That is the real issue.

Yeah, with the relatively short dev time and x-factor of new hardware I'm expecting no more than a taster of night and weather in FM5, limited in scope and maybe just for a couple of tracks. A proof of concept, if you like. I think we might need to wait for FM6 before any brand new (to the franchise) features are fully explored and developed properly. But who knows - maybe a lot of that ground work really was done in Horizon?
 
I want to see the Lamborghini Sesto Elemento and the La Ferrari in Forza 5. :P

ot: Is it normal that I had to wait over 2 weeks for account activation?
 
If I had to choose (I DON'T HAVE TO CHOOSE, DO I?!) then I'd take weather every time.

Night is good for a change, but adds little to the actual gameplay (unless broken headlights come into play - was it Shift 2 did this?). Day/night transitions are nicer, but again it's mainly a purely visual change unless track temperatures drop accordingly and affect aspiration, grip etc.

Weather however opens up a whole plethora of variables that can add so much more unpredictability to the racing. Static weather conditions are all well and good (eg a totally wet race) but surely it's dynamic variable weather that we should be expecting from next-gen hardware now. The possibilities are very exciting:

  • sudden downpours on dry tracks leading to mad scrambles to the pits for tyre changes
  • standing water and aquaplaning (YES I KNOW, SHANEUS!)
  • localised showers so only part of a track is wet
  • wet tracks drying out over time leading to decisions when best to pit
  • dry racing line, wet off-line
  • mist and fog patches on low-lying parts of the track
  • blustery cross winds on exposed areas of the track
  • black ice
  • thunderstorms turning bright days into much darker, almost night-like conditions
  • glare from wet tarmac
  • etc etc etc

We have the hardware power now to do variable weather justice, not just from the physics side of things but also graphically: no hits on framerate performance and totally believable visuals.

I would kill for your vision to be implemented in the game....kill I said. Would be the game of 50 generations.
But I don't think that will be happening despite our expectations of next gen hardware.
 
wow, 8 months/2 years...that's...long xD




I also liked the fact that we will see Prague in Forza 5 because the racing track went across the Karl's Bridge and through the city centre. I was there 2 months ago and seeing that trailer brought some memories back. Its really stunning how real it looked like. It looks 1:1 like the real prague town.
 
If weather is achievable, so is daylight changes.

We will get either both or nothing. Main problem is resources and planning it so every track can acutally have them. That is the real issue.

oh i dont doubt that weather effect are realizable. i already expect them to be ingame. but its mascots vision that we dream of.
reality will be more like "apply physic wet" / "apply physic dry" for the whole track :/

Edit
had to wait 6 - 12 months... cant remember
 
If I had to choose (I DON'T HAVE TO CHOOSE, DO I?!) then I'd take weather every time.

Night is good for a change, but adds little to the actual gameplay (unless broken headlights come into play - was it Shift 2 did this?). Day/night transitions are nicer, but again it's mainly a purely visual change unless track temperatures drop accordingly and affect aspiration, grip etc.

Weather however opens up a whole plethora of variables that can add so much more unpredictability to the racing. Static weather conditions are all well and good (eg a totally wet race) but surely it's dynamic variable weather that we should be expecting from next-gen hardware now. The possibilities are very exciting:

  • sudden downpours on dry tracks leading to mad scrambles to the pits for tyre changes
  • standing water and aquaplaning (YES I KNOW, SHANEUS!)
  • localised showers so only part of a track is wet
  • wet tracks drying out over time leading to decisions when best to pit
  • dry racing line, wet off-line
  • mist and fog patches on low-lying parts of the track
  • blustery cross winds on exposed areas of the track
  • black ice
  • thunderstorms turning bright days into much darker, almost night-like conditions
  • glare from wet tarmac
  • etc etc etc

We have the hardware power now to do variable weather justice, not just from the physics side of things but also graphically: no hits on framerate performance and totally believable visuals.


I think for that to make sense the races would need to be longer than 2-3 laps.
 
Yeah, regardless of weather or TOD I'd love it if all FM races were a 5-lap minimum. Your tyres are barely warm after two laps.
Man, I keep forgetting about this. In terms of that casualness I was referring to before, I think this is what I was trying to think of but couldn't put my finger on it. 3 lap races in career mode (that cannot under any circumstances be adjusted) is borderline ridiculous. And I think that the only way you can do more is by setting up a multiplayer game with all AI? I don't know, I never did it.

