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Fighting Games Weekly | July 22-28 | Life's A Beech


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Except Capcom never asked for feedback on UMvC3. Read again what Ono had said:



"In terms of content, we don't really have any ideas about how to make the game better" more or less means "game is ass, we don't know how to make it less ass so stop asking us to patch it". "Maybe we can make something happen" needs to be followed up by "but we probably won't". There's only one thing that can give us a chance for a UMvC3 patch and that's if Ono gets kicked out of Capcom and someone who knows what he is doing takes over. So instead of giving this clown the attention he doesn't deserve we should ignore him and make him realize how far he has driven Capcom fighting games to their death by his refusal to make a SF5.
So, you're saying there's a chance?
 
only chance for a Marvel patch is to start a Marvel directed twitter/facebook campaign where thousands of players continually bomb them for requests to let Capcom make MvC4. Fuck this patch noise.

It had some traction awhile back when me and some guys on Unity posted all of Marvels relevant twitter accounts, who they were and what they do at marvel. A few sites picked up on it like event hubs among others.

Something like that needs to happen again.

Marvel is most likely the side that's holding things up. Convince them that it's in their interest to make a new game and the battle is largely over.

We can use other points besides money, since fighting games never sell like CoD. Explain to them, that this isn't what they should expect. Expect 2 to 3 million sales at most and budget accordingly.

- Having Marvel on streams with consistently high viewership reenforces the brand name "Marvel"
- People are exposed to new characters they otherwise wouldn't know about, e.g. "who is Dormamu?", when vanilla MvC3 dropped.
- Earn the respect and $$$ of the hardcore FGC, while a small segment, they nevertheless are the people who --will --- buy the game. These are also the people who buy sticks, lagless TVs, stickbags, headphones, T-shirts and other merchandise. They will remember and continue to follow you, they are loyal.
- Their word of mouth in person, on forums and youtube videos, twitch streams, ect... carries weight with viewers and the more casual FGC base/main stream gamer.


there are other reasons, as this list could go on, but you get the idea. Marvel is going to be the harder side to convince, especially since there isn't a lot of money involved in the FGC compared to other genres. But there is a great value here to be mined and looked at imo.
 
A bunch of people holding up "when's marvel" signs at unrelated events and less stream viewers than random LoL players aren't going to sway a company as big as Marvel.

They'll either forget about fighting games because they're dead in the mainstream, or make an attempt to get a better selling game made by looking for Marvel only, accessible to casuals arena fighter/smashtype games with story modes, made by whatever companies with no fighting game experience.

I for one am looking forward to X-Men Mutant Academy 3
 
A bunch of people holding up "when's marvel" signs at unrelated events and less stream viewers than random LoL players aren't going to sway a company as big as Marvel.

They'll either forget about fighting games because they're dead in the mainstream, or make an attempt to get a better selling game made by looking for Marvel only, accessible to casuals arena fighter/smashtype games with story modes, made by whatever companies with no fighting game experience.

I for one am looking forward to X-Men Mutant Academy 3

Marvel's not actually a big company, and unfortunately for the comic industry, the average mainstream comic's sales are equivalent to the numbers a major tournament gets.

The rest is on point. Marvel reps don't care if they have a fighting game, mmo, rpg, etc. They're going to sell the license to the highest bidder regardless.

Personally I've been waiting for a sequel to MSH for almost 20 years
 
Marvel's not actually a big company, and unfortunately for the comic industry, the average mainstream comic's sales are equivalent to the numbers a major tournament gets.

The rest is on point. Marvel reps don't care if they have a fighting game, mmo, rpg, etc. They're going to sell the license to the highest bidder regardless.

Personally I've been waiting for a sequel to MSH for almost 20 years

I don't know...Disney did buy them for $4 billion. The marvel films in total have probably grossed far more than that too. That's pretty big to me.
 
Art blowing up Offcast and Chris Ceglia.

A bunch of people holding up "when's marvel" signs at unrelated events and less stream viewers than random LoL players aren't going to sway a company as big as Marvel.

They'll either forget about fighting games because they're dead in the mainstream, or make an attempt to get a better selling game made by looking for Marvel only, accessible to casuals arena fighter/smashtype games with story modes, made by whatever companies with no fighting game experience.

