Better than those silly Elins I tell you. 1000 year old race. Haa!
There aren't any Elins in FFXIV. Elins would be the Master Race in any MMO they appeared in.
Wait... does this game allow gamepad use in the PC version?!?
A mistake which will be corrected in due time. The Elins created the Popori, and they will one day exterminate then.But those...things...they created....
A mistake which will be corrected in due time. The Elins created the Popori, and they will one day exterminate then.
There aren't any Elins in FFXIV. Elins would be the Master Race in any MMO they appeared in.
Slogging through boring parts just because it might get better later on is just not my style. My Ranger is fun to play now, and from what little I know there is more fun to be had later too.
My ranger cat deals damage dependent on enemy HP, applies dots and selfbuffs, hops back when the going gets tough and even disables opponents if the fight is unwinnable. While moving. Which means evading enemy attacks does not affect damage throughput.
With THM, moving negates any dps whatsoever. The long cast times and decay of the alignment buff keeps you from doing any fancy maneuvers anyway. The buff doesn't stack or require any tactics. There is no real decision-making required, a group of four dippy birds and a trained marmot could play lowlevel THM combat provided they're synced up correctly. Which is kind of bad design, methinks.
(Granted, I left out the sleep spell and surecast, which are both utterly worthless in normal progression to Level 10 - unless you're prone to standing in red circles or habitually stand near hostile mobs. Would make sense if one of the attacks had an AoE effect, but it doesn't, so why not unlock it when it's needed for dungeons.)
Anyway.
Cat wins, no contest. I mean Ranger. Ranger wins. Marauder too, since they pretty much learn skills to the same effect in the first ten-odd levels). Rest, dunno, need to play more.
Which, admittedly, I kind of want to now.
Yessir. And it works out very well.
Quick question. If i buy the PS3 version would I have to rebuy the PS4 version?
Oh my god I didn't know this. Now it shoots even higher in the "must get" list :O
Press Scroll Lock.
The game does not work with forced AA in Nvidia Control Panel or AMD Catalyst Control Center. Don't do it.
The lighting and shadowing engine in the game are state of the art because the ARR engine shares some code with Luminous Engine, the next generation engine used for FFXV and KH3. In fact the whole lighting and shadowing engine is basically the Luminous Engine technology and it does look fabulous. Because Luminous is a DX10+ class engine which uses deferred rendering, traditional MSAA cannot be used and so ARR uses FXAA.
Yes. So you will have to double dip.
Ughh. Hot damn I can't wait that long. Would progress carry over then?
Ughh. Hot damn I can't wait that long. Would progress carry over then?
Had a blast playing on PC with mouse and keyboard, quick question though: how does playing with a controller stack up? I don't have a super powerful PC, so I played on the lowest setting. I'll settle for the PS3 version if the controls are just as good. If not, I'll seriously consider upgrading my PC. I want to play this game with gorgeous visuals.
Sastasha and Tam-Tara are both 4 player instances/dungeons. The story mode leads you to Sastasha after level 15.
There are guildleve party quests too.
Thanks guys.Satasha and Tam Tara are two of the early dungeons. They require a group to enter and you unlock them by completing the main story scenario. After you've unlocked them, you can continue to run through if you want for more EXP and item rewards that are better than anything you'll get from questing.
Guildhests are a separate thing. They require a group but its a bit more focused on teaching you how group play works in an MMO. Lots of great lessons about pulling, dispelling, not standing in bad stuff, add control, ect. I love this feature and hope they add more of them. You get huge exp rewards the first time you do them and some gold. The challenges are a lot of fun, even for MMO vets.
Will these screens temp you to uprade? ;D
This thread is the reason I'm so tempted! The pics you guys are posting look amazing.
I disagree. The way the game starts you off is perfect for whichever class you start with. Those little quests people were bitching about before you go out and fight lead you around each city naturally in order for you to pick up, complete and activate the crystals around the place. Then it takes you out to fight. People are too thickheaded to see it.
It would be nonsense to be a Pugilist and start in Limsa. Would confuse the player and make it a pain to pick up class quests.
Will these screens temp you to uprade? ;D
Personally, I'm not a fan, its too punishing to people that want to play with friends. Those tutorial quests are in every city so I don't see how that would matter. I do agree that with the way class quests are structured that its too late to give people that kind of freedom.
designated starting city is fine imo
not that hard to get to other city anyway (except limsa?)
wats not good is locking job change behind a lvl 10 quest that's not only leveled capped, but also must be soloed
wats not good is locking job change behind a lvl 10 quest that's not only leveled capped, but also must be soloed
I love the yellow outfit in the screenshots posted above. Its the pugilist attire, right?
(this pic is 1.x engine version)
No.Is the quest that hard (Honest question)?
Can you provide me with more info ..so your next main quest was in gridania , but was that your starting city ?
iirci started in Ul'dah
I'm just imagining the stuffs someone completely new has to go through just to open something basic like trying out other jobs
esp if he/she chose the wrong starter
the ease of change in XI and 1.0 was so much better, imo
iirc
quest chain starts in gridania -> limsa -> shastasha -> limsa -> gridania -> tamtara -> gridania -> uldha -> copper
Can you provide me with more info ..so your next main quest was in gridania , but was that your starting city ?
iirc
quest chain starts in gridania -> limsa -> shastasha -> limsa -> gridania -> tamtara -> gridania -> uldha -> copper
All the discussion about the Lvl.15 Class quest difficulty has me wondering how reactions would be if they brought this guy back:
All the discussion about the Lvl.15 Class quest difficulty has me wondering how reactions would be if they brought this guy back:
![]()
what is there to overwhelm if its just an option that's not built into quest chains?Someone completely new is going to have so much stuff already to be overwhelmed by; the fewer system concepts to confuse them with up-front the better. They are not going to need to change jobs within the first 10 levels, seriously; this isn't XI where you need to level WHM for cure and poisona before you can do anything else. If someone really feels like they picked the wrong city, just re-start your character. It will take less than 5 minutes if they saved their appearance configuration.
I wonder if this game will ever get Samurai? That would be the class for me.
Someone completely new is going to have so much stuff already to be overwhelmed by; the fewer system concepts to confuse them with up-front the better. They are not going to need to change jobs within the first 10 levels, seriously; this isn't XI where you need to level WHM for cure and poisona before you can do anything else. If someone really feels like they picked the wrong city, just re-start your character. It will take less than 5 minutes if they saved their appearance configuration.
Eventually I'm sure. Wouldn't surprise me if it comes off the MRD job choice. GLD should get Dark Knight.
All the discussion about the Lvl.15 Class quest difficulty has me wondering how reactions would be if they brought this guy back:
![]()
I've been playing GLD and while I'm not bad at being a tank, I need at least a little DPS! Not my kind of class.
Will these screens temp you to uprade? ;D
Eventually I'm sure. Wouldn't surprise me if it comes off the MRD job choice. GLD should get Dark Knight.