Vita PSN Game & Service Thread | July 2013 | Slow Month, Fast Games

Hell, a game that many consider as the best in Vita, P4G, is a port.

It's also my main reason of buying Vita in the 1st place.

Not that I don't want original games for Vita though.

To be fair though, P4G had so many improvements and additions it's hard to call it "just a port".

It was my main reason too. ;-;
 
Nice shots, no Dragon's Crown though? Also since you listed a PSN game as well, for me also:

Oddworld's new one
Stealth Inc
Terraria
Luftrausers
Dead Nation
Malicious Rebirth
TxK
Starlight Inception

Possibly a few others, retail also (the batman game and MAYBE freedom wars).


Also just wanted to clarify from earlier about the Hori Vita grip - it's very comfortable, really cool form - like a 360 controller, but it's not the best for the rear touch pad. And it's not quite as natural with the analogue stick as the nyko but it's not at all bad either - much better when extended - going to try and make the sliding mechanism less loose today.

It also has a nice resting place if you're used to putting up two fingers each side near the shoulder buttons (like with console controllers).

I dont see us getting Freedom Wars until next year. I cant see it even being released in Japan until fall/winter this year considering we dont even have proper gameplay yet.
 
What people need to realise is that ports of amazing indie or aaa games to vita are not the same as ports between consoles and pc.

Vita is a portable machine and as such games ported to it gain a significant new selling point, for example.

Terraria came out on psn and xbla earlier but I didn't buy it, why? I can just boot up my pc which is next to my consoles and play it. When it comes out on vita and I'm on a train for 30 minutes? Then ill buy it because I can't go on my pc then.

Portable versions of amazing games (wether indie or aaa) are a very different beast from "just a port" and the fact you can play them in the go is a huge selling point.
 
As much as I'm going to love the shit out of portable Spelunky, I'm not sure a bunch of ports is what justifies a system.


Same. Even though I've put loads of time into both Hotline Miami and Ninja Gaiden on the system, the fact of the matter is both those games have better versions elsewhere I already had access to beforehand. It's getting to the point it's hard to justify keeping this thing around and not getting rid of it before it's value dumps off completely.

Depending on the person and the game, ports can justify a portable system.

Especially now that there are loads of them.

I wouldn't mind the system being a port machine if it was an around 100$ investment. As it is now, there's really no functional reason for anyone to get a Vita over a 3DS, and I can't in good faith recommend the system to anyone looking for a quality handheld. At least not yet, anyway.

Hey, I'm all for my Vita turning into a portable indie gaming machine of gdlk quality.

But maybe that's just me.

Hey I'm fine off with it too or the time being (at least I'll have something to play on it that way...), but that's really not what I put down 250$ for, and it's getting hard to justify keeping the thing around when all we're getting is ports. Most of them worse than what you'd get on the original systems.
 
What people need to realise is that ports of amazing indie or aaa games to vita are not the same as ports between consoles and pc.

Vita is a portable machine and as such games ported to it gain a significant new selling point, for example.

Terraria came out on psn and xbla earlier but I didn't buy it, why? I can just boot up my pc which is next to my consoles and play it. When it comes out on vita and I'm on a train for 30 minutes? Then ill buy it because I can't go on my pc then.

Portable versions of amazing games (wether indie or aaa) are a very different beast from "just a port" and the fact you can play them in the go is a huge selling point.

I agree, I also think allot of people will be surprised at how popular indie games could end being a huge thing this gen. It was already a big selling point for MS this gen.
 
Depending on the person and the game, ports can justify a portable system.

Especially now that there are loads of them.

Hey, I'm all for my Vita turning into a portable indie gaming machine of gdlk quality.

But maybe that's just me.

Don't get me wrong, I definitely want as many indie ports on Vita as I can get. And hell, I love some of the other ports like Persona 4 and Muramasa.

I just think it's just not a system seller for most people!
 
As much as I'm going to love the shit out of portable Spelunky, I'm not sure a bunch of ports is what justifies a system.

If you keep in mind that they're games, excellent ones at that, then you start to realize it's just a robust and diverse library and that definitely makes any systems worth owning. The exclusives and 1st party titles have been and are there, but conversely, if someone had to have only one game system or way to play games... no one would ever want to be stuck with one that only gets a few 1st party titles. If you had a Vita you wouldn't be SOL. They're system sellers, but they only go so far without support and options.

