Devil May Cry 4 is $4.99 on Steam today

Never played any of the DMC games. Is 4 a good place to start or will I get lost within the story?

Honestly, any place is a good place to start for the story, since it jumps all around. The chronological order of the DMC series is technically 3, 1, 4, 2.

That said, I'm generally a fan of starting at the beginning, and would recommend playing through 1 and 3 first.
 
I played DMC4 when it came out. I enjoyed it, although the backtracking did suck.

My 360 and all of my games get stolen.

I played DmC about a month ago, enjoyed the shit out of it, and was kind of morbidly curious why people on GAF (you know who you are) would go on and on about how great DMC4 is and how DmC was a huge betrayal.

I picked up DMC4 for a fiver in the sale, and honestly, here's what I see. The combat system (especially running on PC harware) is sterling. Just completely polished to a fine sheen. However... the rest of the game kind of sucks. The levels are bland and empty, they repeat far too often, and there just isn't enough content there.

So, sure, DmC streamlined the combat more than a little, but as a whole game, it's markedly better. The way way your mobility powers interact with the evolving levels is just top notch, and the soft lock and everything that flows from that just works better with that more mobile style of gameplay.
 
Never played any of the DMC games. Is 4 a good place to start or will I get lost within the story?

Nah you're fine. There'll be some things that go over your head but it's no big deal. Definitely go back and play 1 + 3 at some point though, easily done via the HD collection.
 
Lets get some screenshot porn up ins

Game was pretty beautiful

On my busted ass horrible gaming laptop

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You have to edit a text file to set your controls, there's no graphics options and the game manages to perform worse than DMC4.


Something is broken with the sound engine. For some reason on most computers, when music plays in game the framerate drops to unplayable levels. The only way to fix it is to disable the music by fucking with shit. And I'd argue the game is unplayable without it's music. This happens even on high end PC's that can run DMC 4 at 1080p 60 FPS locked.

Damn, that's pretty bad. Only out $2.50, could be worse I guess. Thanks guys.
 
I don't know why anyone would pay 25$ to play DmC when DMC4 is $5, tbqh. Even if they've played and have DMC4, they could just play that again and save the $25.

DMC4's gameplay is so much better it's embarrassing. Save the money and play the better game folks.

when I read stuff like this, I question if people who say it actually completed DMC3. Its like mission 18 never happened for some.

Difference being there were 17 different levels before that.

DMC4 has like what, 8 different levels repeated twice with 8 bosses each repeated 3 times each with the same dice roll puzzle repeated 3 times? I mean don't get me wrong I like DMC4 too guys, but saying the repetition in DMC4 is anywhere near equivalent to DMC3 is pretty asinine.
 
when I read stuff like this, I question if people who say it actually completed DMC3. Its like mission 18 never happened for some.
I blame Megaman. RIP

That mission is fun. DMC4's main issue is not backtracking but shoehorned Dante combat. People would have been more forgiving if it wasn't so disjointed. Think of all the games with unlockable characters we enjoy. Or games we play over and over again with the same main. Very mislabeled issue.
 
I blame Megaman. RIP

That mission is fun. DMC4's main issue is not backtracking but shoehorned Dante combat. People would have been more forgiving if it wasn't so disjointed. Think of all the games with unlockable characters we enjoy. Or games we play over and over again with the same main. Very mislabeled issue.

But then DMC4 would be a 6ish hour game and we can't have 6 hour retail $60 game.

Consumer's have shown time wasted is more important than quality, and until that changes we'll keep getting padded single player games so they can slap a number on a bullet point to shut us up.
 
I blame Megaman. RIP

That mission is fun. DMC4's main issue is not backtracking but shoehorned Dante combat. People would have been more forgiving if it wasn't so disjointed. Think of all the games with unlockable characters we enjoy. Or games we play over and over again with the same main. Very mislabeled issue.

Difference being there were 17 different levels before that.

DMC4 has like what, 8 different levels repeated twice with 8 bosses each repeated 3 times each with the same dice roll puzzle repeated 3 times? I mean don't get me wrong I like DMC4 too guys, but saying the repetition in DMC4 is anywhere near equivalent to DMC3 is pretty asinine.


I was referring specifically to the complaints of recycled boss fights.
 
when I read stuff like this, I question if people who say it actually completed DMC3. Its like mission 18 never happened for some.

Let's be fair. There are parts of DMC4 that are lazy. DMC4's bosses weren't as good as DMC3's, there weren't as many bosses as DMC3, and DMC3 only asked you to repeat them once (and most of them were optional). Luckily, the combat is so good that people shouldn't care, but one of the weaknesses of DMC4 is absolutely recycled assets.

The game needed more time in the oven. Which is unfortunate, since they gave all the time in the world to that Western developer, and it still didn't come up with a combat system on par with DMC4.
 
My favorite DMC since the original and one of the best action games ever. Backtracking is a non issue because you have an entirely new character to play with and new enemies to fight, and I mean these kinds of games everyone replays anyway because the combat is just too damn good. Temen ni gru was NOT a fun place to run around in, people remember DMC3 for the combat not the level design, so why is it a problem here?

