Hotline Miami 2's implied rape scene probes limits of player morality; authors react

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Some thoughts on why murdering hundreds of dudes might be ok but rape is offensive to some people:

1. It's assumed, but not implicitly stated that the people being murdered are 'bad guys' that is to say gangsters or other disreputable types that might deserve what's coming to them. If hotline miami was about murdering a bunch of defenceless kindergardeners it certainly wouldn't have seen the light of day, at least not as a commercial release on steam. For example would you play a game that was primarily a rape simulator? Yet murder is worse than rape right?

2. Rape survivors are constantly subjected to 'rape culture' and I personally feel that If some people see rape in a video game, perhaps out of context of the story as offensive than that is actually pretty legit. There are after all, no murder survivors to be offended by the murder simulation in hotline miami.

3. If you want to compare rape scenes in other Media we can do that. rape scenes in films Aren't always praised as 'powerful' or 'emotional' and plenty of films are considered to be in poor taste because of their rape scenes, to the point of being panned by critics and banned in many countries. There's really not as much of a double standard here as some of you are making it out to be. A clockwork orange was almost impossible to see in the uk for nearly 25 years.

4. Newer forms of media aren't held to the same standards as older ones. We've seen this with film, comics and now video games. I personally don't agree with it but video games will get their. The medium is still having growing pains and its just not at the point where the general public can hold it to the same standards as other forms of entertainment.

Having said all that I feel hotline miami handled its violence very well and if there is a rape scene in the next game I actually trust that its there for a good reason and the games makers actually have something interesting to say.
This deserves to be on top of a new page, excellent arguments.
 
That people who play MK are reminded of the trauma of being decapitated, the experience of family members who were decapitated and/or the potential for them to be decapitated? Yeah, I don't think that happens.

Think really hard about the statistics for decapitation by supernatural being and the statistics for rape by a human male.

That is not what I was arguing, I was just simply stating that fatalities in MK can be reproduced in real life. Nothing more, nothing less.
 
1. It's assumed, but not implicitly stated that the people being murdered are 'bad guys' that is to say gangsters or other disreputable types that might deserve what's coming to them.
Until you go and kill an entire police station, where the commissioner warns his coworkers about the lunatic after them.
 
One can, but equating it to censorship or making disingenuous accusations of "faux outrage" is not an honest argument.

I agree with your first point, but I don't agree with the second. And I don't think this is a case of "Faux outrage" from the author of this article. I think her point was well articulated, but I absolutely think that outrage for the sake of outrage is a thing and should be confronted when something is perceived to be that way.
 
I don't even know what the argument is about anymore.

Again, no one is calling for censorship or for the scene to be cut. At worst, the writer of the piece is saying that while the developers might have some subversive meta-commentary intent with the scene, the execution falls flat and it just comes across as tasteless and alienating because it used her gender as the means to do it with while the game doesn't use gender for any other purpose. In short, they failed at what they were (presumably) trying to accomplish with it. Is that such an unreasonable criticism to make?

Eh, the first game also had pretty questionable gender roles (girlfriend getting killed after giving jacket a appearance of normality and the boss battle were the only female enemy gets stripped before killed) that seems in line with the commentary of video game violence.

At least that I was pointing out. The first game was also questioning the player actions.
 
Of course not. I haven't seen any of his films, but from what I've read about his work, he definitely fits the category of avant-garde auteur.

I'm disagreeing with your earlier assertion that movie directors generally don't worry about their audiences. I think you're picking extreme examples.

I am picking extreme examples, mostly because I couldn't give a shit about 99% of the crap that shat these days by mainstream films.

I believe Darren Aronsfsky also commented in one of his commentaries he really doesn't care about what the "audience" thinks of his work. David Lynch is another example.

...and yet you remain stubbornly unaware of the controversies that surround them. Odd, I would've assumed that was what drew you to them in the first place.

I'm not drawn by controversy, bro.
 
I absolutely think that outrage for the sake of outrage is a thing and should be confronted when something is perceived to be that way.
I've never seen a basis for defining this beyond "I can't understand why the author finds this offensive; therefore, his/her offense must be faked."
 
You can, but you have to understand it first. Which the majority of the posts here evidently do not, as evidenced by the kneejerk "censorhips" "so rape is worse than murder herpderp" replies.
Pretty much. A discussion (not the use of the word discussion) about whether or not gaming is 'ready' for this kind of content would be nice, drive by TL,DR posts flailing at imaginary windmills are not.
 
Then it was an inane point that was of no relevance to anything being discussed.

pretty much, I just do not like when people think that violence isn't as important as rape. Both are important for sure, but to dismiss one and rant on about the other just seems disingenuous to me.
 
I've never seen a basis for defining this beyond "I can't understand why the author finds this offensive; therefore, his/her offense must be faked."

