So basically: Wonderful game! Innovative, fast paced and full of action! 9/10
But unfortunately it´s an exklusive to a Nintendo platform.. so minus X for various reasons.
Would be funny if other reviews would work the same: Second son is a really good game but i cannot see how it justifies the unique features of the touchpanel. 4/10. Gears of War 9 is the best game to date, but without any kinect implementation is there any reason this game should be on Xbox One? 3/10.
Because reviewers feel the need to label a game rather than admit it's a unique thing with unique style and gameplay.Why do reviewers keep comparing this to Pikmin? They're nothing alike.
The VG24/7 headline and description is one of the most infuriating things I have seen.
So basically: Wonderful game! Innovative, fast paced and full of action! 9/10
But unfortunately it´s an exklusive to a Nintendo platform.. so minus X for various reasons.
Would be funny if other reviews would work the same: Second son is a really good game but i cannot see how it justifies the unique features of the touchpanel. 4/10. Gears of War 9 is the best game to date, but without any kinect implementation is there any reason this game should be on Xbox One? 3/10.
Yes, all reviewers are biased against Nintendo.
That why the completely uninspired NSMBU has an 84 on Metacritic.
Some of the reviews definitely seem a bit "off".
...sigh
Thank god I played the demo and know it's a great game. At first, it's a very chaotic game but you need to give it a chance and be open-minded to games that try something different. Once the mechanics and the controls click, it's a blast to play.
This is another Kid Icarus: Uprising scenario, a great game with unconventional controls. And on the large, gamers are opposed to unconventional games and controls, that's why it's always the same old games and franchises that sell the most and why you always hear so many screaming "stupid gimmick! I just want to play the same way I always have!" whenever a new type of control is introduced. Doing more than pressing the same conventional button layouts on their same conventional controllers is too much too ask for most gamers.
This is the reason why the industry is stagnating, because the majority of gamers don't want new things, they want the same old crap. The same old tired franchises get released annually, because that's what your average gamers buy. In this industry you don't get rewarded for trying something new, you get rewarded for playing it safe.
I don't want to argue that the game doesn't have its problems (it does, it is a bit too convoluted at times) it's just that this mindset of being opposed to anything unconventional and new seems pretty apparent.
Apart from that, I still think that the art style of this game is a problem. It looks like a family friendly cartoon game but it's a pretty complicated hardcore action game. That's why it's been so hard for them to convey what the game actually is and it will probably fly under the radar of many "core gamers" for looking too kiddy.
Haven't played the game but i feel that there is always some backbone to complaining about motion/touch/etc. controls.
They will never be without a scar.
It's simply not the most accurate input method and after Skyward Sword I can believe people might have problems.
That's why there are options for the controls.
Well I assume people want to use the main feature of the WiiU, which is the Gamepad's screen, even if it can be wonky.
Seems like a solid 8/10 game from what I've heard.
If you can handle The Wonderful 101s breathless pace and steep learning curve, youll discover one of the most inventive, exciting games of 2013.
one of the boldest and most original visions on any system this year, and surely cements Hideki Kamiyas place among the great game creators of his generation.
Dude has something of a short fuse. Though he has a point of course.
So people are still getting upset over game reviews. I thought people would be over this by now. If you like the game then like it. You shouldn't need reviewers to confirm your own opinion and there's no need to whine every time a game gets a worse review than you wanted.
Haha. It's hard to take IGN seriously if you've watched their preview video where the reviewer complains about how hard it is to draw lines on a touch screen. Then you have the US branch of the site giving the game a 7.4 and the EU branch a 9.5, all under the name IGN... At least try to get a consensus under the same name.
Yes, all reviewers are biased against Nintendo.
That why the completely uninspired NSMBU has an 84 on Metacritic.
I think the controls are fine and accurate as is. I think the reviewers doesn't have the time to master it considering they always want to finish the game ASAP for their review article.