DMC3 had mostly better bosses than 4 but the regular enemies in 3 were honestly weak shit. 4's enemies are MILES better and make the combat SO much more enjoyable. EVERYTHING is combo-able! 4's bosses were fun regardless, despite basically fighting them all 3 times each.

For 5 bucks you must buy this game. Fighting credo alone is worth 5 bucks. If you gave up before because of backtracking, buy it and give it another shot, even if it's just for LDK. If the last DMC you played was DmC, you might be really surprised.



+PSA: don't buy DMC3 PC
 
My favorite DMC since the original and one of the best action games ever. Backtracking is a non issue because you have an entirely new character to play with and new enemies to fight, and I mean these kinds of games everyone replays anyway because the combat is just too damn good.

I agree with you, it's not an issue for me personally. Just thought I'd mention it. That said, DMC3 is still my favorite, but I love love love this game.
 
Backtracking aside it's an amazing game mechanics-wise. For $5 is a steal.
 
Maybe he's just a huge fan of color coded enemies.
I thought I'd dislike them but as it turns out I don't. The color coded bad guys keep you from spamming similar moves, and mixing them up in the same fights forces the player to shift and adapt more than purely for style points.

And I'd take flying through dynamic levels in DmC over playing any of the puzzles in DmC4 any day.

They're both solid in their own ways though. DmC just surprised the hell out of me with how crazy the combat can get. I didn't expect to like it nearly as much as I have.
 
I thought I'd dislike them but as it turns out I don't. The color coded bad guys keep you from spamming similar moves, and mixing them up in the same fights forces the player to shift and adapt more than purely for style points.

And I'd take flying through dynamic levels in DmC over playing any of the puzzles in DmC4 any day.

You're supposed to keep yourself from spamming similar moves.

DMC4's platforming was shit. DmC's platforming was also shit.
 
For score yes, but its more of a requirement in DmC.

Color coded enemies actually detract from varying your moveset. You're forced to use one type of weapon on one type of enemy because nothing else works on them (in fact, they counterattack). It's amateurish implementation of Western action game philosophies.

This is a restriction of freedom in combat, and a complete contradiction to what DMC is about. In DMC3, and to a lesser extent DMC4, the enemies have weaknesses to certain types of enemies and attacks, which encourages you to experiment, but it never forces you to do so.


DmC's platforming involves me flying through the air and shifting around fragments of crazy, shifting, dynamic levels. I prefer that shit over the alternative ;P

It requires you to press buttons to grab and jump on platforms. The shifting, dynamism of the levels is all just an empty shell for the same gameplay mechanics. You still just use the same hook mechanics over and over again. I guess those things just don't impress me.
 
Color coded enemies actually detract from varying your moveset. You're forced to use one type of weapon on one type of enemy because nothing else works on them (in fact, they counterattack). It's amateurish implementation of Western action game philosophies.

This is a restriction of freedom in combat, and a complete contradiction to what DMC is about. In DMC3, and to a lesser extent DMC4, the enemies have weaknesses to certain types of enemies and attacks, which encourages you to experiment, but it never forces you to do so.
The restriction of freedom is by design and forces you to extend your repertoire with each weapon in isolation. Then, afterwards, you get mixed batches of color coded enemies, which then not only put your knowledge of those repertoires to the test, but require you to switch between the weapons moment to moment as needed.

That's solid design in my book. Its not limitation for the sake of limitation or to restrict creativity. It forces the opposite.
 
Ohh thanks for reminding me. I got the DMC3 and 4 bundle. I've wanted to play both for a while and trying em on pc is the perfect oppoturnity. Yaey!
 
DMC4 has an amazing combat engine and the backtracking is only bad on multiple playthroughs. Play it through. If the backtracking bothers you too much, start playing Bloody Palace, which is amazing.

And the dice game is fine. It isn't random.
 
The restriction of freedom is by design and forces you to extend your repertoire with each weapon in isolation. Then, afterwards, you get mixed batches of color coded enemies, which then not only put your knowledge of those repertoires to the test, but require you to switch between the weapons moment to moment as needed.

That's solid design in my book. Its not limitation for the sake of limitation or to restrict creativity. It forces the opposite.

Agree to disagree, because I find it to be sloppy and hamfisted.

What's worse is that the lack of lock-on leaves a level of imprecision, which is cumbersome when multiple color coded enemies are on screen at once.
 
The restriction of freedom is by design and forces you to extend your repertoire with each weapon in isolation. Then, afterwards, you get mixed batches of color coded enemies, which then not only put your knowledge of those repertoires to the test, but require you to switch between the weapons moment to moment as needed.

That's solid design in my book. Its not limitation for the sake of limitation or to restrict creativity. It forces the opposite.

I cannot agree. You are limiting the player to a specific set of moves in any given situation, even worse you are limiting movement of the players fingers and their ability to react to unexpected encounters.


You also encourage the player to only use what works best to deal with a specific enemy I.E charged aquila for blue rages.

People who don't want to explore the combat system aren't going to explore the combat system, no matter how you try to force them. They will just find what works in each configuration and stick with that.

You actively penalise the players who want to explore unique setups using a combination of all available weapons with a colour coded system.

Not to mention in large groups, color coded enemies force a player to play safe because their inprecise combo might hit the wrong coloured enemy by accident. This is like Guardian E said, a limitation of having no lock on.
 
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