If an exclusive is a mainstream that all walks of life drink from, then a myriad of multiplatform titles and ports are the mountain streams that feed the larger stream and sustain small, niche communities that live around them.

02/2012 - 07/3/2013 Metacritic rating 70 or higher (I don't update scores daily, so numbers may be up/down)

EXCLUSIVES/TIMED-EXCLUSIVES:
88 Little Big Planet Vita
88 Velocity Ultra
86 Mutant Blobs From Outer Space Attack
83 Gravity Rush
83 Lumines: Electronic Symphony
82 Super Stardust Delta
80 Uncharted: Golden Abyss
79 Wipeout 2048
79 Switch Galaxy
77 Soul Sacrifice
76 Hot Shots Golf: World Invitational
75 rymdkapsel
75 Dokuro
75 Frobisher Says
72 Smart As...
71 Escape Plan
70 New Little King's Story
70 Assassin's Creed: Liberation

PORTABLE VERSIONS OF MULTIPLATFORM TITLES:
93 Persona 4: Golden
90 Limbo
88 Rayman Origins
88 Machinarium
85 Oddworld: Stranger's Wrath HD
85 Sine Mora
85 Mortal Kombat
85 Hotline Miami
83 BlazBlue: Continuum Shift Extend
82 Dead Or Alive 5+
81 Metal Gear Solid HD Collection
81 Jak & Daxter HD Collection
80 Ultimate Marvel Vs Capcom 3
79 Muramasa: Rebirth
79 Street Fighter X Tekken
79 FIFA Soccer '12
78 Thomas Was Alone
78 Disgaea 3
78 Quell Memento
77 Virtua Tennis 4: World Tour Edition
77 Plants Vs Zombies
77 Puddle
76 Rocketbirds: Hardboiled Chicken
75 Jet Set Radio HD
72 Ninja Gaiden Sigma+
71 Big Sky Infinity

SIMULTANEOUSLY DEVELOPED & RELEASED MULTIPLATFORM:
88 Guacamelee
86 Zen Pinball 2
84 Zero Escape: Virtue's Last Reward
84 Sound Shapes
79 Retro City Rampage
79 Need For Speed: Most Wanted
79 Pinball Arcade
78 MLB '13: The Show
78 Motorstorm RC
77 Sly Cooper 4
76 MLB '12: The Show
75 Sonic & All-Stars Racing Transformed
75 Playstation All-Stars: Battle Royale
73 When Vikings Attack

EXCLUSIVES: 18
PORTS: 26
MULTIPLAT RELEASES: 14
TOTAL: 58

58 divided by 16 months = median average of 3.625 good-to-great games a month

26+14 = 40 of 58 = 35% of the library is exclusives... that's a decent chunk

Future releases that I've tried to keep track of:

EXCLUSIVES:
Killzone: Mercenary
Tearaway
Freedom Wars/Panopticon
Ys Celceta
Metrico
Valhalla Knights 3
Counter Spy
Destiny of Spirits
Deathmatch Village
Kickbeat
Frozen Synapse Tactics
Floating Cloud God Saves the Pilgrims
OlliOlli
Open Me
Mind0
Malicious Rebirth
Chronos Materia

MULTIPLAT:
Rayman Legends
Dragon's Crown
Oddworld: Abe's Oddysee "New N Tasty"
Binding of Isaac: Rebirth
Stick It To the Man
Hohokum
Doki Doki Universe
Batman: Arkham Origins Blackgate
Mickey Mouse: Castle of Illusion 2.5D remake
LEGO Marvel Superheroes
Exteria
Farming Simulator 2013 (lol)
MotoGP 13
Two Brothers
Starlight Inception
Dragon Ball Z

PORTABLE PORTS:
Flower
Dead Nation
Stealth Inc.: A Clone In the Dark
BIT.TRIP Runner 2
Lone Survivor
Walking Dead (Telltale) + 400 Days Expansion
Pixel Junk Monsters Ultimate HD
Terraria
Spelunky
Final Fantasy X & X-2 HD
Sly Cooper Trilogy
Luftrausers
1,001 Spikes
Proteus
Fieldrunners 2
God of War 1 & 2 HD
Phantasy Star Online 2
Rainbow Moon
Proteus
House of the Dead Ninjas
Munch's Oddysee HD
Forgotton Memories

For me, personally, Little Big Planet Vita justified the purchase, well before it released. Gravity Rush did too. Everything else I've enjoyed has just kept layering it on. I get so many games from Humble Bundles and on Steam sales... and I end up just waiting for the Vita port to play it where I like to play. Like people who prefer to play at a desk vs at a TV. The platform itself has an inborn appeal to me.
 
