Can't agree with the last line at all. There's nothing safe about putting out two new AAA IPs (TLOU and Beyond) in the year your successor console is launching, nevermind when a game like Beyond isn't exactly a mass market title either.
If Sony wanted they would've put GT6 out on PS4 straight away as well but they've chosen to hedge their bets on the PS3 install base and thus allowed Evolution to produce a new racing IP. Whether DriveClub will end up being any good is up in the air but I really don't think - of all the things you can criticise Sony for - their 1st Party performance is one of them.
I thought Insomniac was making an X1 title.
And yes, the preference for titles will always be subjective. The output of the various 1st parties is far more objective. Sony has a larger 1st party and releases more 1st party titles. MS may eventually create a 1st party portfolio to match Sony, but at this time there is no argument about the volume of each
Superbot, Eat Sleep Play and LightBox aren't Sony studios. They are independent studios who didn't find a new contract after their contract with Sony was up.Completely crapped on Eat Sleep Play and LightBox despite delivering two great games in Twisted Metal and Starhawk and seemed content to drive off Superbot as well.
Has any of the text of this cover story been (legally) revealed yet?
I really appreciate what Sony has done with the PS3 this year. I think GT6, TLOU, Beyond is great and a smart move. But, unfortunately, it doesn't help the PS4.
Nope. And yet here we are at 45 pages, haha.Has any of the text of this cover story been (legally) revealed yet?
So you don't think that a history of lack of a long term commitment in first party offering is important?
Buying studios and locking developers is not necessarily the same as cultivating first party development. They could fund studios from the ground up.
um............... opinions and all that.. but.... ummm......
edit - I mean god damn.. this is so so so far away from public and critical opinion... wow.. you have to know that MANY people are going to write you off at this point, right? Playing it "safe" by releasing your biggest titles of the gen on your system THE YEAR you are launching a new system? releasing games with non-sexualized female protagonists? A 3D platformer in an era where 3D platformers DON'T EXIST? You call all of that safe and uninspired?
wow..
There are more people who think uc2 had crap gameplay (me included)
Also ellie may not be sexualised but she bashes people's head in with a brick, so hey she's still focus tested to appeal to teenage boys.
There are more people who think uc2 had crap gameplay (me included)
Also ellie may not be sexualised but she bashes people's head in with a brick, so hey she's still focus tested to appeal to teenage boys.
.Puppeter and Last Of Us seem intriguing (Though considering how bad Uncharted 2 was
Sony also went on it's own meltdown and killed Studio Liverpool despite it's greatest work of all time in Wipeout HD and shoving it all off to Evolution who's been showing diminishing returns. They Got rid of Incog, despite Warhawk being rather decent. Shut down Zipper after not really giving MAG a lot of support. Completely crapped on Eat Sleep Play and LightBox despite delivering two great games in Twisted Metal and Starhawk and seemed content to drive off Superbot as well.
While Microsoft has it's own problems. Sony's not been doing an exceptional job either and their first parties seem to be be stalling lately. Both sides seem to be weak on the first party front and Sony's plenty guilty of closing down great studios or driving them off as well and I think it shows in both 1st party launch line ups being sparse.
Superbot, Eat Sleep Play and LightBox aren't Sony studios. They are independent studios who didn't find a new contract after their contract with Sony was up.
There are more people who think uc2 had crap gameplay (me included)
Also ellie may not be sexualised but she bashes people's head in with a brick, so hey she's still focus tested to appeal to teenage boys.
There are more people who think uc2 had crap gameplay (me included)
Also ellie may not be sexualised but she bashes people's head in with a brick, so hey she's still focus tested to appeal to teenage boys.
I think the argument they are trying to make (which I agree with) is that these titles DO "help" PS4.. Outside of a few exceptions.. MS' strategy is "look who we've brought on board now!!!" There is very little from MS' presentation that makes me go "god damn it.. I wish they were developing for PS4". The closest two for me are Insomiac, with the game IMHO they should have released first instead of Fuse.. and Respawn, where TitanFall looks ok.. but in reality they are still an unproven studio (granted with a tremendous pedigree).