"You can use the right analogue stick instead, and so dont have to use the GamePad at all, but thats even more fiddly and we hardly ever got the circle right in particular."
-MetroGameCentral
I am sure some have legitimate issues with the controls but when you have comments like this, you wonder what in the hell these people are doing reviewing games.
Unless it's different in the full game, you don't have to draw a complete circle to use Unite Hand nor to get civilians to join you.
Haha. It's hard to take IGN seriously if you've watched their preview video where the reviewer complains about how hard it is to draw lines on a touch screen. Then you have the US branch of the site giving the game a 7.4 and the EU branch a 9.5, all under the name IGN... At least try to get a consensus under the same name.
"You can use the right analogue stick instead, and so don’t have to use the GamePad at all, but that’s even more fiddly and we hardly ever got the circle right in particular."
-MetroGameCentral
I am sure some have legitimate issues with the controls but when you have comments like this, you wonder what in the hell these people are doing reviewing games.
Unless it's different in the full game, you don't have to draw a complete circle to use Unite Hand nor to get civilians to join you.
The funniest part about that comment is that, in the demo, overdrawing the circle would actually hinder your execution. Most of the time all you need is a half or 3/4 circle shape and it'll register just fine. Impressions like that and others in the demo thread here on GAF are exactly why I can't really trust the negative impressions until I'm hands on with the full game. Who knows what some of these people are doing.
That's how games should be reviewed. All that matters is how much the reviewer enjoyed the game.
These people are judging art, not appliances.
Keza MacDonald over at IGN US should be cut some slack though, she's a Brit coming from Eurogamer and is one of the few people at IGN not utterly shit. She's not altogether against crazy stuff either, having given El Shaddai a 9.
You mean like QWOP, Killer7, Brothers, Eternal Darkness when Insanity is full, MGS2 during Psycho Mantis, etc.?Hardly. Games are much different than art. Particularly modern art, which is hugely left open to interpretation. The components of a game can be measured as art - presentation, graphics, story... but as a whole, not so much. I guess that "the difference between a bug and a feature is marketing" applies to art as well, though... But whereas a mistake in a painting or a story can be interpreted in different ways, an unplayable game is an unplayable game, and one that controls perfectly controls perfectly.
Mixed reviews. Must be a good game.
Keza MacDonald over at IGN US should be cut some slack though, she's a Brit coming from Eurogamer and is one of the few people at IGN not utterly shit. She's not altogether against crazy stuff either, having given El Shaddai a 9.
I usually like her reviews. She is quite competent and usually express herself in a reasonable and clear way. But when the complaint is that you can't draw the shapes, after playing the demo, I have to disagree.
Hardly. Games are much different than art. Particularly modern art, which is hugely left open to interpretation. The components of a game can be measured as art - presentation, graphics, story... but as a whole, not so much. I guess that "the difference between a bug and a feature is marketing" applies to art as well, though... But whereas a mistake in a painting or a story can be interpreted in different ways, an unplayable game is an unplayable game, and one that controls perfectly controls perfectly.
Granted, your point is noted regarding players of different skill levels... but the main difference is that the final review and score should take into account multiple interpretations, a bit unlike art.
Apologies for the rambling, there.
Keza MacDonald over at IGN US should be cut some slack though, she's a Brit coming from Eurogamer and is one of the few people at IGN not utterly shit. She's not altogether against crazy stuff either, having given El Shaddai a 9.
A game that controls exellent for some people can control horrible for others. Examples: Skyward Sword, Kid Icarus uprising.
You mean like QWOP, Killer7, Brothers, Eternal Darkness when Insanity is full, MGS2 during Psycho Mantis, etc.?
A game that controls exellent for some people can control horrible for others. Examples: Skyward Sword, Kid Icarus uprising.
Yeah, I made note of that. A game review should take all of those things into account, as it's trying to help the consumer make an informed decision based on their own likes and dislikes.