Hmm, I didn't plan on this being a long post, but the idea hit a few buttons...
I feel that people need to look at hotline miami and future indie games as if they are a worthy Vita purchase and not just compare it to the PC version/pricing.
That said I already finished it on PC and will double dip on tuesday to have a portable version of one of my favorite games of 2012
I don't mind the idea of "High Prices" when matched with cross-buy, personally. Getting 2 versions of a game, one basically being a port of the other (which took money to make), for one low price, is quite cool. Even if you don't own one system or the other... the fact you have that game added to a download library is fantastic.
Wasn't LIMBO also a retro-active cross-buy? They totally denied any chance of double-dip sales from PS3 owners, and only made money off new purchasers... probably at LEAST making it impossible for a few thousand people to give them money for something they would have paid for anyway. Yet all anyone remembers is "Haha, $15 bucks, eff dat!"? I don't even care for LIMBO, but I thought that was a pretty stand-up move, in the end.
I also don't mind the prices of things like EDF or Muramasa Vita, because I love the fact that these games are even being ported to the system in the first place, and I know it's not the most healthy "prints money!" option out there. If a 10 or 15 dollar premium is what it takes, to get a port that I'd most likey never get to have otherwise, than so be it.
Not to mention EDF added online Multi, a new playable character, and enough weapons to basically be a sequel to the game. And Muramasa makes "HD" on Vita before any other home console out there, with a quality new translation, minor control tweaks, and has some meaty DLC on the way (which frankly sounds more like 4 mini-sequels, rather than straight DLC.)
In reality, I wish developers would actually do some more of this kind of stuff, across all platforms.
If SquareEnix told me they'd remake Secrets of Mana 1 and 2 in 2D HD, with the original team pieced back together to create it, as a combo pack, but it'd have to be an $80 combo release, rather than 60.. I'd be there.
Or if Sega just went ahead and purchased the rights to Streets of Rage Remake. But due to a lot of unusual cost + porting recoding, they have to release it as a $30 dollar downloadable. That's not too much to pay for a legit, supported copy of such a fine game... I'd have little problem with that.
I'd much prefer paying a premium, rather than waiting year-in and year-out for news on FF Type 0, continuations to Folklore and Valkyria Chronicles, and for someone to make use of old, forgotten franchises like Bomberman, Tetris Attack, Tobal series, Bushido Blade, Front Mission, Shining Force, War of the Monsters, and Shadow Hearts.
But we instead are part of a gaming community, that complain over a difference of $5 as if it's an affront to human decency.
I love the Indies on Vita, too, because, truth be told,
Solid indie games are normally criminally underpriced, compared to the play time and fun I get out of them. I've gotten more time out of some $10 or $15 dollar games like Spelunky, then I've gotten out of many $60 retail games. Almost every indie game I've ever played, gives me more lasting enjoyment than a night at the movie theater. And even if it is only a 2 hour experience, at least I can experience it again (and again, and again!), without having to repay.
Am I the only person who feels like his gaming dollar goes a LOT further now, than back in the 80s and 90s? What the heck was a Humble Bundle, a PSN Summer Sale, an Xbox Live Weekly discount, or a 75% in-store video game clearance, back then? True, I lucked out and found some great deals at pawn shops then... but never did I have so many ways to get brand new products for stupidly-cheap prices. Even my 3 days / 1 week Blockbuster Video rentals were more expensive than many of my game purchases now.