Sony CEO Kaz Hirai: PS4 is first and foremost a game console

You come in and make a snide post..


image.php


Oh.
We'll join him in the sun if Sony goes with DRM as well. Be nice.

Etobicoke born and raised ;)
Whaa, I think I can see most of Etobicoke from where I'm sitting right now (office).
 
Not at all. two other os's and 3 gigs of ram is for the non gaming stuff. If they were really serious then it would be 1 os and most of the ram for gaming and only about 1 gig for the os.

Hahahaha!!!

What if it was 3 OS's but 1 Gig of RAM? What that have made a difference to you? Or 3Gigs and 1 OS?

This is dumb.
 
We come from the precedent that the whole hardware is dedicated to gaming. The Xbox One is making the precedent that 3/8 of the RAM/, 1/4 of the CPU, and 1/10 of the GPU are dedicated to non-gaming. That is a tremendous amount of hardware set aside for a gaming console. It does introduce limitations to games.

Sony had 1/4th the RAM and 1/7th of the SPUs dedicated to the OS of the PS3. Was it not a focused game machine? It didn't utilized a unified memory system and had it's RAM split between the PPU and GPU. Was it not a focused game machine?
 
We come from the precedent that the whole hardware is dedicated to gaming. The Xbox One is making the precedent that 3/8 of the RAM/, 1/4 of the CPU, and 1/10 of the GPU are dedicated to non-gaming. That is a tremendous amount of hardware set aside for a gaming console. It does introduce limitations to games.

Honest question, I knew the rumor about the core and memory usage, but when did news come about the 10% GPU usage? I really don't know what MS was thinking. They accomplished so much with 32MB of memory and a slice of performance for cores 1&2. This is just overkill.

Also while I agree that the usage is stupid high, the same could have been said for the ps3 this Gen.
 
I'm pretty sure 1 gig of ram wont be enough for 3 os's. hypothetical answers is not what i'm looking for.
This 3 OS thing is nonsense. One of them is a hypervisor, every console has it.

The PS3 has:

-Linux Kernel
-PS3 OS
-Hypervisor

XBox One has:

-Windows Kernel
-Xbox OS
-Hypervisor
 
Hahahaha!!!

What if it was 3 OS's but 1 Gig of RAM? What that have made a difference to you? Or 3Gigs and 1 OS?

This is dumb.

Where's this discussion even heading? Xbone has 3GB reserved for OS and 5GB for games and PS4's unknown but it'll be less than Xbone's. Ergo objectively, PS4 will have the upper hand when it comes to giving devs more ram for game development.
 
So basically the same as it is now? I'd be okay with that. Of course, that still hinges entirely on Sony announcing games that would make me want to buy the damn thing. inFamous alone won't do it for me this time.

It'll actually be worse than now. It could be very much like the Xbox One, just not applied to all games.
 
Sony had 1/4th the RAM and 1/7th of the SPUs dedicated to the OS of the PS3. Was it not a focused game machine? It didn't utilized a unified memory system and had it's RAM split between the PPU and GPU. Was it not a focused game machine?
That was poor design rather than building/designing a console from the ground up with set objectives like multi-tasking with Windows apps.
 
That was poor design rather than building/designing a console from the ground up with set objectives like multi-tasking with Windows apps.

Sure it's poor design, but that's the point I'm getting at. Some of these can be chalked up to bad choices rather than making a claim of a lack of focus on games.
 
Are you arguing for the sake of argument?
If trying to see things through his point of view


Where's this discussion even heading? Xbone has 3GB reserved for OS and 5GB for games and PS4's unknown but it'll be less than Xbone's. Ergo objectively, PS4 will have the upper hand when it comes to giving devs more ram for game development.
I know it's hard to follow our discussion because of all of the posts but he was saying that MS's main focus is not on games because of the amount of RAM that they reserved.
 
That was poor design rather than building/designing a console from the ground up with set objectives like multi-tasking with Windows apps.
That's besides the point that's being argued.

Edit: For both, Marty and myself. He's making different but similar points than I am.



Sure it's poor design, but that's the point I'm getting at. Some of these can be chalked up to bad choices rather than making a claim of a lack of focus on games.

This.
 
Really pointless.