A big difference I think is that MS is saying "look at all of the exclusives we have coming!" and Sony is basically like "Yeah, we aren't going to talk about exclusives from these studios right now because they still have shit coming out this year we need to promote."
There's ups and downs to both. The one is that the MS titles can then be like "oh that looks interesting".. but really in most cases not a solid track record, or really one at all.. With sony it's like "lol they have no games" but we then have CURRENT examples of what their studios are capable of... just on the current generation.. and we have to wait for the next-gen announcements from them.
Sony's lacking in the 1st party department now? SMH
Gotta quote this again for new page.
WOW!!!
Someone has a different opinion than me.
WOW!!!
Wait what? How else do you interpret this?Thanks, but that doesn't sound like MS not being interested in making Crackdown 2 and as I said, APB was announced long before Crackdown was released. 2005 if I',m not mistaken.
We were always ready to start work on the sequel, and get cracking, but one of the big problems facing developers is that you have to know what you're working on about four or five months before your project ends - so at that point we tried to have a discussion, get things kicked off... but in the end we decided to plough ahead with APB.
You've gotta be kidding. Sony's 2012 lineup is widely viewed as being mediocre at best, and many would call it bad without getting much of an argument from anyone.
I would say most feel UC2 is the best of the series.. had he said UC3 I would have left it alone.. but UC2? Pretty much the highlight of the series according to most.
As for Ellie... I'm 12 hours through and I guess I'm just not seeing this focus testing.. She's probably the most realistic kid I've ever seen in a game. and any violence she takes is portrayed with consequences and effect... I don't see how that is at all focus tested.. so far anytime I've handed her a gun has been a pretty damn poignant moment... have you played the game?
Journey, Twisted Metal, DYAD, Starhawk, Sound Shapes and PS All-Stars were released in 2012 and while not as great as 2011, still was a very solid line up of exclusives at the time that really started pushing the boat out for Sony.
When you have talented 1st party studios that are really capable of more, Sony should have been pushing them to be more daring and more adventurous in their design. Not stalling them to go back to the same titles and concepts.
Journey, Twisted Metal, DYAD, Starhawk, Sound Shapes and PS All-Stars were released in 2012 and while not as great as 2011, still was a very solid line up of exclusives at the time that really started pushing the boat out for Sony. Especially with indies and it's a shame sales performance wasn't great. 2013 just isn't as inspiring line-up wise and while Last Of Us and Beyond are two new IP's, they are in safe territory from a studio known for doing story based action/adventure games and a studio known for Cinematic games using adventure game elements and QTE. It's new IP but a known quantity on each title. It's not as confident as Sony has been or should be compared to previous years when they got more adventurous and unique and it's a shame they never took that further.
When you have talented 1st party studios that are really capable of more, Sony should have been pushing them to be more daring and more adventurous in their design. Not stalling them to go back to the same titles and concepts.
I hear this, but this stuff doesn't sell systems. Gran Turismo fans are not going to buy a PS4 to play DriveClub, which is an unknown quantity (I don't like Motorstorm but I am keeping my eye on it). You need games to sell systems. GT fans will buy a PS4 when GT6 is ported or GT7 come out.
Everyone knows Naughty Dog is great. I love their stuff. They'll have a PS4 game in 2014 or 2015. But nobody is going to buy a PS4 today to play a Naughty Dog game in 2014. Does that mean Sony should've pushed TLOU to PS4? Not necessarily... the PS3 fanbase still deserves support. But that's just a trade-off, a business decision.
obviously there is a bunch of this... but there is no denying that there is incredible chemistry and very interesting dialogue between them as well'what the fuck, joel'
'FUCKKKKK'
'FUCCCCCCKKKKKKKK'
'FUCKKK JOEL'
'SHIT'
(I'm liking the game, but finding ellie's repetition of the exact two or three phrases every minute extremely annoying)
highlighting 2012 as one of sony's best years isn't opinion, it's just wrong.