Not at all. Look at the fat acceptance movement or things like people thinking that saying the royal baby was a boy was offensive because he hadn't personally picked a gender to identify with. Outrage for the sake of outrage, for the sake of feeling superior, is absolutely a thing and I think we deal with a lot of it on the internet, really. And, just because offense isn't faked, doesn't mean the reasons for being offended don't merit criticism.

But I don't think this is a case from that, at least not from the author of this article.
 
Another example: Pulp Fiction.

Anecdotal evidence obviously, but there is a brutal male rape scene in that film that makes me VERY uncomfortable and I know a lot of people who say that's their favorite part of the film. It is disturbing yes, but nobody ever brings it up when vicious rape scenes in movies are brought up. This is one of the most acclaimed films of the last 25 years.

I was just about to mention this. That scene in Pulp Fiction is very unsettling so on some level I understand why the Hotline Miami scene would be unsettling to some, but it fits well with the Hotline Miami's theme. Hotline Miami is built around making you feel uncomfortable. Nearing the end of original, I felt really uncomfortable killing people because the game managed to weave in story elements that changed my perspective on the game.
I was no longer playing some mindless action game. I was controlling a psychopathic killer, who had to keep killing. It was uncomfortable and that's what Hotline Miami brings.
 
Outrage for the sake of outrage, for the sake of feeling superior, is absolutely a thing and I think we deal with a lot of it on the internet, really. And, just because offense isn't faked, doesn't mean the reasons for being offended don't merit criticism.
Absolutely to the latter sentence, but while I sort of agree with you on the former (I went to a liberal arts college), I tend to think that one is generally better off assuming good faith from their rhetorical opponents.
 
Well, is nice that both of you agree in this regard.
eh, our disagreement is pretty nitpicky in the grand scheme of the discussion, I would think we align more than we do not. Like, Irreversible is a great movie. And not because of pushing the boundaries with the rape scene, but what the rape scene (and the 'other' scene) represents in the film.
 
pretty much, I just do not like when people think that violence isn't as important as rape. Both are important for sure, but to dismiss one and rant on about the other just seems disingenuous to me.

If you want to talk about the trivialisation of violence in COD and similar military shooters in another thread then I'm there. But comparisons to MK are different because MK isn't attempting to replicate events that occur in real life.

I'm not accusing you of this but pointing out 'hypocrisy' can be used as a silencing technique i.e. "you didn't complain about x, so you're not allowed to complain about y".
 
If you want to talk about the trivialisation of violence in COD and similar military shooters in another thread then I'm there. But comparisons to MK are different because MK isn't attempting to replicate events that occur in real life.

That's intersting. CoD4's opening level made me really uncomfortable the first time I played it. The "Good Guys" were depicted as brutally violent.
 
the video looks exactly like hotline miami 1 ;/
makes me sad they just go for a cash grab after the greatness of the 1st one.
 
I think that the difference really is the fact that gun violence exists mainly in the realm of fantasy for most gamers, where as female gamers are much more faced with the possibility of sexual violence; as the article states, one in five has experience that will be revisited through a scene like this.

As a male it's easy to ignore and just banalize the argument by calling out Mortal Kombat LOL! But that's a gross simplification that tries to dismiss a real issue.

So what is the solution to this? Just not allow rape in art?
 
So what is the solution to this? Just not allow rape in art?

Firstly, it's not about "allowing" as no-one has suggested that anything be banned or censored.

What I would suggest is that artists think responsibly about what they are representing and the effect it could have on people in the real world.
 
If you want to talk about the trivialisation of violence in COD and similar military shooters in another thread then I'm there. But comparisons to MK are different because MK isn't attempting to replicate events that occur in real life.

I'm not accusing you of this but pointing out 'hypocrisy' can be used as a silencing technique i.e. "you didn't complain about x, so you're not allowed to complain about y".

Why can we not talk about both at the same time though?
 
Absolutely to the latter sentence, but while I sort of agree with you on the former (I went to a liberal arts college), I tend to think that one is generally better off assuming good faith from their rhetorical opponents.

Oh, totally. There just comes a time when one has to realize what he or she is dealing with, you know?

I also think it helps that, despite the fact that the content of this game made the author uncomfortable, the article seemed much more of an examination of why the author felt that way rather than an attack on the authors or audience of the game itself.
 
There's a vast difference though in how it gets objectified and eventually released as is. Yes, films and books and banned all the time, but you can still get them through means of the INET in Uncut fashion.

The difference is, writers and film makers of that sort for the most part do not give two fucks about what the community, critics or anybody else thinks. They make the art THEY WANT. Games are different so far, always willing to cut a little content here or there to appease the overthinking whiners or for better sales.

