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Shots Fired! Threat Interactive calls for you to unsubscribe from Digital Foundry.

If subscribed currently, does this video convince you to unsubscribe?


  • Total voters
    202

saintjules

Member
I don't need someone to tell me what I should watch or not. I can judge by myself.

The Office Thank You GIF
 

Buggy Loop

Member
Lol at all the people here quick to side with the Asperger's aggrieved hairstyle dude over DF.

Oof!

GAF typically hates Alex with a passion with no way to actually phrase something coherent about why outside that's he's guey

But I don't give a shit

Giving Threat Interactive the time of day is my biggest gripe. This grifter does not deserve a click. You don't watch DF? You're unsubscribed? Good for ya.
 

diffusionx

Gold Member
GAF typically hates Alex with a passion with no way to actually phrase something coherent about why outside that's he's guey

But I don't give a shit

Giving Threat Interactive the time of day is my biggest gripe. This grifter does not deserve a click. You don't watch DF? You're unsubscribed? Good for ya.
When was the last time Alex said anything interesting on DF?

At least John makes cool retro videos.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
When was the last time Alex said anything interesting on DF?

At least John makes cool retro videos.

#stutterstruggle only trends because Alex akeeps hounding devs about......even Epic are working towards making it stupid proof.
Regardless of what opinions you might have of him personally (without knowing him personally) he is a net benefit to the PC gaming community.

Gc0_GJXWUAAchht


Threat Interactive seems to go around telling people they are stupid and dont know what they are talking about.....as a supposedly active developer.....release your tech demo......show us the receipts.
Produce a vertical slice of anything that can back up your claims you are here to save the gaming visuals and PC gaming.
Hell if Fuck TAA subreddit has banned you, clearly your messege is missing its target audience.

So instead of just talking and grifting for 900,000 dollars to hire another developer to do the things you think you can do.

Just release the demo.

receipts-proof.png
 

ScHlAuChi

Member
Very interesting. What was the cause of the BSP(Binary Space Partitioning) planes limit - in a tree? Or are you referring to tree node count limits inside the main root node tree?
UE2´s BSP was used to make the basic geometry of a level with the BSP acting as the occluder for meshes. But this wasnt cheap.
So when I refer to BSP I mean a simple additive or substractive cube in UE2. When a pivot of such a cube is onscreen it renders.
If I remember correctly the limit of 20 or 30 visible BSP at any time was in the Splitscreen Mutliplayer mode which basically rendered the game twice.

I'm just trying to visualize a scene and the technical issue. Was it something like a technical issue where some programmer had used a 5 bit Identifier for each tree node - which then meant for the active part of the loaded scene, partitioning to make rendering occlusion more efficient to cull geometry from rendering was at odds with improving visuals and to stay within the unique identifier 5bit key space? Or was it something completely different?
The game in question was the port of Splinter Cell 3 for PS2, which had alot of AI and other systems going that used up alot of CPU leaving little for rendering.
 

ScHlAuChi

Member
How can you be so sure of that? The devs surely may want that but the ones who ultimate get to decide are the consumers who's really paying the paycheck of the devs
The consumer only decides if they want to buy the end product or not.
The consumer does not decide how a game is financed or developed.

There's no such a thing of "there is no way back" if the alternative is destroying an entire industry and get fired
The industry is growing every single year, so I dont really see how this will ever happen unless there is something big like WW3.
 

adamsapple

Or is it just one of Phil's balls in my throat?
#stutterstruggle only trends because Alex akeeps hounding devs about......even Epic are working towards making it stupid proof.
Regardless of what opinions you might have of him personally (without knowing him personally) he is a net benefit to the PC gaming community.

Gc0_GJXWUAAchht


Threat Interactive seems to go around telling people they are stupid and dont know what they are talking about.....as a supposedly active developer.....release your tech demo......show us the receipts.
Produce a vertical slice of anything that can back up your claims you are here to save the gaming visuals and PC gaming.
Hell if Fuck TAA subreddit has banned you, clearly your messege is missing its target audience.

So instead of just talking and grifting for 900,000 dollars to hire another developer to do the things you think you can do.

Just release the demo.

receipts-proof.png



Some folks here like to underplay it but DF have had a genuine impact on various games and developers reach out to them directly.

One example is how Sony Santa Monica let them preview a demo build of God of War 2018 on the PS4 Pro before release and John pointed out some issues (tearing on the Pro Quality mode) to the developers that they then fixed in time for the game to release.

And for everyone who whines about Alex being a rampant PC fanboy, he frequently puts out articles like this calling the state of PC gaming a "Disaster". Shit like this probably grates PC developers as well and this brings more eyes to it.

 
Last edited:

ScHlAuChi

Member
Cyberpunk 2077, RDR2, Days Gone, TLoU2... heck, i could point out select few modern games that run way better than others. Why the fuck Kingdom Come Deliverance 2 can make 1080p high 60 fps on a rtx 3060 and Monster Hunter Wilds can barely hold 30 on similar settings? The latter certainly isn't more complex, nor does it look better.
All those mentioned are modern games tech wise.
As for KCD2 vs MHW you say one isnt more complex than the other - but you do not know that, thats just speculation.
MHW might do realtime wind simulations or other complex physical calculations for more realism - without knowing the code it will be impossible to say why one runs better than the other!
Looks and complexity onscreen can be decieving!
 

Topher

Identifies as young
Honestly, the only aspect of DF that I really find valuable anymore is highlighting games that have been poorly optimized. The comparison videos are not really that interesting. I don't need DF to tell me that DLSS is better than FSR. Certainly don't need DF to tell me a 4070 is more powerful than a PS5. I'm still subbed but I just don't watch as much any more.
 

Hudo

Gold Member
I do think DF are good when it comes to making videos where they compare FPS/performance of different versions/ports of a game. For anything else, they clearly don't know what they're talking about or only have half-knowledge at best.
 

Guilty_AI

Member
All those mentioned are modern games tech wise.
Yes, and they run better than other "modern games". Why? Wasn't that impossible according to you?

As for KCD2 vs MHW you say one isnt more complex than the other - but you do not know that, thats just speculation.
MHW might do realtime wind simulations or other complex physical calculations for more realism - without knowing the code it will be impossible to say why one runs better than the other!
Looks and complexity onscreen can be decieving!
You can read based on results alone! KCD2 has npc schedules, dynamic time of the day, dense enviroments and so on. What MHW has in practice? If it's making some esoteric calculations behind the scene, why is it doing so? Is it really necessary? Why Rise and World ran better if mechanics are mostly the same? This just opens up a case for a horribly optimized engine that needs fixing.
 
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