Wait what? How else do you interpret this?
It sounds to me like they would have gladly worked on Crackdown 2 instead of APB.
Gaming: I love the passionate heritage of nerds defending their home team.
Puppeter and Last Of Us seem intriguing (Though considering how bad Uncharted 2 was, I'm not really rushing out to play Last Of Us) but GT 6 still looks like it has problems and Beyond: Two Souls looks comically bad. Sony's first parties are somewhat stalled now that output's slowed down thanks to Sony closing and driving off studios that were outputting great games for them and the rest are left to pick up the slack. Nothing spectacular seems to be coming out from them after having a great push in 2011 and 2012 with great new titles and they seem to be playing it safe rather than having risky new projects. Granted, a new generation is on the way but they don't have that willingness to take risks that they used to. That is why I think they have stalled. They are putting out a first party line up but one that's just safe and with some titles that don't inspire an awful lot of confidence.
Journey, Twisted Metal, DYAD, Starhawk, Sound Shapes and PS All-Stars were released in 2012 and while not as great as 2011, still was a very solid line up of exclusives at the time that really started pushing the boat out for Sony. Especially with indies and it's a shame sales performance wasn't great. 2013 just isn't as inspiring line-up wise and while Last Of Us and Beyond are two new IP's, they are in safe territory from a studio known for doing story based action/adventure games and a studio known for Cinematic games using adventure game elements and QTE. It's new IP but a known quantity on each title. It's not as confident as Sony has been or should be compared to previous years when they got more adventurous and unique and it's a shame they never took that further.
When you have talented 1st party studios that are really capable of more, Sony should have been pushing them to be more daring and more adventurous in their design. Not stalling them to go back to the same titles and concepts.
We all can have our own "best year".
The fact that you consider it a bad year doesn't mean others can like what they released in that same year.
I need to quote this to highlight how one can cram such a significant amount of failure into two paragraphs. Kudos.Journey, Twisted Metal, DYAD, Starhawk, Sound Shapes and PS All-Stars were released in 2012 and while not as great as 2011, still was a very solid line up of exclusives at the time that really started pushing the boat out for Sony. Especially with indies and it's a shame sales performance wasn't great. 2013 just isn't as inspiring line-up wise and while Last Of Us and Beyond are two new IP's, they are in safe territory from a studio known for doing story based action/adventure games and a studio known for Cinematic games using adventure game elements and QTE. It's new IP but a known quantity on each title. It's not as confident as Sony has been or should be compared to previous years when they got more adventurous and unique and it's a shame they never took that further.
When you have talented 1st party studios that are really capable of more, Sony should have been pushing them to be more daring and more adventurous in their design. Not stalling them to go back to the same titles and concepts.
we can blame MS for low-balling the Crackdown sequel. Cheap fucks.
Wow....
Just wow.
Journey, Twisted Metal, DYAD, Starhawk, Sound Shapes and PS All-Stars were released in 2012 and while not as great as 2011, still was a very solid line up of exclusives at the time that really started pushing the boat out for Sony. Especially with indies and it's a shame sales performance wasn't great. 2013 just isn't as inspiring line-up wise and while Last Of Us and Beyond are two new IP's, they are in safe territory from a studio known for doing story based action/adventure games and a studio known for Cinematic games using adventure game elements and QTE. It's new IP but a known quantity on each title. It's not as confident as Sony has been or should be compared to previous years when they got more adventurous and unique and it's a shame they never took that further.
When you have talented 1st party studios that are really capable of more, Sony should have been pushing them to be more daring and more adventurous in their design. Not stalling them to go back to the same titles and concepts.
