Nintendo to announce secret “brand-new types of games” for Wii U soon

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New types of games = NFC sky landers like games with Nintendo characters, that Pokemon rumble game being their "test game" for this new trend.

Feel free to quote me when they announce them, because it will be this, you can see it coming from miles away.
I've been thinking this for a while.
 
I'm guessing they are going to use the pad in such a unique way they don't want Microsoft or Sony coping them with smartglass or vita.
 
I bet one of these new game will be a cards based game with NFC features by Miyamoto. Last year when talking about the NFC in 2 interviews, he referred to its potential in relation to cards games, highlighting how to be able to include real cards in the equation could open interesting gaming prospects.
 
Behold the secret brand-new types of games!

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What this should be is expanded versions of the NintendoLand mini games sold on the eShop as $5 downloads and marketed as individual apps/games/experiences.

I'm convinced that if Nintendo had not bundled them all together and instead marketed them as separate "apps" the narrative would be very different right now. People would be citing Animal Crossing: Sweet Day and Mario Chase as must have apps for the Wii U rather than dismissing NintendoLand as kiddie play.
 
To follow on my previous post, here's the translation I made of one of the interview (from French, it was a Gamekult interview):

When talking about the NFC and how this technology enable new ways to interact with real stuff, he said >
Et puis vous savez, ce qui cartonne en ce moment sur smartphone, au moins au Japon, ce sont des jeux de collection de cartes. Mais ce sont des cartes virtuelles. Ce qui m’intéresse, ce sont les vraies cartes. C’est pour ça que je pense que la Wii U a plus de potentiel qu’eux.

My rough translation : "And you know, what's extremely successful on smartphone at the moment, at least in Japan? Cards collection games. But these are virtual cards. What interests me are the real cards. It's why I think the Wii U has more potential."
 
Was really optimistic until: “new types of games.”

This will be casual, small games.

Could be good though. But don't expect AAA titles.

Also:

What this should be is expanded versions of the NintendoLand mini games sold on the eShop as $5 downloads and marketed as individual apps/games/experiences.

This is what I hoped as soon as they reveal NintendoLand.
 
I can't muster any positive feelings about this because I know it is going to be disappointing.

Well... If you are only waiting for AAA titles it might, and probably will, be. But some of the smaller games released lately, like Pushmo, end up being a surprisingly good experience. If these unannounced games turn out to be just as good there will be no reason to be disappointed, in my opinion.
 
I can't muster any positive feelings about this because I know it is going to be disappointing.

Why would you be disappointed when they say the traditional types of games has been announced and this is for something different, probably akin to Wii Sports?
 
They aren't reaching out to the "Call of Duty audience" (I know people hate this notion, but I would say they are an important demographic) and other gamers strongly enough.

Good. If they did they'd be redundant and have no reason to exist. Whether or not they've succeeded with this one console, they've shown multiple times there's gobs of money to be made by servicing all the people who aren't the portion of the 18-34 year old male audience who want that.

And I say that as somebody who really liked BLOPS II.
 
My guess is multi-gamepad play. Tecmo Bowl revival with custom plays on the gamepad v gamepad. Draw routes with like 3 receivers, pick blitzes with defenders, I think I just invented the game I never knew I wanted so bad.
 
Yeah, they're obviously doing it right. Attracting that huge audience of 33K in May in the US and 5K a week in Japan. It's clearly all according to the master keikaku.

I'm talking all conceptually. Chill out a little bit. You could form a business strategy and fuck it up. They aren't releasing their games right now so obviously I'm not suggesting that everything is going "according to the master keikaku". Maybe in the end it would've been better if they hadn't released it. We don't know. Maybe sales pick up after Pikmin and that year will end up not being wasted and the plan was sound.

If you're trying to suggest that Iwata is making this entire strategy up to excuse his situation, you won't get me to agree with you at all. I've not seen any convincing evidence yet that Nintendo was going after anything other than the traditional gamers at first. All I've seen are assumptions by people wanting to re-write Nintendo Land as a failed Wii Sports, how anyone could actually play that game and say it was an attempt at Wii Sports is something that I'll never figure out. I just assume that most people who talk about that game haven't played it. My mom would never be okay with grinding out coins from the ridiculously hard Donkey Kong to collect gachapon re-orchestrated Metroid soundtracks.
 
Good. If they did they'd be redundant and have no reason to exist. Whether or not they've succeeded with this one console, they've shown multiple times there's gobs of money to be made by servicing all the people who aren't the portion of the 18-34 year old male audience who want that.

And I say that as somebody who really liked BLOPS II.

I do think Nintendo should go after niches of other systems that might be ignored by MS and SONY on their new consoles. Like DC era SEGA & Wipeout fans or even court some PC games that make good use of the Wiipad (eg Noitu Love 2)

But the FPS crowd hell no.
 
Nintendo to announce secret “brand-new types of games” for Wii U soon : Page 3

Valve will publish Half Life 3 on the Wii U just to troll everyone, and release it in a green box for the year of Luigi.
 
Nintendo didn’t really have much in the way of surprises at E3, and that’s because, as Satoru Iwata says, they wanted to focus on the “video game fans that are eager for information on so-called traditional games” at the show. But they have more in store for this year than just the stuff they discussed at June’s Nintendo Direct, including “new types of games.”

In a meeting with investors recently, Iwata discussed these secret games and explained why they haven’t talked about them yet. “When it comes to brand-new types of games, we have to announce them not too far in advance of the actual release dates in order to have a strong impact in the market and minimize the chance of others introducing similar or competing products. We are working on new types of games, but we would like to announce them much closer to their actual release timings for this reason.