What people need to realise is that ports of amazing indie or aaa games to vita are not the same as ports between consoles and pc.

Vita is a portable machine and as such games ported to it gain a significant new selling point, for example.

Terraria came out on psn and xbla earlier but I didn't buy it, why? I can just boot up my pc which is next to my consoles and play it. When it comes out on vita and I'm on a train for 30 minutes? Then ill buy it because I can't go on my pc then.

Portable versions of amazing games (wether indie or aaa) are a very different beast from "just a port" and the fact you can play them in the go is a huge selling point.

You make a good point tamaster. I think ports hold a bigger weight when it's between such different formats. Still not as important as exclusives, obviously, but more important than between PC and console for sure.
 
Don't get me wrong, I definitely want as many indie ports on Vita as I can get. And hell, I love some of the other ports like Persona 4 and Muramasa.

I just think it's just not a system seller for most people!

Same here. I thought you meant all ports but I guess yeah indie aren't as big - but ports in general can be since the system is portable.
All it takes is their favourite game in portable form to sell it, or a few they like.

A lot of people post about the Vita and aren't interested in portability (even in quality form) much at all though.
 
I dont see us getting Freedom Wars until next year. I cant see it even being released in Japan until fall/winter this year considering we dont even have proper gameplay yet.

Oh right yeah I doubt we'd get it this year too.

I wouldn't mind the system being a port machine if it was an around 100$ investment. As it is now, there's really no functional reason for anyone to get a Vita over a 3DS, and I can't in good faith recommend the system to anyone looking for a quality handheld. At least not yet, anyway.

I'm the complete opposite and of course disagree about the games - unless someone tells me they are only into anime or Japanese games and they're done with PSP.
And of course if that person is adamant that they have absolutely no interest in the portability side of things, I'd say to wait for more exclusives they're interested in.
 
The irony of this conversation for me is how much I'm enjoying Jetpack Joyride on the Vita. I already have it for iPad! I guess trophies is enough for me to play this game again. It is nice because it gets me to turn on the system and then move on to other games.
 
These are the games I have to have by year's end. Although realistically I will own three times this amount at the least, with all of the PSN games.

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Good taste, my man.
 
I love the Vita being an indie machine. They're often ideal games to have on the go, look great on that OLED screen and control well, not to mention some of these ports have extra content, Lone Survivor being a prime example.

Guacamelee, Velocity Ultra and Hotline Miami, which I prefer to the PC version, gave me hours and hours of fun.
 
Don't get me wrong, I definitely want as many indie ports on Vita as I can get. And hell, I love some of the other ports like Persona 4 and Muramasa.

I just think it's just not a system seller for most people!

I think the idea of having a system seller is a myth.
I never bought a Dreamcast or a PSP or the original Xbox. I wouldn't have bought a 360 on my own either. I didn't buy a PS3 for one game, nor did I buy a Vita for a single solitary game.

These days the catch is building up a good library of software to give potential buyers several reasons to consider picking a system up.


Same. Even though I've put loads of time into both Hotline Miami and Ninja Gaiden on the system, the fact of the matter is both those games have better versions elsewhere I already had access to beforehand. It's getting to the point it's hard to justify keeping this thing around and not getting rid of it before it's value dumps off completely.



I wouldn't mind the system being a port machine if it was an around 100$ investment. As it is now, there's really no functional reason for anyone to get a Vita over a 3DS, and I can't in good faith recommend the system to anyone looking for a quality handheld. At least not yet, anyway.



Hey I'm fine off with it too or the time being (at least I'll have something to play on it that way...), but that's really not what I put down 250$ for, and it's getting hard to justify keeping the thing around when all we're getting is ports. Most of them worse than what you'd get on the original systems.

