So do films and literature, though, many of which have questioned the culpability of the audience watching violent acts.
All art is subject to criticism. And yes some people will try to be very forward with their aspersions and say that the media you consume, or even more acutely, the art that you experience makes an imprint on your psychology and morality. Possibly making you less sensitive to, or even worse, prone to violence or anti-social behavior.
But we experience games from a different level than we do music or video or print. I think the mindshare that we devote to games, the mindset that we have towards games comes with an expectation. That little character is our avatar, we control them, we're responsible for them, they represent us in this created world. And we don't expect to see our avatar raping someone. If something is in a movie or a book scene, the assumption is that it needed to be there for the story. In games, it seems that we expect everything to be more deliberate, not just telling a story but crafting the experience. So the question is, was the rape gratuitous? I feel like someone may ask that question hypothetically for other media, but with games, they're expecting an answer. Or the assumption is yes, the rape scene didn't need to be there.
I think another issue is with the execution. The callous depiction, in 8-bit arcade glory. The reviewer seems to have a big problem with that. How cheap and gory it was, the worst possible thing, in the worst possible way, they pressed the button, but then again, they didn't. They just wanted to make the viewer feel that they did. So it has the punch, and the effect, but no substance, because it's faked. So you just get to feel icky and confused or worse. But that's where they were trying to go with that. IS that insensitive in the way that abuses the agency, the rights, the images of others? Particularly women?
I'm not sure what your point is then. How should games handle the subject of sexual violence if it is as you say able to mature like movies? Is criticism of sexual violence in video games valid?
Also I doubt that the because you play video games makes it more vulnerable to criticism. What type of criticism are we talking here? If you're thinking about Jackson Thompson styled rhetoric about games teaching people how to murder and kill that's one thing but that wasn't what this article was about.
Why point out that Phatasmagoria was written by a woman?
Because a depiction of rape written by a woman in a game (a damned good one for it's time) made by a woman certainly wouldn't be disregarding the effects of such a scene, or the living reality of women. But boy did she catch holy hell for the effort.
And video games, subject to valid criticism as long as critics understand the artform and offer reasonable criticism instead of scoring coups. They actually weigh the story telling and the gameplay, and don't just compare it to killing hookers for money in Grand Theft Auto. I took a shortcut on this one.
And I don't understand your middle paragraph.
I feel like the issue, and the question being asked by those who have a problem with this depiction is, 'why does it even exist?' And the subtext question is "do they even realize what they're doing?" Viewed in context of the recent questioning of the roles of women in games.