Personally, and this is just me, if I worked on Hotline Miami 2 I'd extend the scene or make it more disturbing just for the fuck of it, and basically tell anybody who doesn't like it to not buy it and fuck off back to dixie. Because there has to come a point, where game developers in spite of massive criticism stand there ground as did hundreds of writers and filmmakers. Even if banned, they need to stand their ground. Otherwise, we'll always be susceptible to other people's opinions as artists.

I want to point out: If, as many fans of the first game have argued, the intent of the game and this specific scene is to create a dissonance in the viewer and evoke a meta-commentary about whether the player should actually be enjoying the game and why he is continuing to play it, then the developers obviously can't hide behind a "I don't care about the audience" defense. If that's the intent, then they explicitly do care about the audience reaction, and are deliberately trying to shape it in specific ways (which, you know, most art tries to do). In that context, the writer's opinion that the developers failed to do that effectively is absolutely a relevant critique.
 
Firstly, it's not about "allowing" as no-one has suggested that anything be banned or censored.

What I would suggest is that artists think responsibly about what they are representing and the effect it could have on people in the real world.

What do you mean by think reponsibly? What would you want them to do?
 
But you are "in the know" about the "worst of the worst" films and shockumentries, aren't you? From your previous posts I would suggest you could be being a little disingenuous here...

I just like hardcore/obscure films. They aren't all "bad films", I sought them out either by word of mouth or doing research on similar films. Not by "teh controversy".
 
eh, our disagreement is pretty nitpicky in the grand scheme of the discussion, I would think we align more than we do not. Like, Irreversible is a great movie. And not because of pushing the boundaries with the rape scene, but what the rape scene (and the 'other' scene) represents in the film.

I agree with that, I don't like pushing for the sake of it.

And I also seem to discuss about nitpicks with most of this thread (as I agree with many)
 
You are reading too much into it

Am I? Maybe he thinks rape is an act of violence AS WELL as sexual, but it's not clear in the post.

Besides, jett's post is just one example. There are plenty of other posts that separate rape from violence in this very thread. My only intention is to point out that the argument about complaints coming from prude views on sex is, to put it mildly, very flawed.
 
Some thoughts on why murdering hundreds of dudes might be ok but rape is offensive to some people:

1. It's assumed, but not implicitly stated that the people being murdered are 'bad guys' that is to say gangsters or other disreputable types that might deserve what's coming to them. If hotline miami was about murdering a bunch of defenceless kindergardeners it certainly wouldn't have seen the light of day, at least not as a commercial release on steam. For example would you play a game that was primarily a rape simulator? Yet murder is worse than rape right?

That entire police department had it coming to them, right? Or those people before you meet helmet guy? No, there are plenty of "murder simulators" and we as a people seem to be okay with that. Don't try to deny it.
 
I thought the first game deftly handled the mood of the film "Drive." It looks like part of this game is trying to collapse down the story of what happened in the first film through the distorted view of a camera lens. If the first game wants to evoke "Drive." Then it appears the sequel is looking to evoke "Irreversible," "A Serbian Story," and/or other kinds of pulp cinema.

Now, this reminds me of the "attempted rape" sequence in Tomb Raider that raised the ire of many people. This is a simulated rape,
similar to that one sequence in "Perfect Blue,"
and not an actual act of rape. In fact, it's intended to inject the idea that the hero from the first game had corrupt intentions and not noble ones. This is supposed to make you feel physically ill. The part in Hotline Miami
where you escape the hospital
gave me a bit of a headache. The sequence after that,
where you shoot up a police station,
was just uncomfortable. It fit the narrative of the story that was being told. If you are uncomfortable with this, may I suggest avoiding other media like "Game of Thrones," "Kill Bill," "Django Unchained," "I Spit On Your Grave," and countless other media that might make you uncomfortable too.

Personally, I want to see this sequence in the context of the full version of the game. I do think that there should be an option to skip that level. That should also give the person who skips it some kind of "Moral Reactionary" trophy/achievement.
 
What do you mean by think reponsibly? What would you want them to do?

I feel as though that's a bit of an unfair question as I've never contemplated producing a video game, or any other piece of art, that depicts rape so I'm having to think off the top of my head.

I would think exactly WHY I wanted to portray rape and what I hoped it would achieve. If it was just for sensationalist shock value then I wouldn't do it. If it was because I wanted to say something meaningful about rape then that would mean ensuring that I was not flippant in how I treated rape in the game. The most important thing for me would be to ensure that whatever I produced was respectful to those people who have survived rape. That might mean talking to various organisations that help rape survivors.
 