Hotline Miami on the Vita is pretty much the DEFINITIVE version of the game. NGS+ isn't the best port, but it's solid enough and gives you a quality action game anywhere anytime. If you don't want to justify keeping your system... don't. Pull a Toto and sell it.

I've owned a 3DS XL since the last week of April. I've managed to acquire over 8 of the games I thought it might be worth owning the system for (physical carts and digital mixture). And yet I've spent all of maybe 2 hours playing Luigi's Mansion 2. My Vita keeps trumping it.

wait a second that's not me

That's totally you. You're grimy to a fault. :P
 
Same. Even though I've put loads of time into both Hotline Miami and Ninja Gaiden on the system, the fact of the matter is both those games have better versions elsewhere I already had access to beforehand. It's getting to the point it's hard to justify keeping this thing around and not getting rid of it before it's value dumps off completely.

I guess that's subjective because I've had Hotline Miami since launch on PC and played it for about a little under an hour. Then I bought it day one for Vita and played it nonstop until I beat it. These indie titles are usually much better on the Vita than anywhere else, and based on the time I've spent playing P4G, Hotline Miami, PSASBR, VLR, Guacamelee, and a ton of other free games I've gotten from PS+, I'd say I've gotten my $230 worth from the machine a long time ago

I literally just bought an XL so I can't speak too much on it's behalf (although there's been a 3DS in the house for about a year now)
 
Hotline Miami on the Vita is pretty much the DEFINITIVE version of the game.P



Completely and objectively incorrect. The sticks on the vita can not even come close to comparing to the precision the mouse gives, and this isn't even getting into the numerous framerate drops featured in the game on Vita. Nor does it get into how infuriating it is that they mapped look and lock on to the same function. The vita version is probably all things considered the worst version of the game when it comes to actually playing it, and I don't really see how one could argue otherwise unless arguing from ultimately meaningless subjective shit like "I like sticks better because reasons".

NGS+ isn't the best port, but it's solid enough and gives you a quality action game anywhere anytime.

There's nothing solid about cutting the intended framerate (with dips) in half and ruining the bow controls. Like HLM, the Vita version of NG is the worst version of the game by any metric. I mean whatevs they're fun for shits and giggles on the bus, but if I ever wanted to seriously come back to these games the Vita versions would be the last on the list,

If you don't want to justify keeping your system... don't. Pull a Toto and sell it.

Despite your borderline delusional projections on the quality of the aforementioned ports, I probably will by years' end. The system has really nothing going for it this year other than the western version of Ys IV, and I don't know if that's worth keeping the system around for long term given Falcom's tendency to eventually get their games over to PC in some way or another.
 
How many would bother to play Ninja Gaiden again if it were not for being on Vita?

Good game but so many choices these days, especially on consoles.

Same went for me with Hotline Miami. Sure it looks (and is) fun but you want me to play this on a non-portable when I could be playing SC2, TF2, BF3, PS2 etc. If people want to get all rational with their platform taste for games.
 
I'm going on a 2 week trip in a couple of hours and taking Velocity Ultra, Hotline Miami, Disgaea 3, Sly 4 and Gods Eater Burst with me (and Project x Zone, but shhhhh). How would you guys rank the games on ease of getting trophies? I assume D3 is automatically the most ridiculous one.
 
How many would bother to play Ninja Gaiden again if it were not for being on Vita?

I've put over 300 hours into the game across various platforms and replay it at least biyearly. The game gets Lttp topics semi-frequently and even got a revived OT for the game. The game is also renowned for being one of the greatest action games of all time by most fans of the genre. Personally, I find the insinuation that no one would bother coming back to the game to be completely ignorant and entirely without foundation.
 
That's totally you. You're grimy to a fault. :P
Now that's mean! ;_;

of course it's you
you're not meeee

I'm going on a 2 week trip in a couple of hours and taking Velocity Ultra, Hotline Miami, Disgaea 3, Sly 4 and Gods Eater Burst with me (and Project x Zone, but shhhhh). How would you guys rank the games on ease of getting trophies? I assume D3 is automatically the most ridiculous one.
Project X Zone is probably the hardest to get trophies in. Either that or Gods Eater Burst.

because they have no trophies
 
Completely and objectively incorrect. The sticks on the vita can not even come close to comparing to the precision the mouse gives, and this isn't even getting into the numerous framerate drops featured in the game on Vita. Nor does it get into how infuriating it is that they mapped look and lock on to the same function. The vita version is probably all things considered the worst version of the game when it comes to actually playing it, and I don't really see how one could argue otherwise unless arguing from ultimately meaningless subjective shit like "I like sticks better because reasons".