But if anything screamed "dumbening" in this game, it was that (and the Kinect wheel thing, but whatever).

I'll have lost all faith and hope in T10 if that stays in FM5. Almost everything else can be excused or made up for in another fashion and passed off as technical difficulty or whatever.
 
Yeah, regardless of weather or TOD I'd love it if all FM races were a 5-lap minimum. Your tyres are barely warm after two laps.

Depending on track obviously :P 5 laps on the nurburgring in hummer spec series :|

It wouldn't be so bad if races had a semi random weather condition but Enduros (if we even get them back) should have dynamic weather and time of day.
 
Depending on track obviously :P 5 laps on the nurburgring in hummer spec series :|

It wouldn't be so bad if races had a semi random weather condition but Enduros (if we even get them back) should have dynamic weather and time of day.

Yeah sorry, I should have qualified it that races should be around 7 minutes long as a bare minimum. 3-minute 2-lappers are just annoyingly pointless.
 
Yeah sorry, I should have qualified it that races should be around 7 minutes long as a bare minimum. 3-minute 2-lappers are just annoyingly pointless.

Well, if Turn 10 has made the racing more involving, more exciting then sure, longer races would be enjoyed more and welcome too. But if the racing is along the lines pf previous games then yeah..the shorter the sweeter lol..
 
Yeah, that is unusual.
Unusually quick, you lucky bastard.

I had to wait over two fucking years..!

Wat. I waited 8 months back in the old days :p

oh i dont doubt that weather effect are realizable. i already expect them to be ingame. but its mascots vision that we dream of.
reality will be more like "apply physic wet" / "apply physic dry" for the whole track :/

Edit
had to wait 6 - 12 months... cant remember

Mine was certainly upwards of 6 months. :(

I just had to read and no take part in the fun threads.

I seriously waited almost 4 years to get my account activated. Alright, it was probably only like 3 and a half, but it was still crazy long.
 
Yeah sorry, I should have qualified it that races should be around 7 minutes long as a bare minimum. 3-minute 2-lappers are just annoyingly pointless.

Worst are the tiny races with in 2 parts :|

The whole alternate time of day was nice but using it to split a race in half was just annoying and makes me not want to do any race like that.
 
So:

Step 1: Bullshots, CG, yadda, yadda...

Step 2: (confirmed in-engine). Looks like crap

Step 3: Will just be upgraded FM4, GT6 looks better (even though no gameplay has been seen from that game either)

Do people actually feel threatened by games they never intend on playing?
 
Anyone else getting seriously needy for some FM5 news?

I know E3 is only a couple of weeks away but come on, Helios, throw us a frikkin' bone here. Che would have been teasing some obscure clues or juicy titbits by now like, you know, community managers do. Get on to The Bearded One and see what we can have. Something... anything!

PS stop pretending you haven't seen this post, we know you are lurking!

Don't make me bust out Saladine's Homer bush gif...
 
Yeah sorry, I should have qualified it that races should be around 7 minutes long as a bare minimum. 3-minute 2-lappers are just annoyingly pointless.

One thing Turn10 will have to really consider is the average time of an online race....not just looking at the amount of laps. 3 Laps around S-Class Laguna Seca is NOT equal to 1 lap around the Nurburgring for a lot of racers.

And, yes, the idea of the tires warming up should really be considered here. 99% of my leaderboard lap times were made in public lobbies, but that's after the initial clusterfuck of a first lap, passing people on the second lap, and hoping to GOD I don't draft someone too close to the start of the third (so I don't dirty the final lap).

I think the average time per race was right around 7.5 minutes. I'd really like to see that increase to 10 minutes. You're telling me I can do 4 laps of Road Atlanta but only 3 of Laguna Seca and Indianapolis? :-/


Even so.....if Turn10 did ONE thing right with Forza 4.....it was leaving the New York Circuit out the game. I absolutely HATE that track. For no reason should it ever return. Can you imagine the casuals with those chicanes?
 
So:

Step 1: Bullshots, CG, yadda, yadda...

Step 2: (confirmed in-engine). Looks like crap

Step 3: Will just be upgraded FM4, GT6 looks better (even though no gameplay has been seen from that game either)

Do people actually feel threatened by games they never intend on playing?

Not that I'm disagreeing or anything but, we did.
 
Anyone else getting seriously needy for some FM5 news?