“When it comes to Wii, as ‘Wii Sports’ spread throughout the world at a sensational speed, some misunderstood that all Wii could do is enable them to play games by moving the Wii Remote. With Wii U, therefore, we planned to satisfy existing video game fans first and provide new surprises later.”

So what we have with Pikmin, SM3DW etc will be what Nintendo consider satisfying "game fans" and then we'll basically start getting Wii U sports and other casual rubbish.
 
So what we have with Pikmin, SM3DW etc will be what Nintendo consider satisfying "game fans" and then we'll basically start getting Wii U sports and other casual rubbish.

I love how you are ignoring the extremely core focused 2014 games in order to effectively whine.
 
So what we have with Pikmin, SM3DW etc will be what Nintendo consider satisfying "game fans" and then we'll basically start getting Wii U sports and other casual rubbish.

i don't think they'd take the time to build an audience for games that they didn't plan to keep releasing. even the Wii kept traditional games releasing throughout its life span, we'll probably get more on the u
 
I'm talking all conceptually. Chill out a little bit. You could form a business strategy and fuck it up. They aren't releasing their games right now so obviously I'm not suggesting that everything is going "according to the master keikaku". Maybe in the end it would've been better if they hadn't released it. We don't know. Maybe sales pick up after Pikmin and that year will end up not being wasted and the plan was sound.

If you're trying to suggest that Iwata is making this entire strategy up to excuse his situation, you won't get me to agree with you at all. I've not seen any convincing evidence yet that Nintendo was going after anything other than the traditional gamers at first. All I've seen are assumptions by people wanting to re-write Nintendo Land as a failed Wii Sports, how anyone could actually play that game and say it was an attempt at Wii Sports is something that I'll never figure out. I just assume that most people who talk about that game haven't played it. My mom would never be okay with grinding out coins from the ridiculously hard Donkey Kong to collect gachapon re-orchestrated Metroid soundtracks.
There is no need to rewrite anything. I've seen you dispute that Nintendo Land was the system's Wii Sports before. It was. It's plainly obvious. It was intended to sell the tablet USP to an expanded audience. The intent was obvious even if the execution and outcome weren't replicated.

Nintendo wasn't purely going after traditional gamers at launch. Their flagship titles were a bridge title that found unprecedented success with the casual market and a title intended to showcase their tablet controller. They mustered token 'core' support and thought it sufficient to attract the traditional market they lost with the Wii. They tried to go after everyone concurrently, ending up with an unfocused product offering that failed to appeal to any particular market.

It does not echo the strategy taken by Microsoft and Sony whatsoever.
 
So what we have with Pikmin, SM3DW etc will be what Nintendo consider satisfying "game fans" and then we'll basically start getting Wii U sports and other casual rubbish.

Funny enough, I'd like to see an expanded Wii Sports U. Still play Wii Sports Resort to this day.

I've played that "casual rubbish" a lot longer than a lot of six hour long $60 "hardcore" games.
 
I'm finding it really hard to care about this. This is something that should have be talked about and revealed long before the Wii U release. To give even more reason for people to actually the the system while they had a year head start over the other new systems.

Get the feeling this is fairly new and a response to them finally accepting they will not be getting third party support and the little they do have could easily go away. I wonder if the response they got at E3 also played a part in this being said.
 
There is no need to rewrite anything. I've seen you dispute that Nintendo Land was the system's Wii Sports before. It was. It's plainly obvious. It was intended to sell the tablet USP to an expanded audience. The intent was obvious even if the execution and outcome weren't replicated.

Nintendo wasn't purely going after traditional gamers at launch. Their flagship titles were a bridge title that found unprecedented success with the casual market and a title intended to showcase their tablet controller. They tried to go after everyone concurrently, ending up with an unfocused product offering that failed to appeal to any particular market.

I agree that we did think it was. I thought it was the Wii Sports up until I played it. I think everyone on the internet did. It took until I played it and really thought about what they were doing with that game until their strategy just sort of clicked with me and I realized that we were trying too hard to think about their games in terms of their previous strategy. It was obviously meant to sell the tablet, that much is clear. However, I don't agree that it could've been the social phenomenon. I think it's pretty obvious why that would've never happened. The game was originally a Mii- game. They rewrote it to include Nintendo characters. They weren't trying to use the game as a bridge to sell us Nintendo characters, we had it backwards. It was using the Nintendo characters to sell traditional gamers onto the new platform and the new control methods that we hesitated to adopt on the Wii.

They did push out NSMB:U on the platform early. However, if you look past their launch titles and into the games they were focusing on developing and publishing at this time - Pikmin, Zelda, Donkey Kong, Smash, Bayonetta, X, the early focus on traditional gamers becomes much more obvious. The amount of resources they have dedicated to those games is obviously much higher then their focus on casual games.
 
My rough translation : "And you know, what's extremely successful on smartphone at the moment, at least in Japan? Cards collection games. But these are virtual cards. What interests me are the real cards. It's why I think the Wii U has more potential."


"How would YOUR GAME use the WiiU Gamepad?"

http://m.neogaf.com/showthread.php?t=632451

A new and innovative card game that can be played with just the cards themselves, or battle friends online in a more immersive game that is played by using the physical cards with the NFC reader. Off-screen play as well, of course.

Woot.

edit: Doesnt mean what i typed will happen. Definitely a chance, tho.
 
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