I don't know about you but I bought HM at launch on pc and it was a mess. The full screen didn't work, it was 4:3 only, almost impossible to get a stable 60fps and half the collision detection was broken.

Id happily call the vita version the best version
 
I'm going on a 2 week trip in a couple of hours and taking Velocity Ultra, Hotline Miami, Disgaea 3, Sly 4 and Gods Eater Burst with me (and Project x Zone, but shhhhh). How would you guys rank the games on ease of getting trophies? I assume D3 is automatically the most ridiculous one.

Hotline Miami would be the hardest given that some of them are bugged and impossible to get atm :P

I don't know about you but I bought HM at launch on pc and it was a mess. The full screen didn't work, it was 4:3 only, almost impossible to get a stable 60fps and half the collision detection was broken.

Id happily call the vita version the best version
The game was ported over to a new engine months ago and now supports native widescreen, vsync, HD resolutions, etc. The Vita/PS3 version is a downport of this.
 
I've put over 300 hours into the game across various platforms and replay it at least biyearly. The game gets Lttp topics semi-frequently and even got a revived OT for the game. The game is also renowned for being one of the greatest action games of all time by most fans of the genre. Personally, I find the insinuation that no one would bother coming back to the game to be completely ignorant and entirely without foundation.

I know it's a very good game and there are sure to be a lot of fans but think about the changes they thought they had to make to the series to keep it interesting and profitable and how they were received with Ninja Gaiden 3.

And I guess:

http://www.google.co.uk/trends/explore?q=ninja+gaiden#q=ninja gaiden&cmpt=q

I wouldn't say it's out there to say a lot of people here wouldn't have played it if it wasn't on Vita, given how games like Watch Dogs, Last of Us, GT6, GTA V, BF4 etc, will be available on consoles. Unless you're a big fan, it's hard to be pulled that way.

And if you're a big fan you'd think you'd appreciate having a portable version of the game/s. Even if you have to be more careful and quick with your button inputs and planning since you have half the fps. I haven't encountered many dips yet.
 
I know it's a very good game and there are sure to be a lot of fans but think about the changes they thought they had to make to the series to keep it interesting and profitable and how they were received with Ninja Gaiden 3.

Well considering NG3 was the worst selling non-port in the series, I'd say both you and Tecmo have no idea what they're talking about given they later stumbled over themselves to try and appease these fans they abandoned with a half-baked rerelease.



I wouldn't say it's out there to say a lot of people here wouldn't have played it if it wasn't on Vita,

Considering the incredibly low install base of vita, and the large one on both the 360 and PS3 where vastly superior versions of the game exist and have sold millions of units I'd say you are getting really delusional here.
And if you're a big fan you'd think you'd appreciate having a portable version of the game/s. Even if you have to be more careful and quick with your button inputs and planning since you have half the fps. I haven't encountered many dips yet.

I don't appreciate it at all considering it's a terrible version of the game.
 
You're a helper.



Yikes, didn't know this. I can at least start on the game and get some of the other ones at least, but I guess I'll start with Velocity Ultra then.

Thanks Noi, you've inspired me for a new thread, board needs some "edginess" atm.
 
What people need to realise is that ports of amazing indie or aaa games to vita are not the same as ports between consoles and pc.

Vita is a portable machine and as such games ported to it gain a significant new selling point, for example.

Terraria came out on psn and xbla earlier but I didn't buy it, why? I can just boot up my pc which is next to my consoles and play it. When it comes out on vita and I'm on a train for 30 minutes? Then ill buy it because I can't go on my pc then.

Portable versions of amazing games (wether indie or aaa) are a very different beast from "just a port" and the fact you can play them in the go is a huge selling point.