I for one am looking forward to X-Men Mutant Academy 3
I disagree. Realistically, the MvC brand holds much more value than them putting out a Marvel-only fighter and building a new fighting game IP, no matter how casually friendly it is. And even if they do, it will always be in the shadow of MvC and compared to MvC, despite MvC not being a Marvel-only thing. I don't think it'd break a milli in the current fighting game market.

It's just not worth it, and I think they realize it. Building the new IP is a huge risk and unless it's balls to the wall revolutionary in the genre, I don't see it happening. That's why they've stuck with MvC3 this gen and allowed such a thing to have a long development cycle too, and in result they got the 3rd most successful fighting game franchise this gen, only after MK and SF, which are the juggernauts. I don't think they serve anything to gain from detatching themselves from this established, legacy IP in a genre that will guarantee sales and then some when it comes out. Really, what would they gain from this instead of doing the same to improve MvC and also reap the rewards of a second monster IP to drive sales and still get their cut? Nothing.

Moving forward, I don't think Chris Baker is sitting there right now like "man we need to be making moves with fighting games right now! We cannot sit silent!" because realistically they're dealing with properties across multiple genres, and it's not like they're unaware of saturation in the market currently. You can't spit out fighters like movie tie-in titles, and they know the RoI isn't the same for something that they can't throw to a small studio to get done cheaply or in a small timeframe. And again, it's the end of the gen ATM, and looking at Injustice posting numbers in the worst sales months in a decade probably doesn't inspire confidence either.

Capcom can't or won't bankroll DSIV or SFV right now, so there's no way in hell they're even in preproduction for MvC4, or will they even touch MvC3. When Capcom is ready, they will approach Marvel. I don't think Marvel is actively courting devs to do so. And I don't think Marvel is about to break the great working and business relationship that resulted in what is one of the best selling Marvel licensed games of all time, from the looks of their Wikipedia probably only second to the PS2/GC/Xbox Spiderman game.
 
I blocked a Cammy string through multiple meter burns and ended up eating a throw. I am so happy.

I of course was outclassed and only took 1/5 rounds in my first two AE PC matches. (Both vs the same player.) But I was surprised how much seeing Cammy play helped me to instinctively go "DONT TOUCH ANYTHING!" until they were out of meter.

Also, wow, screw PSN. What a world of difference this was.
 
Art blowing up Offcast and Chris Ceglia.


I disagree. Realistically, the MvC brand holds much more value than them putting out a Marvel-only fighter and building a new fighting game IP, no matter how casually friendly it is. And even if they do, it will always be in the shadow of MvC and compared to MvC, despite MvC not being a Marvel-only thing. I don't think it'd break a milli in the current fighting game market.

It's just not worth it, and I think they realize it. Building the new IP is a huge risk and unless it's balls to the wall revolutionary in the genre, I don't see it happening. That's why they've stuck with MvC3 this gen and allowed such a thing to have a long development cycle too, and in result they got the 3rd most successful fighting game franchise this gen, only after MK and SF, which are the juggernauts. I don't think they serve anything to gain from detatching themselves from this established, legacy IP in a genre that will guarantee sales and then some when it comes out. Really, what would they gain from this instead of doing the same to improve MvC and also reap the rewards of a second monster IP to drive sales and still get their cut? Nothing.

Moving forward, I don't think Chris Baker is sitting there right now like "man we need to be making moves with fighting games right now! We cannot sit silent!" because realistically they're dealing with properties across multiple genres, and it's not like they're unaware of saturation in the market currently. You can't spit out fighters like movie tie-in titles, and they know the RoI isn't the same for something that they can't throw to a small studio to get done cheaply or in a small timeframe. And again, it's the end of the gen ATM, and looking at Injustice posting numbers in the worst sales months in a decade probably doesn't inspire confidence either.

Capcom can't or won't bankroll DSIV or SFV right now, so there's no way in hell they're even in preproduction for MvC4, or will they even touch MvC3. When Capcom is ready, they will approach Marvel. I don't think Marvel is actively courting devs to do so. And I don't think Marvel is about to break the great working and business relationship that resulted in what is one of the best selling Marvel licensed games of all time, from the looks of their Wikipedia probably only second to the PS2/GC/Xbox Spiderman game.

Can I get a link to those sale figures? I tried googling and looking on Wikipedia and couldn't find no list.
 