I would almost say that Sony, right now at this second, is better positioned for that launch window.. aka March or later.. With Second Son (and if The Order is any good) as new releases sucking up advertising airspace.. Of course MS has TitanFall... but I would imagine that when it comes to marketing TitanFall to the general public, they WON'T be allowed to use the Call of Duty name in the marketing... which let's face it.. HAS BEEN the marketing of the company, hints, announcement and eventually shown game since day one.
This is kind of my point. Who cares about Second Son, outside of Sony fans who were already getting a PS4? Has Infamous ever been a system seller? I got the first game when it came out, it was a good title with nice graphics but nothing that got me excited. The Witness... nobody (I say this figuratively) is buying a PS4 for The Witness. Meanwhile Titanfall is gearing up to be a massive game.
I just want to say Thank You to Drek for that amazing post about MS not giving a rats a$$ about first/second party content. Perfectly summarizes my opinion in regards to the whole "but but they're opening soooooo many new studios" claim.
There are more people who think uc2 had crap gameplay (me included)
Also ellie may not be sexualised but she bashes people's head in with a brick, so hey she's still focus tested to appeal to teenage boys.
Journey, Twisted Metal, DYAD, Starhawk, Sound Shapes and PS All-Stars were released in 2012 and while not as great as 2011, still was a very solid line up of exclusives at the time that really started pushing the boat out for Sony. Especially with indies and it's a shame sales performance wasn't great. 2013 just isn't as inspiring line-up wise and while Last Of Us and Beyond are two new IP's, they are in safe territory from a studio known for doing story based action/adventure games and a studio known for Cinematic games using adventure game elements and QTE. It's new IP but a known quantity on each title. It's not as confident as Sony has been or should be compared to previous years when they got more adventurous and unique and it's a shame they never took that further.
When you have talented 1st party studios that are really capable of more, Sony should have been pushing them to be more daring and more adventurous in their design. Not stalling them to go back to the same titles and concepts.
I can and I do.That RTW were so focused on APB and decided to devote 100% of their resources to that title?
I followed RTW very closely at the time and after CD1, there was no waiting to see if MS would push ahead with a sequel, they were already hard at work on APB, which, as I said before, had been announced long before Crackdown even existed.
It's easy to shift blame onto them after the fact, but this isn't one you can really put on MS.
I agree with what you are saying.
My point was that, at least for the start of the coming generation, it seems they have realized their mistake, but whether they will keep it up or not is anyone's guess.
I don't find that incompatible with what you are saying![]()
Sony has shuttered a few studios, sure, but most of your examples are independent studios. Incog doesn't exist because the key creative staff left to form Eat Sleep Play and the remaining people the formed Lightbox. The fact that Sony funded a major retail title from each of these even after they all left Incog speaks to how willing they are to support new content if you ask me. Neither title delivered at retail, that's just reality.Sony also went on it's own meltdown and killed Studio Liverpool despite it's greatest work of all time in Wipeout HD and shoving it all off to Evolution who's been showing diminishing returns. They Got rid of Incog, despite Warhawk being rather decent. Shut down Zipper after not really giving MAG a lot of support. Completely crapped on Eat Sleep Play and LightBox despite delivering two great games in Twisted Metal and Starhawk and seemed content to drive off Superbot as well.
While Microsoft has it's own problems. Sony's not been doing an exceptional job either and their first parties seem to be be stalling lately. Both sides seem to be weak on the first party front and Sony's plenty guilty of closing down great studios or driving them off as well and I think it shows in both 1st party launch line ups being sparse.
That's cool and all, but using that to justify that Sony has poor 1st party studios or games is kind of a weak arguement.
I can and I do.
You're seeing ghosts my friend, I never claimed anything other than what was in my post.
My impression of the launch situation for both consoles right now, is that Microsoft is essentially betting on 80% "known quantities " with Ryse and Quantum Break being the standout risks, while Sony is doing about one third known quantity, one third Indy buzz, one third new IP (like The Order).