I want to point out: If, as many fans of the first game have argued, the intent of the game and this specific scene is to create a dissonance in the viewer and evoke a meta-commentary about whether the player should actually be enjoying the game and why he is continuing to play it, then the developers obviously can't hide behind a "I don't care about the audience" defense. If that's the intent, then they explicitly do care about the audience reaction, and are deliberately trying to shape it in specific ways (which, you know, most art tries to do). In that context, the writer's opinion that the developers failed to do that effectively is absolutely a relevant critique.

Okay, so....

I haven't played it, so I can't give my thoughts. But that doesn't mean that the dev's "care" if someone likes it or not. That's like saying I'm making a song about dismembering children and pulling their teeth before they die. I want it to feel uncomfortable, but that doesn't mean I "care" if you like it or not.
 
That entire police department had it coming to them, right? Or those people before you meet helmet guy? No, there are plenty of "murder simulators" and we as a people seem to be okay with that. Don't try to deny it.
The rage against violence in video games was quite real 20 years ago.. We've just come to accept it.
 
What's the big deal?

There is rape in paintings, books, television and movies. Why not video games?

Art is art is art.

As far as I'm concerned Soderstrom is pushing the medium forward. I feel like a lot of the people posting here are the same people that don't understand that Tyler, The Creator is satire.
 
Okay, so....

I haven't played it, so I can't give my thoughts. But that doesn't mean that the dev's "care" if someone likes it or not. That's like saying I'm making a song about dismembering children and pulling their teeth before they die. I want it to feel uncomfortable, but that doesn't mean I "care" if you like it or not.

Why are you introducing the question of "like" into it? That's not what you originally said, you said the developers shouldn't care about what anybody else thinks. If the purported intent of the developers is accurate, then they obviously should, otherwise they're failing at their goal.

I don't buy that most artists truly don't care what anyone else thinks, because the entire reason they're doing it is to get a message across or evoke a feeling in the audience. If they're truly not trying to do that then they're just making masturbatory nonsense.
 
I'm pretty sure the developers did a lot to try and drive my (their) point home. I'd post some pics of the ending that also lend credence to the argument, but I'm not trying to spoil anyone.

We're just going to disagree about the point of those story bits. What I take away from Hotline Miami is that it's some bizarre violent 80's acid trip with puzzle pieces that ultimately don't add up.

Again, if I'm wrong, then color me unimpressed. Not to sound like a broken record, but if in 2013 game devs seriously think it it's deep to hold up a mirror and ask 'you're playing a game about killing people and you think it's fun, what kind of monster are you?', well.....it's been asked before. Many times.
 
Countless brutal murders in the game... no outrage... but add one rape... TOTAL outrage... I'd rather be raped than murdered, sorry. I just can't relate to the line of thought on display by those who feel so betrayed.
 
Countless brutal murders in the game... no outrage... but add one rape... TOTAL outrage... I'd rather be raped than murdered, sorry. I just can't relate to the line of thought on display by those who feel so betrayed.
what outrage?

No need to apologize for wanting to be raped in lieu of killed, but just make sure that any future rapist-murderers you encounter know this so they can stop at the appropriate line.
 
This was clearly a fake rape scene in a game about an actor playing a psychopathic serial killer. In character he isn't supposed to be a nice or savory individual - he's a mentally unstable monster. I don't see how a rape scene is causing this much of a commotion. It helps cement the fact that the public sees him as an unstable monster which, in turn, makes it seem as though the four fans you play as are also psychopaths because they're aspiring to be like the character the actor is portraying. Rape, being characterized as a special kind of evil, just serves to further the whole notion/story/characterization that the character is a psycho and the fans are psychos for emulating him. Removing it could irreparably damage the narrative/characterization of the "Pig Butcher" and his fans as well as the meta-narrative that questions why fans would want a sequel identical to the original game.

tl;dr Please don't fuck with the art.
 
I do not feel that it cross a line. We have rape scenes in movies, we have rape scenes in books. Why does a pseudo pixelized character raping a women is worst than a actress simulating a rape on TV on prime time?
The guy bash heads, kill people, and do pretty much the most horrible thing possible. How is it surprising that raping is one of them?
 
I feel as though that's a bit of an unfair question as I've never contemplated producing a video game, or any other piece of art, that depicts rape so I'm having to think off the top of my head.

I would think exactly WHY I wanted to portray rape and what I hoped it would achieve. If it was just for sensationalist shock value then I wouldn't do it. If it was because I wanted to say something meaningful about rape then that would mean ensuring that I was not flippant in how I treated rape in the game. The most important thing for me would be to ensure that whatever I produced was respectful to those people who have survived rape. That might mean talking to various organisations that help rape survivors.
I think it's pretty clear that Hotline Miami is not expecting its audience to ever have actually had to deal with rape in any real sense (any more than with the extreme violence) and that in itself is pretty telling about how people view rape in today's society.
 
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