I'm trying to read through the Polygon review and have found these bits:

This is true. It really takes you out of the immersion but it can be argued, that it's the best compromise Naughty Dog could do. It would be very frustrating if my NPC partners were the reason of my failures.AI partners often attempt to follow you and stay behind cover nearby, but sometimes they screw up and get stuck out in the open. These moments don't result in detection by enemy AI, which is a wise concession to the stealth gameplay. But it looks ridiculous and shatters the atmosphere Naughty Dog works so hard to build.
True as well and reminded me of Uncharted. A bit tiresome but so far there's not a LOT of those kind of encounters, you have to expect some forced situations and the brutal fights and how punches connects makes it more satisfying.fights against waves of enemies or arenas full of waist-high cover where your only recourse is to kill everyone in your way. These sequences sit at odds with the rest of the game.
Joel can't take much damage from enemies, which isn't such a big deal when you're sneaking past them without incident. But at increasingly frequent points in the narrative, I had to buckle down and deal with the messy gunplay and repeated checkpoint restarts.
Yes, you will die a lot but in my experience, the checkpoints have been GREAT and the gunplay is not messy at all. It's a bit hard to target enemies that's correct but my first upgrade to his targeting have made his aim a little bit more steady, i like it, so that I don't feel like a superman.Did I mention that Joel isn't terribly good with guns? Naughty Dog has given Joel's aim a semi-realistic shakiness which, when mixed with the erratic movement of the infected, makes keeping enemies at bay a serious and not terribly entertaining challenge. Eventual upgrades allow Joel to hold his aim slightly better, but the annoyance never disappeared.

This is why I love the fungus enemies. It's so intense, terrifying and horrific.Combat against the zombie-esque infected is especially frustrating. Not only are they faster, more aggressive and more unpredictable than human enemies, but multiple types of infected have an instant, one-hit kill if they get in melee range.