Maybe for you, but personally I mostly use my Vita outside at home. If I want to play an indie game (and by and large, I don't), I could play them on my laptop. I can also play indie games on my tablet.

And in both cases, the same games are typically much, much cheaper.

I got a Vita so I could play console games outside. If Sony had billed the Vita as an indie machine, I never would have bough it. Instead, they sold it as "console gaming on the go", but haven't really backed it up. Their recent cancellation of Warriors Lair and the no-show of Bioshock means they have little intention of backing it up
 
Maybe for you, but personally I mostly use my Vita outside at home. If I want to play an indie game (and by and large, I don't), I could play them on my laptop. I can also play indie games on my tablet.

And in both cases, the same games are typically much, much cheaper.

I got a Vita so I could play console games outside. If Sony had billed the Vita as an indie machine, I never would have bough it. Instead, they sold it as "console gaming on the go", but haven't really backed it up. Their recent cancellation of Warriors Lair and the no-show of Bioshock means they have little intention of backing it up
Indie games are console games.
 
Completely and objectively incorrect. The sticks on the vita can not even come close to comparing to the precision the mouse gives, and this isn't even getting into the numerous framerate drops featured in the game on Vita. Nor does it get into how infuriating it is that they mapped look and lock on to the same function. The vita version is probably all things considered the worst version of the game when it comes to actually playing it, and I don't really see how one could argue otherwise unless arguing from ultimately meaningless subjective shit like "I like sticks better because reasons".

Agree to disagree, I suppose. I've seen no framerate drops in my extensive playtime with the game and while I found the game to be unplayable with keyboard and mouse and tolerable with a 360 pad, I find it to be a joy using the Vita. The port is phenomenal from where I'm sitting and I don't really want to play the game on any other platform at this point. I'm hoping the ports of Spelunky and Stealth Inc end up HALF as good.

I've put over 300 hours into the game across various platforms and replay it at least biyearly. The game gets Lttp topics semi-frequently and even got a revived OT for the game. The game is also renowned for being one of the greatest action games of all time by most fans of the genre. Personally, I find the insinuation that no one would bother coming back to the game to be completely ignorant and entirely without foundation.

I bet you're one of the "NGB is the best action game ever" crowd and think Black is infinitely superior to Sigma.
Yup, we're going to agree to disagree a lot while you're posting up in here. :P
 
Quit playing semantics. You know exactly what he means.

I'm not fucking playing semantics. I mean what I said. The only difference between "indie games" and "console games" are budgets. And really, with the advent of KS, that's becoming irrelevant. Games are games, period.
 
I'm not fucking playing semantics. I mean what I said. The only difference between "indie games" and "console games" are budgets. And really, with the advent of KS, that's becoming irrelevant. Games are games, period.

I believe he's talking about AAA games. Vita delivers some on that. But mostly ports and not original experiences. Depends on what you're looking for, I guess.
 
Agree to disagree, I suppose. I've seen no framerate drops in my extensive playtime with the game and while I found the game to be unplayable with keyboard and mouse and tolerable with a 360 pad, I find it to be a joy using the Vita. The port is phenomenal from where I'm sitting and I don't really want to play the game on any other platform at this point. I'm hoping the ports of Spelunky and Stealth Inc end up HALF as good.

There is no "agree to disagree". The game is objectively inferior on the Vita when compared to the PC version. The graphics are worse, the performance is worse (start any level where you can chain 5+ dudes in a kill line and start shooting. the framerate will go to shit), the controls are worse (it doesn't really matter in a comparison what you prefer, as the mouse objectively offers better precision). You may like the game better on the vita, and there's nothing wrong with that. The fact of the matter is though the game is better on the PC.

Also Spelunky and Stealth Bastard won't have the same issues HLM does as they're 2D platformers, and thus don't suffer the precision falloff associated with losing mouse aiming, and as thus any comparisons aren't apt.
 
I'm not fucking playing semantics.

Yes you are. You even admit it here:

I mean what I said. The only difference between "indie games" and "console games" are budgets. And really, with the advent of KS, that's becoming irrelevant. Games are games, period.

Regardless of what you feel a "game" is, it was clear what he meant when both he and sony said what they said. You took this and tried to make an argument about it over the specific definition of what a "console game" is. That is, by definition, arguing over semantics.
 
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