saintjules
Member
I don't need someone to tell me what I should watch or not. I can judge by myself.

I don't need someone to tell me what I should watch or not. I can judge by myself.
Lol at all the people here quick to side with the Asperger's aggrieved hairstyle dude over DF.
Oof!
When was the last time Alex said anything interesting on DF?GAF typically hates Alex with a passion with no way to actually phrase something coherent about why outside that's he's guey
But I don't give a shit
Giving Threat Interactive the time of day is my biggest gripe. This grifter does not deserve a click. You don't watch DF? You're unsubscribed? Good for ya.
Is DF the one who has the clown who got upset by Stellar Blade ..
As someone who's been watching this lads videos for a while now, I agree with him.
When was the last time Alex said anything interesting on DF?
At least John makes cool retro videos.
UE2´s BSP was used to make the basic geometry of a level with the BSP acting as the occluder for meshes. But this wasnt cheap.Very interesting. What was the cause of the BSP(Binary Space Partitioning) planes limit - in a tree? Or are you referring to tree node count limits inside the main root node tree?
The game in question was the port of Splinter Cell 3 for PS2, which had alot of AI and other systems going that used up alot of CPU leaving little for rendering.I'm just trying to visualize a scene and the technical issue. Was it something like a technical issue where some programmer had used a 5 bit Identifier for each tree node - which then meant for the active part of the loaded scene, partitioning to make rendering occlusion more efficient to cull geometry from rendering was at odds with improving visuals and to stay within the unique identifier 5bit key space? Or was it something completely different?
The consumer only decides if they want to buy the end product or not.How can you be so sure of that? The devs surely may want that but the ones who ultimate get to decide are the consumers who's really paying the paycheck of the devs
The industry is growing every single year, so I dont really see how this will ever happen unless there is something big like WW3.There's no such a thing of "there is no way back" if the alternative is destroying an entire industry and get fired
#stutterstruggle only trends because Alex akeeps hounding devs about......even Epic are working towards making it stupid proof.
Regardless of what opinions you might have of him personally (without knowing him personally) he is a net benefit to the PC gaming community.
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Threat Interactive seems to go around telling people they are stupid and dont know what they are talking about.....as a supposedly active developer.....release your tech demo......show us the receipts.
Produce a vertical slice of anything that can back up your claims you are here to save the gaming visuals and PC gaming.
Hell if Fuck TAA subreddit has banned you, clearly your messege is missing its target audience.
So instead of just talking and grifting for 900,000 dollars to hire another developer to do the things you think you can do.
Just release the demo.
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Hi Threat Interactive
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All those mentioned are modern games tech wise.Cyberpunk 2077, RDR2, Days Gone, TLoU2... heck, i could point out select few modern games that run way better than others. Why the fuck Kingdom Come Deliverance 2 can make 1080p high 60 fps on a rtx 3060 and Monster Hunter Wilds can barely hold 30 on similar settings? The latter certainly isn't more complex, nor does it look better.
Lmfao if it's actually him then this thread needs the live tag.![]()
Hi Threat Interactive
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Which mods...?Sorry not him, I've been on here for a very long time but lost access to original account and mods were no help whatsoever.
Please modsI want my account back.
Yes, and they run better than other "modern games". Why? Wasn't that impossible according to you?All those mentioned are modern games tech wise.
You can read based on results alone! KCD2 has npc schedules, dynamic time of the day, dense enviroments and so on. What MHW has in practice? If it's making some esoteric calculations behind the scene, why is it doing so? Is it really necessary? Why Rise and World ran better if mechanics are mostly the same? This just opens up a case for a horribly optimized engine that needs fixing.As for KCD2 vs MHW you say one isnt more complex than the other - but you do not know that, thats just speculation.
MHW might do realtime wind simulations or other complex physical calculations for more realism - without knowing the code it will be impossible to say why one runs better than the other!
Looks and complexity onscreen can be decieving!