As long as it plays games, it doesn't matter what the primary focus is.

The best home platform (PC) and the best handheld platform (iOS) aren't gaming first.
 
If trying to see things through his point of view



I know it's hard to follow our discussion because of all of the posts but he was saying that MS's main focus is not on games because of the amount of RAM that they reserved.

If judging by the ratio of parts reserved for non-gaming functions to gaming functions between Xbone and 360 then a more valid assertion would that gaming and multimedia (non-gaming) are almost equally focussed for next gen.

As such, I'd rather think of it in a more glass half full way where Xbone has 5GB DDR3+32MB ESRAM for games; the end.
 
Off topic:

Are you planning to get PS4 at launch with other gaffers from surrounding area?
Depends on a whole lot of things like the DRM topic for example. If they do tick all the right tickboxes, then yeah launch day I'm standing in line at Eaton Center. :D
 
Long term Microsoft may be able to win out the mainstream corded audience that's still into paying for cable (especially with subsidies and Cable provider partnerships) but I think Sony has a much better shot at winning over early adopters.
 
But we can make educated guesses between design by choice and poor design.

Sure, and that's why I keep trying to point out the timeline of the RAM situation but some people want to ignore it and say what only matters is what the end result is. How is this not reasonable:

- Microsoft makes the decision of going with 8GB DDR3 RAM because they feel that more space will be effective and don't think GDDR5 will be cost efficient in time
- Leaks of Sony's devkit turn out that they're using 4GB of GDDR5 RAM
- Microsoft feels confident that they'll have the memory advantage at least in the capacity aspect and know that even with a higher reserved amount of memory, they'll still be ahead
- Sony surprises everyone with 8GB GDDR5 memory
- Microsoft caught off guard like every other developer

That is not even a bad decision, but a bad gamble that didn't pay off. Let's also keep in mind, you can never ask for more resources later, but you can always reduce the required footprint over time.
 
This 3 OS thing is nonsense. One of them is a hypervisor, every console has it.

The PS3 has:

-Linux Kernel
-PS3 OS
-Hypervisor

XBox One has:

-Windows Kernel
-Xbox OS
-Hypervisor

The Linux OS on PS3 is dual booted. The GameOS does not run on the Linux kernel.

The games are also not run in a VM.
 
Sony had 1/4th the RAM and 1/7th of the SPUs dedicated to the OS of the PS3. Was it not a focused game machine? It didn't utilized a unified memory system and had it's RAM split between the PPU and GPU. Was it not a focused game machine?

1/4 of the RAM was not dedicated to the OS. The PS3's OS in-game did not take up 128 MBs.
The RAM split was a poor choice, but not a choice made for things outside of games. And the fact that the in-game OS used minimal CPU resources isn't anything surprising. I'm not arguing that the in-game OS shouldn't touch the hardware. I'm saying the amount the Xbox One is doing in order to do multi-tasking is a lot and a sign that games are not as big of a focus as before.
 
Depends on a whole lot of things like the DRM topic for example. If they do tick all the right tickboxes, then yeah launch day I'm standing in line at Eaton Center. :D

I'll be getting it regardless and wonder if Eaton Centre would be the best place at mid night given the fact that it's down town. A shiny new box may attract unwanted attention. But if you do, I'll like to invite others in TO for the occasion.
 
Depends on a whole lot of things like the DRM topic for example. If they do tick all the right tickboxes, then yeah launch day I'm standing in line at Eaton Center. :D

Best place is queens square

Best buy, GameStop and Walmart all right there within 30 second walking distance

I have had some epic football games waiting in line
 
1/4 of the RAM was not dedicated to the OS. The PS3's OS in-game did not take up 128 MBs.
The RAM split was a poor choice, but not a choice made for things outside of games. And the fact that the in-game OS used minimal CPU resources isn't anything surprising. I'm not arguing that the in-game OS shouldn't touch the hardware. I'm saying the amount the Xbox One is doing in order to do multi-tasking is a lot and a sign that games are not as big of a focus as before.

PS3 did have an obscene amount of memory in reserve for the OS. It was over 100MB if I recall. I'd have to dig out my old SDK docs to see if I can find the figure. It's no longer an issue, but it was a major pain in the ass when porting from 360 to PS3 in the early days. The point is they dedicated a ton of memory to it, and they reduced it over time. I expect a similar situation with the Xbox One because third parties are going to have issues otherwise.
 