Watching some Injustice tournament on twitch. Jesus christ is superman mirror match boring as shit to watch. pew pew pew pew pew...
 
Marvel's not actually a big company, and unfortunately for the comic industry, the average mainstream comic's sales are equivalent to the numbers a major tournament gets.

Marvel is a massive company because Marvel pictures, under the Disney masthead, is probably the biggest thing going in film. They do alright in animation. Comics are a tertiary business at this stage, and definitely aren't the interest generators for a video game.

The rest is on point. Marvel reps don't care if they have a fighting game, mmo, rpg, etc. They're going to sell the license to the highest bidder regardless.

Personally I've been waiting for a sequel to MSH for almost 20 years

Except this is under Disney's control now, much like Star Wars, and it would not surprise me to see (when all the individual rights revert to Marvel), an larger exclusivity deal brokered with one of the major publishers. That's unlikely to be Capcom.
 
http://www.comichron.com/monthlycomicssales/2013/2013-06.html

Sales numbers for comics are not that bad, your typical majors have a hard time exceeding 40K in stream numbers.

Like most things in regards to Marvel, context matters. Today's top comic on average hits between 90-100k. In the 90s those sales would have gotten a book cancelled. Furthermore, the average comic, once you subtract temporary bumps from renumbering, hover between 30-20k, hence why I said a major can hit that.
 
Can I get a link to those sale figures? I tried googling and looking on Wikipedia and couldn't find no list.
Google MvC3 shipped. 2 milli of that game shipped alone and banked at Capcom. Wiki for Spider-Man game says 2 milli on PS2 version alone, and that's most certainly one of the biggest Marvel-licensed games ever.

Except this is under Disney's control now, much like Star Wars, and it would not surprise me to see (when all the individual rights revert to Marvel), an larger exclusivity deal brokered with one of the major publishers. That's unlikely to be Capcom.
Why would they do a large exclusivity deal with a single publisher? Makes little sense considering all the genres they're dipped in and different publishers they have worked successfully with and continue to work successfully with in different markets. It's not like there's a LucasArts for Marvel ATM and there is the entirety of the licensing is up for grabs because of a collapse, and I'm pretty sure they're not ready to sell their souls even if a ridiculous deal did pop up considering what the company has gone through. Case by case basis seems advantageous and scalable, and what also allows them to do smaller budget tie-in games too.
 
Marvel has to put in a ton of effort to make sure their characters and brand are properly represented, it seems, so it's understandable that they don't want to spend a ton of hours consulting and approving stuff across a ton of different franchises for a game that's going to sell under 2 million copies. It doesn't seem like a profitable enough prospect for them to go through all that trouble, especially when their movies are raking in the billions.

The EA exclusivity deal for Star Wars is pretty dumb, though, but we don't know how much EA paid for it, do we?
 
Marvel has to put in a ton of effort to make sure their characters and brand are properly represented, it seems, so it's understandable that they don't want to spend a ton of hours consulting and approving stuff across a ton of different franchises for a game that's going to sell under 2 million copies. It doesn't seem like a profitable enough prospect for them to go through all that trouble, especially when their movies are raking in the billions.

The EA exclusivity deal for Star Wars is pretty dumb, though, but we don't know how much EA paid for it, do we?
Which is weird, because their character representations are largely shit outside of MvC3.
 
Google MvC3 shipped. 2 milli of that game shipped alone and banked at Capcom. Wiki for Spider-Man game says 2 milli on PS2 version alone, and that's most certainly one of the biggest Marvel-licensed games ever.

Yeah from what I can tell marvel vs capcom 3 has held the title of best selling marvel game, this generation.
 
Which is weird, because their character representations are largely shit outside of MvC3.

Doesn't that have more to do with the games being shit? I don't really have much experience with Marvel licensed games outside of Capcom fighters, and a bit of x-men/marvel alliance, but I don't remember anything particularly terrible about their character representations. I know they put out some really bizarre stuff like an x-men FPS where you shoot x-men characters, but that was before they went hollywood.
 
its probably also because nobody gives a shit about marvel in Japan, and so the people who actually make the decisions are completely removed from what is happening out there
 
I often hear these past few days about how SFIV is dead or we should let it die. After seeing the attendance number for the last EVO, I must have missed something, so if some kind soul could explain this.
 
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