I know E3 is only a couple of weeks away but come on, Helios, throw us a frikkin' bone here. Che would have been teasing some obscure clues or juicy titbits by now like, you know, community managers do. Get on to The Bearded One and see what we can have. Something... anything!

PS stop pretending you haven't seen this post, we know you are lurking!

Don't make me bust out Saladine's Homer bush gif...


This. Plus, Turn10 REALLY needs to get moving on modeling the 2004 MUSTANG SVT Cobra. How the FUCK does a SN95 make it but one of the more influential iterations doesn't????? How the FUCK does a Dodge OMNI make it in.......that utter piece of SHIT, but a classic gets left behind?
 
its more like they have the urge to protect the decisions they made. i am saying it again: ideologists

True. But I don't feel the need to constantly disparage the choice I didn't make.

There's absolutely nothing wrong with being a fanboy. Being enthusiastically for something you like/enjoy. But it seems that a very vocal faction on this forum has descended to something sad and frustratingly annoying:

They get more "enjoyment" out of constantly posting negativity about what they don't like or the choice they didn't make. Namely, the console they didn't choose. They post just as much if not more in threads associated with the console they seemingly despise.

I personally don't get this. But c'est la vie.

I will try not to reply to them though because they seem to want to disrupt threads and getting into back and forths with them do just that.
 
i said that in the other thread, but

image_forza_motorsporqujob.jpg


these shadows scream global dynamic lighting to me.
I know it's nitpicking, but any idea what's going on with the buildings in the background? Best I can tell, they've gone for the faux-environment thing as per some Autovista locations, where the straight road in this shot is real, but past that it's just a 2D texture.

I can't tell (and like I said, I'm not trying to pick on it) exactly what's wrong, but it's definitely bugging me.

Is that an official screen, or from the trailer?
 
i said that in the other thread, but

these shadows scream global dynamic lighting to me.

The problem is the way shadows are applied to cars. It still looks like the FM1 hackjob where a car passes over a shadow and it's always applied on top of the car and not in a way where it would even remotely be cast by the actual object creating the shadow.

Drive near a wall casting a shadow and you'll see what I mean.

I know it's nitpicking, but any idea what's going on with the buildings in the background? Best I can tell, they've gone for the faux-environment thing as per some Autovista locations, where the straight road in this shot is real, but past that it's just a 2D texture.

I can't tell (and like I said, I'm not trying to pick on it) exactly what's wrong, but it's definitely bugging me.

Is that an official screen, or from the trailer?

I think you're seeing things bud.

Look at the center of that yellow building in the background, you can see the balcony is clearly in front of the right hand side of it as it should being a proper 3D model.
 
True. But I don't feel the need to constantly disparage the choice I didn't make.

There's absolutely nothing wrong with being a fanboy. Being enthusiastically for something you like/enjoy. But it seems that a very vocal faction on this forum has descended to something sad and frustratingly annoying:

They get more "enjoyment" out of constantly posting negativity about what they don't like or the choice they didn't make. Namely, the console they didn't choose. They post just as much if not more in threads associated with the console they seemingly despise.

I personally don't get this. But c'est la vie.

I will try not to reply to them though because they seem to want to disrupt threads and getting into back and forths with them do just that.

They can't even really be called "fanboys" at this point, they've gone way past that. "Console warriors" is more fitting for them. Instead of just enjoying games on their console of choice they feel the need to troll spread FUD, generally piss in everyone's fucking cornflakes. You see the same ones in every single thread about something they supposedly dislike. I have stated in the past that i think that Killzone is pretty shit, yet i don't feel the need to shit up all Killzone threads i see and constantly annoy people who do enjoy the game.
 
Even so.....if Turn10 did ONE thing right with Forza 4.....it was leaving the New York Circuit out the game. I absolutely HATE that track. For no reason should it ever return. Can you imagine the casuals with those chicanes?
Dealt with it in FM3. Wasn't fun at all. I like the track and think it was a big improvement on the short track(though I still prefer FM1's New York Long), but I didn't enjoy racing on it, just like I dont enjoy racing on the Nurburgring.

It was just as bad as you probably think it would be.

Played some Forza 3 yesterday, Positano was far better than I remembered it.

Deffo want to see it return for F5.
That was my go-to track for just messing around. I miss it, too. That track with next-gen graphics would be ridiculous.
 
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