Hopefully this means no TV garbage. My cable box is fine enough, I don't need to watch TV on my "gaming" console. Sure I don't mind the Netflix or Youtube apps. Now just say no DRM and can play used games and I will buy your console.
 
Sony had 1/4th the RAM and 1/7th of the SPUs dedicated to the OS of the PS3. Was it not a focused game machine? It didn't utilized a unified memory system and had it's RAM split between the PPU and GPU. Was it not a focused game machine?

this is simply not true.

PS3 has 100% resources dedicated to Gaming.

It is not multitasking anything. All of the PS3 is for gaming and gaming functions - as it does not multitask at all.
 
Sure, and that's why I keep trying to point out the timeline of the RAM situation but some people want to ignore it and say what only matters is what the end result is. How is this not reasonable:

- Microsoft makes the decision of going with 8GB DDR3 RAM because they feel that more space will be effective and don't think GDDR5 will be cost efficient in time
- Leaks of Sony's devkit turn out that they're using 4GB of GDDR5 RAM
- Microsoft feels confident that they'll have the memory advantage at least in the capacity aspect and know that even with a higher reserved amount of memory, they'll still be ahead
- Sony surprises everyone with 8GB GDDR5 memory
- Microsoft caught off guard like every other developer

That is not even a bad decision, but a bad gamble that didn't pay off. Let's also keep in mind, you can never ask for more resources later, but you can always reduce the required footprint over time.
Completely agree with you here. My disagreement was that a poor design doesnt make it (PS3) any less of a gaming console compared to an approach that has diversified design objectives from the get-go. Sure some gambles didnt pay off but they only compounded things.

I'll be getting it regardless and wonder if Eaton Centre would be the best place at mid night given the fact that it's down town. A shiny new box may attract unwanted attention. But if you do, I'll like to invite others in TO for the occasion.
Ooh, another fellow Torontonian :) We'll arrange something come launch day. Hopefully Sony pulls all the right stops.

Best place is queens square

Best buy, GameStop and Walmart all right there within 30 second walking distance

I have had some epic football games waiting in line
Sounds fun. Nothing better than launch crowd.
minus the scalpers :/
 
this is simply not true.

PS3 has 100% resources dedicated to Gaming.

It is not multitasking anything. All of the PS3 is for gaming and gaming functions - as it does not multitask at all.

I'm a PS3/Xbox 360 developer who had a PS3 devkit before launch and had to deal with porting from the Xbox 360 to the PS3 for a PS3 launch title. It is true.
 
So if MS shows off more games at E3 than Sony, you'll embrace Microsoft?

Microsoft is trying to expand their userbase, not replace it. It's a smart thing to do. As long as they get all the 3rd party games, maybe an exclusive or two, and put out a decent amount of first party games... why should you care if Joe SixPack is waving his arms at his TV while he checks out his fantasy football league?

Assuming of course, Sony pulls the same DRM crap.

You somehow managed to completely miss the point of what both Kaz said and what I said.

I am not talking about DRM.

It is about the focus. I said:

"You have realized that their IS still a market for a dedicated games-first device"

Focus...having fantasy football and all the other things that, sure, some people love shows that GAMING is NOT the focus. I personally couldn't care less about that other stuff and feel many who game first and foremost couldn't also care less.

Hopefully I've made my point clearer for you.
 
A gaming console should first and foremost be able to play games, that is the number one priority, everything else is just a plus. Seems to me that Microsoft have it the other way round.
 
PS3 did have an obscene amount of memory in reserve for the OS. It was over 100MB if I recall. I'd have to dig out my old SDK docs to see if I can find the figure. It's no longer an issue, but it was a major pain in the ass when porting from 360 to PS3 in the early days. The point is they dedicated a ton of memory to it, and they reduced it over time. I expect a similar situation with the Xbox One because third parties are going to have issues otherwise.

The 100MB was not for the in-game OS. The PS3 didn't even have an in-game OS initially. When they added it, all it could do was let you see your friends list and the XMB without being able to really do anything with it. I doubt that seriously took 100 MB.
 
Top Bottom