-tetsuo-
Unlimited Capacity
Never played any of the DMC games. Is 4 a good place to start or will I get lost within the story?
Story
Nero: Kryie
Nero: Kryie!
Nero: KRYIE!!!
Dante: lol
Dante: lmao
Dante: LMFAO!!
Never played any of the DMC games. Is 4 a good place to start or will I get lost within the story?
Never played any of the DMC games. Is 4 a good place to start or will I get lost within the story?
Never played any of the DMC games. Is 4 a good place to start or will I get lost within the story?
BUT DmC IS ONLY $19.99!
DmC is fucking amazing on PC.BUT DmC IS ONLY $19.99!
Never played any of the DMC games. Is 4 a good place to start or will I get lost within the story?
Let us now begin the Ninja Gaiden vs DMC arguments.
Lets get some screenshot porn up ins
Game was pretty beautiful
You have to edit a text file to set your controls, there's no graphics options and the game manages to perform worse than DMC4.
Something is broken with the sound engine. For some reason on most computers, when music plays in game the framerate drops to unplayable levels. The only way to fix it is to disable the music by fucking with shit. And I'd argue the game is unplayable without it's music. This happens even on high end PC's that can run DMC 4 at 1080p 60 FPS locked.
Plus, you fight the same bosses over and over again. It's retarded.
when I read stuff like this, I question if people who say it actually completed DMC3. Its like mission 18 never happened for some.
I blame Megaman. RIPwhen I read stuff like this, I question if people who say it actually completed DMC3. Its like mission 18 never happened for some.
I blame Megaman. RIP
That mission is fun. DMC4's main issue is not backtracking but shoehorned Dante combat. People would have been more forgiving if it wasn't so disjointed. Think of all the games with unlockable characters we enjoy. Or games we play over and over again with the same main. Very mislabeled issue.
I blame Megaman. RIP
That mission is fun. DMC4's main issue is not backtracking but shoehorned Dante combat. People would have been more forgiving if it wasn't so disjointed. Think of all the games with unlockable characters we enjoy. Or games we play over and over again with the same main. Very mislabeled issue.
Difference being there were 17 different levels before that.
DMC4 has like what, 8 different levels repeated twice with 8 bosses each repeated 3 times each with the same dice roll puzzle repeated 3 times? I mean don't get me wrong I like DMC4 too guys, but saying the repetition in DMC4 is anywhere near equivalent to DMC3 is pretty asinine.
when I read stuff like this, I question if people who say it actually completed DMC3. Its like mission 18 never happened for some.
How is the PC port of 3? Is three the super terrible one?
DmC's gameplay is superior. I hate Nero.
Wouldn't it make more sense to rip DMC3 from disc and play it via PCSX2 than to play the PC version?
DMC4 on PC is a must get. I would definitely ignore DmC, especially for $24.99.
My favorite DMC since the original and one of the best action games ever. Backtracking is a non issue because you have an entirely new character to play with and new enemies to fight, and I mean these kinds of games everyone replays anyway because the combat is just too damn good.
It's really not. In no way, shape or form.
It's definitely easier, though. So I guess if that's what you want.
Hahahaha this is gold.Story
Nero: Kryie
Nero: Kryie!
Nero: KRYIE!!!
Dante: lol
Dante: lmao
Dante: LMFAO!!
I thought I'd dislike them but as it turns out I don't. The color coded bad guys keep you from spamming similar moves, and mixing them up in the same fights forces the player to shift and adapt more than purely for style points.Maybe he's just a huge fan of color coded enemies.
I thought I'd dislike them but as it turns out I don't. The color coded bad guys keep you from spamming similar moves, and mixing them up in the same fights forces the player to shift and adapt more than purely for style points.
And I'd take flying through dynamic levels in DmC over playing any of the puzzles in DmC4 any day.
For score yes, but its more of a requirement in DmC.You're supposed to keep yourself from spamming similar moves.
DmC's platforming involves me flying through the air and shifting around fragments of crazy, shifting, dynamic levels. I prefer that shit over the alternative ;PDMC4's platforming was shit. DmC's platforming was also shit.
For score yes, but its more of a requirement in DmC.
DmC's platforming involves me flying through the air and shifting around fragments of crazy, shifting, dynamic levels. I prefer that shit over the alternative ;P
The restriction of freedom is by design and forces you to extend your repertoire with each weapon in isolation. Then, afterwards, you get mixed batches of color coded enemies, which then not only put your knowledge of those repertoires to the test, but require you to switch between the weapons moment to moment as needed.Color coded enemies actually detract from varying your moveset. You're forced to use one type of weapon on one type of enemy because nothing else works on them (in fact, they counterattack). It's amateurish implementation of Western action game philosophies.
This is a restriction of freedom in combat, and a complete contradiction to what DMC is about. In DMC3, and to a lesser extent DMC4, the enemies have weaknesses to certain types of enemies and attacks, which encourages you to experiment, but it never forces you to do so.
The restriction of freedom is by design and forces you to extend your repertoire with each weapon in isolation. Then, afterwards, you get mixed batches of color coded enemies, which then not only put your knowledge of those repertoires to the test, but require you to switch between the weapons moment to moment as needed.
That's solid design in my book. Its not limitation for the sake of limitation or to restrict creativity. It forces the opposite.
It's worth it as well.
The restriction of freedom is by design and forces you to extend your repertoire with each weapon in isolation. Then, afterwards, you get mixed batches of color coded enemies, which then not only put your knowledge of those repertoires to the test, but require you to switch between the weapons moment to moment as needed.
That's solid design in my book. Its not limitation for the sake of limitation or to restrict creativity. It forces the opposite.